Escape From Hell (video Game)
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''Escape from Hell'' is an open world role-playing video game developed and published by Electronic Arts in 1990 for MS-DOS.


Gameplay

The game is played from a top-down perspective. The player controls the protagonist Richard and can recruit up to two party members and gain a variety of items in the inventory. Combat is turn-based. Various tridents can be found that change the landscape of Hell, such as modifying the terrain or reducing the technology level so that firearms are ineffective. The game is available in Color Graphics Adapter, CGA, Extended Graphics Array, EGA, and Video Graphics Array, VGA graphics modes.


Plot

After a long day, Richard is with his girlfriend Alison who asks him about his meeting with Alan (both Richard and Alan are named after the game creators). Richard says that he couldn't find Alan and just found a strange note. When he reads it aloud, Alison is sent to Hell. He then receives a phone call from the "Divine Phone Company" reprimanding him for casting a powerful incantation. Richard accidentally repeats what he said and is sent to Hell himself. Richard's goal is to search Hell for Alison and return to Earth. During the journey, he finds allies among powerful rogue demons, historical figures such as Josef Stalin and Genghis Khan, and fictional characters such as Prince Hamlet.


Development

Following the release of ''Prophecy: The Fall of Trinadon'', Richard L. Seaborne pitched the concept of ''Escape from Hell'' to Electronic Arts. During development, the game shifted from being a serious traditional roleplaying game to a contemporary black comedy roleplaying game. Insipirations included the epic poem ''Inferno (Dante), Inferno'' by Dante Alighieri, the novel ''Inferno (Niven and Pournelle novel), Inferno'' by Larry Niven and Jerry Pournelle, the comic ''Stig's Inferno'', and the films ''Beetlejuice'' and ''Bill & Ted’s Excellent Adventure''. The game was refined with the aid of EA leadership Trip Hawkins, Bing Gordon, and Dave Albert. The first six months of the total 12-month development cycle was in pre-production with developing an engine. While the gameplay and art style was similar to ''Wasteland (video game), Wasteland'', the engine code was written from the ground up and did not share any code from that game. Because Electronic Arts wanted to ship the game on both 5¼” and 3½” floppy disks, the planned scope of the game was reduced. Nine levels of Hell were originally planned (following the description of Hell in Dante's ''Inferno''), but were reduced to three. Additional planned character and monster art was removed as well as ways for the world to change over time and based on character actions. Multiple endings were planned, such as Richard choosing to rescue a woman he met in Hell rather than Alison.


Reception

''The Games Machine'' rated the game 78% saying "although Escape from Hell is nothing to shout about, it can still be recommended as it exhibits a fair sprinkling of puzzles and some nice design touches wilh an interesting scenario." ''PC Leisure'' (June 1990) rated the game 80%. The New Straits Times wrote "This ageing game is considered to be one of the best in its genre, and the solution given by [the contributor] proves that there are people out there who appreciate the quality of games like this." The box art included the text "WARNING: Contains nudity, violence and controversial images." This was added to avoid potential consumer backlash and to encourage curiosity in the game. However, a number of retailers and international regions chose not to sell the game and it was not a commercial success.


References


External links

* *{{Internet Archive game, msdos_Escape_from_Hell_1990 1990 video games DOS games DOS-only games Electronic Arts games Open-world video games Role-playing video games ScummVM-supported games Single-player video games Video games developed in the United States Video games set in hell