Emily Is Away Too
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''Emily is Away Too'' is a 2017
indie Indie is a short form of "independence" or "independent"; it may refer to: Arts, entertainment, and media *Independent media, media free of influence by government or corporate interests *Indie art, fine arts made by artists independent of commer ...
 
visual novel A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustratio ...
 by Kyle Seeley. It is the
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous product or work, but (unlike a traditional prequel or sequel) does not explicitly continue th ...
to the 2015 video game ''
Emily is Away ''Emily Is Away'' is an Indie game, indie visual novel by game developer Kyle Seeley, released for free in November 2015. Set in the early-to-mid 2000s, ''Emily Is Away'' tells the story of the protagonist's relationship with a girl, Emily, over ...
''. The game is primarily set in an instant messaging
chat client Instant messaging (IM) technology is a type of synchronous computer-mediated communication involving the immediate (real-time) transmission of messages between two or more parties over the Internet or another computer network. Originally involvin ...
, taking place during the protagonist’s last year of high school during the 2006-07 school year. The player talks to other characters by selecting different responses, and specific choices change the course of the plot throughout the game. In addition to using the chat log, the player also visits parody websites such as YouToob and Facenook, all of which display their 2006/2007 layouts.


Plot

The game is divided into five chapters which take place a couple months apart from each other over the course of the school year. In each chapter, the player is given the option of changing avatars and editing their profile with references to whatever was popular at the time. Their friends also show progression by choosing new icons, editing their profile, and setting new away messages. The game's plot centers around the protagonist's relationship to their friends Emily and Evelyn from school. Prior to the start of the game, the protagonist met them under different circumstances, and the two girls themselves do not know each other. In each chapter, the protagonist talks to both characters individually with the chat client, alternating back and forth between conversing with each. In the first two chapters, the player will learn about Emily and Evelyn. The two of them have very different personalities and have differing opinions on many topics, including taste in music and how to spend life after college. The player will also be asked a series of questions about themselves by each of them separately. Both characters are in a relationship that they hint is not going well due to them feeling used and manipulated by their partners. In chapter three, the rocky relationships Emily and Evelyn are in have reached a breaking point, and both of them ask the protagonist for help after their partners did something particularly upsetting. However, the player will only have the time to help one of them, and the other will angrily leave the conversation and log off. The player nonetheless is able to calm down the one they were able to help and give them advice for their situation. In chapter four, the advice given by the player in the previous chapter worked successfully. The one they had chosen to help managed to end the relationship they were previously in and became close with the protagonist instead, potentially entering a relationship depending on the player's choices. At the end of the chapter, the one that the player didn't help in the previous chapter talks to the protagonist for the first time since that day. They apologize for what they said to the player in the previous chapter and wish to start talking with them again. They state they got out of the relationship they were previously stuck in, and now are looking forward to moving on from high school and starting a new one in college. In the fifth and final chapter, Emily and Evelyn get to know each other when they are placed in the same class, and the two will talk about the protagonist. What they say, and the events that follow, depend on the player's actions from the first two chapters; specifically whether or not the player's answers to questions about themselves were consistent when asked by each character. If the player's answers were not consistent, the character the player didn't help in chapter three will point out all inconsistencies to the one they helped. This will severely damage their trust in the player, believing they lied just to get close to them. The protagonist will attempt to talk things out and regain their trust, but will fail regardless of what the player chooses to say. Believing the protagonist to be no better than the manipulative partner of their previous relationship, they will end all ties with them. If the player's answers were consistent, the character the player didn't help in chapter three will say nice things about the protagonist, specifically pointing out their honesty. The one the player helped will thank the protagonist for being truthful to them the entire time, and any worries they had about them being manipulative like their previous partner will be gone. From here, the player can choose whether to be just friends with them, enter a relationship with them if they hadn't already, or continue their relationship into college if they were already in one.


Reception

The game received "generally favorable reviews" according to the
review aggregator A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where user ...
website
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
, where it garnered a rating of 81/100 based on 4 professional critics.
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017 and sold it to Gamurs Group in 2022. Histor ...
said that while the game was “heartbreaking”, it “wasn’t perfect”. ''
Polygon In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain. The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
'' ranked the game 26th on their list of the 50 best games of 2017.


Sequel

A third entry to the series, '' Emily is Away <3'', was revealed by Kyle Seeley in March 2019 with a teaser video. The game's website was also updated to ''Emily is Away <3''. In contrast to the use of the
AOL Instant Messenger AOL Instant Messenger (AIM, sometimes stylized as aim) was an instant messaging and presence information computer program created by AOL. It used the proprietary OSCAR protocol, OSCAR instant messaging protocol and the TOC protocol to allow us ...
styled chat client in the previous installments, ''Emily is Away <3'' primarily takes on the online social media website Facenook, a parody of
Facebook Facebook is a social media and social networking service owned by the American technology conglomerate Meta Platforms, Meta. Created in 2004 by Mark Zuckerberg with four other Harvard College students and roommates, Eduardo Saverin, Andre ...
. The game takes place in 2008; around the same time Facebook was gaining massive popularity. A development update revealed more of the game's features, including the ability to write statuses, post on friend's walls, and get into poke wars. The game was released on 16 April 2021.


References


External links

* * {{Vndb, id=21301 2017 video games 2010s interactive fiction Linux games MacOS games Windows games Video games developed in the United States Video games set in 2006 Video games set in 2007 Romance video games Visual novels Indie games Single-player video games Fiction about social media