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The ''Dungeon Master's Guide'' (''DMG'' or ''DM's Guide''; in some printings, the ''Dungeon Masters Guide'' or ''Dungeon Master Guide'') is a book of rules for the fantasy
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
'' Dungeons & Dragons''. The ''Dungeon Master's Guide'' contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. It is a companion book to the '' Player's Handbook'', which contains all of the basic rules of gameplay, and the '' Monster Manual'', which is a reference book of
statistics Statistics (from German language, German: ''wikt:Statistik#German, Statistik'', "description of a State (polity), state, a country") is the discipline that concerns the collection, organization, analysis, interpretation, and presentation of ...
for various animals and
monster A monster is a type of fictional creature found in horror, fantasy, science fiction, folklore, mythology and religion. Monsters are very often depicted as dangerous and aggressive with a strange, grotesque appearance that causes terror and fe ...
s. The '' Player's Handbook'', ''Dungeon Master's Guide'', and '' Monster Manual'' are collectively referred to as the "core rules" of the ''Dungeons & Dragons'' game. Both the ''Dungeon Master's Guide'' and the ''Player's Handbook'' give advice, tips, and suggestions for various styles of play. While all players, including the Dungeon Master, are expected to have at their disposal a copy of the ''Player's Handbook'', only the Dungeon Master is expected to refer to the ''Dungeon Master's Guide'' or ''Monster Manual'' during gameplay.


''Advanced Dungeons & Dragons''

The original AD&D ''Dungeon Masters Guide'' (sic) was published by TSR in 1979. It was written by Gary Gygax and published as a 232-page hardcover with a cover by David C. Sutherland III. The book was intended to give Dungeon Masters all the information and rules necessary to run a ''D&D'' game campaign. The 1983 printing featured a new cover by Jeff Easley. Like other volumes of ''Dungeons & Dragons'' handbooks, the ''Dungeon Masters Guide'' has gone through several versions through the years. The original edition was written by Gary Gygax and edited by Mike Carr, who also wrote the foreword. The original cover art was by David C. Sutherland III, and interior illustrations were provided by Sutherland, D. A. Trampier, Darlene Pekul, Will McLean,
David S. LaForce David "Diesel" S. LaForce is an American artist best known for his artwork in early ''Dungeons & Dragons'' adventures published by TSR, as well as for his creative cartography. His artwork appeared in many significant TSR products produced from 1 ...
, and Erol Otus. The first edition ''Dungeon Masters Guide'' covered the essential game rules for the Dungeon Master: creating and managing both
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s and
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s, directing combat, and handling adventures and
campaigns Campaign or The Campaign may refer to: Types of campaigns * Campaign, in agriculture, the period during which sugar beets are harvested and processed *Advertising campaign, a series of advertisement messages that share a single idea and theme *Bl ...
that last multiple sessions. The book also included game statistics for magic items and treasure, details how to use random monster encounters, and provides statistics for some of the basic monsters and creatures of the game. New magic items were introduced. The ''Dungeon Masters Guide'' contains scores of tables and charts for figuring damage and resolving encounters in a typical adventure, tables and rules for creating characters, and lists of the various abilities of the different classes of characters. One supplement to the ''Guide'' was the ''
Dungeon Masters Screen ''Dungeon Masters Screen'' (later called ''Dungeon Master's Screen'') is an accessory for the ''Dungeons & Dragons'' fantasy role-playing game. Publication history ''Advanced Dungeons & Dragons'' The 1979 ''Dungeon Masters Screen'' was the origi ...
'': two heavy-duty tri-fold boards with the most frequently used tables printed on them for easy reference. The 1979 second edition of the screen describes its purpose as "useful for shielding maps and other game materials from the players when placed upright, and also provide instant reference to the charts and tables most commonly used during play." The ''Advanced Dungeons & Dragons'' Second Edition screen came packaged with a brief adventure; later editions of that screen, and screens produced for later editions, have instead included
character sheet A character sheet is a record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session. Character sheets can be found in use in both tr ...
s and general reference booklets. A feature of the first edition ''Dungeon Masters Guide'' was the random dungeon generator. The generator allowed the Dungeon Master, by the rolling of
dice Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing g ...
, to generate a dungeon adventure "on the fly". A dungeon complete with passageways, rooms, treasure, monsters, and other encounters could easily and randomly be constructed as the player progressed. It could be used with several people or a single player. The generator was not included in subsequent editions of the ''Dungeon Master's Guide'' but made a re-appearance in the fifth edition ''Dungeon Master's Guide''. The original ''Dungeon Masters Guide'' was reviewed by Don Turnbull in issue #16 of the magazine '' White Dwarf'' (December 1979/January 1980). Turnbull commented mostly on the size of the book, "I would say that only the most severe critic could point at a minor omission, let alone a serious one." The 1st edition ''Dungeon Masters Guide'' was reproduced as a premium reprint on July 17, 2012.


Reviews

*Casus Belli (Issue 5 - Sep 1981) * ''
Casus Belli A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one b ...
'' #39 (Aug 1987)


''Advanced Dungeons & Dragons'' 2nd edition

The AD&D 2nd Edition ''Dungeon Master Guide'' was released in 1989. This 192-page hardcover book was designed by David "Zeb" Cook, with cover art by Jeff Easley. The book featured interior illustrations by Easley, Clyde Caldwell, John and Laura Lakey, David Dorman,
Douglas Chaffee Douglas Stewart Chaffee (January 24, 1936 – April 26, 2011) was an American artist whose work appeared in role-playing games as well as military and Christian publications. Early life and education Chaffee was the son of Ralph and Marjorie Cha ...
, and Jean E. Martin. This ''Dungeon Master's Guide'' featured revised second edition rules, reorganized and streamlined for the Dungeon Master. The book detailed options for character creation, handling the
alignment Alignment may refer to: Archaeology * Alignment (archaeology), a co-linear arrangement of features or structures with external landmarks * Stone alignment, a linear arrangement of upright, parallel megalithic standing stones Biology * Structu ...
rules, new rules for money and equipment, treasure and magical items, encounters, time and movement, and managing non-player characters. The book is indexed, and contains numerous full-page color illustrations. The second edition ''Dungeon Master Guide'' is an ORIGINS and Gamer's Choice award-winner. In his 1991 book ''Heroic Worlds'', Lawrence Schick commented that this book contained "lots of excellent new advice on how to run ''AD&D''". A new version of the ''Dungeon Master Guide'', with new art and layout but the same text, was released in 1995, as part of TSR's 25th anniversary. The 2nd edition ''Dungeon Master Guide'' was reproduced as a premium reprint on May 21, 2013.


Reviews

*'' Magia i Miecz'' #29 (May 1996) (Polish)


''Dungeons & Dragons'' 3rd edition

The 3rd edition D&D ''Dungeon Master's Guide'' was published in 2000. Monte Cook, Jonathan Tweet, and Skip Williams all contributed to the 3rd edition '' Player's Handbook'', ''Dungeon Master's Guide'', and '' Monster Manual'', and then each designer wrote one of the books based on those contributions. Cook is credited with the book's design. Cover art is by Henry Higginbotham, with interior art by
Lars Grant-West Lars Grant-West is an American artist whose work has appeared in role-playing games. He currently teaches illustration at the Rhode Island School of Design. Early life and education Lars Grant-West was born in Brooklyn. He attended New York City ...
,
Scott Fischer Scott Eugene Fischer (December 24, 1955 – May 11, 1996) was an American mountaineer and mountain guide. He was renowned for his ascents of the world's highest mountains made without the use of supplemental oxygen. Fischer and Wally Berg were t ...
, John Foster, Todd Lockwood,
David Martin David or Dave Martin may refer to: Entertainment *David Martin (artist) (1737–1797), Scottish painter and engraver *David Stone Martin (1913–1992), American artist *David Martin (poet) (1915–1997), Hungarian-Australian poet and novelist *Dav ...
, Arnie Swekel, Kevin Walker, Sam Wood, and Wayne Reynolds. ''Dungeon Master's Guide'' was republished in 2001 as a slightly revised edition, correcting a few errors in the first edition. In 2003, the ''Dungeon Master's Guide'' was revised for the 3.5 edition. David Noonan and Rich Redman are credited for the ''Dungeon Master's Guide'' 3.5 revision. Cover art is by Henry Higginbotham, with interior art by
Matt Cavotta Matt Cavotta is an American artist and writer. His artwork is focused on the fantasy genre, with notable contributions to popular games such as ''Magic: The Gathering'' and ''Dungeons & Dragons''. Career Cavotta wrote a weekly column for Magic ...
, Ed Cox,
Lars Grant-West Lars Grant-West is an American artist whose work has appeared in role-playing games. He currently teaches illustration at the Rhode Island School of Design. Early life and education Lars Grant-West was born in Brooklyn. He attended New York City ...
,
Scott Fischer Scott Eugene Fischer (December 24, 1955 – May 11, 1996) was an American mountaineer and mountain guide. He was renowned for his ascents of the world's highest mountains made without the use of supplemental oxygen. Fischer and Wally Berg were t ...
, John Foster, Jeremy Jarvis, John and Laura Lakey, Todd Lockwood,
David Martin David or Dave Martin may refer to: Entertainment *David Martin (artist) (1737–1797), Scottish painter and engraver *David Stone Martin (1913–1992), American artist *David Martin (poet) (1915–1997), Hungarian-Australian poet and novelist *Dav ...
, Raven Mimura, Wayne Reynolds, Scott Roller, Brian Snoddy, Arnie Swekel, and Sam Wood. When asked about the changes from the previous ''Dungeon Master's Guide'', Rich Redman said: The D&D ''Dungeon Master's Guide'' (v.3.5) was reproduced as a premium reprint on September 18, 2012.


Reviews

*''Backstab'' #24 *'' SF Site''


''Dungeons & Dragons'' 4th edition

The 4th edition D&D ''Dungeon Master's Guide'' was released on June 6, 2008, at the same time as its companion volumes. It is a 224-page hardcover written by James Wyatt. The front cover illustration was by Wayne Reynolds and the back cover illustration is by
Brian Hagan Brian Hagan is an artist whose work has appeared in role-playing games. Education Brian Hagan graduated from Savannah College of Art and Design in 1994.
, with interior illustrations by Rob Alexander, Steve Argyle, Wayne England, Jason Engle, David Griffith, Espen Grundetjern, Brian Hagan,
Ralph Horsley Ralph Horsley is an artist whose work has appeared in role-playing games. Career His ''Dungeons & Dragons'' work includes cover art for the adventure '' The Shattered Gates of Slaughtergarde'' (2006), and interior art for ''Monster Manual III'' ...
, Howard Lyon, Lee Moyer, William O'Connor, Wayne Reynolds, Dan Scott, Ron Spears, Chris Stevens,
Anne Stokes Anne Stokes is a fantasy artist whose early work has appeared in role-playing games, particularly ''Dungeons & Dragons''. Early life Originally from London, Stokes has had an interest in the fantasy genre since her father read ''The Hobbit'' t ...
, and Eva Widermann. In addition to a comprehensive look at how to DM a 4th Edition campaign or adventure, it contains information on building encounters, aquatic and mounted combat, skill challenges, traps and hazards, rewards, NPC creation, artifacts, monster creation, and template, along with a sample town and short adventure so that DMs can start running their first 4th Edition adventure right away. Although it does contain artifacts, it is the first ''Dungeon Master's Guide'' not to contain standard magic items, which were moved into the ''Player's Handbook'' for 4th Edition. Shannon Appelcline, author of ''Designers & Dragons'', highlighted that the book introduced mechanical changes such as a "new style for adventure encounters" and a "skill challenge system" which were part of the key design philosophies of 4th edition. Appelcline wrote "besides revamping philosophies ''and'' rules, D&D 4e also revamped the game's standard world model and its cosmology" and "Wizards also introduced a new world setting that has become most popularly known as 'Nentir Vale' (though that just designates a small part of the world)". In September 2009, the ''
Dungeon Master's Guide 2 ''Dungeon Master's Guide 2'' is a supplement to the 4th edition of the ''Dungeons & Dragons'' role-playing game. Contents ''Dungeon Master's Guide 2'' gives expansions for the Dungeon Master to add to a campaign. The ''Dungeon Master's Guide 2 ...
'' was released. It was written by James Wyatt, with Bill Slavicsek, Mike Mearls, and Robin D. Laws. Appelcline wrote "the original Dungeon Master's Guide had covered heroic adventuring (levels 1-10), so now the Dungeon Master's Guide 2 detailed paragon adventuring (levels 11-20). However, there is much more in the book too, including storytelling advice, skill challenge and monster customization, and the return of one of D&D's most beloved settings". The "fan-favorite setting of Sigil" was last revisited in depth in the ''
Planescape Campaign Setting The ''Planescape Campaign Setting'' is a boxed set for the '' Dungeons & Dragons'' fantasy role-playing game. The set was designed by David "Zeb" Cook and published in 1994. It introduced the Planescape setting and was highly praised by ''White ...
'' (1994) for the 2nd edition. As part of the ''Essentials'' line of products, which were intended as an easy entry point for new players, Wizards of the Coast released a ''
Dungeon Master's Kit The ''Dungeon Master's Kit'' is a box set released as part of the ''Essentials'' line of the 4th edition of the '' Dungeons & Dragons'' role-playing game. It is intended for primary use by the game's Dungeon Master. Contents This box set incl ...
'' (2010) that included a digest-sized book for the Dungeon Master containing much of the same material as the 4th edition ''Dungeon Master's Guide'' along with a two-part adventure module and a set of cardboard tokens for monsters.


Reviews

*'' Pyramid''


''Dungeons & Dragons'' 5th edition

The 5th edition ''Dungeons & Dragons'' ''Dungeon Master's Guide'' was released in 2014 as the last of three core rulebooks for the new edition. On the staggered release schedule, Jeremy Crawford wrote "our small team couldn’t finish the books at the same time and also ensure their high quality. ..We could either stagger their releases, or we could sit on the books until all three were finished". Crawford and Mike Mearls co-lead design for the Fifth Edition of ''Dungeons & Dragons''. '' Polygon'' reported that the book "is by far the densest of the rulebooks yet released, but shares the same cover price — $50 in the US". In an interview with '' Escapist Magazine'', Mearls said:
''Basic D&D'' hits core fantasy, it's stereotypical fantasy adventuring. If you're the DM and you want to do something more exotic, you say "I want to add technology to my game" or "I want to have more detailed rules for a grim and grittier game, more of a horror game." That's where the ''DMG'' comes in, it's for really fine-tuning your campaign, and creating a different type of experience than your standard fantasy campaign. It's also for expanding the scope of the game. ..The ''DMG'' also has a lot of utilities in it, like for dungeon creation, adventure creation, creating monsters, creating spells, even if you wanted to create a character class. ..So it's really for getting under the hood of how the system works and building up your campaign.


Reception

The book won the 2015 ENnie "Best Supplement" Gold award and the 2015 Origins "Best Role-Playing Game Supplement" and "Fan Favorite" awards. Henry Glasheen, for ''
SLUG Magazine ''SLUG'' – an acronym for ''SaltLakeUnderGround'', is a free monthly magazine based in Salt Lake City, Utah. SLUG Magazine features music, lifestyle, arts and events with interviews, reviews, and articles. Established in 1989, SLUG Magazine ha ...
'', wrote "Fifth Edition, to my eyes, is the new gold standard for D20-based tabletop RPGs. It strips away the tedium of systems and statistics and replaces them with the true substance of role playing—deep, immersive stories. I’ve often found that the Dungeon Master’s Guide was the most vestigial of all the D&D manuals, but Fifth Edition has elevated this previously tertiary book into something far more important and useful". Jonathan Bolding, for ''Escapist Magazine'', wrote "however, on finishing the book it's clear that while many critics - myself included - thought that this system would hinge on the ''DMG'', the DMG just confirmed what we already knew ''D&D'' 5th Edition to be. This is a living history of ''D&D'', a collection of what the game has been so far. Perfection, not innovation. Options, not prescriptions". Chuck Francisco of mania.com commented: "Miles of treasure tables escort a wealth of random adventure tables to the ball, where they're resplendent in all of their easy session crafting majesty. The versatility of this tome is nowhere more obvious than amongst the flavor filled side panels, which further detail the lower magical level of the main setting, before explaining all of the variable options a DM has in bringing to life a world of their own." In a review of ''Dungeon Master's Guide'' in '' Black Gate'', Scott Taylor said "The 5E ''DMG'' devotes the first 127 pages to teaching a novice player how to ea Dungeon Master in this system. Where Gygax made the assumption that an aspiring DM needed to sit at a table as a player and learn the system from another, become inspired, and then extrapolate on what they'd learned firsthand, the folks tWizards of the Coast have gone in the opposite direction and believe anyone buying this book has never really played ''D&D'' before and needs instruction on how to DM the game."


Reviews

* ''
Casus Belli A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one b ...
'' (v4, Issue 13 - Jan/Feb 2015)


References


Further reading

*"Advanced Dungeons & Dragons Combat Tables", '' White Dwarf'' #13. *"Clerics Turning Undead", ''Footprints'' #7. *"Expanded Secondary Skills", ''Footprints'' #8. *"Master Encumbrance Guide: Lessening the Burden of Encumbrance", ''Footprints'' #7. *"Sneak Preview: ''AD&D Dungeon Masters Guide''", '' The Dragon'' #22. *"The Complete Attack and Saving Throw Table", ''Footprints'' #10.


External links


Full list of contents for the ''AD&D Dungeon Master's Guide''Review of the ''AD&D Dungeon Master's Guide''
from RPG.net {{D&D topics 1979 books 1989 books 2000 non-fiction books 2003 non-fiction books 2008 non-fiction books 2014 books Books by Gary Gygax Dungeons & Dragons sourcebooks Handbooks and manuals Role-playing game supplements introduced in 1979