Empyrean Challenge
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''Empyrean Challenge'' is a
strategic Strategy (from Greek στρατηγία ''stratēgia'', "troop leadership; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the "art o ...
science fiction Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
play-by-mail (PBM) game. Published by Superior Simulations in 1978, its introduction was important to the nascent PBM industry. 150 players per game strove to dominate a cluster of star systems. Diplomacy, combat, economics, technological development, colonization, and other factors were important aspects of gameplay. Detailed work was required in all aspects of the game, requiring a significant investment in time for players. Reviewer Jim Townsend stated in 1988 that ''Empyrean Challenge'' was "the most complex game system on Earth". Various observers reviewed the game in the 1980s across gaming magazines such as ''Dragon'', ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'', ''White Dwarf'', and ''White Wolf''. Commentators focused on the detail, complexity, and time required for the game, noting it was generally for more advanced players.


Play-by-mail history

Some games have long been played by mail between two players, such as
chess Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arran ...
and Go. McLain 1993. PBM play of ''
Diplomacy Diplomacy is the communication by representatives of State (polity), state, International organization, intergovernmental, or Non-governmental organization, non-governmental institutions intended to influence events in the international syste ...
''—a multiplayer game—began in 1963. The emergence of the professional PBM industry occurred less than a decade later.
Rick Loomis Rick Loomis (August 24, 1946 – August 23, 2019) was an American game designer, most notable as the founder of game publisher Flying Buffalo, which he managed until his death. Career Early years Richard F. Loomis was born and raised in Scott ...
, "generally recognized as the founder of the PBM industry", accomplished this by launching
Flying Buffalo Inc. Flying Buffalo Inc. (FBI) is a game company with a line of role playing games, card games, and other gaming materials. The company's founder, Rick Loomis, began game publishing with ''Nuclear Destruction'', a play-by-mail game which started the pr ...
and his first PBM game, ''
Nuclear Destruction ''Nuclear Destruction'' is a play-by-mail (PBM) game. It was published by Rick Loomis of Flying Buffalo Inc. in 1970. As the first professional PBM game, it started the commercial PBM industry. Offered by postal mail initially, the game is avail ...
'', in 1970. Professional game moderation started in 1971 at Flying Buffalo. Townsend 1988. p. 20. For approximately five years, Flying Buffalo was the single dominant company in the US PBM industry until Schubel & Son entered the field in about 1976 with the human-moderated '' Tribes of Crane''. Also in 1976, Flying Buffalo launched its first space-based PBM game, ''
Starweb ''Starweb'' (or ''StarWeb'') is a closed-end, space-based, play-by-mail (PBM) game. First published by Flying Buffalo Inc. in 1975, it was the company's second PBM game after '' Nuclear Destruction'', the game that started the PBM industry in 1 ...
''. It was within this environment that ''Empyrean Challenge'' entered the PBM field.


Development

According to reviewer Jim Townsend, the introduction of ''Empyrean Challenge'' in 1978 was consequential to the nascent play-by-mail (PBM) industry. Townsend 1988. p. 20. In a 1980 advertisement, Superior Simulations defined Empyrean as "the highest heavens", identifying ''Empyrean Challenge'' as a strategic science fiction game. The game was developed by Superior Simulations owner Vern Holford, "an ex-Starweb player who thought he could come up with something more challenging and complex". Townsend asserted in a 1988 issue of ''White Wolf'' magazine that he succeeded, identifying ''Empyrean Challenge'' as "the most complex game system on Earth" with some large position turn results comprising 1,000 pages. According to Townsend, in those cases there was a significant investment in time to understand what happened on a turn as well as fill out future turn orders. He stated that a player without a
spreadsheet A spreadsheet is a computer application for computation, organization, analysis and storage of data in tabular form. Spreadsheets were developed as computerized analogs of paper accounting worksheets. The program operates on data entered in c ...
was "nearly doomed from the outset".


Gameplay

''Empyrean Challenge'' players competed for control of 100 different star systems, with each star system consisting of up to 10 planets. The playing area was cube-shaped with sides 30 light-years in length. Within the cluster of systems were ten inhabited planets, each with fifteen player nations for a total of 150 players per game. Each of the fifteen nations on a planet comprised one of the ten races in the cluster. Clark 1983. p. 14. Players were required to employ diplomacy or combat with these adjacent nations, with diplomacy and cooperation in technology research as critical factors. Planets, populations, production factors, military units, and other elements of gameplay had various classifications or types for players to manage. Players were required to overcome various challenges, such as economic issues and war, before developing technology to explore and colonize other star systems. Controlling about 5 of 15 colonies set the conditions for interstellar expansion. Movement between star systems was limited by technology levels—higher technology levels allowed moving more light years per turn as well as increasing the possibility of a non-catastrophic hyperjump attempt. Due to the high expense of maintaining fleets, interstellar combat was rare, but consequential. Players could assume one of three roles. The standard position was a Ruler of a nation. Regents, who paid less, typically assumed control of colonies or ships from Rulers whose position had expanded. Independents, who paid lower per-turn fees, assumed control of weaker positions after a player dropout or colony revolt, for example. Significant detailed work was required in all aspects of the game, including the design of ships and colonies, production and technology decisions, and others. Reviewer Martin Clark called the level of detail in the game "quite staggering".


Reception

In its 1979 Game Survey, ''Empyrean Challenge'' was rated 6.3 out of 9 by readers of ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
''. Jackson 1980. pp. 6–7. David Bolduc reviewed the game in the November 1980 issue of ''The Space Gamer''. Bolduc 1980. pp. 14–15. Bolduc commented that "''Empyrean Challenge'' is a mountain of fun to play. It is a world game – an economic game – and consumes a tremendous amount of time. ..I recommend ''Empyrean Challenge'' for the serious game freak – particularly for the type who likes 'monster' games." In the April 1983 edition of ''
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' (Issue 72), Michael Gray stated "This game seems to offer the ultimate in complex simulations, involving economic, scientific, and military decisions. If you're looking for a long, complicated game, this is the ticket." Gray 1983. p. 31. A D Young reviewed the game for the October 1983 issue of ''
White Dwarf A white dwarf is a Compact star, stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very density, dense: in an Earth sized volume, it packs a mass that is comparable to the Sun. No nuclear fusion takes place i ...
'' and stated it was "obviously only for those space gamers who wish to immerse themselves totally in the role of Ruler of the galaxy." Young 1983. p. 29.


See also

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List of play-by-mail games This is a list of play-by-mail (PBM) games. It includes games played only by postal mail, those played by mail with a play-by-email (PBEM) option, and games played in a turn-based format only by email or other digital format. It is unclear what t ...


Notes


References


Bibliography

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Further reading

* {{Play-by-mail games 20th-century role-playing games American games American role-playing games Multiplayer games Play-by-mail games Role-playing games introduced in 1978 Role-playing games introduced in the 1970s Science fiction games Science fiction role-playing games Space conquest games Space opera role-playing games Strategy games Tabletop games