Dungeon Crawling
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A dungeon crawl is a type of scenario in
fantasy Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, ...
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
s (RPGs) in which heroes navigate a
labyrinth In Greek mythology, the Labyrinth () is an elaborate, confusing structure designed and built by the legendary artificer Daedalus for King Minos of Crete at Knossos. Its function was to hold the Minotaur, the monster eventually killed by the h ...
environment (a " dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find.
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and board games which predominantly feature dungeon crawl elements are considered to be a
genre Genre () is any style or form of communication in any mode (written, spoken, digital, artistic, etc.) with socially agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other fo ...
.


Board games

Dungeon crawling in board games dates to the 1975 release of '' Dungeon!''. Over the years, many games built on that concept. One of the most acclaimed board games of the late 2010s, '' Gloomhaven'', is a dungeon crawler.


Video games

The first computer-based dungeon crawl was '' pedit5'', developed in 1975 by Rusty Rutherford on the PLATO interactive education system based in Urbana, Illinois. Although this game was quickly deleted from the system, several more like it appeared, including '' dnd'' and '' Moria''. Computer games and series from the 1980s, such as '' Rogue'', '' The Bard's Tale'', '' Cosmic Soldier'', '' Dungeon Master'', '' Gauntlet'', '' Madō Monogatari'', ''
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'', '' Might and Magic'', '' Legend of Zelda'', '' Phantasy Star'', '' Ultima'', and '' Wizardry'', helped set the standards of the genre. Their primitive graphics were conducive to this style, due to the need for repetitive tiles or similar-looking graphics to create effective mazes. '' Game Developer''s Matt Barton described '' Telengard'' (1982) as a "pure dungeon crawler" for its lack of diversions, and noted its expansive dungeons as a "key selling point". Some dungeon crawlers from this era also employed
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combat, such as '' Dragon Slayer'', and '' The Tower of Druaga''. Games that grew out of this style are also considered dungeon crawlers, in that the player is limited to the confines of the walls of the dungeon, but still allows for complex systems around combat, enemy behavior, and loot systems, as well as the potential for multiplayer and online play. '' Gauntlet'', '' Diablo'', '' The Binding of Isaac'' and '' Enter the Gungeon'' are examples of these dungeon crawlers. Variations on the dungeon crawl trope can be found in other
genre Genre () is any style or form of communication in any mode (written, spoken, digital, artistic, etc.) with socially agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other fo ...
s. In the early 2010s there was a modest resurgence in their popularity, particularly in Japan, largely due to the success of the '' Etrian Odyssey'' series by
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.


Instance dungeon

In
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s, an instance is a special area, typically a dungeon or a restricted dungeon-like environment, that generates a new copy of the location for each group or certain number of players that enters the area. Instancing, the general term for the use of this technique, addresses several problems encountered by players in the shared spaces of
virtual world A virtual world (also called a virtual space or spaces) is a Computer simulation, computer-simulated environment which may be populated by many simultaneous users who can create a personal Avatar (computing), avatar and independently explore th ...
s, but also sacrifices the social element of shared spaces and realistic immersion in that virtual world. They also tend to be a lot smaller and more linear.


First-person party-based dungeon crawlers

This subgenre consists of RPGs where the player leads a party of adventurers in first-person perspective, typically in a grid-based environment. Examples include the aforementioned ''Wizardry'', ''Might and Magic'' and ''Bard's Tale'' series; as well as the ''Etrian Odyssey'' and '' Elminage'' series. Games of this type are also known as "blobbers", since the player moves the entire party around the playing field as a single unit, or "blob". Many "blobbers" are turn-based, such as the play-by-mail game '' Heroic Fantasy'', but some games such as '' Dungeon Master'', '' Legend of Grimrock'' and '' Eye of the Beholder'' series are played in real-time. Early games in this genre lack an automap feature, forcing players to draw their own maps in order to keep track of their progress. Spatial puzzles are common, and players may have to, for instance, move a stone in one part of the level in order to open a gate in another part of the level.


See also

* Play-by-mail game * Role-playing game terms * Roshia's Gauntlet (Code of the Rats)


References

{{DEFAULTSORT:Dungeon Crawl 20th-century neologisms Role-playing game terminology Video game genres Video game terminology