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''Eyewire'' is a
citizen science The term citizen science (synonymous to terms like community science, crowd science, crowd-sourced science, civic science, participatory monitoring, or volunteer monitoring) is research conducted with participation from the general public, or am ...
game from Sebastian Seung's Lab at
Princeton University Princeton University is a private university, private Ivy League research university in Princeton, New Jersey, United States. Founded in 1746 in Elizabeth, New Jersey, Elizabeth as the College of New Jersey, Princeton is the List of Colonial ...
. It is a human-based computation game that uses players to map
retina The retina (; or retinas) is the innermost, photosensitivity, light-sensitive layer of tissue (biology), tissue of the eye of most vertebrates and some Mollusca, molluscs. The optics of the eye create a focus (optics), focused two-dimensional ...
l
neuron A neuron (American English), neurone (British English), or nerve cell, is an membrane potential#Cell excitability, excitable cell (biology), cell that fires electric signals called action potentials across a neural network (biology), neural net ...
s. ''Eyewire'' launched on December 10, 2012. The game utilizes data generated by the
Max Planck Institute for Medical Research The Max Planck Institute for Medical Research in Heidelberg, Germany, is a facility of the Max Planck Society for basic medical research. Since its foundation, six Nobel Prize laureates worked at the Institute: Otto Fritz Meyerhof (Physiology), ...
. As of March 2025, ''Eyewire'' has had around 350,000 players and resulted in the tracing of 6,000 neurons. ''Eyewire'' gameplay is used for
neuroscience Neuroscience is the scientific study of the nervous system (the brain, spinal cord, and peripheral nervous system), its functions, and its disorders. It is a multidisciplinary science that combines physiology, anatomy, molecular biology, ...
research by enabling the reconstruction of morphological neuron data, which helps researchers model information-processing circuits. It is also used to generate a training dataset to further improve the artificial intelligence that assists the player through the gameplay. A later project spawned from ''Eyewire'' is the ''Flywire'' project, which used a similar but more selective citizen science system for its tracing and annotation. ''Flywire'' builds on ''Eyewire'' and used AIs trained on the dataset produced by ''Eyewire'' players. ''Flywire'' would go on to complete and publish the first connectome of an adult fruit fly, a structure with about 140,000 neurons. A sequel project to ''Eyewire'', ''Eyewire II'', was announced on March 31, 2025. It is of a similar scale to ''Flywire'', intending to trace over 100,000 new neurons. ''Eyewire II'' is open in its alpha stages to ''Eyewire'' players ranked Scythe or higher.


Gameplay

The player is given a cube with a partially reconstructed neuron branch stretching through it. The player completes the reconstruction by coloring a 2D image with a
3D image An image or picture is a visual representation. An image can be Two-dimensional space, two-dimensional, such as a drawing, painting, or photograph, or Three-dimensional space, three-dimensional, such as a carving or sculpture. Images may be di ...
generated simultaneously. Reconstructions are compared across players as each cube is submitted, with points yielded to the players based on the agreement of their reconstruction with the developed consensus. Players are ranked on a leaderboard based on their point contributions.


Goal

''Eyewire'' is used to advance the use of artificial intelligence in neuronal reconstruction by providing a dataset from which to train and test new models. It is also hoped that the neuronal reconstruction data from ''Eyewire'' and other similar projects will result a 'virtuous cycle,' where the neuroscience discoveries achieved from analyzing real neural networks could result in improvements to artificial intelligence, and that this newer artificial intelligence could then speed up further connectomic work. The project is also used in research determining how mammals see directional motion.


Methods

The activity of each neuron in a 350 × 300 × 60 μm3 portion of a retina was determined by two-photon microscopy. Using serial block-face scanning electron microscopy, the same volume was stained to bring out the contrast of the
plasma membrane The cell membrane (also known as the plasma membrane or cytoplasmic membrane, and historically referred to as the plasmalemma) is a biological membrane that separates and protects the interior of a cell from the outside environment (the extr ...
s, sliced into layers by a
microtome A microtome (from the Greek ''mikros'', meaning "small", and ''temnein'', meaning "to cut") is a cutting tool used to produce extremely thin slices of material known as ''sections'', with the process being termed microsectioning. Important in sc ...
, and imaged using an
electron microscope An electron microscope is a microscope that uses a beam of electrons as a source of illumination. It uses electron optics that are analogous to the glass lenses of an optical light microscope to control the electron beam, for instance focusing it ...
. A number of in-progress neurons are selected by the researchers for tracing. After the player chooses which neuron to work on, the program chooses a cubic volume associated with that neuron for the player. This volume is first segmented into a number of (invisible to the player) supervoxels before an artificial intelligence performs a conservative best guess for tracing the neuron through the two-dimensional images. The artificial intelligence used is a convolutional deep learning neural network, a type of artificial intelligence often used for feature detectors. Multiple players will independently finish the reconstruction of the cube, creating a community consensus that is then submitted. These submitted consensuses are then checked by more experienced players.


Publications

* * *


Accomplishments

* ''Eyewire'' neurons featured at 2014 TED Conference Virtual Reality Exhibit. * ''Eyewire'' neurons featured at US Science and Engineering Expo in Washington, DC. * ''Eyewire'' won the
United States National Science Foundation The U.S. National Science Foundation (NSF) is an independent agency of the United States federal government that supports fundamental research and education in all the non-medical fields of science and engineering. Its medical counterpart is ...
's 2013 International Visualization Challenge in the Games and Apps Category. * An ''Eyewire'' image by Alex Norton won MIT's 2014 Koch Image Gallery Competition. * ''Eyewire'' named one of ''Discover Magazine''s Top 100 Science Stories of 2013. * ''Eyewire'' named top citizen science project of 2013 by SciStarter. * ''Eyewire'' won Biovision's World Life Sciences Forum Catalyzer Prize on March 26, 2013. * ''Eyewire'' named to top 10 citizen science projects of 2013 by PLoS. Eyewire has been featured by ''
Wired Wired may refer to: Arts, entertainment, and media Music * ''Wired'' (Jeff Beck album), 1976 * ''Wired'' (Hugh Cornwell album), 1993 * ''Wired'' (Mallory Knox album), 2017 * "Wired", a song by Prism from their album '' Beat Street'' * "Wired ...
'', ''
Nature Nature is an inherent character or constitution, particularly of the Ecosphere (planetary), ecosphere or the universe as a whole. In this general sense nature refers to the Scientific law, laws, elements and phenomenon, phenomena of the physic ...
'' blog SpotOn, ''
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'', ''
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'', and
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.


References


External links

*{{official site, eyewire.org Human-based computation games Neuroimaging 2012 video games Browser games Video games developed in the United States Citizen science