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''Dishonored 2'' is a 2016 first person
action-adventure game An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action ...
developed by
Arkane Lyon Arkane Studios SASU is a French video game developer based in Lyon. It was founded in 1999, and released its first game, ''Arx Fatalis'', in 2002. The studio has created the popular ''Dishonored'' series as well as developing ''Prey'' (2017), ...
and published by
Bethesda Softworks Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a Division (business), division of Media Technology Limited. In 1999, it became a subsidiary of Z ...
for
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
,
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, and
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
. It is the sequel to 2012's ''
Dishonored ''Dishonored'' is a 2012 action-adventure game developed by Arkane Studios and published by Bethesda Softworks. Set in the fictional, plague-ridden industrial city of Dunwall, ''Dishonored'' follows the story of Corvo Attano, bodyguard to th ...
''. After Empress Emily Kaldwin is deposed by the witch Delilah Copperspoon, the player may choose between playing as either Emily or her father/Royal Protector
Corvo Attano Corvo Attano is a fictional character and the main protagonist of Arkane Studios' ''Dishonored'' series. He is the lead protagonist in ''Dishonored'', one of two playable protagonists in ''Dishonored 2'', and has appeared in multiple ''Dishonor ...
as they attempt to reclaim the throne. Emily and Corvo each employ their own array of supernatural abilities, though the player can opt not to use these abilities at all. Due to the game's
nonlinear gameplay A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a ...
, there are a multitude of ways to complete missions, from non-lethal stealth to purposeful violent conflict. Ideas for ''Dishonored 2'' began while developing the downloadable content of its predecessor, which spawned the decision to create a voice for Corvo Attano after being a silent character in the first installment. The advancement of the timeline was brought about once Emily Kaldwin, a child in ''Dishonored'', was proposed as a playable character. The game's aesthetic was influenced by paintings, sculptures, architecture, fashion, and technologies around the year 1851; set in the fictional city of Karnaca, based on the Cypriot city of
Larnaca Larnaca, also spelled Larnaka, is a city on the southeast coast of Cyprus and the capital of the Larnaca District, district of the same name. With a district population of 155.000 in 2021, it is the third largest city in the country after Nicosi ...
, it also drew inspiration from other
Mediterranean The Mediterranean Sea ( ) is a sea connected to the Atlantic Ocean, surrounded by the Mediterranean basin and almost completely enclosed by land: on the east by the Levant in West Asia, on the north by Anatolia in West Asia and Southern ...
countries like
Greece Greece, officially the Hellenic Republic, is a country in Southeast Europe. Located on the southern tip of the Balkan peninsula, it shares land borders with Albania to the northwest, North Macedonia and Bulgaria to the north, and Turkey to th ...
,
Italy Italy, officially the Italian Republic, is a country in Southern Europe, Southern and Western Europe, Western Europe. It consists of Italian Peninsula, a peninsula that extends into the Mediterranean Sea, with the Alps on its northern land b ...
, and
Spain Spain, or the Kingdom of Spain, is a country in Southern Europe, Southern and Western Europe with territories in North Africa. Featuring the Punta de Tarifa, southernmost point of continental Europe, it is the largest country in Southern Eur ...
. Voice actors include
Rosario Dawson Rosario Isabel Dawson (born May 9, 1979) is an American actress. She made her feature-film debut in the 1995 independent drama '' Kids''. Her subsequent film roles include '' He Got Game'' (1998), '' Josie and the Pussycats'' (2001), ''Men in B ...
,
Sam Rockwell Sam Rockwell (born November 5, 1968) is an American actor. He won the Academy Award for Best Supporting Actor, for playing troubled police officer Jason Dixon in ''Three Billboards Outside Ebbing, Missouri'' (2017). He was nominated i ...
,
Robin Lord Taylor Robin Lord Taylor (born June 4, 1978) is an American actor and director. He is known for playing Oswald Cobblepot in the Fox series '' Gotham'' (2014–2019) and Will Bettelheim in the Netflix series ''You'' (2019). He also voices The Outsi ...
,
Jamie Hector Jamie Hector (born October 7, 1975) is an American actor. He is known for his portrayal of drug kingpin Marlo Stanfield on the HBO drama series ''The Wire'' and as Detective Jerry Edgar in the drama series '' Bosch''. Career Hector began acti ...
,
Pedro Pascal José Pedro Balmaceda Pascal (; born April 2, 1975) is a Chilean and American actor. After nearly two decades of taking small roles on stage and television, Pascal had his breakthrough role, breakout role as Oberyn Martell in the Game of Thr ...
, and
Vincent D'Onofrio Vincent Philip D'Onofrio (; born June 30, 1959) is an American actor and filmmaker. He is known for his supporting and leading roles in both film and television. He has been nominated for a Primetime Emmy Award. His roles include Private Leona ...
. ''Dishonored 2'' received positive reviews. Praise went to the improvements made since the first game such as more challenging stealth, the adaptability of Emily and Corvo's abilities to both play styles, the creative design of individual missions, the realization of the game's world, and the artificial intelligence. Criticism was directed at the storyline's lack of focus, while the PC version became subject to technical issues at launch. The game won Best Action/Adventure Game at the 2016 Game Awards and Costume Design at the 2017 NAVGTR Awards. It has since become regarded as one of the greatest games ever made. A standalone sequel, '' Dishonored: Death of the Outsider'', was released in 2017.


Gameplay

''Dishonored 2'' is an
action-adventure game An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action ...
with
stealth Stealth may refer to: Military *Stealth technology, technology used to conceal ships, aircraft, and missiles **Stealth aircraft, aircraft which use stealth technology ** Stealth ground vehicle, ground vehicles which use stealth technology ** Ste ...
elements played from a
first-person perspective A first-person narrative (also known as a first-person perspective, voice, point of view, etc.) is a mode of storytelling in which a storyteller recounts events from that storyteller's own personal point of view, using first-person grammar suc ...
. After playing as Empress Emily Kaldwin during the prologue, players may decide to play either as Emily or as
Corvo Attano Corvo Attano is a fictional character and the main protagonist of Arkane Studios' ''Dishonored'' series. He is the lead protagonist in ''Dishonored'', one of two playable protagonists in ''Dishonored 2'', and has appeared in multiple ''Dishonor ...
, the protagonist from ''
Dishonored ''Dishonored'' is a 2012 action-adventure game developed by Arkane Studios and published by Bethesda Softworks. Set in the fictional, plague-ridden industrial city of Dunwall, ''Dishonored'' follows the story of Corvo Attano, bodyguard to th ...
'', the previous game. Side missions unlock alternate methods of assassination, non-lethal approaches and paths to navigate the main mission. Both characters wield a pistol, crossbow, a retractable blade, grenades and mines—all of which are upgradable. Upgrades may be purchased at black market shops found throughout levels, and blueprints scattered throughout the environment unlock new upgrades. Coin is required to buy these upgrades, which can be found throughout levels or gained from other collectibles, like stealing paintings. Players can choose whether to play stealthily or not and can finish the game without killing anyone. Health elixirs and food consumables will restore health, while mana elixirs replenish mana. Enemy detection works on line-of-sight, with players being able to use cover or high areas out of enemies' cones of vision to stay undetected. Darkness can aid the player in staying hidden, but it is only effective at a distance. Enemy alert meters and musical cues let the player know if they have been spotted. Noise will cause enemies to go to investigate, including noise made by broken bottles, sprinting or the player striking a sword against a wall; this may be used deliberately to lure guards into traps or disrupt their patrol route. Players can look through keyholes to help them survey a room before entering and can lean to look from cover without fully exposing themselves. The player is able to be detected if they peer out from behind a wall for too long, a feature not seen in ''Dishonored''. To avoid detection, the player may choke people out or slit their throats. Bodies can be carried away and concealed. Alarms can be disabled to assure that enemies are not alerted to the player's presence. Walls of Light, deadly electrical barriers powered by wind or whale oil, are subject to have their power turned off or be rewired so that only enemies are killed by going through them. Whale oil canisters explode on harsh impact, and can be thrown at enemies to that end. ''Dishonored 2'' introduces non-lethal combat moves to throw people off-balance or knock someone unconscious—choke-holds, blocks, pushes, kicks, crouch-slides, drops from high up, sleep darts, stun mines, and various supernatural abilities—and features the chaos system used in the first game. The player gains chaos by killing characters, representative of the player destabilizing the world. The game adds an element to the system where, at the start of a mission, random non-player characters are procedurally assigned one of three states: sympathetic, guilty, and murderous. Killing a "sympathetic" person gives the player more chaos than killing others, while in contrast killing a murderous character gives the player a lesser amount. The amount of chaos accrued affects the dialog used by Emily and Corvo and the quantity of enemies present in each given level. Further, insects called bloodflies make nests in corpses; therefore if many people are killed, there will be an increase in bloodflies. Loot can be found in the nests which, if destroyed, can be obtained. The bloodflies similarly encourage the player to hide bodies from them while on a mission. Each level in the game is intended to have a unique theme, in either fiction or
game mechanic In tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, wh ...
. In one level, the player is confronted with two factions each with their own assassination target, and may use the level's reoccurring dust storms for cover. In another, time distortion is introduced as the player traverses an abandoned mansion in ruins. The player is given a device that lets them glimpse three years into the past, where the mansion is still occupied and guards roam, and can shift back and forth between the two points in time.


Abilities and powers

As in the first game, the player has access to supernatural powers. These powers are optional and may be rejected. Independently from whether these supernatural powers are rejected or not, the player receives a heart item which aids in the discovery of bone charms and runes; these provide passive perks and skill points, respectively; if the powers are not accepted, runes are converted into additional coins. The heart reveals whether those the player comes across are sympathetic, guilty or murderous. Unlike the first game, the upgrading system was changed to a
skill tree Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms. 0–9 A ...
with multiple paths and more possible upgrades; a power may have a lethal or non-lethal upgrade. Each character has unique powers. "Dark Vision", the power that more easily identifies the player's surroundings, including where an enemy directs their gaze, is available to both. Another skill tree, applied to both playable characters, unlock more passive abilities which do not consume mana, such as the ability to run faster and jump higher, or the ability to craft bonecharms. Corvo retains many of the powers available in the first game, though his progress in them has been reset. "Blink" teleports him to a chosen location, but in addition can be upgraded to freeze time or impart damage on impact with the momentum gained from teleportation. Corvo may summon rats with "Devouring Swarm" to clear dead bodies before bloodflies lay eggs in them. While its original use allowed Corvo to possess animals and humans, "Possession" is enhanced to take control of dead bodies as well as multiple hosts in succession. "Bend Time" can be used to slow down time, circumventing dangerous checkpoints or reaching enemies unobserved. The ability "Windblast" enables Corvo to summon a blast of wind that can deflect projectiles and push enemies off ledges. Emily has powers new to the series, including "Far Reach", which allows her to pull objects and enemies toward her and travel without physical movement by clasping onto something to propel herself forward. She can use "Mesmerize" to distract her enemies, moving them into a state of sedation. "Domino" permits Emily to connect several of her enemies together so that they share the same outcome. With "Shadow Walk", she is turned into a shadowy cloud that moves swiftly and changes tangibility at will. "Doppelganger" conjures a clone of Emily in order to misdirect her opponents, and can work alongside "Domino".


Synopsis


Setting

While players begin and end the game in Dunwall, much of the story takes place in the coastal city of Karnaca, the capital of Serkonos that lies along the southern region of the Empire of the Isles, whose chief exports include
silver Silver is a chemical element; it has Symbol (chemistry), symbol Ag () and atomic number 47. A soft, whitish-gray, lustrous transition metal, it exhibits the highest electrical conductivity, thermal conductivity, and reflectivity of any metal. ...
. Unlike Dunwall, which relied on whale oil for power, Karnaca is powered by
wind turbine A wind turbine is a device that wind power, converts the kinetic energy of wind into electrical energy. , hundreds of thousands of list of most powerful wind turbines, large turbines, in installations known as wind farms, were generating over ...
s fed by currents generated by a cleft mountain along the city's borders, though the winds that blow over and into the city cause it to be rife with
dust storm A dust storm, also called a sandstorm, is a meteorological phenomenon common in arid and semi-arid regions. Dust storms arise when a gust front or other strong wind blows loose sand and dirt from a dry surface. Fine particles are transpo ...
s, most notably within its mining district which led it to be known as the "Dust District". At the time the game begins, two factions, the Howlers and Overseers, engage in violent conflict within the district, with the Howlers seeking to oppose the new Duke and his government following the passing of its previous Duke, leading to the Grand Serkonan Guard, Karnaca's law enforcement and military, erecting defensive barriers called Walls of Light in response to the disarray.


Characters

The main characters of ''Dishonored 2'' that the player can control are Corvo Attano (
Stephen Russell Stephen L. Russell is an American actor, playwright, and theater director. He is best known for his video game voice roles as Garrett in the ''Thief'' series, Corvo Attano in ''Dishonored 2'', and various characters in '' Skyrim'' and the ''Fa ...
), a former bodyguard turned assassin and the main character of the previous game, and Emily Kaldwin (
Erica Luttrell Erica Luttrell is a Canadian actress. Personal life Luttrell was born in Toronto, Ontario to a Tanzanian/African mother and a white American father. Luttrell is the youngest of four sisters. Because of mixed-language, she can speak some French ...
), Corvo's daughter and the former Empress of the Empire of the Isles. The game's main antagonists include Luca Abele (
Vincent D'Onofrio Vincent Philip D'Onofrio (; born June 30, 1959) is an American actor and filmmaker. He is known for his supporting and leading roles in both film and television. He has been nominated for a Primetime Emmy Award. His roles include Private Leona ...
), the new duke of Serkonos following the passing of his father Theodanis, and Delilah Copperspoon (
Erin Cottrell Erin Cottrell (born August 24, 1975) is an American actress who has appeared in the role of Missie LaHaye in five of the eight films in the '' Love Comes Softly'' series. She was born in Yardley, Pennsylvania. She acted in '' Love's Long Journe ...
), a witch and the antagonist of the previous game's downloadable content packs ''The Knife of Dunwall'' and ''The Brigmore Witches'', as well as the half-sister of Emily's deceased mother; promotional material from the special collector's edition of the game references her as Delilah Kaldwin. Other characters in the game include Meagan Foster (
Rosario Dawson Rosario Isabel Dawson (born May 9, 1979) is an American actress. She made her feature-film debut in the 1995 independent drama '' Kids''. Her subsequent film roles include '' He Got Game'' (1998), '' Josie and the Pussycats'' (2001), ''Men in B ...
), captain of the ''Dreadful Wale''; Paolo (
Pedro Pascal José Pedro Balmaceda Pascal (; born April 2, 1975) is a Chilean and American actor. After nearly two decades of taking small roles on stage and television, Pascal had his breakthrough role, breakout role as Oberyn Martell in the Game of Thr ...
), leader of the Howler Gang; Mindy Blanchard (Betsy Moore), Paolo's second-in-command; Mortimer Ramsey (
Sam Rockwell Sam Rockwell (born November 5, 1968) is an American actor. He won the Academy Award for Best Supporting Actor, for playing troubled police officer Jason Dixon in ''Three Billboards Outside Ebbing, Missouri'' (2017). He was nominated i ...
), a corrupt officer of the Dunwall City Watch; Liam Byrne (
Jamie Hector Jamie Hector (born October 7, 1975) is an American actor. He is known for his portrayal of drug kingpin Marlo Stanfield on the HBO drama series ''The Wire'' and as Detective Jerry Edgar in the drama series '' Bosch''. Career Hector began acti ...
), the Vice Overseer of Karnaca who opposes the Howlers; Anton Sokolov (
Roger L. Jackson Roger Labon Jackson (born July 13, 1958) is an American voice actor. He is known for voicing Ghostface in the ''Scream'' franchise (1996–present) and the characters of Mojo Jojo and Butch on '' The Powerpuff Girls''. Career Jackson is kno ...
), Dunwall's genius inventor; the Outsider (
Robin Lord Taylor Robin Lord Taylor (born June 4, 1978) is an American actor and director. He is known for playing Oswald Cobblepot in the Fox series '' Gotham'' (2014–2019) and Will Bettelheim in the Netflix series ''You'' (2019). He also voices The Outsi ...
), the representational figure of the Void, an alternate dimension that grants supernatural abilities; and Jessamine Kaldwin (
April Stewart April Stewart (born February 8, 1968) is an American voice actress best known for providing the voices of many of the female characters in the animated comedy series ''South Park'' along with Mona Marshall and Kimberly Brooks. She also provided ...
), Emily Kaldwin's mother, whose spirit was trapped in The Heart.


Plot

Fifteen years after Corvo Attano restored Emily Kaldwin to the throne following the assassination of her mother, Dunwall has prospered under her reign. A serial killer known as "the Crown Killer" has been murdering Emily's enemies, leading many to believe that Emily and Corvo are responsible. During a ceremony in remembrance of Jessamine Kaldwin's assassination, Duke Luca Abele of Serkonos arrives with the witch Delilah Copperspoon. Delilah claims to be Jessamine's half-sister and the true heir to the throne. The Duke's men attack, killing Emily's men. The player then chooses whether to continue as Emily or Corvo, and the character not chosen is magically turned to stone by Delilah. The player escapes to the Dunwall docks, where Meagan Foster is waiting. Meagan was sent by Anton Sokolov to warn Emily and Corvo about the Duke's coup. They sail for Karnaca, where Delilah began her rise to power. During the voyage, the player is visited by the Outsider, who offers them supernatural powers and instructs them to stop Delilah. Arriving in Karnaca, the player is tasked with rescuing Sokolov, who was kidnapped by the Crown Killer. Infiltrating Addermire Institute, where the Crown Killer is reportedly hiding out, the player discovers that the Crown Killer is the alter ego of Karnaca's Chief Alchemist, Alexandria Hypatia (
Jessica Straus Jessica Straus is an American voice actress who works in animation, video games and anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in Engli ...
). Hypatia accidentally created the Crown Killer persona when she tested an experimental serum on herself, and the Duke then exploited this to frame Emily. The player either kills Hypatia or cures her condition. Investigating Addermire, it is revealed that Sokolov was imprisoned by Kirin Jindosh (
John Gegenhuber John Thomas Gegenhuber (born April 1961) is an American actor and voice actor. Since 2013, he has been the voice of Cap'n Crunch. Raised in Palatine, Illinois, his earliest screen-acting credit was in the 1986 PBS telefilm ''Under the Biltmore Clo ...
), the Duke's Grand Inventor. The player enters Jindosh's Clockwork Mansion, kills him or performs an electrical lobotomy on him, and frees Sokolov. Sokolov directs the player to eliminate Breanna Ashworth (
Melendy Britt Melendy Britt (born October 31, 1943) is an American actress and voice actress. She is best known for her voice work in animation, particularly for voicing She-Ra in the 1985 animated series '' She-Ra: Princess of Power'' and for her extensive ...
), the curator of the Royal Conservatory and witch working for Delilah. The player enters the Royal Conservatory and discovers that Ashworth brought Delilah back from the Void, after her defeat at the hands of Daud, the assassin who killed Emily's mother. Ashworth is either killed or has her powers removed. With Delilah being too powerful to defeat conventionally, Sokolov suggests the player investigate the home of mining magnate Aramis Stilton (
Richard Cansino Richard Elias Cansino (born August 10, 1953) is an American voice actor. He is also known as Richard Hayworth because he is the nephew of Rita Hayworth. Richard is best known for his voice work as Kenshin Himura in the anime adaptation of ''Rurou ...
). Upon entering Stilton's mansion, the player discovers that he had gone insane after witnessing Delilah's resurrection. With the aid of the Outsider, the player travels back in time and observes the Crown Killer, Jindosh, Ashworth, and the Duke pull Delilah from the Void. Afterward, Delilah siphons part of her soul into a statue, making her immortal. The player invades the Duke's palace to eliminate him and retrieve Delilah's soul. After either killing the Duke or working with his body double to depose him, the player finds the statue and extracts Delilah's soul. The player then returns to Dunwall for a final confrontation with Delilah. After reuniting Delilah with her soul, the player may choose to kill Delilah or trick her into trapping herself inside her own painting.


Endings

There are multiple endings based on whether the player caused high chaos by indiscriminate murder, or achieved low chaos by refraining from taking lives. These endings are also dependent on whom the player killed or spared, and which factions, if any, they sided with. In the High Chaos ending, the player is faced with the choice of freeing Emily / Corvo from petrification or leaving them that way. If Emily is not left in stone, she becomes a vengeful empress and brutally purges Delilah's supporters. If Corvo leaves Emily petrified, he takes the throne for himself and becomes a brutal tyrant known as Emperor Corvo "the Black". Karnaca is either ruled by a new tyrant or collapses into anarchy and, if alive, Sokolov becomes a broken man after witnessing the perversion of his work, and is exiled to his home country. In the Low Chaos ending, the player frees Emily / Corvo from their imprisonment. A council of representatives, or, optionally, Corvo, who can make himself the new Duke, takes charge in Karnaca and brings the city back from the brink. Emily becomes a fair and just ruler, reuniting the Empire. Sokolov, proud to see his work used for good, returns to his home country to spend his last days in comfort. In either ending, if Meagan survives, she is revealed to be Billie Lurk and leaves to search for Daud, leading to '' Dishonored: Death of the Outsider''.


Development

''Dishonored 2'' was developed by
Arkane Studios Arkane Studios SASU is a French video game developer based in Lyon. It was founded in 1999, and released its first game, ''Arx Fatalis'', in 2002. The studio has created the popular Dishonored (series), ''Dishonored'' series as well as developi ...
and published by
Bethesda Softworks Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a Division (business), division of Media Technology Limited. In 1999, it became a subsidiary of Z ...
. After having co-directed the first game, Harvey Smith worked as director of ''Dishonored 2''. Though the first ''Dishonored'' was developed by both Arkane teams in Lyon, France and Austin, United States, its sequel was developed largely solely in Lyon as Arkane Studios Austin were focused on developing 2017's ''
Prey Predation is a biological interaction in which one organism, the predator, kills and eats another organism, its prey. It is one of a family of common feeding behaviours that includes parasitism and micropredation (which usually do not ki ...
''. Both studios collaborated on the game, and playtested each other's builds. The game runs on Arkane's "Void" engine, as opposed to
Unreal Engine 3 Unreal Engine 3 (UE3) is the third version of Unreal Engine developed by Epic Games. Unreal Engine 3 was one of the first game engines to support multithreading. It used DirectX 9 as its baseline graphics API, simplifying its rendering code. The ...
that was previously used in ''
Dishonored ''Dishonored'' is a 2012 action-adventure game developed by Arkane Studios and published by Bethesda Softworks. Set in the fictional, plague-ridden industrial city of Dunwall, ''Dishonored'' follows the story of Corvo Attano, bodyguard to th ...
''. The Void engine is based on
id Tech 5 id Tech 5 is a proprietary software, proprietary game engine developed by id Software. It followed its predecessors, id Tech 1, id Tech 2, 2, id Tech 3, 3 and id Tech 4, 4, all of which had subsequently been published under the GNU General Publi ...
, though the majority of the original engine was rewritten. Arkane removed unneeded elements from the engine like the mini open world and overhauled the graphics. The new engine is intended to improve in-game lighting and post-processing to help the game's visuals, and allows the game to visualize
subsurface scattering Subsurface scattering (SSS), also known as subsurface light transport (SSLT), is a mechanism of light transport in which light that penetrates the surface of a translucent object is scattering, scattered by interacting with the Material (comput ...
. ''Dishonored'' was not developed with a sequel in mind, but ideas for one began to emerge during the development of its downloadable content. Harvey Smith called the decision to play as Emily as intuitive at the start, with Emily having been a child in the original game. The impact that Emily had on players in ''Dishonored'', which changed how the game was being played, made the developer decide to continue her story and give her more depth in ''Dishonored 2''. Although this meant moving the timeline along, Arkane did not want to go too far for fear of losing the series'
gaslamp fantasy Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by, but not limited to, 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history ...
/
steampunk Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and Applied arts, aesthetics inspired by, but not limited to, 19th-century Industrial Revolution, industrial steam engine, steam-powered machinery. Steampun ...
aesthetics. The choice to include Corvo as an alternate player character was itself a later decision. In contrast to the first game, it was decided that both Emily Kaldwin and Corvo Attano should be voiced in ''Dishonored 2''. The developers had previously experimented with a voiced player character with the assassin Daud in two pieces of ''Dishonored''s
downloadable content content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
, ''The Knife of Dunwall'' and ''The Brigmore Witches''. Voiced player characters allowed the developers to draw attention to things on-screen via dialogue, and Arkane found them better at making players more emotionally invested. As Corvo had been a silent character in the first game, Arkane wanted to avoid going against any broad assumptions a player may have made about his character while also giving him a more assertive personality, which Smith remarked as an increased challenge for the writers. Originally, the player was to have access to all the powers regardless of what character was chosen. However, instead the team chose to limit them, and have the character's powers "reflect their lives or their time in the world". Arkane was influenced by some criticisms of the first ''Dishonored''. Although the difficulty was not considered a major problem, a sizeable number of players had complained the first was too easy, and thus the harder difficulty settings were reworked. The chaos system of ''Dishonored'', considered as merely a binary
ersatz An ersatz good () is a substitute good, especially one that is considered inferior to the good it replaces. It has particular connotations of wartime usage. Etymology ''Ersatz'' is a German word meaning ''substitute'' or ''replacement''. Altho ...
meter, was intended to have more depth in the sequel. The altered chaos system, where different individuals grant varying amounts of chaos, was implemented due to how many players used the Heart in the original game. As the Heart would reveal secrets about whomever it was pointed at, players would use it to decide which non-player characters to kill and which to leave be or spare. Also intended to yield additional improvements was the upgrade system, which would for the first time level up based on a skill tree. Bone charms were made into craftable items, with 400,000 possible combinations available. While taking into account the intricacies of how supernatural abilities would be used, designers faced increased difficulty in relation to the play-style where the game is traversed in their absence, noting the accommodation of the play-style in a way that would not cancel out the other as a challenge. As Arkane's Austin studio had left to work on ''Prey'', Arkane Studios Lyon had to rebuild the AI team and begin work on the AI "from scratch". In addition to their own individual AIs, the guards in the game respond to a master AI that assigns them roles and helps them react to and work with each other. With ''Dishonored 2'', developers wanted to make the game's characters more representative. Arkane tried to give more key roles to non-white characters both to match the "melting pot" nature of the Empire and create a realistic world, and to ensure any potential player could find themselves reflected in the world. Elsewhere, characters exist who are not heterosexual, though developers wished this to feel a natural part of the world rather than "draw nga big sign" around them. Emily's sexuality itself is deliberately never specified in order to allow for players to impose their own interpretations. The first ''Dishonored'' had received some criticisms about giving women limited types of roles. From ''Dishonored''s downloadable content onwards, Arkane attempted to address these concerns and reach a more "plausible balance" in the world. This trend continued for ''Dishonored 2'' which has women in a wider range of roles, including as guards.


Art, level design, and setting

Sébastien Mitton, who acted as art director on the first game, returned to the position for ''Dishonored 2''. Viktor Antonov, who helped conceive of ''Dishonored''s "painterly" look, had moved on as a general creative consultant for Bethesda and thus was less involved in the art of ''Dishonored 2''. Arkane drew on paintings and sculptures for the art design, and had Lucie Minne mold several clay busts. The game begins and ends in the city of Dunwall, the setting of the first game, with most of the game taking place in Karnaca, "the jewel of the south". The change in setting in part was out of a desire to show another corner of the series' Empire. On using both settings, Harvey Smith commented that Arkane felt "we need to start it at home ... and then venture out into an exotic place and come back". Mitton wanted ''Dishonored 2'' to be a visual "journey to a new city", though keeping the same sensibility of the first game and elements like oppression, disease, magic, and decay. The history of Karnaca reportedly took approximately a year to create. After the creation of the setting's basic outline, the team focused on developing ideas that were inspired from inside the game, rather than from the outside world. Arkane had
anthropology Anthropology is the scientific study of humanity, concerned with human behavior, human biology, cultures, society, societies, and linguistics, in both the present and past, including archaic humans. Social anthropology studies patterns of behav ...
and
politics Politics () is the set of activities that are associated with decision-making, making decisions in social group, groups, or other forms of power (social and political), power relations among individuals, such as the distribution of Social sta ...
in mind when creating the land's history, looking upon the first settlers of the region, the influence of foreign powers taking up residence there, and the different "tides of culture" that shaped the city. An attempt was made to have the game feature various different types of architecture, to reflect these various waves of settlers. The Arkane team worked with
industrial designer Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advance of the manufactu ...
s and
architect An architect is a person who plans, designs, and oversees the construction of buildings. To practice architecture means to provide services in connection with the design of buildings and the space within the site surrounding the buildings that h ...
s in creating Karnaca. Based on the Cypriot city of
Larnaca Larnaca, also spelled Larnaka, is a city on the southeast coast of Cyprus and the capital of the Larnaca District, district of the same name. With a district population of 155.000 in 2021, it is the third largest city in the country after Nicosi ...
(hence its name) with inspiration from other
southern Europe Southern Europe is also known as Mediterranean Europe, as its geography is marked by the Mediterranean Sea. Definitions of southern Europe include some or all of these countries and regions: Albania, Andorra, Bosnia and Herzegovina, Bulgaria, C ...
countries like
Greece Greece, officially the Hellenic Republic, is a country in Southeast Europe. Located on the southern tip of the Balkan peninsula, it shares land borders with Albania to the northwest, North Macedonia and Bulgaria to the north, and Turkey to th ...
,
Italy Italy, officially the Italian Republic, is a country in Southern Europe, Southern and Western Europe, Western Europe. It consists of Italian Peninsula, a peninsula that extends into the Mediterranean Sea, with the Alps on its northern land b ...
and
Spain Spain, or the Kingdom of Spain, is a country in Southern Europe, Southern and Western Europe with territories in North Africa. Featuring the Punta de Tarifa, southernmost point of continental Europe, it is the largest country in Southern Eur ...
, Karnaca is warmer and sunnier than Dunwall. Reference photos were used from a variety of places to help design the city, including
Cuba Cuba, officially the Republic of Cuba, is an island country, comprising the island of Cuba (largest island), Isla de la Juventud, and List of islands of Cuba, 4,195 islands, islets and cays surrounding the main island. It is located where the ...
,
Lyon Lyon (Franco-Provençal: ''Liyon'') is a city in France. It is located at the confluence of the rivers Rhône and Saône, to the northwest of the French Alps, southeast of Paris, north of Marseille, southwest of Geneva, Switzerland, north ...
and
Malibu, California Malibu ( ; ; ) is a beach city in the Santa Monica Mountains region of Los Angeles County, California, about west of downtown Los Angeles. It is known for its Mediterranean climate, its strip of beaches stretching along the Pacific Ocean coa ...
. The buildings in Karnaca frequently have flat roofs and more ornate windows. Photography from the 1920s was examined in order to help build a setting with a historical disposition, using reference websites like Shorpy.com and looking at the work of
Agustín Casasola Agustín Víctor Casasola (28 July 1874 – 30 March 1938) was a Mexican photographer and partial founder of the Mexican Association of Press Photographers. Casasola began his career as a typographer for the newspaper ''El Imparcial'', eventu ...
. Whereas ''Dishonored'' was largely built on the real world of 1837, ''Dishonored 2'' draws ideas from "the architectural forms, popular fashions, and far-out technologies" of 1851. Arkane tried to take architectural concerns into account, and considered the effect the wind would have on the way the city developed, with energy being generated by wind turbines.
Level design In video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively incre ...
ers and level architects collaborated throughout the entire production as locations were built. In making Karnaca, a style of
Art Nouveau Art Nouveau ( ; ; ), Jugendstil and Sezessionstil in German, is an international style of art, architecture, and applied art, especially the decorative arts. It was often inspired by natural forms such as the sinuous curves of plants and ...
was applied. The developers intended to depict Karnaca as grounded environment to help the city seem as though it could exist in reality. Arkane wished to avoid what one member dubbed "the ''
Deus Ex ''Deus Ex'' is a series of cyberpunk role-playing video games, set during the mid 21st century. Focusing on the conflict between secretive factions who wish to control the world by proxy, and the effects of transhumanistic attitudes and technol ...
'' effect"—wherein man-sized vents were placed wherever the game designers felt, often in nonsensical places. The team tried to reflect practicalities of everyday life; for instance, a building would have to have some kind of toilet and a guard's placement should make in-world sense. Colonies in places such as
Australia Australia, officially the Commonwealth of Australia, is a country comprising mainland Australia, the mainland of the Australia (continent), Australian continent, the island of Tasmania and list of islands of Australia, numerous smaller isl ...
,
India India, officially the Republic of India, is a country in South Asia. It is the List of countries and dependencies by area, seventh-largest country by area; the List of countries by population (United Nations), most populous country since ...
and
Africa Africa is the world's second-largest and second-most populous continent after Asia. At about 30.3 million km2 (11.7 million square miles) including adjacent islands, it covers 20% of Earth's land area and 6% of its total surfac ...
were investigated to comprehend the transition of people adapting from the cold climate of Dunwall to areas with a warmer constitution like Karnaca. Designing the in-game propaganda, they studied its use in history, finding the same pattern of elements reappearing throughout the centuries. In place of the militarily inspired propaganda of the first game, ''Dishonored 2'' would employ a subtler approach; lavish posters for invariably canceled enterprises meant to aid the people of Serkonos were made to exhibit the nature of tyranny as practised by the Duke of Serkonos and his government. To further detail the world, the narration team would come up with fictitious products and brand names and make advertisements of them.


Release

The game was formally announced during Bethesda's
Electronic Entertainment Expo 2015 The Electronic Entertainment Expo 2015 (E3 2015) was the 21st E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It took place from June 16 to June 18, 2015, with 52,200 total attendees. Major exhibit ...
press conference by ''Dishonored'' co-directors
Raphaël Colantonio Raphaël Colantonio (born 1971) is a French video game designer, and was the founder and for 18 years president of Arkane Studios. He has served as creative director on several of Arkane's titles, including co-creator with Harvey Smith (game desig ...
and Harvey Smith, but was leaked the night before during a rehearsal. Lucie Minne's clay models, along with other ''Dishonored'' art, were featured on display at Art Ludique in an exhibit focused on French video games. ''Dishonored 2'' appeared again at
E3 2016 The Electronic Entertainment Expo 2016 (E3 2016) was the 22nd E3, during which hardware manufacturers and software developers and publishers from the video game industry presented new and upcoming products to attendees, primarily retailers and m ...
. An image for the game by Sergei Kolesov was featured as part of the "Into the Pixel" collection. It was
released to manufacturing The software release life cycle is the process of developing, testing, and distributing a software product (e.g., an operating system). It typically consists of several stages, such as pre-alpha, alpha, beta, and release candidate, before the fi ...
on 1 November and made available on 11 November. The PC version was tamper-protected by anti-piracy software Denuvo, which was cracked in June 2017 by hacker group SteamPunks. Preordering ''Dishonored 2'' granted players access to the full game a day early. Bethesda announced a special collector's edition of the game as a pre-order on their online store. The collector's edition included a 13.5 inch replica of Corvo Attano's signature mask, a zinc alloy replica of Emily Kaldwin's ring, a Delilah Kaldwin propaganda poster and a metal collector's edition case for the game disc and manual. Digital bonuses were also included in the form of the Digital Imperial Assassin's Pack, which included additional in-game content. Pre-orders for console versions of the collector's edition came with a copy of '' Dishonored: Definitive Edition'', a remastered version of the first game for the eighth generation of consoles with all downloadable content included. In May 2016, Bethesda announced a ''Dishonored'' tie-in comic miniseries and novel trilogy. The comic mini-series, published by
Titan Comics Titan Publishing Group is the publishing division of the British entertainment company Titan Entertainment, which was established as Titan Books in 1981. The books division has two main areas of publishing: film and television tie-ins and cine ...
and written by
Gordon Rennie Gordon Rennie is a Scottish comics writer, responsible for ''White Trash: Moronic Inferno'', as well as several comic strips for '' 2000 AD'' and novels for '' Warhammer Fantasy''. In May 2008, he announced he was leaving comics to concentrate ...
with art by Andrea Olimpieri and Marcelo Maiolo, consists of four issues, the first of which was published in August. The three tie-in novels are published by
Titan Books Titan Publishing Group is the publishing division of the British entertainment company Titan Entertainment, which was established as Titan Books in 1981. The books division has two main areas of publishing: film and television tie-ins and cine ...
, the first of which, ''The Corroded Man'', written by
Adam Christopher Adam Christopher McGechan (born 2 February 1978 in Auckland, New Zealand), who writes under the name Adam Christopher, is a New York Times Bestselling novelist known for his genre fiction. Born in New Zealand, he moved to North West England in 2 ...
, was published in September, with the second and third volumes following in 2017. In addition, a
Dark Horse Comics Dark Horse Comics is an American comic book, graphic novel, manga and Artist's book, art book publisher founded in Milwaukie, Oregon, by Mike Richardson in 1986. The company was created using funds earned from Richardson's chain of Portland, O ...
-created artbook, ''The Art of Dishonored 2'', was released, launching on the same date as the game. An art contest was held over social media—from 28 June to 17 July—with five winning participants being featured in the book. A graphic novel, ''The Peeress and the Price'', was released on 20 February 2018. Written by Michael Moreci, drawn by Andrea Olimpieri and colorized by Mattia Iacono, it was created as a follow-up to the game. ''Dishonored 2'' received later updates. A
New Game Plus New Game Plus (also New Game+ or NG+) is an unlockable video game mode available in some video game titles that allows the player to restart the game's story with all or some of the items or experience gained in the first playthrough. New Game ...
mode was made available on 19 December 2016, which also allows the player access to both protagonists' powers in a single playthrough. Customizable difficulty settings along with a mission-select option were postponed to 23 January 2017 for all platforms. A standalone expansion, '' Dishonored: Death of the Outsider'', was released on 15 September 2017. It follows Billie Lurk and Daud the assassin as they embark on a mission to kill the Outsider.


Reception


Pre-release

Emily Kaldwin's reveal as player character at E3 2015 drew attention pre-release. ''
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', '' Edge'' and ''Computer ...
'' called it one of the event's biggest surprises, noting the rarity of female protagonists. Both
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
and ''
The Guardian ''The Guardian'' is a British daily newspaper. It was founded in Manchester in 1821 as ''The Manchester Guardian'' and changed its name in 1959, followed by a move to London. Along with its sister paper, ''The Guardian Weekly'', ''The Guardi ...
'' commented on the prominence of female player characters in 2015's E3 expo. ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' called her one of ten "most promising" new characters revealed at the expo. The game's appearance at E3 2016 gained accolades. ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' awarded it "Best Xbox One Game", and it was nominated "Game of the Show", "Best PlayStation 4 Game", "Best Action Game", "Best Trailer", and "Best PC Game", being the runner-up to the last of which. ''Dishonored 2'' was nominated for "Best of Show", "Best Console Game", "Best PC Game" and "Best Action/Adventure Game" at the
Game Critics Awards The Game Critics Awards were a set of annual awards held after the E3 video game conference since 1998. The awards were given to products displayed at E3 with the title Best of E3 of their category. The 21st Annual Game Critics Awards was showca ...
. ''Game Informer'' awarded the game "Best Multiplatform Game". ''PC Gamer'' gave the game "Best of Show". ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'' selected the game as one of the five best games at E3, highlighting the time-manipulating level and commenting "it's hard to imagine there'll be any game as intricate released this year, nor one quite so imaginative".


Post-release

''Dishonored 2'' received generally favorable reviews according to
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. The levels "Clockwork Mansion" and "A Crack in the Slab" were singled out to considerable praise. The game has been the recipient of over one hundred Best of 2016 awards. On its release, PC players reported issues with performance such as loss of
frame rate Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and moti ...
and
display resolution The display resolution or display modes of a digital television, computer monitor, or other display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resoluti ...
, and system crashes. Three patches for the PC version were released to remedy the problem. Chris Carter of ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017 and sold it to Gamurs Group in 2022. Histor ...
'' considered the stealth approach "glorious"; the heart item one of his favorite ways to be exposed to further content; the puzzles and traversal challenges demanding; and the task of becoming a better assassin rewarding. The only complaints concerned shortcomings in
frame rate Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and moti ...
capabilities on the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
console, "stilted voice acting and script issues, despite the compelling narrative".
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
's Nick Plessas wrote that ''Dishonored 2'' " ecreatesmany of the positive experiences from the previous instalment, but equiresmuch greater effort on the part of the player this time around to achieve it". According to Plessas, the game's emotional substance was derived from the player character as coupled with the choices and their consequences to the story, though he was moved significantly more by the "smaller moments" of the game than the finale. Writing for ''Game Informer'', Matt Bertz thought the balance between low-chaos and high-chaos play styles held an improved competence from the original game and that each approach availed thought-provoking scenarios to be solved. Each character's abilities were praised as "equally useful". Bertz disparaged the main story beats however, calling them "rushed and underdeveloped", whilst lauding the environmental storytelling. James Kozanitis at
Game Revolution Mandatory (formerly CraveOnline Media) is a lifestyle website based in Los Angeles with sales offices in New York City, Chicago and San Francisco. The site is owned by media company Evolve Media, LLC. Mandatory focuses its contents into the male ...
enjoyed playing as Emily Kaldwin the most and said that, because some elements from ''Dishonored'' had returned, Emily infused a fresh perspective into the overall experience. Kozanitis favored the stealthier approach, which was said to better accommodate side quests—opined as the chief incentive for playing ''Dishonored 2''. ''GameSpot''s Scott Butterworth was satisfied with the use of weapons and observed that the sophisticated behavior patterns of the
artificial intelligence (AI) Artificial intelligence (AI) is the capability of computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of research i ...
rendered into "fun" experimentation, especially for stealth employment. The lack of increasing challenges was subject to criticism, with Butterworth lamenting the "underutilized" new enemies; the plot met charges of reproval for the same reason. Conversely, one quest involving time manipulation was declared a "masterpiece unto itself" and another in a clockwork-driven mansion was labeled as "mind-bending". Lucas Sullivan of ''GamesRadar'' complimented its
sense of place The term sense of place refers to a multidimensional, complex construct used to characterize the relationship between people and spatial settings. It is a characteristic that some geographic places have and some do not, while to others it is a f ...
, supernatural abilities and execution, but disapproved of the character development and constraint of a number of mechanics that were otherwise "brilliant". ''GamesRadar'' remarked in the days following that the Clockwork Mansion mission exemplified the best of Arkane Studios' "rich, intricate level design". ''IGN''s Lucy O'Brien felt the decision to allocate powers and story details between the two player characters was "smart", echoing the view that the characters' abilities were "excellently" adaptable to both play styles. She commended the level design for distinguishing each level in terms of providing unique gameplay mechanics and expressed admiration for the game world's "gorgeous, painterly aesthetic". Phil Savage, writing for ''PC Gamer'', stated that "at its worst, it offers a similar experience to its predecessor, which is to say, it offers tens of hours of extraordinary first-person stealth and action". ''PC Gamer'' later recognized the Clockwork Mansion as one of the best levels of 2016. ''
Polygon In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain. The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
''s Arthur Gies noted the combat system as "improved and refined", the setting as "''Dishonored 2''s greatest inherited strength" and the AI units for their "excellent peripheral vision", yet regarded the inability to replay missions and the absence of a
New Game Plus New Game Plus (also New Game+ or NG+) is an unlockable video game mode available in some video game titles that allows the player to restart the game's story with all or some of the items or experience gained in the first playthrough. New Game ...
option as "possible deal-breakers". Alice Bell at ''VideoGamer.com'' wrote in her verdict: "''Dishonored 2'' takes everything you loved about ''Dishonored'' and improves upon it without becoming bloated. It's a beautifully designed, layered game, stuffed with hidden gems and secret stories. Also you can stab people in mid air".


Sales

''Dishonored 2'' was the fourth best-selling game in its first week of release, but the launch week sales dropped thirty-eight percent when compared with the original game, although only sales of physical copies were recorded. That same week, the game had sold the most pre-orders on
Steam Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
and was ranked sixth in overall sales. It was the seventh best-selling retail video game in the UK in its second week of release, according to
Chart-Track GfK Chart-Track is a market research company that monitors music, videos and software sales in the United Kingdom and was formed in 1996. In July 2008, GfK took a majority stake in the company. In the UK the company produces the Official UK Sof ...
, a fifty-two percent decrease from the first week – similar to that of its predecessor. After a reduction in cost, ''Dishonored 2'' re-entered the UK charts in the fourth week of May 2017, ranked in 8th place with a 1,267 percent rise in sales.


Accolades


See also

*
Immersive sim An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player a ...


Notes


References


External links

* {{Authority control 2016 video games Action-adventure games Arkane Studios games Bethesda Softworks games Dark fantasy video games Dishonored (series) Dystopian video games Video games about murder First-person adventure games Gangs in fiction Fiction about government Id Tech games PlayStation 4 games PlayStation 4 Pro enhanced games Single-player video games Stealth video games Steampunk video games Video game sequels Video games about psychic powers Video games about revenge Video games about spirit possession Video games about the paranormal Video games about time travel Video games adapted into comics Video games adapted into novels Video games developed in France Video games with gender-selectable protagonists Video games featuring female protagonists Video games scored by Daniel Licht Windows games Video games about witchcraft Xbox Cloud Gaming games Xbox One games Xbox One X enhanced games Immersive sims The Game Awards winners Video games directed by Harvey Smith Video games with multiple endings