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''Falcon 4.0'' is a combat flight simulation video game developed by
MicroProse MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilizatio ...
and published by Hasbro Interactive in 1998. The game is based around a realistic simulation of the Block 50/52
F-16 Fighting Falcon The General Dynamics F-16 Fighting Falcon is a single-engine multirole fighter aircraft originally developed by General Dynamics for the United States Air Force (USAF). Designed as an air superiority day fighter, it evolved into a successful ...
jet fighter in a full-scale modern war set in the Korean Peninsula. ''Falcon 4.0s dynamic campaign engine runs autonomously. The game is the ultimate development in the ''Falcon'' series from Spectrum HoloByte that began in 1984. HoloByte had acquired MicroProse in 1993, and started using that name for all of its titles in 1996. After MicroProse was purchased by Hasbro, official development ended. In 2000, a source code leak allowed continued development of the game by members of the gaming community, including bug fixes and new campaigns. Many of these additions were collected by Lead Pursuit, which arranged an official license of the original code base from the owner
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
; these were published as '' Falcon 4.0: Allied Force'' in 2005. Spanning well over a decade, the ''Falcon 4.0'' series is one of the longest running game series using the same code base in PC history. In the present day, the game is still supported by a community of players with the most supported branch of the game being the one by Benchmark Sims community, called ''Falcon BMS''.


Gameplay

The game's story begins in the early 1990s with North Korean forces invading South Korea. The United States deploys extensive support to the South, including military aircraft, armored forces, and naval vessels. The rest of the game plays out in response to the player's actions, potentially involving China and Russia. Japan has an airbase, but plays no role in the conflict itself. Because of the game's story content, which involves war in the Korean Peninsula, it was banned in South Korea until 2003. ''Falcon 4.0s gameplay parallels actual
fighter pilot A fighter pilot is a military aviator trained to engage in air-to-air combat, air-to-ground combat and sometimes electronic warfare while in the cockpit of a fighter aircraft. Fighter pilots undergo specialized training in aerial warfare and ...
combat operations. First, over 30 training scenarios acquaint the player with F-16 maneuvering, avionics operation, and various USAF protocols. After training, the player may start the primary gameplay mode in the campaign, which simulates participation in a modern war. Alternatively, the player may engage in dogfight mode, which provides an individual air engagement without any continuous context, or create what are effectively miniature campaigns, known as "Tactical Engagements". The results of the player's performance are used to generate a 'logbook'. This contains details such as flight hours, air-to-air and air-to-ground kills, decorations, a name and photo, and the current rank of the player. Good performance (such as eliminating large numbers of enemy ground units, or surviving a difficult engagement) during a mission may lead to the award of a decoration or promotion; conversely, poor performance (destroying friendly targets or ejecting from the aircraft for no good reason) can lead to demotion or court-martial. Campaign gameplay has two primary stages, briefings and missions. The briefing section is used to handle the planning of flights and packages (a number a flights grouped together for mutual support in obtaining a military objective), assignment of steerpoints for determining the route of a given flight, and the weapons loadout used by the aircraft. It is also possible to issue instructions to each ground unit manually, overriding the AI's handling of the war. As is the situation for real life pilots, it is of the utmost importance that the player examines closely all of the data presented here to perform well during the mission, in order to best formulate a plan of action when actually flying the jet. Failing to note the location and abilities of enemy
SAM Sam, SAM or variants may refer to: Places * Sam, Benin * Sam, Boulkiemdé, Burkina Faso * Sam, Bourzanga, Burkina Faso * Sam, Kongoussi, Burkina Faso * Sam, Iran * Sam, Teton County, Idaho, United States, a populated place People and fictional ...
sites or CAP aircraft and account for methods of defeating these will almost certainly result in a short flight. The mission section of the simulator encompasses the actual mechanics of flying the aircraft, radar and weapons operation, threat evaluation, radio communications and navigation. Everything is done in such a manner as to model the aircraft in use as closely as possible, while on the highest realism settings. The initial release of the software came with three pre-set scenarios for the player to use in campaign mode. 'Tiger Spirit' depicted a war where ROK and Allied forces had repelled the initial DPRK assault and moved onto the offensive. 'Rolling Fire' depicted a closely matched situation where DPRK forces had overrun the DMZ and made small gains, while 'Iron Fortress' simulated a scenario where the North had overwhelmed the South and pushed it back to its last line of defense. Unlike its static counterpart, a dynamic campaign has no set game path. Missions and the rest of the game world develop as the game progresses, affected in part by the player's behavior. Dynamic campaigns can present a more random and diverse game experience, but are more difficult for
programmer A computer programmer, sometimes referred to as a software developer, a software engineer, a programmer or a coder, is a person who creates computer programs — often for larger computer software. A programmer is someone who writes/creates ...
s to implement. The AI controlling the activity of the ''Falcon 4.0'' campaign engine can be influenced by a wide range of configurable settings, all of which can be adjusted to meet changing objectives as the scenario progresses. A Tactical Engagement (or TE) is a small scale, hand-built, 'one-shot' mission with a pre-defined objective. The same engine handles the activities of AI controlled units. One of the advantages of building this style of mission is that it allows experienced pilots to practice attacks on high value, well defended targets, which are often eliminated from campaigns early on as the planning AI assigns packages to eliminate them in order to maximise the effect on enemy combat readiness. The Instant Action mode of operation places the user in an F-16 currently in flight, armed with an infinite number of missiles. Progressively more capable waves of enemy aircraft then move in and engage the player's aircraft. Many different options are available to customise this mode, including disabling SAM and AAA defenses, setting unlimited fuel, and the difficulty of the first wave of inbound hostiles. ''Falcon 4.0'' originally featured
3D graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the ...
with multitexturing support. It was one of the first programs on the market which was designed multi-threaded to take advantage of dual-core x86 processors. The game used one thread for graphics and primary simulation and the other for the campaign engine.


Development

The game was in development since 1994. The game was originally designed and produced by Steve Blankenship and Gilman Louie and published under the MicroProse label. Though originally slated for a late 1996 release, the game ended up being rushed to market in order to make the 1998 Christmas selling season.


Source code leak

On 9 April 2000 a developer of the game
leaked A leak is a way (usually an opening) for fluid to escape a container or fluid-containing system, such as a tank or a ship's hull, through which the contents of the container can escape or outside matter can enter the container. Leaks are usuall ...
the source code of a ''Falcon 4.0'' version between 1.07 and 1.08 on an FTP site.


Digital distribution re-releases

In October 2015, Tommo's Retroism publishing label re-released the ''Falcon'' series (including ''Falcon 4.0'' as a bonus) via digital distribution at GOG.com, titled as the ''Falcon Collection'', after being commercially unavailable for some years and subject to high, often excessive prices on internet trading sites. In January 2016, Retroism released the ''Falcon Collection'' on
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
, with all four titles also available for purchase separately. ''Falcon'' BMS (BenchMark Simulations) is a community-made modification to the already existing Falcon 4.0. The mod, made by Benchmark Sims, is a "complete revision" of the aging game, adding such features like
graphics Graphics () are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of data, as in design and manufacture ...
improvements (DX7 -> DX11), 3D cockpits, a newer terrain engine, and multiplayer code improvements. ''Falcon'' BMS is still under active development, the latest version (4.36) was released on the 24th of April 2022 and is available for download on the BMS website.


Reception and impact

In the United States, ''Falcon 4.0'' sold 41,209 copies during 1998, after its release on December 12 of that year. These sales accounted for $1.85 million in revenue. By October 1999, its total sales in the region had risen to 116,776 copies, which drew revenues of $4.57 million. It sold 209,000 copies during 1999 alone. ''Falcon 4.0'' won ''
Macworld ''Macworld'' is a website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG Inc. It started life as a print magazine in 1984 and had the largest audited circulation (both total and newsstand) of Macint ...
''s 1999 "Best Flight Simulation" award. '' PC Gamer US'' likewise named ''Falcon 4.0'' the best simulation of 1998. The game was a finalist for ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
''s "Best Simulation", GameSpot's "Simulation of the Year", IGN's "Best Simulation of the Year" and ''
Computer Games Strategy Plus ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
''s "Simulation Game of the Year" awards, all of which ultimately went to '' European Air War''. The editors of ''Computer Games Strategy Plus'' called ''Falcon 4.0'' "extremely impressive", while those of ''Computer Gaming World'' described it as a sim with unprecedented detail. The ''Falcon 4.0'' series is one of the longest running game series in PC history to have used the same code base. The history of ''Falcon 4.0'' spans over two decades due to derivatives like ''Falcon 4.0: Allied Force'', the BMS derivative from 2012, and other variants.


See also

*''
Jane's F-15 ''Jane's F-15'', also known as simply ''F-15'', is a combat flight simulator video game developed and released by Electronic Arts in 1998 for the PC. It models the McDonnell Douglas F-15E Strike Eagle. EA's 2000 '' Jane's F/A-18'' used an improved ...
'' *''
F-16 Multirole Fighter ''F-16 Multirole Fighter'' is a combat flight simulation game, released by NovaLogic in 1998. It focuses on the F-16 Fighting Falcon, and uses the same game engine as ''MiG-29 Fulcrum''; both were reissued together in 2001 as a double-disc editi ...
'' *''
F-16 Aggressor ''F-16 Aggressor'' is a video game developed by General Simulations Incorporated and published by Bethesda Softworks in 1998-1999. Development The game was announced in May 1998 by Virgin Interactive. In January 1999, Bethesda Softworks acquired ...
''


References


External links


Graphsim
the current producer and license holder
Benchmark Sims
current developers site *
Demo version
at Internet Archive
FFOSP GitHub
FreeFalcon
open source Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized sof ...
project, a Falcon 4.0 restoration project under BSD 2-Clause License
The Falcon Epopee
the history of the Falcon 4 serie
(timeline of Falcon 4.0 evolution)
{{Falcon series 1998 video games Combat flight simulators Commercial video games with freely available source code Classic Mac OS games MicroProse games Video games developed in the United States Video games set in Korea Windows games