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''EverQuest Role-Playing Game'' is a
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
based on the ''
EverQuest ''EverQuest'' is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows PCs. It was released by Sony Online Entertainment in March 1999 in North Ame ...
''
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama ...
massively multiplayer online role-playing game A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a character ( ...
(MMORPG). The game was published by White Wolf under its
Sword and Sorcery Studios Sword and Sorcery Studios (S&SS) was an imprint of White Wolf, Inc., used to publish its d20 System & Open Gaming License material in from 2000 to 2008. The imprint also acted as publisher for other small press game developers, such as Monte Co ...
imprint. ''EverQuest Role-Playing Game'' shares many things with the MMORPG, such as setting, available races and classes, monsters, spells, and items.


History

''EverQuest Role-Playing Game'' was first published in summer 2002 under
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidi ...
's
Open Gaming License The Open Game License (OGL) is a public copyright license by Wizards of the Coast that may be used by tabletop role-playing game developers to grant permission to modify, copy, and redistribute some of the content designed for their games, n ...
using a system nearly identical to the d20 System; however, it was not d20 System branded because it included self-contained rules for character creation and advancement. In early 2005, a major revision in the form of the ''EverQuest II'' Player's Guide was released, which deviated even further from the d20 System. A notable example is its approach to classes. There are only four
character class In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...
es, called "Archetypes", available to starting characters. Each archetype has several more advanced classes, called "Classes" and "Subclasses", associated with it; these work much like prestige classes in standard d20 System games. Characters can freely mix the four basic archetypes, but may only take the more advanced classes associated with ''one'' of the archetypes. The EverQuest II Player's Guide did not contain rules for magic, though a free download at Sword and Sorcery Studio's website did give basic spells for low-level characters. Almost a year later, on March 1 2006, the EverQuest II Spell Guide, which included the core rules for magic and a full spell list, was published in PDF form only. Freelancers and customer service representatives have stated that future ''EverQuest'' RPG releases, if any, will have statistics for both the EverQuest and ''EverQuest II'' games, rather than being exclusively for one or the other. As of 2011 no further products in either line have been released, and all mention of the EverQuest property have been removed from the White Wolf website.


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References


External links


''EverQuest II Role-Playing Game'' homepage
{{d20 D20 System EverQuest Fantasy role-playing games Role-playing games based on video games Role-playing games introduced in 2002 White Wolf Publishing games