''Dungeon Siege'' is an
action role-playing game
An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and Role-playing video game, role-playing game genres.
Definition
Action role-playing games empha ...
developed by
Gas Powered Games
Wargaming Seattle, formerly known as Gas Powered Games, was a video game developer located in Redmond, Washington. The development studio was started in May 1998 by Chris Taylor (game designer), Chris Taylor and several other ex-Cavedog Entertain ...
and published by
Microsoft
Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
in April 2002 for
Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
and the following year by
Destineer
Destineer, Inc. was an American umbrella company covering a holding company, a video game publisher, and video game developer based in Minnetonka, Minnesota. The company was founded by Peter Tamte, former executive vice-president of Bungie, in ...
for
Mac OS X
macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
. Set in the pseudo-medieval kingdom of Ehb, the
high fantasy
High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot. Brian Stableford, ''The A to Z of Fantasy Literature'', (p. 198), Scarecrow Pres ...
game follows a young farmer and her companions as they journey to defeat an invading force. Initially only seeking to warn the nearby town of the invasion of a race of creatures named the Krug, the farmer and the companions that join her along the way are soon swept up in finding a way to defeat another race called the Seck, resurgent after being trapped for 300 years. Unlike other
role-playing video game
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s of the time, the world of ''Dungeon Siege'' does not have
levels but is a single, continuous area without
loading screen
A loading screen is a screen shown by a computer program, very often a video game, while the program is loading (moving program data from the Disk storage, disk to Random-access memory, RAM) or initializing.
In early video games, the loading scr ...
s that the player journeys through, fighting hordes of enemies. Also, rather than setting
character class
In tabletop games and video games, a character class is an occupation, profession, or role assigned to a game character to highlight and differentiate their capabilities and specializations.
In role-playing games (RPGs), character classes ag ...
es and manually controlling all of the characters in the group, the player controls their overall tactics and weapons and magic usage, which direct their character growth.
''Dungeon Siege'' was the first title by Gas Powered Games, which was founded in May 1998 by
Chris Taylor, then known for the 1997
real-time strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
game ''
Total Annihilation
''Total Annihilation'' is a science fiction real-time strategy video game released in September 1997 for Microsoft Windows and Mac OS by Cavedog Entertainment and distributed internationally by GT Interactive. Two expansion packs were released ...
''. Joined by several of his coworkers from
Cavedog Entertainment
Cavedog Entertainment was a video game developer, PC game developer and publisher based in Bothell, Washington. Founded in 1995 as a Division (business), division of edutainment game developer Humongous Entertainment, Cavedog was known for the ...
, Taylor wanted to create a different type of game, and after trying several concepts they decided to make an action role-playing game as their first title. Taylor also served as one of the designers for the game, joined by Jacob McMahon as the other lead designer and producer and
Neal Hallford
William Neal Hallford (born October 17, 1966) is an American game designer, book author, screenwriter, and independent film director. He is best known for his work on the fantasy role-playing games ''Betrayal at Krondor'', ''Dungeon Siege'', and ' ...
as the lead story and dialogue writer. The music was composed by
Jeremy Soule
Jeremy Soule ( ; born December 19, 1975) is an American composer of soundtracks for film, television, and video games. He has composed soundtracks for over 60 games and over a dozen other works during his career, including ''The Elder Scrolls'', ...
, who had also worked on ''Total Annihilation''. Gas Powered Games concentrated on making a role-playing game that was stripped of the typical genre elements they found slow or frustrating, to keep the player focused on the action. Development took over four years, though it was initially planned to take only two; completing the game within even four years required the team to work 12- to 14-hour days and weekends for most of the time.
The game was highly rated by critics upon release; it is listed by review aggregator
Metacritic
Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
as the third-highest rated computer role-playing game of 2002. Critics praised the graphics and seamless world, as well as the fun and accessible gameplay, but were dismissive of the plot. ''Dungeon Siege'' sold over 1.7 million copies, and was nominated for the
Computer Role-Playing Game of the Year award by the
Academy of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain Summit, better known as D.I.C.E., which includes the presentation ...
. Gas Powered Games emphasized creating and releasing tools for players to use in making
mods for the game during development, which resulted in an active modding community after release. An
expansion pack
An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or Miniature wargaming, miniature wargame. An expansion may introduce new rules ...
, ''Dungeon Siege: Legends of Aranna'', was released in 2003, and a further series of games was developed in the franchise, consisting of ''
Dungeon Siege II
''Dungeon Siege II'' is an action role-playing video game, the sequel to 2002's ''Dungeon Siege''. It was developed by Gas Powered Games and released in 2005. The story is a continuation of the ''Dungeon Siege'' storyline. An expansion '' Broke ...
'' (2005) and its own expansion ''
Dungeon Siege II: Broken World'' (2006), a spinoff
PlayStation Portable
The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
game titled ''
Dungeon Siege: Throne of Agony'' (2006), and a third main title, ''
Dungeon Siege III
''Dungeon Siege III'' is an action role-playing game developed by Obsidian Entertainment. It was published by Square Enix for PlayStation 3, Xbox 360 and Microsoft Windows in June 2011. It is the third full and fifth overall release in the ''D ...
'' (2011). A trilogy of movies, with the first loosely inspired by the plot of ''Dungeon Siege'', were released as ''
In the Name of the King: A Dungeon Siege Tale'' (2007, theaters), ''
In the Name of the King 2: Two Worlds'' (2011,
home video
Home video is recorded media sold or Video rental shop, rented for home viewing. The term originates from the VHS and Betamax era, when the predominant medium was videotapes, but has carried over to optical disc formats such as DVD and Blu-ray. ...
), and ''
In the Name of the King 3: The Last Mission'' (2014, home video).
Gameplay
''Dungeon Siege'' is an
action role-playing game
An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and Role-playing video game, role-playing game genres.
Definition
Action role-playing games empha ...
set in a pseudo-medieval
high fantasy
High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot. Brian Stableford, ''The A to Z of Fantasy Literature'', (p. 198), Scarecrow Pres ...
world, presented in
3D with a third-person
virtual camera system
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; m ...
under the control of the player, in which the
player character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
s navigate the terrain and fight off hostile creatures.
The player chooses the gender and customizes the appearance of the main character of the story prior to the start of the game and typically controls them.
The main character is joined by up to seven other characters, which are controlled via
artificial intelligence
Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
; the player may switch which character they are controlling at any time.
The other characters move in relation to the controlled character according to the
formation and level of aggression towards enemies chosen by the player.
The additional characters can be removed from the group and re-recruited at any given time.
The game world is not broken up into
levels, but is instead one large area not separated by
loading screen
A loading screen is a screen shown by a computer program, very often a video game, while the program is loading (moving program data from the Disk storage, disk to Random-access memory, RAM) or initializing.
In early video games, the loading scr ...
s. As the player journeys through the largely linear world, they encounter numerous monsters and enemies of varying types that attack whenever the party of player characters approach. The party defends themselves and attacks enemies using melee and ranged weapons, and nature and combat magic. The player does not select a
character class
In tabletop games and video games, a character class is an occupation, profession, or role assigned to a game character to highlight and differentiate their capabilities and specializations.
In role-playing games (RPGs), character classes ag ...
for the characters, unlike other
role-playing video game
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s; instead, using weapons or magic of a particular type increases the character's skill with them over time.
Whenever a player gains enough
experience point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
s from killing enemies and reaches a new level in that weapon type, they gain some number of points in their strength, dexterity, or intelligence statistics, which in turn relate to the number of
health points
Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute ...
and
mana
Mana may refer to:
Religion and mythology
* Mana (Oceanian cultures), the spiritual life force energy or healing power that permeates the universe in Melanesian and Polynesian mythology
* Mana (food), archaic name for manna, an edible substance m ...
that they have, and damage that they do with weapons.
Characters can equip weapons, armor, rings, and amulets, which provide attack or defense points, or give bonuses to some other statistic. There are also usable items such as potions to restore a character's health or mana. Weapons, armor, and other items are found by killing enemies, breaking containers, or by purchase from vendors. Each character has an
inventory
Inventory (British English) or stock (American English) is a quantity of the goods and materials that a business holds for the ultimate goal of resale, production or utilisation.
Inventory management is a discipline primarily about specifying ...
, represented as a fixed grid, with each item depicted by a shape taking up spaces on the grid.
One character type, the mule, cannot use weapons or magic, but has a much larger inventory.
''Dungeon Siege'' has both a
single-player
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in add ...
and
multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
mode. The single-player mode consists of a single story and world; players can either create a new character when starting the story or use one created in a prior playthrough. The
cooperative multiplayer
A cooperative video game, often abbreviated as co-op, is a video game that allows players to work together as teammates, usually against one or more non-player character opponents ( PvE). Co-op games can be played locally using one or multiple in ...
mode allows for up to eight players to play through either the single-player storyline or in the multiplayer map, which features a central town hub with increasingly difficult enemies as players move away from it. Multiplayer games can be set to different difficulty levels, allowing accommodation of higher-leveled characters. Additional maps can be created by players that can allow for competitive multiplayer instead. Multiplayer matches can be created and joined via
local area network
A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, campus, or building, and has its network equipment and interconnects locally managed. LANs facilitate the distribution of da ...
s, direct
IP address
An Internet Protocol address (IP address) is a numerical label such as that is assigned to a device connected to a computer network that uses the Internet Protocol for communication. IP addresses serve two main functions: network interface i ...
es, and, prior to its closure in 2006, through the
Microsoft Zone
MSN Games (also known as Zone.com and formerly known as The Village, Internet Gaming Zone, MSN Gaming Zone, and MSN Games by Zone.com) is a casual gaming website, with single player, multiplayer, PC download, and social casino video games. Games ...
matchmaking service.
Plot
''Dungeon Siege'' is set in the Kingdom of Ehb, a varied region on the continent of Aranna containing deserts, swamps, forests, and mountains, created three centuries earlier at the dissolution of the Empire of Stars.
At the beginning of the game, the player character's farming village is attacked by a race of creatures named the Krug. The main character, a farmer with no given background who is named by the player, journeys through the Krug forces to the town of Stonebridge.
Upon breaking the siege of the town, and gaining their first companion, the player character is tasked by the town's garrison leader Gyorn with journeying to the town of Glacern and alerting the Ehb military forces, called the 10th Legion, of the incursion and defeating any forces they encounter along the way.
After journeying through crypts, mines, and mountains, the player character reaches Glacern, where they are informed that the Krug invasion happened the same day that the Grand Mage Merik disappeared, and are charged with traveling over the mountains to Fortress Kroth to assist the legion there.
In the mountains they find Merik, who informs them that the Krug invasion is part of a larger invasion by the Seck, who destroyed the Empire of Stars before being imprisoned underneath Castle Ehb, and who have escaped and taken the castle. Merik asks the player to help recover the Staff of Stars from the Goblins. Prior to its theft, the Staff had kept the Seck imprisoned in the Vault of Eternity.
The player fights through monsters and bandits in crystal caves, a forest, a swamp, and an underground Goblin fortress filled with mechanical war machines. After recovering the Staff from the Goblins, the player character meets a division of the 10th Legion and is pointed towards Fortress Kroth, which has been overrun with
undead
The undead are beings in mythology, legend, or fiction that are deceased but behave as if they were alive. A common example of an undead being is a cadaver, corpse reanimated by supernatural forces, by the application of either the deceased's o ...
. After clearing the fortress and fighting monsters and a dragon in the Cliffs of Fire, they march on Castle Ehb. The player characters then storm the castle and fight through the Seck forces to rescue King Konreid.
He informs the party that the Seck's leader, Gom, is seeking the magical weapons from the Empire of Stars stored in the Chamber of Stars, and that the characters must secure the weapons and then defeat the remaining Seck.
The player character collects the weapons and fights through lava caves and the Vault of Eternity where the Seck had been imprisoned. The player character kills Gom, defeating the Seck and saving the kingdom.
Development
Gas Powered Games
Wargaming Seattle, formerly known as Gas Powered Games, was a video game developer located in Redmond, Washington. The development studio was started in May 1998 by Chris Taylor (game designer), Chris Taylor and several other ex-Cavedog Entertain ...
was founded in May 1998 by
Chris Taylor, then known for the 1997
real-time strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
game ''
Total Annihilation
''Total Annihilation'' is a science fiction real-time strategy video game released in September 1997 for Microsoft Windows and Mac OS by Cavedog Entertainment and distributed internationally by GT Interactive. Two expansion packs were released ...
''.
Joined by several of his coworkers from
Cavedog Entertainment
Cavedog Entertainment was a video game developer, PC game developer and publisher based in Bothell, Washington. Founded in 1995 as a Division (business), division of edutainment game developer Humongous Entertainment, Cavedog was known for the ...
, Taylor wanted to create a different type of game than before, and after trying several concepts the team decided to make an action role-playing game as their first title. As well as helping create the initial concept, Taylor served as one of the designers for the game, joined by Jacob McMahon as the game's other lead designer and producer and
Neal Hallford
William Neal Hallford (born October 17, 1966) is an American game designer, book author, screenwriter, and independent film director. He is best known for his work on the fantasy role-playing games ''Betrayal at Krondor'', ''Dungeon Siege'', and ' ...
as the game's lead story and dialogue writer. Hallford was brought onto the project after it had already started; Taylor had devised the start and end of the game but left the intervening details and background story to him. The game's music was composed by
Jeremy Soule
Jeremy Soule ( ; born December 19, 1975) is an American composer of soundtracks for film, television, and video games. He has composed soundtracks for over 60 games and over a dozen other works during his career, including ''The Elder Scrolls'', ...
, who had also worked on ''Total Annihilation''. The development team included around thirty people during development, with changes over time, and reached forty at the project's conclusion.
The development of the game took over four years, though it was initially planned to take only two.
''Dungeon Siege'' was inspired by prior
role-playing games
A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, eith ...
such as ''
Baldur's Gate
''Baldur's Gate'' is a series of role-playing video games set in the Forgotten Realms '' Dungeons & Dragons'' campaign setting. The series has been divided into two sub-series, known as the ''Bhaalspawn Saga'' and the ''Dark Alliance'', both t ...
'' and the ''
Ultima
Ultima may refer to:
Places
* Ultima, Victoria, a town in Australia
* Pangaea Ultima, a supercontinent to occur in the future
* ''Ultima'', the larger lobe of the trans-Neptunian object 486958 Arrokoth, nicknamed ''Ultima Thule''
Companies and ...
'' series, but primarily by ''
Diablo'', which Taylor admired for having an experience that "concentrated on action" that players could jump into without first researching the gameplay details and settings.
Taylor wanted to expand that concept into a streamlined, immersive, and action-heavy role-playing game that removed common elements of the genre that he found boring, frustrating, or slow.
Taylor also wanted to make the gameplay itself simpler than contemporary role-playing games, so as to appeal to a wider audience.
To that end, he asked Hallford to craft a narrative that was also fast and streamlined; he had him write a detailed backstory for the game, which would not be presented to players but would inform and inspire the developers, leaving the in-game text restrained to keep players engaged with the action.
Hallford described the process of writing for the game as similar to other game projects, besides a greater emphasis on brevity, though he has said that he was brought onto the project much later than he usually is, which meant that he had to create a story that worked as a background to the set pieces that had already been developed.
The plot of the game was intended by Taylor to be subordinate to the gameplay; to that end, he was unconcerned that his overall story arc was considered, even by the development team, to be somewhat of a
cliché
A cliché ( or ; ) is a saying, idea, or element of an artistic work that has become overused to the point of losing its original meaning, novelty, or literal and figurative language, figurative or artistic power, even to the point of now being b ...
, as he felt that journeying to defeat an "ultimate evil" was very motivating to players.
Taylor and Hallford discussed producing a ''Dungeon Siege'' novel to explore Hallford's story, though it never came to fruition.
Taylor wanted to further improve on the ''Diablo'' role-playing game formula by removing the concept of picking a
character class
In tabletop games and video games, a character class is an occupation, profession, or role assigned to a game character to highlight and differentiate their capabilities and specializations.
In role-playing games (RPGs), character classes ag ...
at all and omitting ''Diablo''s long loading times.
The development team also tried to make the game more streamlined by removing the need to backtrack to previously visited towns to sell items, by adding inventories to companion characters and pack mules. At one point in development, they planned to have a "helper" character who would pick up items dropped by enemies to let the player avoid doing so themselves. The developers also changed some elements that were standard in role-playing games that Taylor and the other developers found frustrating, such as letting players resell items to vendors for the same price that they were bought for instead of a steep discount, and "sipping" or only partially using potions instead of always using up the whole item.
Gas Powered Games included their
game development tool
A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art (su ...
, called the Siege Editor, as a tool for players to
mod
Mod, MOD or mods may refer to:
Places
* Modesto City–County Airport, Stanislaus County, California, US
Arts, entertainment, and media Music
* Mods (band), a Norwegian rock band
* M.O.D. (Method of Destruction), a band from New York City, US
* ...
the game. Having seen the output of players creating mods for ''Total Annihilation'', Taylor wanted to "take that to the extreme" and provide a full set of tools to foster a community of players enhancing and changing the game after release. He felt that the tools, which could allow players to make new game worlds, characters, and gameplay, would help support a large, long-term community of players around the game.
Gas Powered Games hoped that providing what
Daily Radar
''Daily Radar'' was a news aggregator and portal site for Future US's male-oriented content, including sports, film and television, and video games.
Launched in October 1999, Daily Radar started as a gaming website like IGN, GameSpy and GameSp ...
called "one of the most comprehensive level toolsets we've ever seen" would allow players to quickly and easily create small game regions, as well as allow more serious modders the ability to develop entire parallel games using the ''Dungeon Siege''
game engine
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
.
They also hoped that this modding community would be able to enhance and extend the multiplayer gameplay beyond what they could release.
Taylor attributed his enthusiasm for releasing their own development tools for modding to both his enjoyment of seeing mods for ''Total Annihilation'' produced years after its release as well as the lack of negative consequences to
John Carmack
John D. Carmack II (born August 21, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Do ...
and
id Software
id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
's historical tendency to release the entire
source code
In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer.
Since a computer, at base, only ...
to their games.
Taylor later estimated that the company spent around twenty percent of their budget on developing the modding tools.
After the first year of development, Gas Powered Games found that they were not going to be able to finish the game within the planned two years; not only was the seamless world without loading screens harder to create than they had thought, but, according to lead developer Bartosz Kijanka, they had been overambitious in choosing how many innovative features they could put into the game's custom engine, such as the wide range through which the
virtual camera system
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; m ...
could zoom in and out.
Other features supported and later dropped included allowing up to ten characters at once—and therefore maintaining up to ten areas of the single-player world—instead of the final maximum of eight, and a weather system that included wind blowing projectiles off course.
According to Kijanka, the developers also spent a lot of time changing technologies mid-development, such as building a custom animation editor before moving to a licensed one, and starting with the
OpenGL
OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
graphics library only to switch to
Direct3D
Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware ...
.
As a result, the team was required to work 12- to 14-hour days and weekends for most of the development time in order to complete the game within four years.
In a 2011 interview, Taylor stated that in retrospect the final cost in development time of the seamless world may have been too high, and also that the team tried to make too large of a game for their budget; he believed that a game with closer to 35 hours of playtime instead of 70 would have been a better and more polished experience given their constraints.
By 2000, Gas Powered Games had begun to search for a publisher for the game. Taylor claims that multiple publishers were interested in the game, but he was convinced by
Ed Fries
Ed Fries ( "freeze") is an American video game programmer and entrepreneur who was the vice president of game publishing at Microsoft during much of the Xbox's life-cycle.
Early life
Fries fell in love with games while playing arcade games in th ...
to partner with the newly established
Microsoft
Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
PC publishing group. Although Microsoft's publishing wing was established in part to publish games for the newly announced
Xbox
Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
console, Gas Powered Games and Microsoft did not strongly consider bringing the game to the console. Taylor believes that this was due to the size of the game itself, as well as the small market for role-playing games on consoles at the time.
''Dungeon Siege'' was initially planned for release in the third quarter of 2001, before being delayed to the following year, and Gas Powered Games spent the added time tuning and polishing the game and expanding the game's items and multiplayer features.
''Dungeon Siege'' was released for
Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
on April 5, 2002, by
Microsoft
Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
.
A version for
Mac OS X
macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
on May 2, 2003, by developer Westlake Interactive and publisher
Destineer
Destineer, Inc. was an American umbrella company covering a holding company, a video game publisher, and video game developer based in Minnetonka, Minnesota. The company was founded by Peter Tamte, former executive vice-president of Bungie, in ...
.
Reception
''Dungeon Siege'' was commercially successful, selling over 1.7 million copies.
According to the
NPD Group
Circana, Inc., formerly known as Information Resources, Inc. and the NPD Group (previously National Purchase Diary Panel Inc. and NPD Research Inc.), is an American market research and technology company headquartered in Chicago. In 2017, NPD ra ...
, preorders of the game in the month before its release made it the eighth-best selling computer game of March 2002, and upon release in the following month it rose to second-best selling, after ''
The Sims: Vacation''.
It fell to seventh and then thirteenth place the following two months,
and finished in 14th place for the year overall.
By August 2006, it had sold 360,000 copies and earned $14.5 million in the United States alone. This led ''
Edge
Edge or EDGE may refer to:
Technology Computing
* Edge computing, a network load-balancing system
* Edge device, an entry point to a computer network
* Adobe Edge, a graphical development application
* Microsoft Edge, a web browser developed by ...
'' to declare it the country's 44th-best selling computer game between January 2000 and August 2006.
By September 2002, ''Dungeon Siege'' had also received a "Gold" certification from the Verband der Unterhaltungssoftware Deutschland (VUD),
indicating sales of at least 100,000 units across Germany, Austria and Switzerland.
The game was highly rated by critics upon release; it is listed by review aggregator
Metacritic
Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
as the third-highest rated computer role-playing game of 2002, behind ''
Neverwinter Nights
''Neverwinter Nights'' is a series of video games developed by BioWare and Obsidian Entertainment, based on the ''Forgotten Realms'' campaign setting of the ''Dungeons & Dragons'' role-playing game. Aside from also being set around the city Nev ...
'' and ''
The Elder Scrolls III: Morrowind'', and the twenty-first-highest computer game overall for the year.
The graphics were highly praised; Dan Adams of
IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
called it "ridiculously pretty to watch", while reviewers for
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
and ''
GamePro
''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' praised the environments as being detailed and varied.
Robert Coffey of ''
Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' and Greg Vederman of ''
PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' similarly lauded the detailed environments, while Andy McNamara and Kristian Brogger of ''
Game Informer
''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' and
GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
's Peter Suciu called out the seamless world without loading screens as especially worthy of note.
Suciu further praised how the freeform, seamless map was used to create areas that were not shaped like rectangular regions with a winding path filling up the space, as was typical with other role-playing games of the time.
The IGN and ''GamePro'' reviewers commended the sound effects as excellent and for helping to create the atmosphere of the game, while the IGN and GameSpot reviewers also praised the "ambient orchestral score".
The gameplay was similarly lauded; the ''GamePro'' review claimed that "''Dungeon Siege''s gameplay is perhaps its biggest and most transparent improvement over previous titles in the genre."
Several reviewers compared it favorably to ''
Diablo II
''Diablo II'' is a 2000 action role-playing game developed by Blizzard North and published by Blizzard Entertainment for Microsoft Windows, Classic Mac OS, and OS X. The game, with its dark fantasy and horror themes, was conceptualized and des ...
'' (2000), then one of the most popular computer action role-playing games, with Adams of IGN claiming that it was very similar to ''Diablo II'' with some changes and improvements, and Coffey of ''Computer Gaming World'' stating that the only thing keeping it from being directly rated as better was that the shift to a more tactical gameplay made it too different of a game to directly compare.
''PC Gamer''s Vederman, ''Computer Gaming World''s Coffey, and the GameSpot reviewer praised the gameplay as being streamlined and accessible; they liked the tactical nature of controlling a party of adventurers who improved according to how they were used rather than directly controlling their actions and statistics.
IGN's Adams, however, said that the gameplay could get monotonous, Vederman of ''PC Gamer'' felt that the gameplay combat choices were somewhat limited, and GameSpy's Suciu disliked the linearity of the single-player game.
Adams further added that many of the tactical choices in the game were inconsequential, as all battles quickly devolved into brawls, and that the freeform system of leveling was essentially the same as four character classes as pursuing multiple tracks was ineffective.
The multiplayer content received mixed reviews: Adams praised the amount of additional content, while Suciu and the GameSpot reviewer noted that the multiplayer gameplay could easily become unbalanced between different players.
The single-player plot was generally dismissed as inconsequential: the ''GamePro'' reviewer termed it "skeletal" and the ''Game Informer'' reviewers "lackluster", and the GameSpot reviewer called it "bland and forgettable" and concluded that players who wanted a "deeper role-playing game" would be disappointed.
Overall, Vederman of ''PC Gamer'' called ''Dungeon Siege'' "one of the best, most enjoyable games of the year" and ''GamePro''s reviewer claimed it "walks all over its competition with almost effortless grace", while Adams of IGN concluded that it was entertaining but had "untapped potential".
Legacy
After it was showcased at
E3 2000, ''Dungeon Siege'' proceeded to win the Best RPG award from
Game Revolution
Mandatory (formerly CraveOnline Media) is a lifestyle website based in Los Angeles with sales offices in New York City, Chicago and San Francisco. The site is owned by media company Evolve Media, LLC. Mandatory focuses its contents into the male ...
and Most Immersive Role-playing Game award from GameSpot.
After release, the
Academy of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain Summit, better known as D.I.C.E., which includes the presentation ...
(AIAS) nominated ''Dungeon Siege'' for "
Computer Role-Playing Game of the Year" and "Outstanding Innovation in Computer Gaming" at the
6th Annual Interactive Achievement Awards
The ''6th Annual Interactive Achievement Awards'' was the 6th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2002. The awards were arranged by the Academy of Int ...
; it did not win either category, losing to ''
Neverwinter Nights
''Neverwinter Nights'' is a series of video games developed by BioWare and Obsidian Entertainment, based on the ''Forgotten Realms'' campaign setting of the ''Dungeons & Dragons'' role-playing game. Aside from also being set around the city Nev ...
'' and ''
Battlefield 1942
''Battlefield 1942'' is a 2002 first-person shooter game developed by Digital Illusions CE and published by Electronic Arts for Microsoft Windows and Mac OS X. The game can be played in single-player mode against the video game AI or in multip ...
'', respectively.
The game was also a nominee for ''PC Gamer US''s "2002 Best Roleplaying Game" award, but lost again to ''Neverwinter Nights''.
It did win the Best PC Game Graphics award from IGN.
Gas Powered Games' release of the Siege Editor did spark the rise of a modding community around the game; even before release several modding groups announced intentions to use the engine to create large-scale mods remaking games from the ''
Ultima
Ultima may refer to:
Places
* Ultima, Victoria, a town in Australia
* Pangaea Ultima, a supercontinent to occur in the future
* ''Ultima'', the larger lobe of the trans-Neptunian object 486958 Arrokoth, nicknamed ''Ultima Thule''
Companies and ...
'' series of role playing games.
After the game's release, numerous mods were created, including several "total conversion" mods that made wholly new games and stories such as "The Lands of Hyperborea" and "Elemental".
Gas Powered Games released one mod of their own in July 2002 titled "Yesterhaven", created by six designers over six weeks, which provided a short multiplayer storyline for low-level characters wherein they defended a town from three thematic plagues of monsters.
It was followed up by ''Legends of Aranna'', a full
expansion pack
An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or Miniature wargaming, miniature wargame. An expansion may introduce new rules ...
developed by
Mad Doc Software
Rockstar New England, Inc. (formerly Mad Doc Software, LLC) is an American video game developer and a studio of Rockstar Games based in Andover, Massachusetts. Ian Lane Davis founded the company as Mad Doc Software in November 1999 after worki ...
and released on November 11, 2003 for Windows and Mac OS X by Microsoft.
The expansion pack added little new gameplay besides new terrains, creatures, and items, but featured an entirely separate story from the original game.
In ''Legends'', the player controls another unnamed farmer; after the Staff of Stars is stolen by a creature called the Shadowjumper, they set off to retrieve it. After fighting their way through monsters in icy hills, jungles, and islands, the player arrives at the mystical Great Clock, a giant artifact which controls Aranna's seasons. There they defeat the Shadowjumper and retrieve the Staff of Stars. It received generally less positive reviews than the original,
with critics praising the amount of content but criticizing the lack of changes to the base gameplay.
At the
7th Annual Interactive Achievement Awards, the AIAS nominated ''Legends of Aranna'' for "
Computer Role-Playing Game of the Year", though it lost to ''
Star Wars: Knights of the Old Republic''.
Several other games have been released in the ''Dungeon Siege'' series, beginning with ''
Dungeon Siege II
''Dungeon Siege II'' is an action role-playing video game, the sequel to 2002's ''Dungeon Siege''. It was developed by Gas Powered Games and released in 2005. The story is a continuation of the ''Dungeon Siege'' storyline. An expansion '' Broke ...
'' (2005).
That game received its own expansion pack, ''
Dungeon Siege II: Broken World'' (2006), and was followed by a spinoff
PlayStation Portable
The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
game titled ''
Dungeon Siege: Throne of Agony'' (2006) and a third main title, ''
Dungeon Siege III
''Dungeon Siege III'' is an action role-playing game developed by Obsidian Entertainment. It was published by Square Enix for PlayStation 3, Xbox 360 and Microsoft Windows in June 2011. It is the third full and fifth overall release in the ''D ...
'' (2011).
A movie directed by
Uwe Boll
Uwe Boll (; born 22 June 1965) is a German filmmaker. He came to prominence during the 2000s for his adaptations of video game franchises. Released theatrically, the films were critical and commercial failures; his Alone in the Dark (2005 film), ...
and inspired by the original game, ''
In the Name of the King: A Dungeon Siege Tale'', was released in theaters in 2007; it has been described as being "loosely based" on the game, and was a commercial and critical failure.
It was followed by the
home video
Home video is recorded media sold or Video rental shop, rented for home viewing. The term originates from the VHS and Betamax era, when the predominant medium was videotapes, but has carried over to optical disc formats such as DVD and Blu-ray. ...
sequels ''
In the Name of the King 2: Two Worlds'' (2011) and ''
In the Name of the King 3: The Last Mission'' (2014).
References
External links
*
{{Square Enix franchises
2002 video games
Action role-playing video games
Cooperative video games
Fantasy video games
MacOS games
Microsoft games
Multiplayer and single-player video games
Square Enix franchises
Video games adapted into films
Video games scored by Jeremy Soule
Video games developed in the United States
Video games with gender-selectable protagonists
Windows games