''Electronic Life'' is a 1983
nonfiction
Non-fiction (or nonfiction) is any document or media content that attempts, in good faith, to convey information only about the real world, rather than being grounded in imagination. Non-fiction typically aims to present topics objectively ...
book by
Michael Crichton
John Michael Crichton (; October 23, 1942 – November 4, 2008) was an American author, screenwriter and filmmaker. His books have sold over 200 million copies worldwide, and over a dozen have been adapted into films. His literary works heavil ...
, an author better known for his novels. It is his third non-fiction book.
Description
Crichton owned several computers, and he wrote articles and computer programs in the programming language
BASIC
Basic or BASIC may refer to:
Science and technology
* BASIC, a computer programming language
* Basic (chemistry), having the properties of a base
* Basic access authentication, in HTTP
Entertainment
* Basic (film), ''Basic'' (film), a 2003 film
...
for ''
Creative Computing'' magazine.
He was inspired to write ''Electronic Life'' because so many of his friends would call him asking for advice on computers.
The book was intended to introduce the idea of personal computers to a reader who might be faced with them at work or at home for the first time. It defined basic jargon and assured readers that they could master the machine when it inevitably arrived.
''Electronic Life'' is written as a glossary, with entries like "Afraid of Computers (everybody is)", "Buying a Computer", and "Computer Crime". Entries consist mainly of Crichton's musings on these topics, and few of the entries reflect any research. The
computer crime
Cybercrime encompasses a wide range of criminal activities that are carried out using digital devices and/or networks. It has been variously defined as "a crime committed on a computer network, especially the Internet"; Cybercriminals may exp ...
entry, for example, is three pages long and contains only four hard facts—specifically, that institutions were then losing $5 billion to $30 billion a year on computer crime, that
Citibank processed $30 billion a day in customer transactions using computers, that American banks as a whole were moving $400 billion a year in the U.S., and that the
Stanford public key code (not otherwise described) had been broken in 1982. No examples of computer crime are given, though by 1983 such accounts were appearing in the mainstream press, and dedicated books on the topic had been around for at least a decade.
Some portions of the book are dated. On page 140, Crichton points out that if you ask your computer to compute 5.01*5.02-5.03/2.04*100.5+3.06+20.07-200.08+300.09/1.10, there will be a noticeable delay as it works out the answer. Later he suggests that a user would do well to buy a
CP/M
CP/M, originally standing for Control Program/Monitor and later Control Program for Microcomputers, is a mass-market operating system created in 1974 for Intel 8080/Intel 8085, 85-based microcomputers by Gary Kildall of Digital Research, Dig ...
-based system, because of all the excellent applications for that platform.
In the book, Crichton correctly predicts that
computer network
A computer network is a collection of communicating computers and other devices, such as printers and smart phones. In order to communicate, the computers and devices must be connected by wired media like copper cables, optical fibers, or b ...
s would increase in importance. He saw this as a matter of convenience—computers can share pictures, which you can't do with a verbal phone call, and computer networks can operate asynchronously, so you can leave information for somebody and have them pick it up at their convenience.
He also comments on games that are played on computers, saying "Arcade games are the hula hoops of the '80s, and already there are indications that the mania for twitch games (another name for
arcade games
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade ...
) may be fading... However, unlike
hula hoops, the present generation of
computer games
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
represents a transitional phenomenon on the way to a permanent alteration of our world. Computers are the most compelling toy ever invented ... Ever more elaborate and challenging games will be played on computers in the future. Why not? It's a way of making friends with the machine."
[Crichton, Michael. ''Electronic Life: How to Think About Computers'' (Alfred A. Knopf. New York, 1983), p69.]
In a section called "Microprocessors, or how I flunked biostatistics at Harvard", Crichton lashes out at a medical school teacher who had given him a 'D' fifteen years earlier.
Reception
Jerry Pournelle
Jerry Eugene Pournelle (; August 7, 1933 – September 8, 2017) was an American scientist in the area of operations research and ergonomics, human factors research, a science fiction writer, essayist, journalist, and one of the first bloggers. ...
named ''Electronic Life'' as his "book of the month" in ''
BYTE
The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable un ...
'' in June 1985, writing that "Dr. Crichton has managed to pack a great deal of useful information, philosophy, and common sense into 250+ pages. Recommended for almost everyone; even experienced hackers will find parts interesting and can then keep the book around to lend to beginners".
See also
*
Video game crash of 1983
References
{{Michael Crichton
1983 non-fiction books
Computer books
Books by Michael Crichton
Alfred A. Knopf books