E-society
   HOME

TheInfoList



OR:

E-society, or "electronic society", is a society that consists of one or more e-Communities involved in the areas ''from
e-Government E-government (known for electronic government) involves utilizing technology devices, such as computers and the Internet, for faster means of delivering public services to citizens and other persons in a country or region. E-government offer ...
,
e-Democracy E-democracy (a blend of the terms Electronic publishing, electronic and democracy), also known as digital democracy or Internet democracy, uses information and communication technology (ICT) in politics, political and governance processes. The ...
, and
e-Business Electronic business (also known as online business or e-business) is any kind of business or commercial activity that includes sharing information across the internet. Commerce constitutes the exchange of products and services between businesses, ...
to
e-Learning Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning and teaching. When referred to with its abbreviation, "EdTech" ...
and
e-Health eHealth describes healthcare services which are supported by digital processes, communication or technology such as electronic prescribing, Telehealth, or Electronic health record, Electronic Health Records (EHRs). The term "eHealth" originated ...
'', that use electronic information and communication technologies ( ICT) in order to achieve a common interests and goals. Just as "
e-mail Electronic mail (usually shortened to email; alternatively hyphenated e-mail) is a method of transmitting and receiving Digital media, digital messages using electronics, electronic devices over a computer network. It was conceived in the ...
" stands for "electronic mail" and signifies a transition of mail to electronic means, "e-Society" signifies a transition of society in general, and how one interacts and functions within it, towards a reliance on electronic means. The first areas of e-society that emerged were
e-Learning Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning and teaching. When referred to with its abbreviation, "EdTech" ...
and
e-Business Electronic business (also known as online business or e-business) is any kind of business or commercial activity that includes sharing information across the internet. Commerce constitutes the exchange of products and services between businesses, ...
. Further development and challenges of e-Society depend on the use of new ICT technology and IoT in supporting
smart media SmartMedia is an obsolete flash memory, flash memory card standard owned by Toshiba, with capacities ranging from 2 MB to 128 MB. The format mostly saw application in the early 2000s in digital cameras and audio production. SmartMedia m ...
and smart information services. The development of e-Society is relying and depending on the development of virtual reality (VR) technologies that insure interaction between participants of an e-Society in a more acceptable and tangible way. The development of (VR) and consequently the e-Society is based on improvement and balancing of participants’ interaction methods, hardware necessary for such interaction, content presentation and effort required for development and maintenance.Magoulas, G., Lepouras, G., Vassilakis, C., “Virtual reality in the e-Society”, Springer London, 2007,


References

{{Reflist


External links


Virtual reality in the e-Society
Internet culture Virtual reality Community building Social influence Social information processing Information society Community websites Social software Sociology of technology