''Empire'' is a 1977
turn-based
Timekeeping is relevant to many types of games, including video games, tabletop role-playing games, board games, and sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is don ...
wargame
A normal wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for Recreational wargaming, recreation, to train military officers in the art of milit ...
with simple rules. The game was conceived by
Walter Bright
Walter G. Bright (born March 10, 1959) is an American computer programmer who created the D programming language, the Zortech C++ compiler, and the ''Empire'' computer game.
Early life and education
Bright is the son of the United States Air F ...
starting in 1971, based on various war films and board games, notably ''
Battle of Britain
The Battle of Britain () was a military campaign of the Second World War, in which the Royal Air Force (RAF) and the Fleet Air Arm (FAA) of the Royal Navy defended the United Kingdom (UK) against large-scale attacks by Nazi Germany's air force ...
'' and ''
Risk
In simple terms, risk is the possibility of something bad happening. Risk involves uncertainty about the effects/implications of an activity with respect to something that humans value (such as health, well-being, wealth, property or the environ ...
''. The game was ported to many platforms in the 1970s and 1980s. Several commercial versions were also released such as ''
Empire: Wargame of the Century'', often adding basic graphics to the originally text-based user interface.
Gameplay

At the start of a new game, a random game map is generated on a square grid basis. The map normally consists of numerous islands, although a variety of algorithms were used in different versions of the game, producing different styles of maps. Randomly distributed on the land are a number of cities. The players start the game controlling one of these cities each. The area immediately around the city is visible, but the rest of the world map is blacked out in a
fog of war
The fog of war is the uncertainty in situational awareness experienced by participants in military operations. The term seeks to capture the uncertainty regarding one's own capability, adversary capability, and adversary Intent (Military), inten ...
.
The city can be set to build armies, aircraft, and various types of ships. Cities take a particular number of turns to produce the various units, with the armies typically being the most rapid. Players move these units on the map to explore the world, typically seeing the land within a one square radius around the unit. As they explore they will find other cities, initially independent, and can capture them with their armies. The captured cities are then set to produce new units as well.
As the player's collection of cities expands, they are able to set aside some to produce more time-consuming types, like
battleship
A battleship is a large, heavily naval armour, armored warship with a main battery consisting of large naval gun, guns, designed to serve as a capital ship. From their advent in the late 1880s, battleships were among the largest and most form ...
s. Ultimately they have to use these forces to take all the cities on the map, including those of the other players, who are often run by the computer's
game engine
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
.
History and development
Walter Bright
Walter G. Bright (born March 10, 1959) is an American computer programmer who created the D programming language, the Zortech C++ compiler, and the ''Empire'' computer game.
Early life and education
Bright is the son of the United States Air F ...
created ''Empire'' as a
board wargame
A board wargame is a wargame with a set playing surface or board game, board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military ...
as a child, inspired by ''
Risk
In simple terms, risk is the possibility of something bad happening. Risk involves uncertainty about the effects/implications of an activity with respect to something that humans value (such as health, well-being, wealth, property or the environ ...
'', ''
Stratego
''Stratego'' ( ) is a Strategy game, strategy board game for two players on a board of 10×10 squares. Each player controls 40 pieces representing individual Army officer ranks, officer and soldier ranks in an army. The pieces have Napoleonic W ...
'', and the film ''
Battle of Britain
The Battle of Britain () was a military campaign of the Second World War, in which the Royal Air Force (RAF) and the Fleet Air Arm (FAA) of the Royal Navy defended the United Kingdom (UK) against large-scale attacks by Nazi Germany's air force ...
''. He found
gameplay
Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
tedious, but later realized that a computer could handle the gameplay and serve as
CPU opponent.
The initial version of computer ''Empire'' was written in
BASIC
Basic or BASIC may refer to:
Science and technology
* BASIC, a computer programming language
* Basic (chemistry), having the properties of a base
* Basic access authentication, in HTTP
Entertainment
* Basic (film), ''Basic'' (film), a 2003 film
...
,
before being rewritten in 1977
in the
FORTRAN programming language for the
PDP-10
Digital Equipment Corporation (DEC)'s PDP-10, later marketed as the DECsystem-10, is a mainframe computer family manufactured beginning in 1966 and discontinued in 1983. 1970s models and beyond were marketed under the DECsystem-10 name, especi ...
computer at
Caltech
The California Institute of Technology (branded as Caltech) is a private university, private research university in Pasadena, California, United States. The university is responsible for many modern scientific advancements and is among a small g ...
. It was so compelling as to cause
video game addiction
Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a behavioural addiction involving problematic, compulsive use of video games that results in significant impairment to an individual' ...
; some students failed classes while playing. "One even threatened me because of this (incredible, hmm?)", Bright recalled. He ported ''Empire'' to
assembly language
In computing, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence bet ...
on a
Heathkit H11 ("If I'd had a brain, I'd have bought an
Apple II
Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
") and made it available commercially in 1983. Bright sold only two copies and, discouraged, returned to a "real job".
At some point, someone broke through the security systems at Caltech, and took a copy of the source code for the FORTRAN/PDP-10 version of the game. This code was continually modified, being passed around from person to person. Eventually, it was found on a computer in Massachusetts by Herb Jacobs and Dave Mitton. They ported the code to the
VAX/VMS operating system and, under the alias of "DeNobili and Paulson", submitted the program to
DECUS
The Digital Equipment Computer Users' Society (DECUS) was an independent computer user group related to Digital Equipment Corporation (DEC). The Connect User Group Community, formed from the consolidation in May, 2008 of DECUS, Encompass, HP- ...
.
DEC technicians routinely installed ''Empire'' with VMS. In 1983 Bright contacted DECUS, who credited him in the catalog description of the program and source code; many players became aware of the game from this version.
In 1984, Bob Norby from
Fort Lauderdale, Florida
Fort Lauderdale ( ) is a coastal city located in the U.S. state of Florida, north of Miami along the Atlantic Ocean. It is the county seat of and most populous city in Broward County, Florida, Broward County with a population of 182,760 at the ...
, ported the DECUS version from the VAX to the PC as shareware. In 1987, Chuck Simmons re-implemented the game in C using the UNIX
curses library in order to make use of its support for many different character-cell terminals.
Eric S. Raymond
Eric Steven Raymond (born December 4, 1957), often referred to as ESR, is an American software developer, open-source software advocate, and author of the 1997 essay and 1999 book ''The Cathedral and the Bazaar''. He wrote a guidebook for the R ...
maintains a copy of this version and shared some version with
open-source
Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use and view the source code, design documents, or content of the product. The open source model is a decentrali ...
projects.
In 1996, ''Computer Gaming World'' declared the original ''Empire'' the 8th-best computer game ever released.
The magazine's wargame columnist Terry Coleman named it his pick for the second-best computer wargame released by late 1996, behind ''
Panzer General
''Panzer General'' is a 1994 computer wargame developed and published by Strategic Simulations Inc. (SSI). It simulates conflict during World War II. The designers of ''Panzer General'' were heavily influenced by the Japanese wargame series '' ...
''.
''Empire: Wargame of the Century''
Bright recoded the game in
C on an
IBM PC
The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the List of IBM Personal Computer models, IBM PC model line and the basis for the IBM PC compatible ''de facto'' standard. Released on ...
. With low commercial expectations, he submitted an announcement to January 1984 ''
BYTE Magazine''
's "Software Received" section, and received a flood of orders. After writing to many software companies (including
Broderbund
Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits '' Choplifter'', '' Lode Runner'', '' Karateka'', and ...
,
Sirius Software
Sirius Software was a California-based publisher of video games for the Apple II, Atari 8-bit computers, Commodore 64, and VIC-20. Most games were written for the Apple II, then ported to other systems. The company was founded in 1980 by Jerry Je ...
,
Simon & Schuster
Simon & Schuster LLC (, ) is an American publishing house owned by Kohlberg Kravis Roberts since 2023. It was founded in New York City in 1924, by Richard L. Simon and M. Lincoln Schuster. Along with Penguin Random House, Hachette Book Group US ...
,
Sublogic
Sublogic Corporation (stylized as subLOGIC) is an American software developer, software development company. It was formed in 1977 by Bruce Artwick, and incorporation (business), incorporated in 1978 by Artwick's partner Stu Moment as Sublogic Com ...
,
Epyx
Epyx, Inc. was a video game developer and video game publisher active in the late 1970s and 1980s. The company was founded in 1978 as Automated Simulations by Jim Connelley and Jon Freeman, publishing a series of tactical combat games. The Epyx ...
, and
MicroProse
MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilizat ...
), he licensed the game to a small software company named Interstel. Mark Baldwin was brought in to coauthor the game redesigning it for the commercial market. Starting around 1987, ''
Empire: Wargame of the Century'' on the
Atari ST
Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
,
Amiga
Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
,
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
,
Apple II
Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
, Macintosh, and MS-DOS was produced.
''Empire Deluxe''
In the early 1990s, Mark Baldwin and Bob Rakowsky rewrote the game, calling it ''Empire Deluxe'' for DOS, Classic Mac OS, Mac OS, and
Microsoft Windows, Windows, released in 1993 with
New World Computing
New World Computing, Inc. was an American video game developer and video game publisher, publisher founded in 1984 by Jon Van Caneghem, his wife, Michaela Van Caneghem, and Mark Caldwell. It was best known for its work on the ''Might and Magic ...
as the publisher. ''Empire Deluxe'' sustained the old game play of Interstel's version in a ''standard'' game, while adding a ''basic'' version for beginners, and ''advanced'' game with new units such as the Bomber and Armor and map sizes up to 200×200.
An
expansion pack
An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or Miniature wargaming, miniature wargame. An expansion may introduce new rules ...
, ''Empire Deluxe Scenarios'', was produced later in 1993, including a map and scenario statistics tool, a map randomiser tool (as random maps were present in the Interstel version, but lacking from ''Empire Deluxe''), upgrade patches for both DOS and Windows versions and a collection of 37 scenarios (with accompanying maps) from "celebrity" designers, many of them famous in the games industry including
Will Wright,
Jerry Pournelle
Jerry Eugene Pournelle (; August 7, 1933 – September 8, 2017) was an American scientist in the area of operations research and ergonomics, human factors research, a science fiction writer, essayist, journalist, and one of the first bloggers. ...
,
Jim Dunnigan
James F. Dunnigan (born August 8, 1943) is an author, military-political analyst, Defense and State Department consultant, and wargame designer currently living in New York City.
Career
Dunnigan was born in Rockland County, New York. After hi ...
, Johnny Wilson (''
Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' editor),
Gordon Walton
(Conrad) Gordon Walton, Jr. (born 1956) is an American video game developer and executive producer who has worked with many North American online game companies, from Maxis to Electronic Arts to Sony Online to BioWare. Since 1977 he has personally ...
, Don Gilman (
''Harpoon'' series architect), Trevor Sorensen (
''Star Fleet'' series designer), and the game's authors Mark Baldwin and Bob Rakosky.
''Computer Gaming World'' in 1993 called ''Empire Deluxe'' "a welcome addiction (sic) to the library of every serious strategy gamer".
A 1993 survey in the magazine of wargames gave the game four stars out of five, noting flaws but stating that "Yet, I keep on playing".
It enjoyed great success, and was noted as one of ''Gamespy's Greatest Games of All Time''.
''Empire Deluxe'' was reviewed in 1993 in ''
Dragon
A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' #195 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.
In 1994, ''
PC Gamer US
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'' named ''Empire Deluxe'' the 35th best computer game ever. The editors called it and "elegant" and "adaptable" game system that allowed "almost endless" replayability.
''Computer Gaming World'' in 1993 stated that ''Empire Deluxe Scenarios'' offered "a lot of value" to the game's fans.
Killer Bee Software
In the Winter of 2002, Mark Kinkead of Killer Bee Software purchased the rights for ''Empire Deluxe'' from Mark Baldwin and Bob Rakowsky, and in 2003 produced a new version called ''Empire Deluxe Internet Edition'' (''EDIE'') for
Microsoft Windows, Windows. This was essentially a port of the code Baldwin and Rakowsky produced in 1993, with few changes, such as a slightly increased map size (255×255), but did not add any new rules. A year later, Kinkead would create an "Enhanced" version with new units and rules, including artillery, engineers and orbital units. The company produced several other editions for Windows,
Android, and
iOS
Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
.
Sequel
In 1995, New World Computing published a sequel named ''
Empire II: The Art of War''. While the original had been a turn-based strategy, ''Empire II'' was shifted towards
turn-based tactics
Turn-based tactics (TBT) is a sub-genre of strategy video games. They are turn-based simulations of operational warfare and military tactics in generally small-scale confrontations as opposed to more strategic considerations of turn-based strateg ...
: there was no more empire-building and production of units, but the complexity and realism of battles were enhanced with features such as morale rules and various degrees of damage. The playable campaigns consisted of a collection of diverse historical or fictional battles. The game editor feature was enhanced by allowing the user to design not only new maps and campaigns, but also new units with new graphics and sounds.
Legacy
There are ports and source code for modern PC operating systems available for free download at Walter Bright's Classic Empire webpage. ''
Strategic Conquest'', not associated with Bright, is based on ''Empire''.
Sid Meier
Sidney K. Meier ( ; born February 24, 1954) is an American businessman and computer programmer. A programmer, designer, and producer of many strategy video games and simulation video games, including the ''Civilization'' series, Meier co-found ...
has stated that ''Empire'' inspired his
''Civilization'' series.
References
External links
Walter Bright's ''Empire'' websiteEDEE Publisher Page – Killer Bee Software*
* {{Internet Archive game, id=msdos_Empire_Deluxe_1993, title=Empire Deluxe
* MS-DOS version of ''Empire'' at Abandon ware, ''Empire: Wargame of the Century'', port by Bob Norby
''Empire'' for the PDP-11 Source Code
1977 video games
Computer wargames
Mainframe games
Turn-based strategy video games
Video games with textual graphics
Multiplayer and single-player video games
Amiga games
Apple II games
Atari ST games
Commodore 64 games
DOS games
Linux games
Classic Mac OS games
Windows games
Play-by-email video games
Commercial video games with freely available source code
Video games developed in the United States