''Dune II: The Building of a Dynasty'' (titled ''Dune II: Battle for Arrakis'' in Europe and ''Dune: The Battle for Arrakis'' in North America for the
Mega Drive/Genesis port, respectively) is a 1992
real-time strategy game
Real-time strategy (RTS) is a subgenre of strategy video games that does not progress incrementally in turns, but allow all players to play simultaneously, in "real time." By contrast, in turn-based strategy (TBS) games, players take turns to pl ...
developed by
Westwood Studios
Westwood Studios, Inc. was an American video game developer based in Las Vegas, Nevada. It was founded by Brett Sperry and Louis Castle in 1985 as Brelous Software, but got changed after 2 months into Westwood Associates and was renamed to Westw ...
and published by
Virgin Games
Avalon Interactive Group, Ltd., formerly known as Virgin Interactive Entertainment, was a British video game distributor based within Europe that formerly traded as the video game publishing and distributing division of British conglomerate the V ...
. It serves as the sequel to ''
Dune
A dune is a landform composed of wind- or water-driven sand. It typically takes the form of a mound, ridge, or hill. An area with dunes is called a dune system or a dune complex. A large dune complex is called a dune field, while broad, flat ...
'' (a more traditional adventure game), which came out earlier that same year.
While not the first real-time strategy (RTS) video game, ''Dune II'' established the format that would be followed for years to come.
[Bob Bates. Game Developer's Market Guide, p. 141, Thomson Course Technology, 2003, .] As such, ''Dune II'' is the archetypal real-time strategy game. Striking a balance between complexity and innovation, it was a huge success and laid the foundation for ''
Age of Empires
''Age of Empires'' is a series of historical real-time strategy video games, originally developed by Ensemble Studios and published by Xbox Game Studios.
The first title in the series, ''Age of Empires'', focused on events in Europe, Afri ...
'', ''
Warcraft
''Warcraft'' is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of six core games: '' Warcraft: Orcs & Humans'', '' Warcraft II: Tides of Darkness'', '' Warcraft III: Reign of Chaos ...
'', Westwood Studios' subsequent strategy game ''
Command & Conquer
''Command & Conquer'' (''C&C'') is a real-time strategy (RTS) video game franchise created and originally developed by Westwood Studios and currently owned by Electronic Arts. The first game was one of the earliest of the RTS genre, itself ba ...
'', and many other RTS games that followed.
Plot
Emperor Frederick IV of
House Corrino
''Dune'' is an American science fiction media franchise that originated with the 1965 novel ''Dune (novel), Dune'' by Frank Herbert and has continued to add new publications. ''Dune'' is frequently described as the best-selling science fiction n ...
is desperate for the harvesting of the valuable drug
melange (also known as "the spice"), found only on the planet
Arrakis
Arrakis ()—informally known as Dune and later called Rakis—is a fictional desert planet featured in the ''Dune'' series of novels by Frank Herbert. Herbert's first novel in the series, 1965's ''Dune'', is considered one of the greatest sc ...
, to pay off all of his debt incurred on internecine wars with family members. To achieve this, he offers the sole governorship of Arrakis to whichever of the three Houses (
Atreides,
Harkonnen, and the non-canon Ordos) delivers the most spice for him. War begins as deputations from all three Houses arrive on Arrakis.
The player is a military commander from a House of their choice. In the first few missions, the objectives are to successfully establish a base on an unoccupied territory of Arrakis, while harvesting spice and defending the base from enemy incursions. Later, as the three Houses begin moving against each other territories, missions will increasingly focus on destroying or capturing enemy bases. When the player dominates Arrakis on the world map, the two other enemy factions form a temporary alliance with the remnants of their armies. The final showdown is the battle between the player's House against both rival Houses, joined by the Emperor's
Sardaukar
Multiple organizations of the ''Dune'' universe dominate the political, religious, and social arena of the setting of Frank Herbert's ''Dune'' series of science fiction novels, and derivative works. Set tens of thousands of years in the future, ...
(an unplayable elite force whose heavy infantry are particularly powerful). The introductory mission briefing and endgame cutscenes are different for each House, in keeping with their very disparate world views. The weaponry and units also vary from house to house.
Gameplay
The player takes the role of the commander of one of the three interplanetary houses, the Atreides, the Harkonnen or the Ordos, with the objective of wresting control of
Arrakis
Arrakis ()—informally known as Dune and later called Rakis—is a fictional desert planet featured in the ''Dune'' series of novels by Frank Herbert. Herbert's first novel in the series, 1965's ''Dune'', is considered one of the greatest sc ...
from the other two houses. House Ordos is not featured in the ''Dune'' novels and is mentioned only in the non-
canon
Canon or Canons may refer to:
Arts and entertainment
* Canon (fiction), the material accepted as officially written by an author or an ascribed author
* Literary canon, an accepted body of works considered as high culture
** Western canon, th ...
''
The Dune Encyclopedia''. The basic strategy in the game is to harvest
spice
In the culinary arts, a spice is any seed, fruit, root, Bark (botany), bark, or other plant substance in a form primarily used for flavoring or coloring food. Spices are distinguished from herbs, which are the leaves, flowers, or stems of pl ...
from the treacherous sand dunes using a harvester vehicle, convert the spice into credits via a refinery, and to build military units with these acquired credits in order to fend off and destroy the enemy.
The game map initially starts with a
fog of war
The fog of war is the uncertainty in situational awareness experienced by participants in military operations. The term seeks to capture the uncertainty regarding one's own capability, adversary capability, and adversary Intent (Military), inten ...
covering all area which is not covered by the player's units range of view. As the units explore the map, the darkness is removed. Unlike later games such as ''
Warcraft II: Tides of Darkness'', the fog of war is lifted forever with initial exploration; it does not become dark once more when units leave the area.
In addition to enemy incursions, there are other dangers such as the marauding, gigantic
sandworm, capable of swallowing vehicles and infantry whole but blocked by rocky terrain. The player can only build on rocky terrain and must build concrete foundations to avoid deterioration of the structures due to the harsh weather conditions. Structures will still gradually decay over time regardless of the presence of those concrete slabs, but they save repair costs in the long run. Spice fields are indicated by orange coloration on the sand, darker orange indicating high concentration. Some spice may be concealed as bumps on the terrain (a "spice bloom") that become spice fields when they are shot at, or when a unit runs over them (the unit is destroyed in the ensuing "spice blow").
A map of the planet Arrakis is shown before most missions, where the player can choose the next territory to play in among two or three. This affects primarily the enemy house fought in the next mission, as all missions except the first two require the destruction of the enemy. Nine territories must be fought, irrespective of house, to reach the endgame.
Some key elements that first appeared in ''Dune II'' and later appear in many other RTS games include:
* A world map from which the next mission is chosen
* Resource-gathering to fund unit construction
* Simple base and unit construction
* Building construction dependencies (
technology tree
In strategy games, a technology, tech, or research tree is a hierarchical visual representation of the possible sequences of upgrades a player can unlock (most typically representing the research progress of a given faction). Because these tre ...
)
* Mobile units that can be deployed as buildings
* Different sides/factions (the Houses), each with unique unit-types and super weapons
* A context-sensitive mouse cursor to issue commands (introduced in the Mega Drive/Genesis version)
Completing higher missions gives authorization to use improved technology and higher-order weaponry unique to each House, ensuring varied game play. For example, House Harkonnen may be able to construct their Devastator tanks with heavy armor and ordnance but cannot build the similarly impressive Atreides Sonic Tank. The Ordos have access to the Deviator - a specialized tank firing a nerve gas that switches the allegiance of targeted units to Ordos for a limited period of time. The three Houses also are restricted in their production capabilities—House Ordos cannot build Atreides-style trikes, instead making the faster "Raider" trikes, while House Harkonnen eschews trikes completely, building only the heavier, more expensive "Quad" light attack vehicle.
A player can gain access to other Houses' special units by capturing an enemy Factory and manufacturing the desired units at the captured Factory.
Buildings may only be built in rocky zones and connected to another existing building. To protect them from constant wear, the player must first place concrete slabs in the construction areas. Production buildings can be upgraded at a cost several times, allowing the production of more advanced units or buildings.
The final prize for the commander is the building of the House Palace from where
superweapon
A weapon of mass destruction (WMD) is a biological, chemical, radiological, nuclear, or any other weapon that can kill or significantly harm many people or cause great damage to artificial structures (e.g., buildings), natural structures (e.g. ...
s may be unleashed on opponents in the final closing chapters of the game. The House Harkonnen superweapon is a long-range powerful but inaccurate finger of missiles called the Death Hand, whereas House Atreides may call upon the local
Fremen
The Fremen are a group of people in the fictional Dune (franchise), ''Dune'' universe created by Frank Herbert. First appearing in the 1965 novel ''Dune (novel), Dune'', the Fremen inhabit the desert planet Arrakis (also known as Dune), which ...
infantry warriors, over which the player has no control, to engage enemy targets. House Ordos may unleash a fast-moving Saboteur whose main purpose is the destruction of buildings.
The
AI of ''Dune II'' was one of the first used in RTS games, and while better than that of ''Herzog Zwei'', it has various drawbacks. Examples include only attacking the side of the player's base facing its own, and general inability to perform flanking maneuvers.
[Brian Schwab. ''AI Game Engine Programming'', p. 107, Charles River Media. .] Research into the game's engine revealed that the AI is in fact capable of more advanced strategy, but that a large part of these capabilities is unused due to consistently repeated errors in all of the game's mission scripts.
["Dune II team bug"](_blank)
''FED2k forums'', May 28, 2009.
Development
According to Virgin Interactive Entertainment vice president
Stephen Clarke-Willson in 1998, the development of ''Dune II'' began when Virgin Interactive Entertainment planned to cancel the production of
Cryo Interactive
Cryo Interactive Entertainment was a French video game developer, video game development and video game publisher, publishing company founded in 1990, but existing unofficially since 1989 as a developer group under the name Cryo. The company gai ...
's
adventure game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
''
Dune
A dune is a landform composed of wind- or water-driven sand. It typically takes the form of a mound, ridge, or hill. An area with dunes is called a dune system or a dune complex. A large dune complex is called a dune field, while broad, flat ...
'', after which he was given the task of figuring out what to do with the ''Dune'' license. After reading the original ''
Dune
A dune is a landform composed of wind- or water-driven sand. It typically takes the form of a mound, ridge, or hill. An area with dunes is called a dune system or a dune complex. A large dune complex is called a dune field, while broad, flat ...
'' novel, he decided that "from a gaming point-of-view the real stress was the battle to control the spice", so a resource-based
strategy video game
Strategy video game is a major Video game genres, video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success.
Although many types of video games can contain strategic elements, the strategy ...
would be a good idea. It was around this time that employee
Graeme Devine
Graeme Devine is a computer game game designer, designer and game programmer, programmer who co-founded Trilobyte (company), Trilobyte, created bestselling games ''The 7th Guest'' and ''The 11th Hour (computer game), The 11th Hour'', and helped ...
(who later founded
Trilobyte) introduced to everyone at the Virgin office a real-time strategy game on the
Sega Genesis / Mega Drive console
Console may refer to:
Computing and video games
* System console, a physical device to operate a computer
** Virtual console, a user interface for multiple computer consoles on one device
** Command-line interface, a method of interacting with ...
called ''
Herzog Zwei
(; ) is a real-time strategy video game developed by Technosoft and published by Sega for the Mega Drive/Genesis. An early real-time strategy game, it predates the genre-popularizing '' Dune II''. It was released first in Japan in 1989 and worl ...
'' (1989). Clarke-Willson described it as a game where the player "kept clicking on stuff and then zooming off to another part of the screen. It was very hard to keep track of what was going on as an observer. Still, everyone liked it, it had fast action, and it was a strategy game". Virgin staff, including Clarke-Willson and Seth Mendelsohn (who later worked on the ''
Ultima'' series), then went to Westwood Studios to talk about making a ''Dune'' game. According to Clarke-Willson, "Westwood agreed to make a resource strategy game based on ''Dune'', and agreed to look at ''Herzog Zwei'' for design ideas". It later turned out that Cryo's game of the same name was not cancelled, and Westwood's real-time strategy game was called ''Dune II'' as a result.
Westwood Studios co-founder and ''Dune II'' producer Brett Sperry said in 2008 that conceptualization for the game began when Virgin president
Martin Alper approached him with the offer of using their ''Dune'' license to produce a game, with the understanding that Cryo's ''Dune'' had been cancelled. In terms of
video game design
Video game design is the process of designing the rules and content of video games in the Video game development#Pre-production, pre-production stage and designing the gameplay, environment, storyline and characters in the Video game development ...
, Sperry said: "The inspiration for ''Dune II'' was partly from ''
Populous'', partly from my work on ''
Eye Of The Beholder'' and the final and perhaps most crucial part came from an argument I once had with
Chuck Kroegel, then vice president of
Strategic Simulations Inc ... The crux of my argument with Chuck was that
wargame
A normal wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for Recreational wargaming, recreation, to train military officers in the art of milit ...
s sucked because of a lack of innovation and poor design. Chuck felt the category was in a long, slow decline, because the players were moving to more exciting genres ... I felt that the genre had a lot of potential – the surface was barely scratched as far as I was concerned, especially from a design standpoint. So I took it as a personal challenge and figured how to harness realtime dynamics with great game controls into a fast-paced wargame". He also stated that, while "''Herzog Zwei'' was a lot of fun", the "other inspiration for ''Dune II'' was the
Mac
Mac or MAC may refer to:
Common meanings
* Mac (computer), a line of personal computers made by Apple Inc.
* Mackintosh, a raincoat made of rubberized cloth
* Mac, a prefix to surnames derived from Gaelic languages
* McIntosh (apple), a Canadi ...
software
interface
Interface or interfacing may refer to:
Academic journals
* ''Interface'' (journal), by the Electrochemical Society
* '' Interface, Journal of Applied Linguistics'', now merged with ''ITL International Journal of Applied Linguistics''
* '' Inter ...
", referring to the "design/interface dynamics of mouse clicking and selecting desktop items" which got him thinking: "Why not allow the same inside the game environment? Why not a context-sensitive playfield? To hell with all these hot keys, to hell with keyboard as the primary means of manipulating the game!" During production, he found out that Cryo rushed to finish their game first, leading to Virgin publishing their game as ''Dune'' and Westwood's game as ''Dune II'', despite Sperry protesting against this decision.
Louis Castle said in 1998 that the game's influence on the
real-time strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
genre was unplanned, and that the team's goal was simply "to include all of the excitement and intensity of a war game, but with action-packed gameplay".
Other influences cited by Joseph Bostic (also known as Joe Bostic), the co-designer and lead programmer, and Mike Legg, one of the game's programmers, include the
turn-based strategy
Strategy video game is a major video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success.
Although many types of video games can contain strategic elements, the strategy genre is most commo ...
games ''
Military Madness
''Military Madness'' is a 1989 turn-based strategy video game originally developed and published by Hudson Soft in Japan and NEC in North America for the TurboGrafx-16. It is the first entry in the '' Nectaris'' series. Set in the year 2089 ...
'' (1989) and ''
Civilization
A civilization (also spelled civilisation in British English) is any complex society characterized by the development of state (polity), the state, social stratification, urban area, urbanization, and symbolic systems of communication beyon ...
'' (1991), along with ''Herzog Zwei''. According to Bostic, a "benefit over ''Herzog Zwei'' is that we had the advantage of a mouse and keyboard. This greatly facilitated precise player control, which enabled the player to give orders to individual units. The mouse, and the direct control it allowed, was critical in making the RTS genre possible".
Release
Originally released for MS-DOS in 1992, ''Dune II'' was one of the first games to support the recently introduced
General MIDI
General MIDI (also known as GM or GM 1) is a standardized specification for electronic musical instruments that respond to MIDI messages. GM was developed by the American MIDI Manufacturers Association (MMA) and the Japan MIDI Standards Commi ...
standard. The game audio was programmed with the middleware
Miles audio library which handled the dynamic conversion of the game's MIDI musical score, originally composed on the
Roland MT-32
The Roland MT-32 Multi-Timbre Sound Module is a MIDI synthesizer module first released in 1987 by Roland Corporation. It was originally marketed to amateur musicians as a budget external synthesizer with an original list price of $695. However, ...
, to the selected soundcard. At initial release, the game's setup utility lacked the means to support separate output devices for the musical score and speech/sound-effects. This limitation was frustrating to owners of high-quality MIDI synthesisers (such as the
Roland Sound Canvas
The lineup is a series of General MIDI (GM) based pulse-code modulation (PCM) sound modules and sound cards, primarily intended for computer music usage, created by Japanese manufacturer Roland Corporation. Some models include a Serial communicat ...
), because users could not play the game with both digital sound effects (which MIDI synthesisers lacked) and high-quality MIDI score. Westwood later published a revised setup utility to enable users select a different soundcard for each type of game audio: digital speech, music, and sound effects.
Ports to the
Amiga
Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
and
Mega Drive/Genesis were released in 1993 and 1994 respectively. The Amiga floppy disk version has less detailed graphics and requires frequent disk swapping. Save games are stored on a specially formatted disk.
Two years later, it was also brought to the
Archimedes
Archimedes of Syracuse ( ; ) was an Ancient Greece, Ancient Greek Greek mathematics, mathematician, physicist, engineer, astronomer, and Invention, inventor from the ancient city of Syracuse, Sicily, Syracuse in History of Greek and Hellenis ...
and
Risc PC range of
RISC OS
RISC OS () is an operating system designed to run on ARM architecture, ARM computers. Originally designed in 1987 by Acorn Computers of England, it was made for use in its new line of ARM-based Acorn Archimedes, Archimedes personal computers an ...
computers.
The Mega Drive/Genesis port has fairly different building and unit graphics, a full-screen menu-less user interface suited for gamepad control, and no save game support, relying on access codes for accessing each level. Other additions include a music test option and a tutorial that replaces the ''mentat'' screen. Several ideas from this version, including the music track listing and the replacement of sidebar command buttons by a context-sensitive cursor, were used in Westwood's next strategy game, ''
Command & Conquer
''Command & Conquer'' (''C&C'') is a real-time strategy (RTS) video game franchise created and originally developed by Westwood Studios and currently owned by Electronic Arts. The first game was one of the earliest of the RTS genre, itself ba ...
''.
The game was ported to
Android in 2013; also a
fan-made
Fan labor, also called fan works, are the creative activities engaged in by fans, primarily those of various media properties or musical groups. These activities can include creation of written works (fiction, fan fiction and review literature) ...
port for
Pandora
In Greek mythology, Pandora was the first human woman created by Hephaestus on the instructions of Zeus. As Hesiod related it, each god cooperated by giving her unique gifts. Her other name—inscribed against her figure on a white-ground '' ky ...
became available based on OpenDUNE, the
reverse engineered game engine.
Reception
According to Westwood Studios, ''Dune II'' was a commercial success, with global sales in excess of 250,000 units by November 1996.
''
Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' in 1993 stated that the PC version of ''Dune II'' "easily outshines its predecessor in terms of game play ... a real gem", with "arguably the most outstanding sound and graphics ever to appear in a strategy game of its kind".
A February 1994 survey of space war games gave it a grade of B+, stating that without online play, there was little replayability once each House conquered the planet,
but a May 1994 survey of strategic space games set in the year 2000 and later gave the game five stars out of five, describing it as "a wargame ''par excellence''; superb graphics and sound make an enjoyable gaming experience". The magazine hoped that ''
Command & Conquer
''Command & Conquer'' (''C&C'') is a real-time strategy (RTS) video game franchise created and originally developed by Westwood Studios and currently owned by Electronic Arts. The first game was one of the earliest of the RTS genre, itself ba ...
'' would be its sequel.
''
Electronic Games
''Electronic Games'' was the first dedicated video game magazine published in the United States and ran from October 15, 1981, to 1997 under different titles. It was co-founded by Bill Kunkel, Joyce Worley, and Arnie Katz.
History
The h ...
'' gave the game a 92% score.
When the Amiga version of ''Dune II'' was released in 1993, it was met with positive reviews. ''CU Amiga'' magazine rated the game highly with 85%, praising the smooth gameplay and controls. ''Dune II'' received ''
Amiga User International
''Amiga User International'' (or ''AUI'') was a monthly computer magazine published in its later years by AUI Limited, it was the first dedicated Amiga magazine in Europe and in comparison to other Amiga magazines, AUI had a more serious persp ...
'' Game of the Month award when it was reviewed in September 1993.
''
GamePro
''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' rated the Genesis version 17 out of 20, dubbing it "one of the best war strategy carts for the Genesis" while praising the controls,
digitized
Digitization is the process of converting information into a digital (i.e. computer-readable) format.Collins Dictionary. (n.d.). Definition of 'digitize'. Retrieved December 15, 2021, from https://www.collinsdictionary.com/dictionary/english ...
speech, music, and fun gameplay. ''
Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.
History
The magazine was fou ...
'' scored the Genesis version 32 out of 40, commenting that the gameplay is not only addictive, but easy to learn, which they stated is highly unusual for a strategy game. ''
Game Informer
''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' rated it 8.25 out of 10.
In 1993, ''Computer Gaming World'' named ''Dune II'' Strategy Game of the Year.
The game was ranked the 11th best game of all time by ''
Amiga Power
''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future Publishing and ran for 65 issues, from May 1991 to September 1996.
History
The first issue of ''Amiga Power'' was publi ...
'' in 1996. In 1996, ''Computer Gaming World'' declared ''Dune 2'' the 70th-best computer game ever released.
In 2004, this "legendary" game entered the
GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
Hall of Fame. In Poland, it was included in the retrospective lists of the best Amiga games by
Wirtualna Polska
Wirtualna Polska (WP ) (lit. Virtual Poland) is a group of companies operating in the media and e-commerce sectors.
The WP Group owns the Wirtualna Polska horizontal portal founded in 1995 and known for being the first internet portal in Polan ...
(ranked eight) and ''
CHIP'' (ranked fourth). In 2012, ''
Time
Time is the continuous progression of existence that occurs in an apparently irreversible process, irreversible succession from the past, through the present, and into the future. It is a component quantity of various measurements used to sequ ...
'' named it one of the 100 greatest video games of all time.
In 1994, ''
PC Gamer US
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'' named ''Dune II'' the 49th best computer game ever.
That same year, ''
PC Gamer UK'' named it the 21st best computer game of all time, calling it "a wargame for those who don't like wargames".
In 1996,
GamesMaster
''GamesMaster'' was a British television programme which originally aired on Channel 4 from 1992 to 1998. In 2021, it returned for a new series on YouTube and E4. It was the first UK television programme dedicated to video games.
Dominik Di ...
listed the Mega Drive version 8th in its "The Gamesmaster Mega Drive Top 10". In the same issue, they also ranked the PC version 21st on their "Top 100 Games of All Time".
Legacy
''Dune II'' was one of the most influential games in the
real-time strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
genre
Genre () is any style or form of communication in any mode (written, spoken, digital, artistic, etc.) with socially agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other fo ...
, particularly in
Westwood's own ''Command & Conquer'' series.
Though not every feature was unique, its specific combination of a
fog of war
The fog of war is the uncertainty in situational awareness experienced by participants in military operations. The term seeks to capture the uncertainty regarding one's own capability, adversary capability, and adversary Intent (Military), inten ...
, mouse-based military micromanagement, and an economic model of resource-gathering and base-building became the hallmark of the RTS genre. It served as the template for subsequent real-time strategy games.
''
Warcraft: Orcs & Humans'', the first game published by
Blizzard Entertainment
Blizzard Entertainment, Inc. is an American video game developer and Video game publisher, publisher based in Irvine, California, and a subsidiary of Activision Blizzard. Originally founded in 1991, the company is best known for producing the h ...
, was developed by outright copying all artwork from ''Dune II'' and then redesigning each
asset
In financial accounting, an asset is any resource owned or controlled by a business or an economic entity. It is anything (tangible or intangible) that can be used to produce positive economic value. Assets represent value of ownership that can b ...
, though it accidentally retained the font of ''Dune II''.
Chris Taylor has stated that ''Dune II'' and ''Command & Conquer'' were great inspirations, driving him to leave
Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
to create ''
Total Annihilation
''Total Annihilation'' is a science fiction real-time strategy video game released in September 1997 for Microsoft Windows and Mac OS by Cavedog Entertainment and distributed internationally by GT Interactive. Two expansion packs were released ...
''.
''Dune II'' also led to direct sequels: Westwood released a semi-
remake
A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same s ...
for
Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
in 1998 as ''
Dune 2000'', along with a
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
port in the same year. Westwood subsequently released ''
Emperor: Battle for Dune'' in 2001. There are also
fan-made
Fan labor, also called fan works, are the creative activities engaged in by fans, primarily those of various media properties or musical groups. These activities can include creation of written works (fiction, fan fiction and review literature) ...
game engine recreation
Game engine recreation is a type of video game engine remastering process whereby a new game engine is Code rewriting, rewritten from scratch as a Clone (computing), clone of the original with the ability to load the original game's data files suc ...
s, like ''Dune Legacy'', ''OpenDUNE'' and ''Dune Dynasty'', which aim for improved usability and controls while not changing the gameplay.
References
External links
*
''Dune II: The Building of a Dynasty''at ''
The Encyclopedia of Science Fiction
''The Encyclopedia of Science Fiction'' (''SFE'') is an English language reference work on science fiction, first published in 1979. It has won the Hugo Award, Hugo, Locus Award, Locus and BSFA Award, British SF Awards. Two print editions appea ...
''
{{Westwood Studios
1992 video games
Acorn Archimedes games
Amiga games
DOS games
Video games based on Dune (franchise)
Real-time strategy video games
Science fiction video games
Sega Genesis games
Video game sequels
Virgin Interactive games
Westwood Studios games
Video games scored by Frank Klepacki
Video games set on fictional planets
Video games developed in the United States
Single-player video games