Ericsson Texture Compression (ETC) is a
lossy
In information technology, lossy compression or irreversible compression is the class of data compression methods that uses inexact approximations and partial data discarding to represent the content. These techniques are used to reduce data size ...
texture compression
Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems. Unlike conventional image compression algorithms, texture compression algorithms are optimized for random ...
technique developed in collaboration with
Ericsson Research in early 2005. It was originally developed under the name iPACKMAN and based on an earlier compression scheme called PACKMAN.
ETC1
The original 'ETC1' compression scheme provides 6x compression of
24-bit
Notable 24-bit machines include the CDC 924 – a 24-bit version of the CDC 1604, CDC lower 3000 series, SDS 930 and SDS 940, the ICT 1900 series, the Elliott 4100 series, and the Datacraft minicomputers/ Harris H series.
The term SWORD ...
RGB
The RGB color model is an additive color model in which the red, green, and blue primary colors of light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three ...
data. It does not support the compression of images with Alpha components, although there are work-arounds for this.
ETC1 takes 4x4 groups of
pixel
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a Raster graphics, raster image, or the smallest addressable element in a dot matrix display device. In most digital display devices, p ...
data and compresses each into a single 64-bit word. The 4×4 pixel group is first divided into two 4×2 chunks - either horizontally or vertically. Each half is given a base color - either using 4/4/4 RGB or by giving one of them a 5/5/5 RGB and having the other be a 3/3/3 bit offset from that base. Each 4×2 region also has a 3-bit
brightness range selection. Each pixel is then offset from the base color by adding one of four signed values to the base color for its half of the 4×4 group.
This format is a part of the
OpenGL ES
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerate ...
graphics standard extensions
[OES_compressed_ETC1_RGB8_texture](_blank)
A description of the ETC1- compression algorithm and texture format in OpenGL ES extension registry for embedded devices such as
mobile phone
A mobile phone or cell phone is a portable telephone that allows users to make and receive calls over a radio frequency link while moving within a designated telephone service area, unlike fixed-location phones ( landline phones). This rad ...
s and has been approved by the
Khronos Group
The Khronos Group, Inc. is an open, non-profit, member-driven consortium of 170 organizations developing, publishing and maintaining royalty-free interoperability standards for 3D graphics, virtual reality, augmented reality, parallel computat ...
for use in the
WebGL
WebGL (short for Web Graphics Library) is a JavaScript Application programming interface, API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-in (computing), plug-ins. WebGL is fully integra ...
graphics standard for browser-side World Wide Web graphics.
Android
Android most commonly refers to:
*Android (robot), a humanoid robot or synthetic organism designed to imitate a human
* Android (operating system), a mobile operating system primarily developed by Google
* Android TV, a operating system developed ...
version 2.2 (Froyo) includes support for ETC1.
[Release notes for Android 2.2](_blank)
, (Froyo)
ETC2
The 'ETC2' scheme expands ETC1 in a backwards-compatible way to provide higher quality RGB compression, as well as compression of RGBA (RGB plus alpha).
The following ETC2 codecs are mandatory in OpenGL ES 3.0 and OpenGL 4.3:
*
GL_COMPRESSED_RGB8_ETC2
— Compresses RGB888 data, the followup of ETC1.
*
GL_COMPRESSED_RGBA8_ETC2_EAC
— Compresses RGBA8888 data with full alpha support.
*
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
— Compresses RGBA data where pixels are either fully transparent or fully opaque.
sRGB
sRGB (standard RGB) is a colorspace, for use on monitors, printers, and the World Wide Web. It was initially proposed by HP and Microsoft in 1996 and became an official standard of the International Electrotechnical Commission (IEC) as IEC 6 ...
variants of the above codecs are also available.
EAC
EAC is built on the same principles as ETC1/ETC2 but is used for one- or two-channel data. The following four EAC codecs are included as mandatory in OpenGL ES 3.0 and OpenGL 4.3:
*
GL_COMPRESSED_R11_EAC
— one channel unsigned data
*
GL_COMPRESSED_SIGNED_R11_EAC
— one channel signed data
*
GL_COMPRESSED_RG11_EAC
— two channel unsigned data
*
GL_COMPRESSED_SIGNED_RG11_EAC
— two channel signed data
Encoding
The RGBA and RG11 formats are encoded in 128 bits per 4x4 block, while the rest are encoded in 64 bits per block. For RGBA, the RGB channels are encoded in a regular 64-bit block, while the A channel gets its own 64-bit block. RG11 formats are encoded similarly, with one 64-bit block per component.
Software
A software utility called ETCPACK for compression and decompression of ETC1/ETC2 textures is available for free download in code form from Ericsson on GitHub.
Ericsson ETCPACK on Github
/ref>
See also
* S3 Texture Compression
S3 Texture Compression (S3TC) (sometimes also called DXTn, DXTC, or BCn) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd. for use in their Savage 3D computer graphics accele ...
(S3TC)
* Adaptive Scalable Texture Compression (ASTC)
References
{{reflist
External links
Ericsson ETCPACK on github
Sample code for handling alpha channels in ETC1 from ARM
rg_etc1
A fast, high quality, ZLIB-licensed ETC1 block packer/unpacker in a single C++ source file
etcpak
an extremely fast Ericsson Texture Compression utility for rapid assets preparation by Bartosz Taudul
etc2comp
a fast Ericsson Texture Compression program.
Texture compression