''Eternal Darkness: Sanity's Requiem'' is a 2002
survival horror game developed by
Silicon Knights
Silicon Knights was a Canadian video game developer. Founded in 1992 by Denis Dyack, the company was headquartered in St. Catharines, Ontario. They started developing for computers such as the Atari ST and IBM PC compatibles. After 1996, they m ...
and published by
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
for the
GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
. It was produced and directed by
Denis Dyack. The game follows the story of several characters across a period of two millennia and four different locations on Earth, as they contend with an ancient evil who seeks to enslave humanity. The gameplay distinguishes itself with unique "sanity effects", visual and audial effects that confuse the player and often break the fourth wall.
Development on ''Eternal Darkness'' began after Nintendo, impressed with Silicon Knights' ''
Blood Omen: Legacy of Kain'' (1996), contacted the company to propose a collaboration on an original mature title. Silicon Knights based their concept around
Lovecraftian horror
Lovecraftian horror, also called cosmic horror or eldritch horror, is a subgenre of horror, fantasy fiction and weird fiction that emphasizes the horror of the unknowable and incomprehensible more than gore or other elements of shock. It is na ...
and the
Eternal Champion concept, and decidedly avoided making a
survival horror
Survival horror is a Video game genre, subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and visio ...
game. It was originally planned for the
Nintendo 64
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
, and was mostly completed before development was moved to Nintendo's forthcoming home console, the
GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
. It was the first game published by Nintendo to receive an M (Mature) rating from the
Entertainment Software Rating Board
The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in Canada, the United States, and Mexico. The ESRB was established in 1994 by the Entertainment Soft ...
(ESRB).
While ''Eternal Darkness'' was widely acclaimed by critics and won numerous awards, the game was a commercial failure, selling less than 500,000 copies worldwide. A direct sequel to the game was explored but never materialized, and Silicon Knights went bankrupt and disbanded in 2013. Attempts by Dyack to make a spiritual successor entitled ''Shadow of the Eternals'' with his new studio Precursor Games failed both of their
Kickstarter
Kickstarter, PBC is an American Benefit corporation, public benefit corporation based in Brooklyn, New York City, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative project ...
campaigns, leading to the project being placed on indefinite hold. In the years since ''Eternal Darkness'' release, it has been regarded as one of the
greatest video games of all time, as well as one of the best
horror game
A horror game is a video game genre centered on horror fiction and typically designed to scare the player. The term may also be used to describe tabletop games with horror fiction elements.
Unlike most other video game genres, which are classif ...
s ever made.
Gameplay
The game is conducted from a
third-person perspective
Narration is the use of a written or spoken commentary to storytelling, convey a narrative, story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to del ...
. It has an in-game map which tracks the player's bearings. The inventory system stores weapons and items that can be used to solve puzzles, some of which can be combined with other objects, even enchanted with magick, for different effects.
Combat focuses on a simple targeting system. Players may attack in a general direction, or lock-on to an enemy to focus on individual parts of its anatomy. Decapitating most enemies effectively blinds them. There are many classes of enemies the player must either defeat or avoid. Each class also comes in a few varieties, and subtle differences between each variety exist as well, having slightly different appearances and traits. Some of the more common enemies vary very little in appearance, usually only changing in hue and aesthetics, but may have some behavioral differences. Boss and mini-boss enemies, however, tend to vary quite significantly.
The narrative of the game's story switches between two phases. The main phase focuses on a series of chapters in which players take control of a new character each time. The other phase acts as an intermission, exploring the mansion in order to find chapter pages and other items in order to progress. The game boasts twelve playable characters, split between four distinct locations, and from different periods of time, at times in anachronic order. Each of these characters are different in terms of the game's three main parametershealth, sanity, and magickand have access to a small selection of weapons that they can use in combat, though what they can use is determined by the time period that they lived in. For example, characters from the more ancient eras are restricted to mostly melee weapons such as swords, with the occasional crossbow or throwable. Meanwhile, characters from the colonial era onwards have more access to ranged weapons, including modern-day firearms.
The story features multiple paths that can be taken at the end of the first chapter. This choice not only determines which of the game's other three antagonists are aligned to the plot, but it also has subtle effects on the gameplay in chapters and intermission periods. Some changes include slight differences in puzzles and items, but most changes revolve around enemy placement, which will determine how the player engages them. This can even have an effect on the relative difficulty of the game in certain situations. Red tinted enemies for example, are generally tougher, having more health and dealing more damage, making that story path a kind of unofficial hard mode. After the game is completed down one path, it becomes unavailable in future playthroughs, until the player completes all three paths.
Magick can be used by most characters and consists of spells that can be used to damage opponents, protect characters and heal them, and be used to solve certain puzzles. The player is also able to assign spells to buttons for quick-use during the game. After discovering a spell it can be used in subsequent chapters and intermission periods. All spells are fundamentally affected by what alignment rune is used to power them. The game incorporates four types Red, Green, Blue, and Purple. Each alignment affects spells on a specific parameter. On top of that, they operate on a
rock-paper-scissors
Rock, Paper, Scissors (also known by several other names and word orders) is an intransitive hand game, usually played between two people, in which each player simultaneously forms one of three shapes with an outstretched hand. These shapes a ...
principle of gameplay. All spells require the player to combine a series of
Rune
Runes are the letters in a set of related alphabets, known as runic rows, runic alphabets or futharks (also, see '' futhark'' vs ''runic alphabet''), native to the Germanic peoples. Runes were primarily used to represent a sound value (a ...
s together in order to cast them. Runes can be freely experimented with by the player. This robust mechanic of experimentation has been praised by game critics as unique, and something that sets the magick system in this apart from most magic systems of most other game titles.
The other distinctive gameplay aspect comes from "Sanity Effects", the game's standout concept that Nintendo patented. Upon beginning the game's second chapter, players must keep watch on a Sanity meter a green bar which decreases when the player is spotted by an enemy. As the bar becomes low, subtle changes to the environment and random unusual events begin to occur, which reflect the character's slackening grip on reality.
Minor effects include a variety of things, such as a skewed camera angle, heads of statues following the character, and unsettling noises. Stronger effects include bleeding on walls and ceilings, entering a room that is unrealistic before finding that the character never left the previous room, or the character suddenly dying.
Fourth wall
The fourth wall is a performance dramatic convention, convention in which an invisible, imaginary wall separates actors from the audience. While the audience can see through this "wall", the convention assumes the actors act as if they cannot. ...
breaking effects such as "To Be Continued" promotions for a "sequel", and simulated errors and anomalies of the TV or GameCube can happen either from low or depleted sanity, or by a scripted event. While the latter does not affect gameplay, they can be misconstrued by the player as being actual technical malfunctions.
Story
The story of ''Eternal Darkness'' takes place over four fictional locations which the game moves between. They include the "Forbidden City" underground temple complex in
Persia
Iran, officially the Islamic Republic of Iran (IRI) and also known as Persia, is a country in West Asia. It borders Iraq to the west, Turkey, Azerbaijan, and Armenia to the northwest, the Caspian Sea to the north, Turkmenistan to the nort ...
; a Khmer temple in
Angkor Thom
Angkor Thom ( ; meaning "Great City"), alternatively Nokor Thom ( ), located in present-day Cambodia, was the last and most enduring capital city of the Khmer empire, Khmer Empire. It was established in the late twelfth century by King Jayavarman V ...
,
Cambodia
Cambodia, officially the Kingdom of Cambodia, is a country in Southeast Asia on the Mainland Southeast Asia, Indochinese Peninsula. It is bordered by Thailand to the northwest, Laos to the north, and Vietnam to the east, and has a coastline ...
; Oublié Cathedral in
Amiens
Amiens (English: or ; ; , or ) is a city and Communes of France, commune in northern France, located north of Paris and south-west of Lille. It is the capital of the Somme (department), Somme Departments of France, department in the region ...
,
France
France, officially the French Republic, is a country located primarily in Western Europe. Overseas France, Its overseas regions and territories include French Guiana in South America, Saint Pierre and Miquelon in the Atlantic Ocean#North Atlan ...
; and the Roivas Family Estate in
Rhode Island
Rhode Island ( ) is a state in the New England region of the Northeastern United States. It borders Connecticut to its west; Massachusetts to its north and east; and the Atlantic Ocean to its south via Rhode Island Sound and Block Is ...
, which leads to an ancient underground city named Ehn'gha beneath the mansion. The story moves between these locations, with each chapter occurring during a different time period (between 26 B.C. and 2000 A.D.), and from the perspective of a different character. The chapters in the game are not in chronological order.
Plot
In 2000 AD, Alexandra Roivas returns to her family's estate in Rhode Island after her grandfather, Edward Roivas, her only living relative, is found brutally murdered. Two weeks later, the local police have gotten nowhere with the investigation. Alex decides to investigate the mansion for clues, and stumbles upon a secret room containing a book bound with human skin called the ''Tome of Eternal Darkness''. Deciding to read it, she finds it contains accounts of various people in the past, beginning with the story of Pious Augustus in 26 BC.
Pious, a respected
Roman military commander, is sent to
Ancient Persia
The history of Iran (also known as Persia) is intertwined with Greater Iran, which is a socio-cultural region encompassing all of the areas that have witnessed significant settlement or influence exerted by the Iranian peoples and the Iranian ...
to locate an important relic. Lured away from his men by mysterious voices, Pious ventures into an underground temple complex called the Forbidden City. He comes across three artifacts. Each possesses the essence of powerful godlike beings referred to as "The Ancients": Chattur'gha, Xel'lotath and Ulyaoth. Upon attempting to touch one of the artifacts, Pious finds himself corrupted by its power, resulting in him becoming
undead yet gaining a significant amount of power, whereupon he pledges his allegiance to the artifact's Ancient and begins working on summoning them into the universe. The remaining two artifacts that Pious did not claim were put out of Pious' reach. One of the other artifacts represents the Ancient that is stronger than Pious', and the other represents the Ancient weaker than Pious'.
The artifact representing the weaker Ancient remained in the Forbidden City. In 565 AD, a young swordsman named Karim, ventures to the Forbidden City to locate a treasure for a woman that he loves. Upon finding it, he sacrifices himself in order to guard it. Pious returns to
Persia
Iran, officially the Islamic Republic of Iran (IRI) and also known as Persia, is a country in West Asia. It borders Iraq to the west, Turkey, Azerbaijan, and Armenia to the northwest, the Caspian Sea to the north, Turkmenistan to the nort ...
in the Middle Ages to construct a Pillar of Flesh at the Forbidden City, as part of his master's plans. In 1460 AD Roberto Bianchi, a
Venetian architect traveling through the region, is captured by Pious under the guise of a warlord. While under
involuntary servitude
Involuntary servitude or involuntary slavery, more commonly known as just slavery, is a legal and constitutional term for a person laboring against that person's will to benefit another, under some form of coercion, to which it may constitute ...
, he encounters the spirit of Karim, who entrusts him with the artifact in his possession. Roberto attempts to warn Pious of the dangers within but is thrown into the tower, becoming part of its foundation along with many others. Centuries later in 1991 AD, a Canadian firefighter named Michael Edwards works with his team to extinguish several major oil fires in the Middle East, following the end of the
Gulf War
, combatant2 =
, commander1 =
, commander2 =
, strength1 = Over 950,000 soldiers3,113 tanks1,800 aircraft2,200 artillery systems
, page = https://www.govinfo.gov/content/pkg/GAOREPORTS-PEMD-96- ...
. After an explosion killed his entire team and trapped him in the Forbidden City, he is approached by Roberto's spirit, who gives him the artifact and instructs him to take it to the Roivas Family Estate. Michael then moves to destroy the Forbidden City with a magickally enhanced bomb. A few months later, Michael delivers the artifact to Edward Roivas in secret, telling him that he "won't last a night".
The artifact representing the stronger Ancient is moved, by Pious, to Oublié Cathedral, in
Amiens
Amiens (English: or ; ; , or ) is a city and Communes of France, commune in northern France, located north of Paris and south-west of Lille. It is the capital of the Somme (department), Somme Departments of France, department in the region ...
,
France
France, officially the French Republic, is a country located primarily in Western Europe. Overseas France, Its overseas regions and territories include French Guiana in South America, Saint Pierre and Miquelon in the Atlantic Ocean#North Atlan ...
, in order to prevent it from being used against him. First, though, Pious orders the assassination of
Charlemagne
Charlemagne ( ; 2 April 748 – 28 January 814) was List of Frankish kings, King of the Franks from 768, List of kings of the Lombards, King of the Lombards from 774, and Holy Roman Emperor, Emperor of what is now known as the Carolingian ...
, so his movement cannot impede his plans. In 814 AD, a
Frankish messenger named Anthony, who stumbles upon the plot, travels to the then small monastery in order to warn him of the danger to his life. Despite Anthony's best efforts, he arrives too late to save him and dies from the spell he was afflicted with. When the location is reconstructed into a Cathedral long afterwards, Pious summons a creature called the Black Guardian, to protect the artifact that could defeat his master. In 1485 AD a
Franciscan
The Franciscans are a group of related organizations in the Catholic Church, founded or inspired by the Italian saint Francis of Assisi. They include three independent Religious institute, religious orders for men (the Order of Friars Minor bei ...
friar named Paul Luther, visiting the region to view a holy relic at the cathedral, finds himself accused of murdering a fellow friar by the local Inquisition. Attempting to clear his name, he encounters the Black Guardian, which promptly kills him. In 1916 AD, During
World War I
World War I or the First World War (28 July 1914 – 11 November 1918), also known as the Great War, was a World war, global conflict between two coalitions: the Allies of World War I, Allies (or Entente) and the Central Powers. Fighting to ...
, Oublié Cathedral is converted into a field hospital. Peter Jacob, a field reporter making accounts about the war, notes that patients have been disappearing of late. Venturing into the catacombs, he encounters the Black Guardian and defeats it, recovering the artifact it was guarding. Decades later, Edward is visited by a now elderly Peter who gives an account of his experience in Amiens before handing over the artifact in his possession.
While the other two artifacts are fought over between Pious and several unwitting souls, the "Corpse God" Mantorok, another powerful Ancient that can oppose Pious' master, has an artifact of its own. In 1150 AD, Pious travels to a temple in
Angkor Thom
Angkor Thom ( ; meaning "Great City"), alternatively Nokor Thom ( ), located in present-day Cambodia, was the last and most enduring capital city of the Khmer empire, Khmer Empire. It was established in the late twelfth century by King Jayavarman V ...
,
Cambodia
Cambodia, officially the Kingdom of Cambodia, is a country in Southeast Asia on the Mainland Southeast Asia, Indochinese Peninsula. It is bordered by Thailand to the northwest, Laos to the north, and Vietnam to the east, and has a coastline ...
in order to deal with Mantorok. A young Khmer slave girl, named Ellia, finds herself trapped within the temple at the same time. While trying to find her way out, she is approached by one of Mantorok's servants, who entrusts her with the task of protecting the Ancient's essence within her body. Pious kills her shortly after. Centuries later in 1983 AD, Dr. Edwin Lindsey, a noted
archaeologist
Archaeology or archeology is the study of human activity through the recovery and analysis of material culture. The archaeological record consists of Artifact (archaeology), artifacts, architecture, biofact (archaeology), biofacts or ecofacts, ...
, ventures to Cambodia on an expedition to explore the temple. After nearly being killed by Pious, who disguised himself in order to accompany him, Edwin finds Ellia's body and is entrusted by her spirit with Mantorok's essence, which he eventually delivers to Edward a few weeks later.
Alongside the struggle to claim the powerful artifacts of the Ancients, the Roivas Family Estate in
Rhode Island
Rhode Island ( ) is a state in the New England region of the Northeastern United States. It borders Connecticut to its west; Massachusetts to its north and east; and the Atlantic Ocean to its south via Rhode Island Sound and Block Is ...
, U.S. holds secrets of its own. In 1760 AD, Dr. Maximillian Roivas, a
colonial ancestor of Alex and her grandfather, inherits his father's mansion in Rhode Island and decides to investigate its secrets. He soon finds a large cavern beneath the mansion, containing an ancient city within called Ehn'gha. He returns to the surface to get help, only to be considered delirious, and is sent to an asylum for the rest of his life. In 1952 AD, Dr. Edward Roivas, a
clinical psychologist
Clinical psychology is an integration of human science, behavioral science, theory, and clinical knowledge for the purpose of understanding, preventing, and relieving psychologically-based distress or dysfunction and to promote subjective well ...
at the time, inherits the Estate. Finding his way underground, Edward discovers the city incorporates magick machinery and uses it to greatly damage the city with a powerful destructive spell. Knowing this is not enough, he decides to research what he can within the Tome for the final battle. After decades, however, Edward is violently murdered by one of Ehn'gha's "Guardians".
Alex, having learned all she can from the Tome, decides to finish the fight. Recovering the artifacts from within the mansion, she soon ventures into Ehn'gha and uses them with the city's machinery, in order to summon a rival Ancient to fight Pious' master. Alex then engages Pious in combat, aided by the spirits of those written in the Tome, eventually defeating him and destroying the essence of his master, who is defeated by its rival. Edward's spirit then acts quickly to use Ehn'gha's mechanism to send back the summoned Ancient before it can cause any harm to the world.
After completing all three story paths, Edward Roivas narrates a revelation; all three paths are revealed to have occurred simultaneously in separate timelines. One of Mantorok's spheres of influence happens to be chaos, and with it, the ability to subtly manipulate time and space. It turned the other three Ancients against one another in mutual annihilation and merged the timestreams into one complete victory. Now only Mantorok remains, slowly dying, and "plotting".
Development

''Eternal Darkness'' was developed by Canadian development studio
Silicon Knights
Silicon Knights was a Canadian video game developer. Founded in 1992 by Denis Dyack, the company was headquartered in St. Catharines, Ontario. They started developing for computers such as the Atari ST and IBM PC compatibles. After 1996, they m ...
and published by Japanese game company
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
.
It was directed and produced by
Denis Dyack of Silicon Knights.
The project's origins can be traced back to the mid-1990s when Nintendo staff saw Silicon Knights' game ''
Blood Omen: Legacy of Kain'' (1996) at an
E3 gaming convention. Nintendo contacted Silicon Knights, as they had been contemplating adding more mature games to their line-up, and the two companies began collaborating to produce ''Eternal Darkness''.
Silicon Knights's concept for the game was to create a horror game that did not fall under the
survival horror
Survival horror is a Video game genre, subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and visio ...
genre.
Dyack claims they went with "a deeper, more classical approach" to horror, calling it a "
psychological thriller
Psychological thriller is a Film genre, genre combining the thriller (genre), thriller and psychological fiction genres. It is commonly used to describe literature or films that deal with psychological narratives in a thriller or thrilling setting ...
" as opposed to the "
B-movie
A B movie, or B film, is a type of cheap, low-budget commercial motion picture. Originally, during the Classical Hollywood cinema, Golden Age of Hollywood, this term specifically referred to films meant to be shown as the lesser-known second ...
horror plots" of the ''
Resident Evil
''Resident Evil'', known as in Japan, is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'' series.
They also wanted to make a game in response to contemporary video game controversies. Dyack explains: "Video games were under fire for messing with people's heads, and being accused of being murder simulators and stuff. So, we thought, wouldn't it be a good idea to make something that really does mess with people's heads?"
The development team borrowed inspiration from
Edgar Allan Poe
Edgar Allan Poe (; January 19, 1809 – October 7, 1849) was an American writer, poet, editor, and literary critic who is best known for his poetry and short stories, particularly his tales involving mystery and the macabre. He is widely re ...
,
Lovecraftian horror
Lovecraftian horror, also called cosmic horror or eldritch horror, is a subgenre of horror, fantasy fiction and weird fiction that emphasizes the horror of the unknowable and incomprehensible more than gore or other elements of shock. It is na ...
, and the
Eternal Champion character concept by
Michael Moorcock
Michael John Moorcock (born 18 December 1939) is an English writer, particularly of science fiction and fantasy, who has published a number of well-received literary novels as well as comic thrillers, graphic novels and non-fiction. He has wo ...
.
Dyack, a history buff, also took examples of evil acts done throughout history to help create a believable world.
The idea for the sanity system came from the tabletop role-playing game
''Call of Cthulhu''. The concept was planned from the start, but the sanity effects were challenging to implement, and be approved by Nintendo.
Dyack believed that Nintendo was worried players may interpret the sanity effects as an indication of faulty hardware,
or may inadvertently cause damage to the hardware as a result of the effects.
For example, a player prompted with a message saying their
memory card
A memory card is an electronic data storage device used for storing digital information, typically using flash memory. These are commonly used in digital portable electronic devices, such as digital cameras as well as in many early games conso ...
was being formatted may hastily take out the memory card from the system, causing actual damage to it.
Nintendo patented the sanity system in 2005.
The game was originally in development for the
Nintendo 64
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
(N64). The team used
3D Studio Max
Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capab ...
for modelling and
Photoshop
Adobe Photoshop is a raster graphics editor developed and published by Adobe for Windows and macOS. It was created in 1987 by Thomas and John Knoll. It is the most used tool for professional digital art, especially in raster graphics editin ...
for textures.
It would have required a large capacity
N64 Game Pak,
including full voice recordings for cinematic sequences, and a
surround sound
Surround sound is a technique for enriching the fidelity and depth of sound reproduction by using multiple audio channels from speakers that surround the listener ( surround channels). Its first application was in movie theaters. Prior to ...
option.
It would have supported (but not required) the N64
Expansion Pak accessory for additional memory.
By 2000, much of development had been completed, and it was presented and playable at industry trade shows. However, support for the Nintendo 64 was declining in anticipation for Nintendo's upcoming new home console, the
GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
. With several months remaining to finish the game, Nintendo decided to move development over to the GameCube. According to lead designer Ted Traver, Nintendo wanted more games in its GameCube lineup, and the cost of manufacturing cartridges was much higher than optical discs.
For the transition of development to GameCube, the rendering engine, development tools, sound, and art assets all needed to be redone. While the work was difficult, the new hardware granted the team greater
polygon
In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain.
The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
rendering capacity, and more memory for textures.
It was originally planned to be a launch title, but development was delayed.
As development was concluding, Nintendo sent game designers to Silicon Knights to help improve the gameplay.
When the
September 11 attacks
The September 11 attacks, also known as 9/11, were four coordinated Islamist terrorist suicide attacks by al-Qaeda against the United States in 2001. Nineteen terrorists hijacked four commercial airliners, crashing the first two into ...
occurred, Silicon Knights opted to remove the character Joseph De Molay, a
Templar knight, from the game. The Templar knights were known for taking part in the
Crusades
The Crusades were a series of religious wars initiated, supported, and at times directed by the Papacy during the Middle Ages. The most prominent of these were the campaigns to the Holy Land aimed at reclaiming Jerusalem and its surrounding t ...
, retaking formerly Christian lands in the Middle East. In the interest of not appearing offensive, Joseph was replaced with an oil well firefighter, and all Arab writing in
texture
Texture may refer to:
Science and technology
* Image texture, the spatial arrangement of color or intensities in an image
* Surface texture, the smoothness, roughness, or bumpiness of the surface of an object
* Texture (roads), road surface c ...
images was removed. The Middle Eastern environments were retained.
Release
''Eternal Darkness: Sanity's Requiem'' was first released and published by
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
on June 24, 2002 in North America, October 25 in Japan, November 1 in Europe, and November 7 in Australia. It was the first Nintendo-published game to receive an M (Mature) rating from the
Entertainment Software Rating Board
The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in Canada, the United States, and Mexico. The ESRB was established in 1994 by the Entertainment Soft ...
(ESRB), the video game ratings board in North America. All of their previously published games had lighter content ratings.
Short films
In 2002, Nintendo and Hypnotic, a film entertainment company, established a filmmaking contest in which contestants submitted ideas that would be later funded into short films if selected. Hypnotic also purchased the rights to produce a film or TV series based on the IP.
The contest drew over 500 submissions. Ten finalists were selected and were granted $2,000 each to produce their respective short films. The grand prize for the contest was $20,000, and was selected by a panel of industry experts. The finalists were unveiled between May 23 and July 4, 2002.
The grand prize winner of the contest was
Patrick Daughters, for the film ''Unloved''. The viewer's choice award went to the film ''Cutting Room Floor'' by Tyler Spangler and Michael Cioni.
Reception
Reviews and sales
''Eternal Darkness: Sanity's Requiem'' received critical acclaim upon its release, with aggregated review scores of over 9/10 at both
GameRankings
GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
and
Metacritic
Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
.
Upon review, ''
IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' gave ''Eternal Darkness'' one of its Editor's Choice Awards and, in its review of the game, stated: "Simply put, an amazing achievement that shouldn't be overlooked. Games do not come any better than this".
''
AllGame'' editor Scott Alan Marriott described Eternal Darkness as "fun" and "certainly worth playing". Mild criticism was noted for its "linear gameplay" and "low difficulty".
''Eternal Darkness'' sold less than 500,000 copies worldwide. In Japan, the game has sold 17,748 copies as of December 31, 2006. In Canada, the game sold 20,000 copies.
Awards
''Eternal Darkness'' was awarded with "
Outstanding Achievement in Character or Story Development" during the
6th Annual Interactive Achievement Awards; it also received nominations for "Console Game of the Year", "Outstanding Innovation in Console Gaming", "
Outstanding Achievement in Art Direction", and "
Outstanding Achievement in Sound Design". ''
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' named it the best video game of June 2002.
At
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
's Best and Worst of 2002, it was awarded "Best Sound on GameCube", "Best Story on GameCube", and "Best Graphics (Artistic) on GameCube"; the game was also nominated for "Best Music on GameCube", "Best Action Adventure Game on GameCube", and "Game of the Year on GameCube".
GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
's Game of the Year Awards gave it their honorary "Day of the Tentacle (
Cthulhu
Cthulhu is a fictional cosmic entity created by writer H. P. Lovecraft. It was introduced in his short story "The Call of Cthulhu", published by the American pulp magazine ''Weird Tales'' in 1928. Considered a Great Old One within the pantheon ...
) Award".
Retrospective
In 2006, ''
Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'' ranked ''Eternal Darkness'' as the 101st top game on Nintendo systems, while the readers of ''
IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' had it voted as the 96th best video game of all time on all systems; in 2009, ''
Official Nintendo Magazine
''Official Nintendo Magazine'', or ''ONM'', was a British Video game journalism, video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo.
Originally p ...
'' had it listed as the 48th best Nintendo game. The game was ranked as the seventh best game for the GameCube by ''
X-Play'' in 2006, as the fifth best GameCube game by ''IGN'' in 2007, as the
tenth best GameCube game by
ScrewAttack that same year,
and placed fourth on the list of top GameCube games in the January 2009 issue of ''
Game Informer
''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
''.
Both ''X-Play'' and ''Game Informer'' in 2007 in 2006 ranked it as the fifth scariest game of all time. In other lists, ScrewAttack ranked the fake "Corrupt Data" sanity effect as the
ninth top "OMGWTF" moment in gaming in 2008,
while Alex Roivas was included among the 50 greatest heroines in video games by
Tom's Games in 2007 and ranked as the 40th greatest heroine in video game history by ''
Complex
Complex commonly refers to:
* Complexity, the behaviour of a system whose components interact in multiple ways so possible interactions are difficult to describe
** Complex system, a system composed of many components which may interact with each ...
'' in 2013.
Several retrospective articles demanded a follow-up game. ''IGN'' included ''Eternal Darkness'' on their 2008 list of "horror franchises that should rise from the grave", ''
GamesRadar'' included ''Eternal Darkness'' among the games "with untapped
franchise potential" in 2009, and
UGO included it on a similar list of games "that need sequels" in 2010.
Legacy
Alex Roivas makes a cameo appearance in the 2018 fighting game ''
Super Smash Bros. Ultimate'' as one of the many "Spirits" that players can collect. The battle associated with Alex's Spirit sees the player needing to defeat
Zero Suit Samus from the ''
Metroid
is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic M ...
'' series while the screen is mirrored at random intervals.
Cancelled sequel
In 2006, Dyack said "absolutely yes" in response to the question of a possible sequel. He stated that Silicon Knights had intended for ''Eternal Darkness'' to be a stand-alone game, but they wanted to make more games set in the same universe involving the Ancients. At Microsoft's Spring 2008 Showcase, Dyack said there was a "strong chance" they would return to the ''Eternal Darkness'' brand. In 2011, Silicon Knights said they were refocusing on one of their most requested titles for the next generation of consoles. This, combined with the fact that Nintendo had trademarked the title once again, spawned rumors that an ''Eternal Darkness'' game would be a launch title for Nintendo's
Wii U
The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4.
The W ...
console. However, the project was cancelled due to Silicon Knights'
legal troubles with Epic Games. Any possibility for a sequel from Silicon Knights ended in 2013 when Silicon Knights filed for bankruptcy and closed its offices. Nintendo has repeatedly renewed the ''Eternal Darkness'' trademark, stirring rumors of sequels or re-releases.
''Shadow of the Eternals''
In May 2013, Precursor Games, staffed by many former Silicon Knights members, had begun a
crowdfunding
Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and Alternative Finance, alternative finance, to fund projects "withou ...
campaign on their website, seeking $1.5 million to create a
spiritual successor
A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous product or work, but (unlike a traditional prequel or sequel) does not explicitly continue th ...
to ''Eternal Darkness'' under the title ''Shadow of the Eternals'', to be released for
Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
and
Wii U
The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4.
The W ...
.
The game was to be released in twelve 2-4 hour long episodes, with Dyack acting as the game's chief creative officer. The same month, a secondary fundraising campaign was launched on
Kickstarter
Kickstarter, PBC is an American Benefit corporation, public benefit corporation based in Brooklyn, New York City, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative project ...
, aiming to receive $1.35 million within 36 days. Eventually, being only halfway through their campaign in early June, the company decided to shut down both funding campaigns whilst refunding all the accumulated money back to their contributors, and promised to relaunch a new campaign a few weeks later. They said this was to reveal "a host of a new exciting opportunities that will make the game better than
recursor Gamesenvisioned". Later in June, Precursor's founding member, and co-designer of both ''Eternal Darkness'' and ''Shadow of the Eternals'', Kenneth McCulloch was arrested and pleaded guilty on charges of child pornography; the studio immediately severed all ties with him.
Another Kickstarter campaign was launched in July, aiming for a $750,000 goal this time. Instead of twelve episodes, the game was intended to be released as one 8-10 hour experience. The game would follow detective Paul Becker as he investigated a gang massacre in Louisiana, and uncovered the truth about the "Eternals". It would span over 2500 years of history in Hungary, England, Egypt, and the United States.
[ In creating the look of the game, Precursor Games purchased art assets from Silicon Knights which were going to be used in the ''Eternal Darkness'' sequel. Though Nintendo still owns the rights to ''Eternal Darkness'' and the ]patent
A patent is a type of intellectual property that gives its owner the legal right to exclude others from making, using, or selling an invention for a limited period of time in exchange for publishing an sufficiency of disclosure, enabling discl ...
for the game's unique "Sanity Meter", Precursor Games was in communication with Nintendo, who was supportive of the project. In September, ''Shadow of the Eternals'' was delayed indefinitely due to a lack of funding. '' The Escapist'' described the multiple failed crowdfunding campaigns as a "circus" and demonstrated a lack of faith in the developers. Kyle Hilliard of ''Game Informer
''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' wrote that he was not surprised the game was put on hold, as it has been "plagued with issues" since its first announcement.
In October 2014, Dyack had created a new entertainment company Quantum Entanglement Entertainment. One of the company's first projects was to relaunch the development for ''Shadow of the Eternals''. Dyack was also considering ''Shadow of the Eternals'' as a film and television property. In January 2018, QEE was quietly shut down and the production of ''Shadow of the Eternals'' was cancelled. Dyack renamed the company as Apocalypse Studios and announced a new role-playing game titled '' Deadhaus Sonata''. Dyack described it as combining elements of his previous games, including "Lovecraftian overtones from ''Eternal Darkness''".
References
External links
''Eternal Darkness: Sanity's Requiem''
at MobyGames
MobyGames is a commercial website that catalogs information on video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controlle ...
*
{{Authority control
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