Employee experience design (EED or EXD) is the application of
experience design
User experience design (UX design, UXD, UED, or XD), upon which is the centralized requirements for "User Experience Design Research" (also known as UX Design Research), defines the experience a user would go through when interacting with a compa ...
in order to intentionally design
HR products, services, events, and organizational environments with a focus on the quality of the employee
experience
Experience refers to Consciousness, conscious events in general, more specifically to perceptions, or to the practical knowledge and familiarity that is produced by these processes. Understood as a conscious event in the widest sense, experience i ...
whilst providing relevant solutions for an organization.
Overview
EED can be described as the "intentional design of the active or passive use of HR products or services",
and employee experiences in general, that affect employees' emotional reaction and therefore their particular behaviors and loyalty.
The underlying assumption is that best (customer/employee) relationships are emotional in nature and achieved when companies succeed in not only satisfying certain needs (e.g. compensation), but also making interactions pleasurable.
The goal is to yield better
customer experience
Customer experience, sometimes abbreviated to CX, is the totality of cognitive, affective, sensory, and behavioral responses of a customer during all stages of the consumption process including pre-purchase, consumption, and post-purchase st ...
through increased
employee engagement
Employee engagement is a fundamental concept in the effort to understand and describe, both qualitatively and quantitatively, the nature of the relationship between an organization and its employees. An "engaged employee" is defined as one who ...
and employee
empowerment
Empowerment is the degree of autonomy and self-determination in people and in communities. This enables them to represent their interests in a responsible and self-determined way, acting on their own authority. It is the process of becoming strong ...
.
Following Krippendorf, EED focuses on creating meaningful and sense-making opportunities for engagement,
and addressing aspirational
and fundamental psychological needs of an employee, such as autonomy, competence and relatedness.
Methods
Related to
design strategy, EED is a participatory systems approach to workplace improvements that applies methods and principles of
experience design
User experience design (UX design, UXD, UED, or XD), upon which is the centralized requirements for "User Experience Design Research" (also known as UX Design Research), defines the experience a user would go through when interacting with a compa ...
, such as
design thinking
Design thinking refers to the set of Cognition, cognitive, strategic and practical procedures used by designers in the process of designing, and to the body of knowledge that has been developed about how people reason when engaging with design prob ...
,
co-creation
Co-creation, in the context of a business, refers to a product or service design process in which input from consumers plays a central role from beginning to end. Less specifically, the term is also used for any way in which a business allows c ...
and
empathic design
Empathic design is a user-centered design approach that pays attention to the user's feelings toward a product. The empathic design process is sometimes mistakenly referred to as ''empathetic'' design.
Characteristics
The foundation of empa ...
and new digital tools and technologies. It also uses tools and techniques that are typical to
customer experience management
Customer experience, sometimes abbreviated to CX, is the totality of cognitive, affective, sensory, and behavioral responses of a customer during all stages of the consumption process including pre-purchase, consumption, and post-purchase sta ...
and
service design
Service design is the activity of planning and arranging people, infrastructure, communication and material components of a service in order to improve its quality, and the interaction between the service provider and its users. Service design m ...
, e.g. employee experience journey mapping
or
touchpoint
Pre-purchase, purchase and post-purchase
The consumer decision-making process is highly influenced by brand touch-points; Touch-points influence the pre-purchase, purchase and post-purchase stages of the decision making process. This is because ...
analysis.
Primary design object is the employee experience, which – when successful – an employee finds unique, memorable and sustainable over time, would want to repeat and build upon, and enthusiastically promotes via word of mouth.
It is suspected to encourage loyalty by creating an emotional connection through engaging, compelling, and consistent context.
The categories for employee experience design context are products, processes, artefacts, content, space and interactions.
While employee experience design is beneficial to create positive customer experiences, it is also beneficial for non-customer-facing roles.
Many elements can make up a successful employee experience, including office environment, reward and benefits, flexible working and casual dress policies.
Stakeholders
Human resource management
Human resource management (HRM) is the strategic and coherent approach to the effective and efficient management of people in a company or organization such that they help their business gain a competitive advantage. It is designed to maximize e ...
, operating across hierarchies and departments, plays a central role in design, distribution and delivery of EED. As co-creation is an important design principle, it is a shared task and joint responsibility of leadership, HR professionals and employees.
Following the logic of the
service-profit chain, beneficiaries are also customers, as the recipients of improved service quality and the organization itself through increased profits.
References
{{DEFAULTSORT:Employee Experience Design
Human resource management
Design
Workplace
Employee relations
Strategic management
Customer experience