Echochrome
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(stylized as ''echochrome'') is a 2008
puzzle A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are differe ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by Will and
Japan Studio Japan Studio was a Japanese video game developer of Sony Interactive Entertainment based in Tokyo. It was best known for the '' Ape Escape'', '' LocoRoco'', '' Patapon'', '' Gravity Rush'', and '' Knack'' series, '' Ico'', ''Shadow of the Colos ...
and published by
Sony Computer Entertainment Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
for the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
(PSP). A
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
version was released the same year in North America and Europe. The gameplay involves a
mannequin A mannequin (sometimes spelled as manikin and also called a dummy, lay figure, or dress form) is a doll, often articulated, used by artists, tailors, dressmakers, window dressers and others, especially to display or fit clothing and show off dif ...
figure traversing a rotatable world where physics and reality depend on perspective. The world is occupied by Oscar Reutersvärd's impossible constructions. This concept is inspired by
M. C. Escher Maurits Cornelis Escher (; ; 17 June 1898 – 27 March 1972) was a Dutch graphic artist who made woodcuts, lithography, lithographs, and mezzotints, many of which were Mathematics and art, inspired by mathematics. Despite wide popular int ...
's artwork, such as " Relativity". The game is based on the Object Locative Environment Coordinate System developed by Jun Fujiki—an
engine An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ge ...
that determines what is occurring based on the camera's perspective. Echochrome received a spin-off in 2009 titled '' Echoshift'' and a sequel, '' Echochrome II'' for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
utilizing the
PlayStation Move is a Motion controller, motion game controller developed by Sony Interactive Entertainment. Initially released in 2010 for use with the PlayStation 3 home video game console, its compatibility was later expanded to its successor, the PlayStation ...
in December 2010.


Gameplay

''Echochrome'' requires the player to control a moving character—which resembles an articulated wooden artist's
mannequin A mannequin (sometimes spelled as manikin and also called a dummy, lay figure, or dress form) is a doll, often articulated, used by artists, tailors, dressmakers, window dressers and others, especially to display or fit clothing and show off dif ...
—to visit, in any order, particular locations on the surfaces of collections of three-dimensional shapes. The objectives are marked by shadows ("echoes") of the moving character. When the last marked position has been visited, one last echo appears, which the player must reach to finish the level: scoring is simply a matter of timing completion of each level (or a course containing several levels). However, the character cannot be directly controlled by the player: it moves autonomously, following a path along the surface of each shape in a manner that keeps the path's boundary on the character's left (that is, in order of preference, turning left, proceeding straight ahead, turning right, or turning back on itself). The unique aspect of the game is that the path can be altered merely by rotating the shapes and viewing them from a different perspective: for instance, if a gap or obstacle is obscured, the character will behave as if the path continues behind the object which currently, obscures the gap or obstacle from view. Similarly, if discontinuous shapes or parts of the same shape appear, from the chosen camera angle, to form a continuous path, the character will traverse from one to the other. Although the character cannot step off the surface of a shape, there are certain points where it may hop off or fall. It then falls downwards to whatever appears to be below it, or off the bottom of the screen to be rematerialized at a previous position. This behavior forms one of the most compelling aspects of the game because the player must deliberately interpret the three-dimensional world as if it were two-dimensional to determine where the character will land.


Development and release

The game was developed primarily by Will, a company located in Saitama. It was produced under Sony's Game Yaroze program, which had previously launched '' Devil Dice'' and the '' Doko Demo Issyo'' series. The game was first announced at E3 2007. It was released in Japan on March 19, 2008, on UMD and for download on the PlayStation Store, with a demo released on the Japanese PlayStation Network on March 6, 2008. The North American release of ''Echochrome'' is only available on the PlayStation Network. A demo was released in North America on April 24, 2008. It was followed by the full version on May 1, 2008. Updates that rotate the set of user-created levels occur periodically. The game was released as a UMD in Europe on July 4, 2008, with a PlayStation Network version following on July 10. There was an ''Echochrome'' inspired arcade mini-game in the ''Bowling Alley/Game Space'' of PlayStation Home. The PlayStation 3 version of the game was released in Japan, North America, and Europe, through the PlayStation Network. All regions feature the basic gameplay with 56 levels. A later update added 1000 user-created levels. PlayStation 3 Trophies were made available for the console version in North America via a patch on December 11, 2008, which features 10 trophies. It includes two gold trophies, one silver trophy, and seven bronze trophies. Europe and Japan have now received the trophy patch. The PlayStation Portable versions feature different levels from the PlayStation 3 version, with some regions having additional gameplay modes or levels: * In Japan, the game was released on UMD only. There are 96 levels and three gameplay modes: "solo" (same as the PlayStation three gameplay), "pair", and "others". * In Europe, a version with identical levels and gameplay was released both on UMD and via the PlayStation Network. * A different European version called ''Echochrome Micro'' was also released on the PlayStation Network. It has the same 96 levels as the full Echochrome game, but only "solo" mode is available. * In North America, a downloadable PlayStation Network title was released, with no UMD version. This version has only the first 56 levels of Echochrome Micro, with "solo" as the only gameplay mode. * A DLC pack was released for the North American version, which includes the remaining 40 levels, making it effectively identical to Echochrome Micro.


Audio

The music of ''Echochrome'' was composed by Hideki Sakamoto at the Tokyo-based sound design company Noisycroak. Most songs on the game score consist of a string quartet, including two violins, a viola, and a cello. However, three tracks include operatic vocals by singer Rumiko Kitazono. These are the opening themes to the PlayStation Portable and PlayStation 3 versions of the game, plus an additional theme that is unique to the soundtrack album. Team Entertainment published the original soundtrack to on May 21, 2008. The performers included Hitoshi Konno (1st violin), Nagisa Kiriyama (2nd violin), Kazuo Watanabe (viola), and Ayano Kasahara (cello). The composer had originally considered naming the game's tracks after philosophical terminology to match the title's abstract qualities, but later decided to use prime numbers so as not to color the songs with subjective interpretations.


Reception

''Echochrome'' received "generally favorable" reviews according to
review aggregator A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where user ...
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. The game's minimalistic presentation, originality, and level design were cited as its strongest aspects. In 2008, ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' awarded the game for Best Innovative Design, and nominated it for Best Artistic Design, Best New IP, Best Puzzle.''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' nominated the game for Best Original Game Mechanic in their Best of 2008.


See also

*'' Monument Valley'' *'' The Bridge''


References


Notes


Citation


External links


Official website

Official website (Japanese)
* {{webarchive , url=https://web.archive.org/web/20080430140117/http://tserve01.aid.design.kyushu-u.ac.jp/~fujiki/ole_coordinate_system/index.html , date=April 30, 2008 , title=OLE Coordinate System 2008 video games Japan Studio games Monochrome video games Perspective video games PlayStation 3 games PlayStation Network games PlayStation Portable games Puzzle video games Single-player video games Sony Interactive Entertainment franchises Sony Interactive Entertainment games Video games developed in Japan Video games inspired by M. C. Escher Video games scored by Hideki Sakamoto