
Enactive interfaces are
interactive
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but mo ...
systems that allow organization and
transmission
Transmission or transmit may refer to:
Science and technology
* Power transmission
** Electric power transmission
** Transmission (mechanical device), technology that allows controlled application of power
*** Automatic transmission
*** Manual tra ...
of
knowledge
Knowledge is an Declarative knowledge, awareness of facts, a Knowledge by acquaintance, familiarity with individuals and situations, or a Procedural knowledge, practical skill. Knowledge of facts, also called propositional knowledge, is oft ...
obtained through action. Examples are interfaces that couple a
human
Humans (''Homo sapiens'') or modern humans are the most common and widespread species of primate, and the last surviving species of the genus ''Homo''. They are Hominidae, great apes characterized by their Prehistory of nakedness and clothing ...
with a
machine
A machine is a physical system that uses power to apply forces and control movement to perform an action. The term is commonly applied to artificial devices, such as those employing engines or motors, but also to natural biological macromol ...
to do things usually done unaided, such as shaping a
three-dimensional
In geometry, a three-dimensional space (3D space, 3-space or, rarely, tri-dimensional space) is a mathematical space in which three values (''coordinates'') are required to determine the position (geometry), position of a point (geometry), poi ...
object using multiple modality interactions with a database,
[ or using interactive video to allow a student to visually engage with mathematical concepts.][ Enactive interface ]design
A design is the concept or proposal for an object, process, or system. The word ''design'' refers to something that is or has been intentionally created by a thinking agent, and is sometimes used to refer to the inherent nature of something ...
can be approached through the idea of raising awareness
In philosophy and psychology, awareness is the perception or knowledge of something. The concept is often synonymous with consciousness. However, one can be aware of something without being explicitly conscious of it, such as in the case of bli ...
of affordances, that is, optimization of the awareness of possible actions available to someone using the enactive interface.[ This optimization involves visibility, affordance, and ]feedback
Feedback occurs when outputs of a system are routed back as inputs as part of a chain of cause and effect that forms a circuit or loop. The system can then be said to ''feed back'' into itself. The notion of cause-and-effect has to be handle ...
.[
The enactive interface in the figure interprets manual input and provides a response in ]perceptual
Perception () is the organization, identification, and interpretation of sensory information in order to represent and understand the presented information or environment. All perception involves signals that go through the nervous syste ...
terms in the form of images, sounds, and haptic (tactile) feedback. The system is called enactive because of the feedback loop in which the system response is decided by the user input, and the user input is driven by the perceived system responses.[
Enactive interfaces are new types of human-computer interface that express and transmit the enactive knowledge by integrating different sensory aspects. The driving concept of enactive interfaces is then the fundamental role of motor action for storing and acquiring knowledge (action driven interfaces). Enactive interfaces are then capable of conveying and understanding gestures of the user, in order to provide an adequate response in perceptual terms. Enactive interfaces can be considered a new step in the development of the human-computer interaction because they are characterized by a closed loop between the natural gestures of the user (efferent component of the system) and the perceptual modalities activated (afferent component). Enactive interfaces can be conceived to exploit this direct loop and the capability of recognizing complex gestures.
The development of such interfaces requires the creation of a common vision between different ]research
Research is creative and systematic work undertaken to increase the stock of knowledge. It involves the collection, organization, and analysis of evidence to increase understanding of a topic, characterized by a particular attentiveness to ...
areas like computer vision
Computer vision tasks include methods for image sensor, acquiring, Image processing, processing, Image analysis, analyzing, and understanding digital images, and extraction of high-dimensional data from the real world in order to produce numerical ...
, haptic and sound processing, giving more attention on the motor action aspect of interaction. An example of prototypical systems that are able to introduce enactive interfaces are reactive robots, robots that are always in contact with the human hand (like current play console controllers, Wii Remote
The Wii Remote, colloquially known as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with an ...
) and are capable of interpreting the human movements and guiding the human for the completion of a manipulation task.
Enactive knowledge
Enactive knowledge is information gained through perception–action interaction in the environment. In many aspects the enactive knowledge is more natural than the other forms both in terms of the learning process and in the way it is applied in the world. Such knowledge is inherently multimodal because it requires the co-ordination of the various senses. Two key characteristics of enactive knowledge are that it is ''experential'' it relates to doing and depends on the user's experience, and it is ''cultural'': the way of doing is itself dependent upon social aspects, attitudes, values, practices, and legacy.[
Enactive interfaces are related to a fundamental interaction concept that often is not exploited by existing human-computer interface technologies. As stated by cognitive psychologist ]Jerome Bruner
Jerome Seymour Bruner (October 1, 1915 – June 5, 2016) was an American psychologist who made significant contributions to human cognitive psychology and cognitive learning theory (education), learning theory in educational psychology. Bruner was ...
, the traditional interaction with the information mediated by a computer is mostly based on symbolic or iconic knowledge, and not on enactive knowledge.[ While in the symbolic way of learning knowledge is stored as words, mathematical symbols or other symbol systems, in the iconic stage knowledge is stored in the form of visual images, such as diagrams and illustrations that can accompany verbal information. On the other hand, enactive knowledge is a form of knowledge based on active participation, knowing by doing, by living rather than thinking.][
:"Any domain of knowledge (or any problem within that domain of knowledge) can be represented in three ways: by a set of actions appropriate for achieving a certain result (enactive representation); by a set of summary images or graphics that stand for a concept without defining it fully (iconic representation); and by a set of symbolic or logical propositions drawn from a symbolic system that is governed by rules or laws for forming and transforming propositions (symbolic representation)"][
A particular form of knowledge is a '']skill
A skill is the learned or innate
ability to act with determined results with good execution often within a given amount of time, energy, or both.
Skills can often be divided into domain-general and domain-specific skills. Some examples of gen ...
'', juggling being a simple example, and the acquisition of a skill is one area where enactive knowledge is evident. The sensorimotor and cognitive activities involved in acquiring skills are tabulated by the SKILLS FP6 European skills project.[
]
Multimodal interfaces
Multimodal interfaces are a good candidate for the creation of ''Enactive interfaces'' because of their coordinated use of haptic, sound and vision. Such research is the main objective of the ENACTIVE Network of Excellence, a European consortium of more than 20 research laboratories that are joining their research effort for the definition, development and exploitation of enactive interfaces.
ENACTIVE Network of Excellence
The research on enactive knowledge and enactive interfaces is the objective of the ENACTIVE Network of Excellence. A Network of Excellence is a European Community
The European Economic Community (EEC) was a regional organisation created by the Treaty of Rome of 1957,Today the largely rewritten treaty continues in force as the ''Treaty on the functioning of the European Union'', as renamed by the Lisbo ...
research instrument that provides fundings for the integration of the research activities of different research laboratories and institutions. The ENACTIVE NoE started in 2004 with more than 20 partners with the objective of ''the creation of a multidisciplinary research community with the aim of structuring the research on a new generation of human-computer interfaces called Enactive Interfaces''. The aim of this NoE is not only the research on enactive interfaces by itself, but also the integration of the partners through a Virtual Laboratory and the spreading of the expertise and knowledge of the Network.
Since 2004, the partners, coordinated by the PERCRO laboratory, have improved both the theoretical aspects of enaction, through seminars and the creation of a lexicon
A lexicon (plural: lexicons, rarely lexica) is the vocabulary of a language or branch of knowledge (such as nautical or medical). In linguistics, a lexicon is a language's inventory of lexemes. The word ''lexicon'' derives from Greek word () ...
, and the technological aspects necessary for the creation of enactive interfaces. Every year the status of the ENACTIVE NoE is presented through an international conference.[
]
See also
* Enactivism
Enactivism is a position in cognitive science that argues that cognition arises through a dynamic interaction between an acting organism and its environment. It claims that the environment of an organism is brought about, or enacted, by the active ...
References
External links
Vimeo
video of a three-dimensional dynamic interactive graphical display allowing a human operator to visualize and manipulate data.
Further reading
* "The organization producing the system can itself be defined as an autopoietic system in Maturana and Varela's sense. An autopoietic system is producer and product at the same time. HCD uman Centered Designis both the process of design and the design itself."
* Autopoiesic systems.
*{{cite journal , title=An autopoietic approach for knowledge management systems in manufacturing enterprises , author1=Markus Thannhuber , author2=Mitchell M Tseng , author3=Hans-Jörg Bullinger , url=https://www.researchgate.net/publication/223035600 , journal=Annals of the CIRP-Manufacturing Technology , volume=50 , issue=1 , year=2001 , pages=313 ''ff'' , doi=10.1016/s0007-8506(07)62129-5
Enactive cognition
Knowledge representation
Educational psychology
Motor cognition
User interface techniques