Educational software is a term used for any
computer software
Software consists of computer programs that instruct the Execution (computing), execution of a computer. Software also includes design documents and specifications.
The history of software is closely tied to the development of digital comput ...
that is made for an educational purpose. It encompasses different ranges from language learning software to classroom management software to reference software. The purpose of all this software is to make some part of education more effective and efficient.
History
1946–1970s
The use of computer hardware and software in education and training dates to the early 1940s, when American researchers developed
flight simulator
A flight simulator is a device that artificially re-creates aircraft flight and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they rea ...
s which used
analog computer
An analog computer or analogue computer is a type of computation machine (computer) that uses physical phenomena such as Electrical network, electrical, Mechanics, mechanical, or Hydraulics, hydraulic quantities behaving according to the math ...
s to generate simulated onboard instrument data. One such system was the type19 synthetic radar trainer, built in 1943. From these early attempts in the WWII era through the mid-1970s, educational software was directly tied to the hardware, on which it ran. Pioneering educational computer systems in this era included the
PLATO system (1960), developed at the University of Illinois, and
TICCIT (1969).
In 1963, IBM partnered with Stanford University's Institute for Mathematical Studies in the Social Sciences (IMSSS), directed by
Patrick Suppes
Patrick Colonel Suppes (; March 17, 1922 – November 17, 2014) was an American philosopher who made significant contributions to philosophy of science, the theory of measurement, the foundations of quantum mechanics, decision theory, psycholog ...
, to develop the first large-scale CAI curriculum, implemented in schools in California and Mississippi.
In 1967 Computer Curriculum Corporation (CCC, now Pearson Education Technologies) was formed to market to schools the materials developed through the IBM partnership. Early terminals that ran educational systems cost over $10,000, putting them out of reach of most institutions.
Some
programming language
A programming language is a system of notation for writing computer programs.
Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually def ...
s from this period, such as p3 and
LOGO
A logo (abbreviation of logotype; ) is a graphic mark, emblem, or symbol used to aid and promote public identification and recognition. It may be of an abstract or figurative design or include the text of the name that it represents, as in ...
(1967), were designed specifically for students and novice users. The
PLATO IV
PLATO (Programmed Logic for Automatic Teaching Operations), also known as Project Plato and Project PLATO, was the first generalized computer-assisted instruction system. Starting in 1960, it ran on the University of Illinois's ILLIAC I compu ...
system (1972) introduced features that later became standard in educational software, including
bitmap graphics, primitive sound, and support for non-keyboard
input device
In computing, an input device is a piece of equipment used to provide data and control signals to an information processing system, such as a computer or information appliance. Examples of input devices include keyboards, computer mice, scanne ...
s, including the
touchscreen
A touchscreen (or touch screen) is a type of electronic visual display, display that can detect touch input from a user. It consists of both an input device (a touch panel) and an output device (a visual display). The touch panel is typically l ...
.
1970s–1980s
The arrival of the personal computer, with the
Altair 8800
The Altair 8800 is a microcomputer introduced in 1974 by Micro Instrumentation and Telemetry Systems (MITS) based on the Intel 8080 CPU. It was the first commercially successful personal computer. Interest in the Altair 8800 grew quickly after i ...
in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned
mainframe computer
A mainframe computer, informally called a mainframe or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses, industry and consumer statistics, enterprise ...
s with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for less than $2000. By the early 1980s, the availability of personal computers including the
Apple II
Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
(1977), Commodore PET (1977), VIC-20 (1980), and Commodore 64 (1982) allowed for the creation of companies and nonprofits which specialized in educational software. Broderbund and The Learning Company are key companies from this period, and
MECC
The Minnesota Educational Computing Consortium (later Corporation), most commonly known as MECC, was an organization founded in 1973 best known for developing the edutainment video game series ''The Oregon Trail (series), The Oregon Trail'' and i ...
, the Minnesota Educational Computing Consortium, a key non-profit software developer. These and other companies designed a range of titles for personal computers, with the bulk of the software initially developed for the Apple II.
Categories of educational software
Courseware
"Courseware" is a term that combines the words 'course' with 'software'. It was originally used to describe additional educational material intended as kits for teachers or trainers or as tutorials for students, usually packaged for use with a computer. The term's meaning and usage has expanded and can refer to the entire course and any additional material when used in reference an online or 'computer formatted' classroom. Many companies are using the term to describe the entire "package" consisting of one 'class' or 'course' bundled together with the various lessons, tests, and other material needed. The courseware itself can be in different formats: some are only available online, such as Web pages, while others can be downloaded as PDF files or other types of document. Many forms of
educational technology
Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning and teaching. When referred to with its abbreviation, "EdTech" ...
are now covered by the term ''courseware''. Most leading educational companies solicit or include courseware with their training packages.
Classroom aids
Some educational software is designed for use in school classrooms. Typically such software may be projected onto a large whiteboard at the front of the class and/or run simultaneously on a network of desktop computers in a classroom. The most notable are SMART Boards that use
SMART Notebook to interact with the board which allows the use of pens to digitally draw on the board. This type of software is often called
classroom management
Classroom management is the process teachers use to ensure that classroom lessons run smoothly without disruptive behavior from students compromising the delivery of instruction. It includes the prevention of disruptive behavior preemptively, as ...
software. While teachers often choose to use educational software from other categories in their
IT suites (e.g. reference works, children's software), a whole category of educational software has grown up specifically intended to assist classroom teaching. 'Wordshark', for example, was first released in the mid nineties with multi-sensory games to support students learning to read and spell. Branding has been less strong in this category than in those oriented towards home users. Software titles are often very specialized and produced by various manufacturers, including many established educational book publishers.
Assessment software
With the impact of
environmental damage
Environment most often refers to:
__NOTOC__
* Natural environment, referring respectively to all living and non-living things occurring naturally and the physical and biological factors along with their chemical interactions that affect an organism ...
and the need for institutions to become "
paperless
A paperless office (or paper-free office) is a work environment in which the use of paper is eliminated or greatly reduced. This is done by converting documents and other papers into digital form, a process known as digitization. Proponents claim ...
", more educational institutions are seeking alternative ways of assessment and testing, which has always traditionally been known to use up vasts amount of paper. ''Assessment software'' refers to software with a primary purpose of assessing and testing students in a virtual environment. Assessment software allows students to complete tests and examinations using a computer, usually networked. The software then scores each test transcript and outputs results for each student. Assessment software is available in various delivery methods, the most popular being self-hosted software, online software and hand-held voting systems.
Proprietary software
Proprietary software is computer software, software that grants its creator, publisher, or other rightsholder or rightsholder partner a legal monopoly by modern copyright and intellectual property law to exclude the recipient from freely sharing t ...
and
open-source software
Open-source software (OSS) is Software, computer software that is released under a Open-source license, license in which the copyright holder grants users the rights to use, study, change, and Software distribution, distribute the software an ...
systems are available. While technically falling into the ''Courseware'' category (see above), Skill evaluation lab is an example for
Computer-based assessment
Electronic assessment, also known as digital assessment, e-assessment, online assessment or computer-based assessment, is the use of information technology in assessment such as educational assessment, health assessment, psychiatric assessment, ...
software with PPA-2 (Plan, Prove, Assess) methodology to create and conduct computer based online examination.
Moodle
Moodle ( ) is a free and open-source learning management system written in PHP and distributed under the GNU General Public License. Moodle is used for blended learning, distance education, flipped classroom and other online learning project ...
is an example of open-source software with an assessment component that is gaining popularity. QST Online a dedicated, complete, very large scale, open source exam/assessment solution is also growing in adoption. It's ability to import/export/convert questions to common/standard formats is a feature that other open source platforms do not offer. Many find this more preferable then locking into one vendors format. Other popular international assessment systems include
Google Classroom,
Blackboard Learn
Blackboard Learn (previously the Blackboard Learning Management System) is a web-based virtual learning environment and learning management system developed by Blackboard Inc. The software features course management, customizable open architec ...
,
EvaluNet and ''XT''.
Reference software
Many publishers of print
dictionaries
A dictionary is a listing of lexemes from the lexicon of one or more specific languages, often arranged Alphabetical order, alphabetically (or by Semitic root, consonantal root for Semitic languages or radical-and-stroke sorting, radical an ...
and
encyclopedia
An encyclopedia is a reference work or compendium providing summaries of knowledge, either general or special, in a particular field or discipline. Encyclopedias are divided into article (publishing), articles or entries that are arranged Alp ...
s have been involved in the production of educational reference software since the mid-1990s. They were joined in the reference software market by both startup companies and established software publishers, most notably
Microsoft
Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
.
The first commercial reference software products were reformulations of existing content into
CD-ROM
A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
editions, often supplemented with new
multimedia
Multimedia is a form of communication that uses a combination of different content forms, such as Text (literary theory), writing, Sound, audio, images, animations, or video, into a single presentation. T ...
content, including compressed video and sound. More recent products made use of internet technologies, to supplement CD-ROM products, then, more recently, to replace them entirely.
Wikipedia
Wikipedia is a free content, free Online content, online encyclopedia that is written and maintained by a community of volunteers, known as Wikipedians, through open collaboration and the wiki software MediaWiki. Founded by Jimmy Wales and La ...
and its offspins (such as
Wiktionary
Wiktionary (, ; , ; rhyming with "dictionary") is a multilingual, web-based project to create a free content dictionary of terms (including words, phrases, proverbs, linguistic reconstructions, etc.) in all natural languages and in a number o ...
) marked a new departure in educational reference software. Previously, encyclopedias and dictionaries had compiled their contents on the basis of invited and closed teams of specialists. The
Wiki
A wiki ( ) is a form of hypertext publication on the internet which is collaboratively edited and managed by its audience directly through a web browser. A typical wiki contains multiple pages that can either be edited by the public or l ...
concept has allowed for the development of collaborative reference works through open cooperation incorporating experts and non-experts.
Custom platforms
Some manufacturers regarded normal
personal computer
A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
s as an inappropriate
platform for learning software for younger children and produced custom child-friendly pieces of hardware instead. The hardware and software is generally combined into a single product, such as a child laptop-lookalike. The laptop keyboard for younger children follows an alphabetic order and the
QWERTY
QWERTY ( ) is a keyboard layout for Latin-script alphabets. The name comes from the order of the first six Computer keyboard keys#Types, keys on the top letter row of the keyboard: . The QWERTY design is based on a layout included in the Sh ...
order for the older ones. The most well-known example are
LeapFrog products. These include imaginatively designed
hand-held consoles with a variety of pluggable educational
game cartridges and book-like electronic devices into which a variety of
electronic book
An ebook (short for electronic book), also spelled as e-book or eBook, is a book publication made available in electronic form, consisting of text, images, or both, readable on the flat-panel display of computers or other electronic devices. A ...
s can be loaded. These products are more portable than
laptop
A laptop computer or notebook computer, also known as a laptop or notebook, is a small, portable personal computer (PC). Laptops typically have a Clamshell design, clamshell form factor (design), form factor with a flat-panel computer scree ...
computers, but have a much more limited range of purposes, concentrating on
literacy
Literacy is the ability to read and write, while illiteracy refers to an inability to read and write. Some researchers suggest that the study of "literacy" as a concept can be divided into two periods: the period before 1950, when literacy was ...
.
While mainstream operating systems are designed for general usages, and are more or less customized for education only by the application sets added to them, a variety of software manufacturers, especially
Linux distribution
A Linux distribution, often abbreviated as distro, is an operating system that includes the Linux kernel for its kernel functionality. Although the name does not imply product distribution per se, a distro—if distributed on its own—is oft ...
s, have sought to provide integrated platforms for specifically education.
Corporate training and tertiary education
Earlier educational software for the important corporate and tertiary education markets was designed to run on a single
desktop computer
A desktop computer, often abbreviated as desktop, is a personal computer designed for regular use at a stationary location on or near a desk (as opposed to a portable computer) due to its size and power requirements. The most common configuratio ...
(or an equivalent user device). In the years immediately following 2000, planners decided to switch to
server-based
applications
Application may refer to:
Mathematics and computing
* Application software, computer software designed to help the user to perform specific tasks
** Application layer, an abstraction layer that specifies protocols and interface methods used in a ...
with a high degree of
standardization
Standardization (American English) or standardisation (British English) is the process of implementing and developing technical standards based on the consensus of different parties that include firms, users, interest groups, standards organiza ...
. This means that educational software runs primarily on servers which may be hundreds or thousands of miles from the actual user. The user only receives tiny pieces of a learning module or test, fed over the internet one by one. The server software decides on what learning material to distribute, collects results and displays progress to teaching staff. Another way of expressing this change is to say that educational software morphed into an online educational service. US Governmental endorsements and approval systems ensured the rapid switch to the new way of managing and distributing learning material.
McDonald's
McDonald's Corporation, doing business as McDonald's, is an American Multinational corporation, multinational fast food chain store, chain. As of 2024, it is the second largest by number of locations in the world, behind only the Chinese ch ...
also experimented with this via the
Nintendo DS
The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
software ''
eCrew Development Program''.
See also:
*
Educational technology
Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning and teaching. When referred to with its abbreviation, "EdTech" ...
*
SCORM
Sharable Content Object Reference Model (SCORM) is a collection of standards and specifications for web-based electronic educational technology (also called e-learning). It defines communications between client side content and a host system (call ...
*
Virtual learning environment
Virtual may refer to:
* Virtual image, an apparent image of an object (as opposed to a real object), in the study of optics
* Virtual (horse), a thoroughbred racehorse
* Virtual channel, a channel designation which differs from that of the actual ...
, LMS (
learning management system)
*
Training Management System
A training management system (TMS), training management software, or training resource management system (TRMS) is a software application for the administration, documentation, tracking, and reporting of instructor-led-training programs. It is pr ...
*
Web-based training
Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning and teaching. When referred to with its abbreviation, "EdTech", ...
Specific educational purposes

There are highly specific niche markets for educational software, including:
* teacher tools and classroom management software
(remote control and monitoring software, filetransfer software, document camera and presenter, free tools,...)
* Driving test software
*
Interactive geometry software
* Language learning software
* Mind Mapping Software which provides a focal point for discussion, helps make classes more interactive, and assists students with studying, essays and projects.
* Designing and printing of
card models for use in education – e.g.
Designer Castles for
BBC Micro
The BBC Microcomputer System, or BBC Micro, is a family of microcomputers developed and manufactured by Acorn Computers in the early 1980s as part of the BBC's Computer Literacy Project. Launched in December 1981, it was showcased across severa ...
and
Acorn Archimedes
The Acorn Archimedes is a family of personal computers designed by Acorn Computers of Cambridge, England. The systems in this family use Acorn's own ARM architecture processors and initially ran the Arthur operating system, with later models ...
platforms
* Note-taking (
Comparison of note-taking software
The tables below compare features of notable note-taking software.
General information
Basic features
Advanced formatting and content
See also
* Comparison of text editors
* Comparison of web annotation systems
* Comparison of wiki ...
)
* Software for enabling simulated dissection of human and animal bodies (used in medical and veterinary college courses)
*
Spelling
Spelling is a set of conventions for written language regarding how graphemes should correspond to the sounds of spoken language. Spelling is one of the elements of orthography, and highly standardized spelling is a prescriptive element.
Spelli ...
tutor software
* Typing tutors
* Reading Instruction
* Medical and healthcare educational software
Video games and gamification
Video games can be used to teach a user technology literacy or more about a subject. Some operating systems and mobile phones have these features. A notable example is
Microsoft Solitaire, which was developed to familiarize users with the use of
graphical user interface
A graphical user interface, or GUI, is a form of user interface that allows user (computing), users to human–computer interaction, interact with electronic devices through Graphics, graphical icon (computing), icons and visual indicators such ...
s, especially the
mouse
A mouse (: mice) is a small rodent. Characteristically, mice are known to have a pointed snout, small rounded ears, a body-length scaly tail, and a high breeding rate. The best known mouse species is the common house mouse (''Mus musculus'' ...
and the
drag-and-drop
In computer graphical user interfaces, drag and drop is a pointing device gesture in which the user selects a virtual object by "grabbing" it and dragging it to a different location or onto another virtual object. In general, it can be used to ...
technique. ''
Mavis Beacon Teaches Typing'' is a largely known program with built in mini-games to keep the user entertained while improving their typing skills.
Gamification
Gamification is the process of enhancing systems, services, organisations and activities through the integration of game design elements and principles in non-game contexts. The goal is to increase user engagement, motivation, competition and ...
is the use of game design elements in nongame contexts and has been shown to be effective in motivating behavior change. By seeing game elements as "motivational affordances," and formalizing the relationship between these elements and motivational affordances. Classcraft is a software tool used by teachers that has gaming elements alongside an educational goal.
Tovertafel is a games console designed for
remedial education
Remedial education (also known as developmental education, basic skills education, compensatory education, preparatory education, and academic upgrading) is assigned to assist students in order to achieve expected competencies in core academic sk ...
and counter-acting the effects of
dementia
Dementia is a syndrome associated with many neurodegenerative diseases, characterized by a general decline in cognitive abilities that affects a person's ability to perform activities of daily living, everyday activities. This typically invo ...
.
Effects and use of educational software
Tutor-based software
Tutor-based education software is defined as software that mimics the teacher student one on one dynamic of tutoring with software in place of a teacher. Research was conducted to see if this type of software would be effective in improving students understanding of material. It concluded that there was a positive impact which decreased the amount of time students need to study for and relative gain of understanding.
Helping those with disabilities
A study was conducted to see the effects of education software on children with mild disabilities. The results were that the software was a positive impact assisting teaching these children social skills though team based learning and discussion, videos and games.
Education software evaluation
There is a large market of educational software in use today. A team decided that they were to develop a system in which educational software should be evaluated as there is no current standard. It is called the Construction of the Comprehensive Evaluation of Electronic Learning Tools and Educational Software (CEELTES). The software to be evaluated is graded on a point scale in four categories: the area of technical, technological and user attributes; area of criteria evaluating the information, content and operation of the software; the area of criteria evaluating the information in terms of educational use, learning and recognition; the area of criteria evaluating the psychological and pedagogical use of the software.
Use in higher education
In university level computer science course, learning logic is an essential part of the curriculum. There is a proposal on using two logistical education tool
FOLST and LogicChess to understand
First Order Logic
First-order logic, also called predicate logic, predicate calculus, or quantificational logic, is a collection of formal systems used in mathematics, philosophy, linguistics, and computer science. First-order logic uses quantified variables over ...
for university students to better understand the course material and the essentials of logistical design.
Selected reports and academic articles
*
Virvou, M., Katsionis, G., & Manos, K. (2005). "Combining Software Games with Education: Evaluation of its Educational Effectiveness." Educational Technology & Society, 8 (2), 54-65.'
* Seels, B. (1989). The instructional design movement in educational technology. Educational Technology, May, 11–15. https://web.archive.org/web/20080515073002/http://www.coe.uh.edu/courses/cuin6373/idhistory/1960.html
* Niemiec, R.P. & Walberg, H.T. (1989). From teaching machines to microcomputers: Some milestones in the history of computer-based instruction. Journal of Research on Computing in Education, 21(3), 263–276.
* Annetta, L., Minogue, J., Holmes, S., & Cheng, M. (2009)
Investigation the impact of video games on high school students’ engagement and learning genetics Computers and Education, 53, 74–85.
* Bainbridge, W. (2007)
The scientific research potential of virtual worlds Science, 317, 27, 471–476.
* Barab, S., Scott, B., Siyahhan, S., Goldstone, R., Ingram-Goble, A., Zuiker, S., & Warren, S. (2009
Transformational play as a curricular scaffold: Using videogames to support science education . Journal of Science Education Technology, 18, 305–320.
* Bourgonjon, J., Valcke, M., Soetaert, R., & Schellens, T., (2010)
Student's perceptions about the use of video games in the classroom Computers and Education, 54, 1145–1156.
*.
See also
*
*
*
*
* ''Edutainment''
*
List of educational software
*
*
*
Typing software – Keyboard trainer program
References
{{DEFAULTSORT:Educational software
Software
Software consists of computer programs that instruct the Execution (computing), execution of a computer. Software also includes design documents and specifications.
The history of software is closely tied to the development of digital comput ...