Dread (role-playing Game)
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Dread is a
horror Horror may refer to: Arts, entertainment, and media Genres *Horror fiction, a genre of fiction **Psychological horror, a subgenre of horror fiction **Christmas horror, a subgenre of horror fiction **Analog horror, a subgenre of horror fiction * ...
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tabletop role-playing game A tabletop role-playing game (TTRPG or TRPG), also known as a pen-and-paper role-playing game, is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants d ...
designed by Epidiah Ravachol and Nathaniel Barmore, and published by The Impossible Dream in 2006. The game is unusual in that it uses a ''
Jenga ''Jenga'' is a Game of skill, game of physical skill created by British board game designer and author Leslie Scott (game designer), Leslie Scott and marketed by Hasbro. The name comes from the Swahili language, Swahili word "" which means 'to bu ...
'' tower for action resolution. It won three
ENNIE Awards The ENNIE Awards (previously stylized as ENnie Awards) are awards for role-playing game (RPG) products (including game-related accessories, publications, and art) and their creators. The awards were created in 2001 by Russ Morrissey of EN World ...
.


The game

Dread is a short (one session) horror role-playing game. In addition to the book of rules, players also need to have a ''Jenga'' tower (not supplied with the game), which takes the place of dice for action resolution. ''Dread'' has no fixed setting and can be used in any place or time in which a horror game is appropriate.


Character creation

The Host (
gamemaster A gamemaster (GM; also known as game master, game manager, game moderator, referee, storyteller, or master of ceremonies) is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer r ...
) designs a questionnaire of 10–12 questions, the last question being "What is your character's name?" The Host then uses the answers to assign each player to a stock role, such as Jock, Head Cheerleader,
Nerd A nerd is a person seen as overly intellectual, obsessive, introverted, or lacking social skills. Such a person may spend inordinate amounts of time on unpopular, little known, or non-mainstream activities, which are generally either highly t ...
,
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, Rich Kid, and Best Friend.


Gameplay

Before play begins, the ''Jenga'' tower is set up. During play, when a character attempts to do a difficult task, the player is required to pull out a ''Jenga'' block. Doing so successfully means the character was successful. Failure usually indicates that the character dies, and the player is out of the game. As the game progresses, each successive block pull becomes more difficult, increasing the suspense. The expectation is that most, if not all characters, will not survive to the end of the adventure. The rule book comes with several sample adventures: ''Beneath A Full Moon'' -
survival horror Survival horror is a Video game genre, subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and visio ...
, ''Beneath A Metal Sky'' - science fiction, and ''Beneath The Mask'' (based on a
slasher film A slasher film is a subgenre of horror films involving a killer or a group of killers stalking and murdering a group of people, usually by use of bladed or sharp tools. Although the term "slasher" may occasionally be used informally as a generic ...
in which not even the GM knows which of the PCs is the killer at the start.)


Publication history

''Dread'' was designed by Epidiah Ravachol and Nathaniel Barmore and published by The Impossible Dream in 2006 as a 168-page softcover book with cover art by Christy Schaefer and interior art by Jill Krynicki and Taylor Winder. The game was also translated into several other languages and published by Kalandhorizont Könyvek (Hungarian), MS Edizioni (Italian), and System Matters Verlag (German). In May 2015, ''Dread'' was featured as a two-part episode on
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.
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praised Dread's "very innovative device to build up tension and really put the scare in players". In March 2019, Dread and its creator Epidiah Ravachol were featured on the ProudGamers podcast, ''The ProudTable,'' and Epidiah spoke about his inspirations behind the game. Dread's use of a ''Jenga'' tower to heighten narrative tension in a role-playing game later inspired the same game mechanic in the romance game '' Star Crossed'' by
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, which won a
Diana Jones Award The Diana Jones Award is an annual award for "excellence in gaming". The original award was made from a burned book encased in lucite. The award is unusual in two ways: first, it is not an award for a specific class of thing, but can be awarded ...
.


Reception

Charlie Hall for ''
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'' called the game "remarkable" and pointed out similar rising tension in ''Dread'' and ''
Ten Candles ''Ten Candles'' is a tragic horror indie role-playing game that uses ten votive candles to mark time. It was designed by Stephen Dewey and published by Cavalry Games in 2015. Description ''Ten Candles'' is a collaborative storytelling game set i ...
''. Ian Williams for ''Vice'' pointed out that "the game, the mood, and the rules which demand you pick up blocks" work together to create the "tension of dramatic moments". Connor Hogg for ''
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'' called ''Dread'' a "beautifully unique RPG system" and recommended it for "a slasher one-shot session or a horror-themed campaign." Writing for ''Play Unplugged'', Paul Carboni commented, "''Dread''s flexibility is a product of its simple and surprisingly innovative character creation and conflict resolution systems." Carboni noted the build-up of suspense, writing, "''Dread'' manages to quickly and effectively imbue your character’s actions with potentially lethal suspense. And oh man does it work. As the Tower gets taller, the situation steadily grows more dire. Actions become more desperate as death looms ever near. Pulling a block from a ''Jenga'' tower may just end up being one of the most stressful things you do in your life." Although Carboni didn't like the one-shot nature of the game, he concluded, "''Dread'' is an extremely appealing game, if you like horror and don’t mind its short story arc. It is also a great way to ease new roleplayers into the more complicated world of most RPG’s, and for more experienced players it offers a whole new flavor of play style." In his 2023 book ''Monsters, Aliens, and Holes in the Ground'', RPG historian Stu Horvath commented, "Is the ''Jenga'' tower a gimmick? Absolutely. But it's one that actually works. RPGs so rarely have physical stakes presented at the gaming table. By tying success and failure to something so precarious as a ''Jenga'' tower, ''Dread'' introduces very real, very terrifying causes and effects for players to navigate." Horvath did note that the game has shortcomings, including its one-shot nature, and that players are required to instantly improvise, which can cause freeze-up. But Horvath concluded, "the fact that players are almost guaranteed, ''by design'', to have physical manifestations of fear is an achievement that makes up for nearly any deficiency. Horror at the game table is challenging to concoct, but ''Dread'' makes it seem easy."


Awards

At the 2006
ENnie Awards The ENNIE Awards (previously stylized as ENnie Awards) are awards for role-playing game (RPG) products (including game-related accessories, publications, and art) and their creators. The awards were created in 2001 by Russ Morrissey of EN World ...
, ''Dread'' was awarded the Gold medal in the category "Innovation". It also received Silver medals in the categories "Best Game" and "Best Rules."


References


External links

* {{official, url=http://www.tiltingatwindmills.net/dread/index.html ENnies winners Horror role-playing games Indie role-playing games Open-source tabletop games Role-playing games introduced in 2005