Escape! (video Game)
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"Escape!" is a
science fiction Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
short story A short story is a piece of prose fiction. It can typically be read in a single sitting and focuses on a self-contained incident or series of linked incidents, with the intent of evoking a single effect or mood. The short story is one of the old ...
by American writer
Isaac Asimov Isaac Asimov ( ;  – April 6, 1992) was an Russian-born American writer and professor of biochemistry at Boston University. During his lifetime, Asimov was considered one of the "Big Three" science fiction writers, along with Robert A. H ...
. It was first published as "Paradoxical Escape" (a publisher's change in the title) in the August 1945 issue of ''
Astounding Science Fiction ''Analog Science Fiction and Fact'' is an American science fiction magazine published under various titles since 1930. Originally titled ''Astounding Stories of Super-Science'', the first issue was dated January 1930, published by William C ...
'' and reprinted as "Escape!" (Asimov's choice of title) in the collections ''
I, Robot ''I, Robot'' is a fixup collection of science fiction short stories by American writer Isaac Asimov. The stories originally appeared in the American magazines '' Super Science Stories'' and ''Astounding Science Fiction'' between 1940 and 1950 ...
'' (1950) and ''
The Complete Robot ''The Complete Robot'' (1982) is a collection of 31 of the 37 science fiction short stories about robots by American writer Isaac Asimov, written between 1939 and 1977.Introduction, ''The Complete Robot'', Isaac Asimov Most of the stories had be ...
'' (1982).


Plot summary

Many research organizations are working to develop the hyperspatial drive. The company U.S. Robots and Mechanical Men, Inc., is approached by its biggest competitor that has plans for a working hyperspace engine that allows humans to survive the jump (a theme which would be further developed in future Asimov stories). But the staff of U.S. Robots is wary, because, in performing the calculations, their rival's (non- positronic)
supercomputer A supercomputer is a type of computer with a high level of performance as compared to a general-purpose computer. The performance of a supercomputer is commonly measured in floating-point operations per second (FLOPS) instead of million instruc ...
has destroyed itself. U.S. Robots finds a way to feed the information to its own positronic
computer A computer is a machine that can be Computer programming, programmed to automatically Execution (computing), carry out sequences of arithmetic or logical operations (''computation''). Modern digital electronic computers can perform generic set ...
known as ''The Brain'' (which is not a robot in the strictest sense of the word, since it does not move, although it does obey the
Three Laws of Robotics The Three Laws of Robotics (often shortened to The Three Laws or Asimov's Laws) are a set of rules devised by science fiction author Isaac Asimov, which were to be followed by robots in several of his stories. The rules were introduced in his 194 ...
), without the same thing happening. ''The Brain'' then directs the building of a hyperspace ship. Powell and Donovan board the spaceship, which takes off without them being initially aware of it. They find that ''The Brain'' has become a practical joker: the ship lacks manual controls, amenities such as showers and beds, and food aside from canned beans and
milk Milk is a white liquid food produced by the mammary glands of lactating mammals. It is the primary source of nutrition for young mammals (including breastfeeding, breastfed human infants) before they are able to digestion, digest solid food. ...
. Shortly after their journey begins, and after many strange visions by the crew, the ship safely returns to Base after two hyperspace jumps. By then, Dr.
Susan Calvin Dr. Susan Calvin is a fictional character appearing in Isaac Asimov's ''Robot'' series of science fiction short stories. According to '' I, Robot'', Susan Calvin was born in the year 1982 and died at the age of 82, either in 2064 or 2065. She ...
has discovered what happened: any hyperspace jump causes the crew of the ship to cease existing for a brief moment, effectively
dying Dying is the final stage of life which will eventually lead to death. Diagnosing dying is a complex process of clinical decision-making, and most practice checklists facilitating this diagnosis are based on cancer diagnoses. Signs of dying ...
, which is a violation of the First Law of Robotics (albeit a temporary one); the only reason the
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
of ''The Brain'' survived is because Susan reduced the importance of the potential deaths, and descending into irrational, childish behavior (as a means of coping) allows it to find a means for ensuring the survival of the crew.


References


External links

* *
Paradoxical Escape
at the
Internet Archive The Internet Archive is an American 501(c)(3) organization, non-profit organization founded in 1996 by Brewster Kahle that runs a digital library website, archive.org. It provides free access to collections of digitized media including web ...
{{The Complete Robot Robot series short stories by Isaac Asimov 1945 short stories Works originally published in Analog Science Fiction and Fact