''Everything'' is a
simulation game
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such ...
developed by artist
David OReilly. It was released for the
PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
on March 21, 2017, for
Microsoft Windows and
macOS
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of ...
on April 21, 2017, and for
Linux
Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which i ...
on April 28, 2017. A
Nintendo Switch
The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a ...
version of the game was released on January 10, 2019. It was released in Japan on February 13, 2020. The game sees the player take control of various lifeforms and inanimate objects, exploring the
procedurally generated
In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In ...
world and finding new things to take control of. ''Everything'' features quotations from philosopher
Alan Watts
Alan Wilson Watts (6 January 1915 – 16 November 1973) was an English writer, speaker and self-styled "philosophical entertainer", known for interpreting and popularising Japanese, Chinese and Indian traditions of Buddhist, Taoist, and Hindu ...
and has no clear goal aside from occupying more objects within the game.
Gameplay

''Everything'' is a
simulation game
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such ...
where the player has the ability to explore a procedurally generated universe and control various objects within it. The player starts as one of many possible creatures and has the ability to move around.
Initially, the player can shift their control to any creature or object smaller than the current one they occupy; this shifts the scale of the game to reflect this. Eventually the player can only shift into smaller and smaller parts of matter, down to the
sub-atomic level, after which the game then allows the player to shift to larger objects as well. From this point, the player can take forms that include landmasses, planets, and whole star systems. As the player moves and shifts forms, they will find other creatures or objects speaking to them.
The game uses a number of levels of "existence", representing different length scales, which the player can move between as they shift into different objects.
When a player "bonds" with a form for the first time, by moving or "singing", that object is added to an in-game encyclopedia catalogued by type. At any time, the player can shift to any form they have already previously inhabited, though this form will be scaled appropriately to the current scale the player is at: taking the form of a planet in the middle of a street will produce a miniature-sized planet. A goal of the game is to complete this encyclopedia and occupy all objects available in ''Everything''.
Throughout the game, quotes from philosopher
Alan Watts
Alan Wilson Watts (6 January 1915 – 16 November 1973) was an English writer, speaker and self-styled "philosophical entertainer", known for interpreting and popularising Japanese, Chinese and Indian traditions of Buddhist, Taoist, and Hindu ...
are given to the player.
If the player lets the game sit idle, the game will cycle through various scenes on its own.
Once the player has completed the game through completing the encyclopedia, they can start in a
New Game Plus
A New Game Plus, also New Game+ (NG+), is an unlockable video game mode available in some video games that allows the player to start a new game after they finish it at least once, where certain features in NG+ not normally available in a first ...
-type mode, but here starting from any random object in the game.
Development

''Everything'' was developed by Irish artist
David OReilly. He previously had developed the game ''
Mountain
A mountain is an elevated portion of the Earth's crust, generally with steep sides that show significant exposed bedrock. Although definitions vary, a mountain may differ from a plateau in having a limited summit area, and is usually higher t ...
'', in which players had limited interactions with a virtual mountain.
''Mountain'' had been developed using the
Unity game engine
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a va ...
, which OReilly had to teach to himself. As he worked with the engine, he saw the potential about representing nature with real-time systems within Unity, forming part of the inspiration for ''Everything''.
The game was published by
Double Fine Productions
Double Fine Productions, Inc. is an American first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two game ...
, who had also published ''Mountain''. In the initial announcement, OReilly described the game as "about the things we see, their relationships, and their points of view. In this context, things are how we separate reality so we can understand it and talk about it with each other".
He also considered ''Everything'' to be a continuation of themes he had introduced in ''Mountain''.
Later, OReilly described his hope for players of the game: "I want ''Everything'' to make people feel better about being alive. Not as an escape or distraction, or arbitrary frustration, but something you would leave and see the world in a new light." Besides the ideas of Watts, OReilly said that ''Everything''s approach and narrative includes
Eastern philosophy,
continental philosophy
Continental philosophy is a term used to describe some philosophers and philosophical traditions that do not fall under the umbrella of analytic philosophy. However, there is no academic consensus on the definition of continental philosophy. Prio ...
, and
stoicism
Stoicism is a school of Hellenistic philosophy founded by Zeno of Citium in Athens in the early 3rd century BCE. It is a philosophy of personal virtue ethics informed by its system of logic and its views on the natural world, asserting that ...
.
The game was developed by a three-person team, including Damien Di Fede, who had assisted OReilly in programming ''Mountain''. With the small team on an experimental title, several simplifications were made; for example creatures do not have walk cycles but instead simply flip head to feet to move. OReilly said such decisions, while breaking the reality of the game are "the most interesting solution to particular problems in order to create a totality" for the work.
Additionally, OReilly considered how these animations were similar to the work done in early days of classical animation, where artists would attempt to animate a wide range of objects. The ability for the game to auto-play should the player go idle captured OReilly's idea that nature itself occurs on its own, without any intervention.
Reception
''
Polygon
In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed '' polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two t ...
'' reviewed the game favorably, noting that it is a "magical playpen of being, rather than doing", while also pointing out its confusing, contradictory nature.
An 11-minute trailer for ''Everything'', featuring a voice-over by British philosopher
Alan Watts
Alan Wilson Watts (6 January 1915 – 16 November 1973) was an English writer, speaker and self-styled "philosophical entertainer", known for interpreting and popularising Japanese, Chinese and Indian traditions of Buddhist, Taoist, and Hindu ...
, won the Jury Prize at the 2017
Vienna Independent Shorts
Vienna Shorts (formerly known as VIS Vienna Independent Shorts) is an international short film festival held annually in May in Vienna. It is the largest short film festival in Austria.
History
Vienna Independent Shorts was held in 2004 for t ...
film festival in May 2017; due to this, it was on the longlist for consideration for the
Academy Award for Best Animated Short Film
The Academy Award for Best Animated Short Film is an award given by the Academy of Motion Picture Arts and Sciences (AMPAS) as part of the annual Academy Awards, or Oscars, since the 5th Academy Awards (with different names), covering the year ...
at the
90th Academy Awards
The 90th Academy Awards ceremony, presented by the Academy of Motion Picture Arts and Sciences (AMPAS), honored the best 2017 in film, films of 2017, and took place at the Dolby Theatre in Hollywood, Los Angeles, Hollywood, Los Angeles, Californi ...
, making it the first video game trailer to qualify for the Oscars. ''
Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson.
Since 2008, it is known for the formerly eponymous games trade fair EGX ...
'' ranked the game 37th on their list of the "Top 50 Games of 2017", while ''Polygon'' ranked it ninth on their list of the 50 best games of 2017.
The game won the award for "Most Innovative" at the Games for Change Awards, and was nominated for "Best Indie Game" at the
Golden Joystick Awards
The Golden Joystick Awards, also known as the People's Gaming Awards, is a video game award ceremony; it awards the best video games of the year, as voted for originally by the British general public, but is now a global event that can be vot ...
, and for the Off-Broadway Award for Best Indie Game at the New York Game Awards 2018. It was also nominated for the "Innovation Award" at the 18th Annual
Game Developers Choice Awards
The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games.
Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were ...
, for the "D.I.C.E. Sprite Award" at the 21st Annual
D.I.C.E. Awards, and for "Game, Special Class" at the 17th Annual National Academy of Video Game Trade Reviewers Awards. ''Polygon'' named the game among the decade's best.
The game was also one of the influences for a scene in the 2022 comedy-drama movie ''
Everything Everywhere All at Once
''Everything Everywhere All at Once'' is a 2022 American absurdist comedy-drama film written and directed by Daniel Kwan and Daniel Scheinert (collectively known as "Daniels"), who produced it with Anthony and Joe Russo. The plot centers on a ...
'', specifically the parallel universe in which the protagonist Evelyn and her daughter Joy are rocks.
References
External links
* {{official, http://www.everything-game.com
2017 video games
Double Fine games
God games
MacOS games
PlayStation 4 games
Windows games
Linux games
Video games about microbes
Video games developed in the United States
Nintendo Switch games
Simulation video games
Single-player video games