FLAMES (game)
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FLAMES or FLAME is a
paper-and-pencil game Paper-and-pencil games or paper-and-pen games (or some variation on those terms) are games that can be played solely with paper and pencil, pencils (or other writing implements), usually without erasing. They may be played to pass the time, as ...
popular among school-aged children, which is theoretically related to the
Josephus problem In computer science and mathematics, the Josephus problem (or Josephus permutation) is a theoretical problem related to a certain counting-out game. Such games are used to pick out a person from a group, e.g. eeny, meeny, miny, moe. In the par ...
and other
counting-out game A counting-out game or counting-out rhyme is a simple method of 'randomly' selecting a person from a group, often used by children for the purpose of playing another game. It usually requires no materials, and is achieved with spoken words or hand ...
s. FLAMES or FLAME is an acronym for the possible outcomes of the game. In order, they are: * F: friends (or friendship) * L: lovers (or love) * A: affectionate (or affection) * M: marriage * E: enemies * S: siblings (or sister): it may be omitted in some variations This game is played to predict the future relationship between a person and their
crush Crush may refer to: * Infatuation or limerence, the romantic attraction to another person * Puppy love, feelings of love, romance, or infatuation felt by young people Crush may also refer to: Film * Crush (1972 film), ''Crush'' (1972 film), a H ...
(or
celebrity crush Celebrity worship syndrome (CWS) or celebrity obsession disorder (COD) is an obsessive addictive disorder in which a person becomes overly involved with the details of a celebrity's personal and professional life. Psychologists have indicated th ...
). If a player does not achieve the desired outcome, they may retry with different variations of their names to influence the outcome. The reactions to the game's outcome may reveal a player's true feelings toward the person they are paired with. The game, however, does not accurately predict the true relationship between any two persons.


Gameplay

The gameplay of FLAMES (or FLAME) has the following steps: # Write your and your crush's name on a sheet of paper. # Cross out any common letter that appears in both the names. If the common letter(s) appears uneven times in the two names, all of its occurrences in both names may be crossed, or just as many occurrences that are common in the two may be crossed, depending on the variant of play. # Count the total number of remaining letters in the two names. Let it be n. # Write "FLAMES" (or "FLAME") on a sheet of paper. : There are two alternate variations of the last stage of the game: Although not part of the gameplay, when a player gets an unsatisfactory outcome such as "E" or "S", they may retry with different variations of their names, such as full names, initialled names, etc. This may reveal a player's true feelings toward the person they are paired with.


Example

Consider a "FLAMES" example of the Josephus problem variant. * Take two names "ROHAN" and "LENNA". * After crossing out common letters, "ROH" and "LEN" is left. * Total number of remaining letters in the two names is 6. * Write "FLAMES". * Cross out the 6th letter "S". Repeat counting, starting from F, on what remains of "FLAMES", i.e., "FLAME". * Cross out the new 6th letter "F". Repeat counting, starting from L, on "LAME". * Cross out the new 6th letter "A". Repeat counting, starting from M, on "LME". * Cross out the new 6th letter "L". Repeat counting, starting from M, on "ME". * Cross out the new 6th letter "E". Only "M" remains of "FLAMES". * The future relationship between "ROHAN" and "LENNA" is "Marriage".


Code implementation

The following is a possible pythonic implementation of the Josephus problem variant: def flames(name1: str, name2: str) -> str: a = list(name1.upper()) b = list(name2.upper()) for i in list(a): if i in b: a.remove(i) b.remove(i) n = len(a) + len(b) f = "FLAMES" f_len = 6 while f_len > 1: r = n % f_len if r

0: f = f f_len - 1 f_len -= 1 else: f = f :+ f r - 1 f_len -= 1 return f


In popular culture

* The
coming-of-age Coming of age is a young person's transition from being a child to being an adult. The specific age at which this transition takes place varies between societies, as does the nature of the change. It can be a simple legal convention or can b ...
series ''
Flames A flame () is the visible, gaseous part of a fire. It is caused by a highly exothermic chemical reaction made in a thin zone. When flames are hot enough to have ionized gaseous components of sufficient density, they are then considered plasma. ...
'', is named after this game. The game is also featured in promotional materials of the series. * In episode 4 of season 1 of ''
ImMature Mature is the adjectival form of maturity, as immature is the adjectival form of immaturity, which have several meanings. Mature or immature may also refer to: *Mature, a character from ''The King of Fighters'' series *"Mature 17+", a rating in ...
'', Susu attempts to clear Dhruv's confusion about his relationship with Chhavi by playing FLAMES.


See also

*
MASH (game) MASH is a multiplayer paper-and-pencil game commonly played by children intended to predict one's future. The name is an acronym of "Mansion, Apartment, Shack/Street/Shed/Sewers/Swamp, and House".KOSKE, M.S., 1988. ''Finnish and American Adolesce ...


References

{{primary reflist Articles with example Python (programming language) code Children's games Divination software and games Mathematical games Paper-and-pencil games