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Edmark Corporation (or simply Edmark) was a publisher of educational print materials and educational software developer based in
Redmond, Washington Redmond is a city in King County, Washington, United States, located east of Seattle. The population was 73,256 at the 2020 United States census, 2020 census. Redmond is best known as the home of Microsoft and Nintendo of America. The city h ...
. They developed software for
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and
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in several languages and sold it in over a dozen countries.


History

Edmark was founded in 1970 by Gordon B. Bleil by combining the assets of Educational Aids and Services Co. a small supplier of educational materials and programs and L-Tec Systems Inc. which had developed programs from its research. The Child Development and Mental Retardation Center of the University of Washington under the direction of Dr. Sidney Bijou had conducted research into the operant conditioning and reinforcement theories of B.F. Skinner as applicable to human learning. From this research, they developed academic programs which for the first time proved the viability of teaching reading to people with severe mental limitations. Bleil adapted this research into The Edmark Reading Program which for the next decade was the principal product of the company. Bleil left the company to return to banking in 1980 and retained no interest in the company. They began developing software in 1992. Edmark was listed on
NASDAQ The Nasdaq Stock Market (; National Association of Securities Dealers Automated Quotations) is an American stock exchange based in New York City. It is the most active stock trading venue in the U.S. by volume, and ranked second on the list ...
. Their audience was children between the ages of 2 and 16 years. Edmark had more than 65 industry design awards. In 1989, their children, Richard, Lucy, Heather, and Chris became directors. Richard became the chairman, Heather became the CCO, Chris became the president and Lucy became the CEO in October 1989. Edmark hired former teacher Donna Stanger as vice president of product development in October 1991. In 1992, Edmark released ''Millie's Math House'' and KidDesk. Sally Narodick resigned as CEO in September citing the stress, and Stanger became the CEO. Edmark was acquired by
IBM International Business Machines Corporation (using the trademark IBM), nicknamed Big Blue, is an American Multinational corporation, multinational technology company headquartered in Armonk, New York, and present in over 175 countries. It is ...
in November 1996, for $102.3 million ($15.50 per share for two-thirds of Edmark's shares) to expand its presence in home software. In September 2000, it was sold to Riverdeep Interactive Learning for about $85 million. As of 2017,
Houghton Mifflin Harcourt Houghton Mifflin Harcourt Company ( ; HMH) is an American publisher of textbooks, instructional technology materials, assessments, and reference works. The company is based in the Financial District, Boston, Boston Financial District. It was fo ...
offered the Edmark, Edmark House Series, Mighty Math, and Thinkin' Things brands as licensing opportunities on its website. HMH sold the rights to many of Edmark's products to Rise Global in 2021.


Software

* KidDesk (1992) * ''Strategy Challenges Collection 1'' (formerly ''Strategy Games of the World'') (November 1995) * '' Strategy Challenges Collection 2: In the Wild'' (1997) * ''ThemeWeavers: Animals'' * ''ThemeWeavers: Nature'' * ''Travel the World with Timmy! Deluxe'' * ''Let's Go Read! 1: An Island Adventure'' - ages 4–6 * ''Let's Go Read! 2: An Ocean Adventure'' - ages 7–12 * ''Stories & More: Animal Friends'' * ''Stories & More: Time and Place'' * ''MindTwister Math'' * ''Space Academy GX-1'' * ''Virtual Labs: Light'' * ''Virtual Labs: Electricity'' * ''Talking Walls'' ― runner-up for the Macworld 16th Annual Editors' Choice Award for Education * ''Talking Walls: The Stories Continue''


''

Early Learning House ''Early Learning House'' or simply the ''House Series'' is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. E ...
''

Source: * ''Millie's Math House'' (October 1992) ― ages 2–6 * ''Bailey's Book House'' (June 1993) ― ages 2–6 * ''Sammy's Science House'' (July 1, 1994) ― ages 3–7 * ''Trudy's Time & Place House'' (September 1995) ― ages 3–7 * ''Stanley's Sticker Stories'' (July 1996)


''

Thinkin' Things ''Thinkin' Things'' is a series of educational video games by the Edmark Corporation and released for Windows and Mac in the 1990s. Entries in the series include ''Thinkin' Things Collection 1 (Formerly Thinkin Things)'' (1993), ''Thinkin' Thing ...
''

* ''Thinkin' Things Collection 1'' (formerly ''Thinkin Things'') (September 1993) ― ages 4–8 * ''Thinkin' Things Collection 2'' (October 1994) ― ages 6–12 * ''Thinkin' Things Collection 3'' (October 1995) ― ages 7–13 * ''Thinkin' Things: Toony the Loon's Lagoon'' (remastered version of ''Thinkin Things Collection 1'') * ''Thinkin' Things: All Around FrippleTown'' ― ages 4–8, won the 1999 Macworld Editors' Choice Award for Education * ''Thinkin' Things Sky Island Mysteries'' ― ages 8–12 * ''Thinkin' Science'' * ''Thinkin' Science Series: ZAP!'' (1998) * ''Thinkin' Space''


'' Imagination Express''

* ''Imagination Express: Neighborhood'' (October 1994) * ''Imagination Express: Castle'' (November 1994) * ''Imagination Express: Rain Forest'' (May 1995) * ''Imagination Express: Ocean'' (October 1995) * ''Imagination Express: Pyramids'' * ''Imagination Express: Time Trip, USA''


'' Mighty Math''

* ''Mighty Math Carnival Countdown'' (July 1996) ― ages 4–8 * ''Mighty Math Number Heroes'' (July 1996) ― ages 7–12 * ''Mighty Math Zoo Zillions'' * ''Mighty Math Calculating Crew'' * ''Mighty Math Astro Algebra'' * ''Mighty Math Cosmic Geometry''


Reception

''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' in 1993 stated that "''Bailey's Book House'' combines the best of educational theory with a loving attention to detail and an engaging presentation ... a real winner".


References


External links


Educated Ideas


* [https://www.nytimes.com/1992/01/23/business/edmark-corp-reports-earnings-for-qtr-to-dec-31.html?module=Search&mabReward=relbias%3Aw%2C%7B%222%22%3A%22RI%3A17%22%7D Edmark Corp. reports earnings for Qtr to Dec 31]
Behind the Fading of a Onetime Software Star


* [https://www.nytimes.com/1999/02/11/technology/library-thinking-skills-thinkin-things-collection-3.html?module=Search&mabReward=relbias%3Aw%2C%7B%222%22%3A%22RI%3A17%22%7D&gwh=63096A11E6C709DE5BC04C55035A8AEF&gwt=pay LIBRARY/THINKING SKILLS; Thinkin' Things Collection 3]
SOFTWARE; Home Lessons For Children Ready to Read
{{Authority control Houghton Mifflin Harcourt Companies formerly listed on the Nasdaq Software companies established in 1970 Software companies disestablished in 2017 Riverdeep subsidiaries Companies based in Redmond, Washington Educational software companies Publishing companies established in 1970 Publishing companies disestablished in 2017 Mattel 1970 establishments in Washington (state) 2017 disestablishments in Washington (state) 2000 mergers and acquisitions Defunct software companies of the United States