Conception and creation
The original 1992 '' Mortal Kombat'' game initially featured six playable characters. According to series co-creator and programmer Ed Boon, a seventh was added by developers Midway Games after the president of Williams granted them an additional six weeks to "polish the game" following successful testing. The new character was named " Stryker" until the developers decided they needed a female character, which resulted in Sonya being added and given Stryker's storyline of a Special Forces agent pursuing Kano. Sonya was named after one of Boon's sisters, and was inspired by martial artist and actress Cynthia Rothrock. Rothrock later claimed that, following Midway's unsuccessful attempt to hire her to play Sonya in the original game, the company added her likeness and moves to the game without her consent. In a 1995 interview, series co-creator John Tobias compared Sonya to '' Street Fighter'' character Chun-Li in including her in the game, opining that regardless of character gender, "if you make them cool, people will play them." According to Tobias, Sonya and Kano were chosen the least by players of the first game and were thus omitted from the 1993 sequel ''Mortal Kombat II'', but were added as unplayable background characters as Tobias still wanted them in the game. Two female ninja characters, Kitana and Mileena, were added in her stead. Sonya and Kano returned as playable characters for '' Mortal Kombat 3'' (1995). Tobias explained that Midway's objective was to make the game's characters equal in terms of playability, and believed that male players "aren't so macho that they're afraid to pick Sonya, because they know they can stay in the game with her and they can't with somebody else." The action-adventure spin-off game '' Mortal Kombat: Special Forces'' (2000) was to have Sonya as a selectable character along with Jax, but she was dropped due to deadline issues exacerbated by Tobias's sudden departure from Midway in 1999 due to his dissatisfaction with the game's production. NetherRealm Studios (formerly Midway Games) art director Steve Beran said of Sonya in the 2011 '' Mortal Kombat'' reboot game, "When you look at the version of Sonya or Scorpion from the first ''Mortal Kombat'', it's almost laughable how simple their costumes were. You have to give fans the recognizability of their favorite characters, but make it not look like Sonya's wearing a leotard and workout clothes". Tobias said in 2012 that he created "characters like Liu Kang or Shang Tsung, who represented the more mystical sides of the story" of the original series, "and Johnny Cage, Sonya or Jax, who came from places grounded more in reality... onya and Kitanawere both important pieces of the game's fiction and archetypal structure of characters. But, player demographic was primarily a hardcore male audience and so the look and design of our female characters pandered to them back then just as they do today."Live-action and voice portrayals
Sonya was played by fitness instructor Elizabeth Malecki in the first game, but she and several other actors from the digitized ''Mortal Kombat'' games later filed an unsuccessful lawsuit against Midway over unpaid royalties from the home versions of the game and the unauthorized use of their likenesses. She was consequently replaced by Kerri Hoskins for '' Mortal Kombat 3''. Hoskins, whose martial arts training consisted of "some Tang Soo Do and a past of WWF wrestling and gymnastics", had previously appeared in the Midway releases '' NBA Jam'' and '' Revolution X''. She additionally played Sonya in the 1995-96 theatrical show '' Mortal Kombat: Live Tour'', for which she underwent additional martial arts and gymnastics training. She explained in a 2010 interview that the show worked to emphasize getting young audiences into the martial arts, while she and the show's other actors would give motivational speeches to schoolchildren. Motion capture for the character was provided by Hoskins in '' Mortal Kombat 3'' and '' Mortal Kombat 4'', and by Midway graphics artist Carlos Pesina for the three-dimensional games '' Mortal Kombat: Deception'' and '' Mortal Kombat: Armageddon''. She was played by actress Lorrisa Julianus in '' Mortal Kombat vs. DC Universe'', the 2011 '' Mortal Kombat'' reboot, and '' Mortal Kombat X''. Kara Davidson played the character in '' Mortal Kombat 11''. Sonya was voiced by Peg Burr from the original ''Mortal Kombat'' to ''Mortal Kombat 4''. She was voiced by Beth Melewski for the beat-'em-up spinoff game '' Mortal Kombat: Shaolin Monks'', by Dana Lyn Baron in ''Mortal Kombat vs. DC Universe'' and the 2011 series reboot, and by Tricia Helfer in ''Mortal Kombat X''. In ''Mortal Kombat 11'', Sonya was voiced by mixed martial artist Ronda Rousey, and Bridgette Wilson, who played Sonya in the 1995 motion picture '' Mortal Kombat'', provided her voice and likeness for a downloadable character skin inspired by the film.Appearances
''Mortal Kombat'' games
Sonya Blade is one of the main heroes of the '' Mortal Kombat'' series. In the original '' Mortal Kombat'' (1992), she is theOther appearances
Reception
Critical reaction to Sonya Blade has been positive, with commentators noting the character's sex appeal and toughness. In 2016, Game Revolution included her among ten best female characters in video games, stating she had "stood the test of time." '' Hyper'' also reported a minor "controversy over the character Sonya Blade in the first ''Mortal Kombat''. Some men complained they didn't want to kill her, and not just because they were fond of her big breasts and long legs - they just didn't feel they could hit a girl." MSN included her among the 20 "hottest women in video game history", stating, "independent, tough, and willing to put herself on the line for her friends, Sonya Blade is the embodiment of the modern woman. Well, except for the part where she can sometimes rip your head off." In 2014, GamesRadar called her "''Mortal Kombats leading lady". Jason Gallagher of Game Rant opined that "with all due respect to Kitana, Jade, and Mileena, onyais still the most recognizable female character in franchise history today. She's played a large role in various ongoing storylines, and is one-half of the reason Cassie Cage exists today. The Special Forces crew has expanded greatly over the last two decades, but it was Sonya that started it all." Sonya's fight with Kano in the first ''Mortal Kombat'' film was rated as the 19th best cinematic fight scene by UGO in 2010. Ranking this scene as the best in this film, UGO also commented that "Sonya Blade has always been sort of an also-ran character in the ''Mortal Kombat'' franchise, taking second place to the busty ninja sisters Kitana and Mileena. But the movies gave her a chance to shine." In 2011, ''Complex'' ranked Wilson's role as Sonya at 12th place on the list of "hottest women in video game movies", but with likeness factor of only 29% (as compared to Sonya's later appearance in the video game ''Mortal Kombat vs. DC Universe''). On the other hand, 1UP.com's Retronauts opined Wilson was miscast and not convincing in the role, and Leonard Pitts cited Sonya being captured and taken hostage in the first film as a prime example in his 1995 article alleging that "sexism still prevails in action movies." Ash Kapriyelov, author of the document ''Representation of Women in Video Games'', listed Sonya as an example of a "positive shift in representation of women," progressing from ''Mortal Kombat 9'' to ''Mortal Kombat X,'' noting her ''MKX'' outfit as "very conservative and realistic," in contrast to her ''MK9'' attire, which was more revealing. Author Maria Carolina Fontanella examined Sonya's designs throughout the series. Regarding her ''Deadly Alliance'' costume, Fontanella states "Adding a short coat is not very effective when the character in question wears a white blouse, very short and tight to the body, that highlights your breasts and even has the straps of your panties showing above of the pants." For her aforementioned ''MK9'' costume, Fontanella examines "Your panties are no longer showing, but your pants are low, almost showing her pelvis. The short blouse was exchanged for a kind of vest, which does nothing to protect her and is also extremely low-cut." '' GamesRadar'' author Lucas Sullivan commented "Sonya is just as important to the plot of MK9 as her primarily male counterparts, playing the role of a Special Forces agent caught up in a tournament that will determine the fate of Earthrealm itself. But the problem is that her practical disposition doesn't match up with her wildly unrealistic rendering," while also criticizing her ''MK9'' costume, describing it as "probably the ame'sbiggest offender" among the game's revealing female outfits, especially in regards to the cleavage area. On the other hand, similar to some of the other female characters in ''MK11'', Sonya has received some backlash for her design in the game. Princess Weekes from The Mary Sue countered this with stating "The impulse of some to blame 'feminists' for ruining Sonya is really laughable because all it does is prove something that these same people want so desperately to disprove: They’re just sexist and don’t care about the actual characters," while arguing that she and other female characters still have "sexy" costumes in the game. Ronda Rousey's voicing of Sonya in ''MK11'' received criticism. '' Vice'' writer Danielle Riendeau described her performance as "terrible," and expressed "Sonya Blade made me excited that I could play as a girl in a fighting game. And in her first incarnation, she wasn’t a wildly sexualized adolescent fantasy."See also
* United States Army Special Forces in popular cultureReferences
External links
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