Drakkhen
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''Drakkhen'' is an early- 3D
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
, initially developed and published by
Infogrames Atari SA (formerly Infogrames Entertainment SA ()), also known as Atari Group, is a French holding company headquartered in Paris that owns mainly video gaming-related interactive entertainment properties. Atari SA's core subsidiaries include ...
for the
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
and
Atari ST Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
, and subsequently ported to several other platforms, including
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
and
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
. It was a very early game in the North American SNES library, and as such, received almost universal coverage in previews of the then-upcoming SNES in gaming magazines of 1990 and early 1991. ''Drakkhen'' was notable for being among the first role-playing games to feature a three-dimensional playing field and for being an early example of the
real-time tactics Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still con ...
genre. It did not employ a fully 3D
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
, instead implementing a hybrid approach using vectors and bitmapped character-scaling
algorithms In mathematics and computer science, an algorithm () is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for per ...
. ''Drakkhen'' features an animated day-night cycle, and the ability to wander freely about the game world, both rarities for a game of its era. The game spawned a sequel, '' Dragon View'', for the
SNES The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania an ...
.


Gameplay

A player may freely travel the entirety of ''Drakkhen'''s game world not long after beginning a new game, although this can be unwise in practice. Chance encounters with hostile
monsters A monster is a type of imaginary or fictional creature found in literature, folklore, mythology, fiction and religion. They are very often depicted as dangerous and aggressive, with a strange or grotesque appearance that causes terror and fe ...
are regular, but in contrast to other RPGs, the player may be attacked while stationary. All battles are automated by default but allow the player to micromanage their four combatants. The player is given time to focus on the
real-time tactics Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still con ...
of each enemy encounter, such as activating defense magic, moving around, or switching weapons on the fly. The player's party may also be accosted at night when viewing constellations in the sky, or any time after bumping into a half-buried urn. The player may attempt to flee from attackers or retaliate against foes who, when defeated, grants all party members
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
s that go towards leveling up and improving character stats. Each of the characters in the player's party have health points, magic points for spellcasting, power, defense, physique, fortune, intelligence, knowledge, and agility; each stat has a direct effect on how a character plays. Character stats are assigned by the player at the start of the game using a cap-and-trade system. Each party member fills one of the four roles: scout, wizard, fighter, and priest, each with different strengths and abilities. Items can be purchased from traveling merchants who ambush the party, or at the tavern. Items are categorized as armor, weapons, healing items, rings, and misc. (such as torches). Past castles can be revisited at any time, which themselves act like Temples found in ''Legend of Zelda'' games. Castles are self-contained levels with obstacles, loot, enemies, and maze-like architecture; and they each must be visited at least once. Drakkhen's gameplay is colored by its early-game brutality and surreal enemy encounters, the former especially in the SNES version. One special enemy is relegated solely to appearing when the player kicks one of the many urns in the ground. Upon doing so, a black, stationary canine head rises from beneath the floor to shoot bolts from its eyes. These encounters are quickly fatal to new players who don't know any better. They offer no experience points, suggesting that kicking an urn is frowned upon. Another difficult enemy is the "Shadow Man", a tall figure that can unexpectedly lift itself out of the ground, accompanied by an ominous tune. Each enemy has movement and attack differences, some being less subtle than others, such as enemies that zigzag sporadically at a much greater speed than the player's party can keep up with. The game contains over one hundred different enemy variants.


Differences between computer and SNES game

The SNES version of Drakkhen is drastically different to its PC predecessor, especially in visual layout and color scheme. Predating both ''
Ultima Underworld ''Ultima Underworld: The Stygian Abyss'' is a 1992 action role-playing game developed by Blue Sky Productions (later Looking Glass Studios) and published by Origin Systems. Set in the fantasy world of the ''Ultima'' series the story takes pla ...
'' (1992) and '' Eye of the Beholder'' (1991), ''Drakkhen'' was among the first action RPGs to utilize a permanent, real-time, text-adventure log window, demonstrating large influence from
MUD Mud (, or Middle Dutch) is loam, silt or clay mixed with water. Mud is usually formed after rainfall or near water sources. Ancient mud deposits hardened over geological time to form sedimentary rock such as shale or mudstone (generally cal ...
games. This log functions like a dungeon master, frequently telling the player how much damage an attack did, explaining the outcome of intended actions, acting as the player's five senses, et cetera. This feature was de-emphasized and presented more elegantly for the SNES. The computer versions made heavier use of the
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
buttons within castles to solve deeper and more plentiful obstacles. The originals were criticized for lacking a compass, which the SNES developers took to heart when they made changes to the new version. The SNES doesn't use a visual compass but instead tells the player which of the 360-degrees he or she faces anytime the game is paused. The computer versions allow for greater nuance when traveling the 3D island, playing to the strength of utilizing a mouse cursor, while the SNES version uses the
directional pad The D-pad (short for directional pad) is a compact input method developed for video games, designed to translate thumb movement into directional control through a flat, cross-shaped surface that rests on four internal switches. Each switch corres ...
. As such, maneuvering around scenery is clunkier. The short story collection that came with the game, aside from expanding the story of the game itself, also incorporated clues as to what the player needed to do, what enemies would be difficult, and other such context that the player was expected to know before playing. The SNES re-release of ''Drakkhen'' didn't come with this supplemental book that was written by
Gary Gygax Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering tabletop role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax creat ...
, who had a hand in designing the gameplay and story of the original, as well as many enemies. This exclusion was likely because the game story was entirely rewritten, which nevertheless rendered the SNES version without the context necessary to experience the game the way the developers intended. With one or more party members dead at any point in the game, the player is at a crippling disadvantage and is incentivized to go on a pilgrimage to the nearest Anak holy temple to revive their dead. In general, the SNES version has fewer NPCs that can be approached. Fleeing any battle in the SNES version is as simple as tapping the L and R bumpers, which makes all battles outside castles entirely optional, as this doesn't give enemies the opportunity to attack. The interface was changed to utilize visual means to more quickly communicate ideas, and the clutter originally covering the left half of the screen was condensed into the bottom. In the original two versions, crossing the borders between continental divisions would require a wait while the game loaded. In the SNES version, crossings are instantaneous; however, if the player attempts to cross between areas before the first few story beats, they are sharply rebuked.


Background

The setting of ''Drakkhen'' is a large rectangular island, divided laterally into four smaller regions. Each region has its own terrain and climate and is ruled by two members of the Drakkhen caste, with each of them living in their own castle. The continent is bounded on all sides by a vast ocean; walking into this, or any other body of water, will result in the speedy drowning of all party members. Much of the game is spent traveling between castles, carrying out various political missions at the behest of the ruling Drakkhen elite. A player may also wander around without having a particular goal or destination, perhaps in the spirit of adventure, or exploration, or to fight wildlife, monsters, and strange supernatural entities, who may yield loot if they are defeated. Serious setbacks can easily occur through the death of one or more party members in combat, and bringing them back to life will often involve difficult and arduous travel in order to reach an Anak, where healing and resurrection are performed
pro bono ( English: 'for the public good'), usually shortened to , is a Latin phrase for professional work undertaken voluntarily and without payment. The term traditionally referred to provision of legal services by legal professionals for people who a ...
. If all four characters succumb to injury or drowning, the player will be informed of the dire consequences for the game world, before being returned to the title screen.


Storyline

The story differs depending on which version is being played.


The original versions

Long ago, the magic of "the world" faded away with the slaying of the final
dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
by a selfish paladin all the while a plague is decimating humanity. Long after, a
caravel The caravel (Portuguese language, Portuguese: , ) is a small sailing ship developed by the Portuguese that may be rigged with just lateen sails, or with a combination of lateen and Square rig, square sails. It was known for its agility and s ...
ship of foreign countrymen shipwrecked on the island where the final dragon died, only to be attacked and sunk by a foe unknown and unseen from their perspective. These foes revealed themselves to be lizard-people, thought to be the evolved survivors of the ancient dragons and the dominant people of the island. Four survivors made it ashore and vowed to stick together. They soon discovered that to take back the island in the name of humanity and to end the curse, they will need to pillage the nine gem tears and use them to summon the dragon god. To their surprise, certain princes and princess of the Drakkhen clan offer their support—even their life—for the party, believing that their kind was never meant for Earth. As such, the four heroes get caught up in an ongoing war between those acting for the survival of their own kind, and those who see themselves as abominations. An included short story book expands the backstory.


SNES alternate storyline

The storyline for the SNES game is the result of a broken translation and rewrite of the original, as well as lack of supplemental stories. Drakkhen was developed by a French team, which was then translated into
Japanese Japanese may refer to: * Something from or related to Japan, an island country in East Asia * Japanese language, spoken mainly in Japan * Japanese people, the ethnic group that identifies with Japan through ancestry or culture ** Japanese diaspor ...
for the
Super Famicom The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
, which was then translated to
English English usually refers to: * English language * English people English may also refer to: Culture, language and peoples * ''English'', an adjective for something of, from, or related to England * ''English'', an Amish ter ...
and further rewritten with help from the original French developers. To exemplify the telephone effect of all this, the original game contained a
French French may refer to: * Something of, from, or related to France ** French language, which originated in France ** French people, a nation and ethnic group ** French cuisine, cooking traditions and practices Arts and media * The French (band), ...
translation of an
Emily Dickinson Emily Elizabeth Dickinson (December 10, 1830 – May 15, 1886) was an American poet. Little-known during her life, she has since been regarded as one of the most important figures in American poetry. Dickinson was born in Amherst, Massac ...
poem Poetry (from the Greek language, Greek word ''poiesis'', "making") is a form of literature, literary art that uses aesthetics, aesthetic and often rhythmic qualities of language to evoke meaning (linguistics), meanings in addition to, or in ...
as quoted by a mysterious wizard, and that French translation of an English
poem Poetry (from the Greek language, Greek word ''poiesis'', "making") is a form of literature, literary art that uses aesthetics, aesthetic and often rhythmic qualities of language to evoke meaning (linguistics), meanings in addition to, or in ...
was then translated further into Japanese for the Super Famicom version, and then translated again back into English from Japanese. The version of the Dickinson poem that survived into the SNES version of the game is almost unrecognizable and difficult to comprehend. According to the SNES game, a subset of humans known as the Drakkonian people are presently doomed, for the dragon gods of the four elements judged them as unworthy and are soon to put an end to their survival. Each god has a son and daughter dragon prince and princess who rule the island of Drakkhen. Drakkhen, himself, is a 5th dragon god, one who the other four stole eight of the nine, magic, blue artifacts (the Nine Tears) from, to do their cruel bidding upon the Drakkonian people. Four warriors stepped up to the challenge of proving their worth as a people to Drakkhen. Their agreement is that if they can recover his eight Tears, their people will be spared, and the four Gods, their offspring, and their offspring's lizard-people armies will all perish instead. Like in the other version of the story, some sons and daughters of the Gods agree to help the player even if it means they suffer extinction for doing so, demonstrating a deep selflessness.


Continental divisions

; Arctic Wasteland:Domain of the Prince and Princess of Air, both of whom live in large glacier-shaped castles. ; Swampland (dark green):Domain of the Prince and Princess of Water, the former living in a large castle and the latter in what resembles a pagoda. This area has the greatest number of rivers and lakes. ; Grassland (light green):Domain of the Prince and Princess of Earth, who live in identical-looking castles. This is where the adventure begins. In the centre is a glowing boundary that is heavily guarded. ; Desert: Domain of the Prince and Princess of Fire, the former living in what resembles an Aztec pyramid and the latter in a large
Taj Mahal The Taj Mahal ( ; ; ) is an ivory-white marble mausoleum on the right bank of the river Yamuna in Agra, Uttar Pradesh, India. It was commissioned in 1631 by the fifth Mughal Empire, Mughal emperor, Shah Jahan () to house the tomb of his belo ...
or
mosque A mosque ( ), also called a masjid ( ), is a place of worship for Muslims. The term usually refers to a covered building, but can be any place where Salah, Islamic prayers are performed; such as an outdoor courtyard. Originally, mosques were si ...
-like building (incorrectly called a "minaret").


Music and audio

''Drakkhen'' is known for its unusual sound effects; in lieu of speech, monsters and
NPCs A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
make noises that resemble belching, chittering, or inarticulate rumbling. Early releases made only limited use of music during gameplay, but the game's soundtrack was expanded for the SNES version. The SNES version of the game censors the screams of the "Love Monster." In the original, a shadow shaped like a frantic, giant woman repeatedly shouts "I love you" in a chorus of demonic voices, but in the SNES version, she instead moans not unlike how other enemies do. This may be related to Nintendo wanting to keep their reputation as a family-friendly operation without any traces of sensuality.


Development and ports

''Drakkhen'' was originally released in 1989 by Infogrames two years after being presented at gaming expos. It was translated for North American release in 1990 by Draconian, a label from
Data East , also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. At one time, the company had annual sales of 20 billion yen in ...
. By the time review copies of the original were given to the press, Infogrames claimed to have no "immediate" intention of porting the game. The many subsequent computer ports were unannounced until the DOS port was about to be released in late 1989. In 1991, ''Drakkhen'' was ported to the Super Nintendo by
Kemco , from Kotobuki Engineering & Manufacturing Co., Ltd., is a Japanese video game developer and publisher established in 1984. It is headquartered in Kure, Hiroshima. Its best known franchises are the '' Kid Klown'' and ''Top Gear'' series, the ...
-Seika, who made several revisions to the game, mostly by necessity. In February 2018, the DOS version of the game was made available on
Steam Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
and in June 2018 on
GOG.com GOG.com (formerly Good Old Games) is a digital distribution platform for video games and films. It is operated by GOG sp. z o.o., a wholly owned subsidiary of CD Projekt, based in Warsaw, Poland. GOG.com delivers DRM-free video games through i ...
. It was published under
Piko Interactive Piko Interactive LLC is an American video game publisher based in San Antonio, Texas. Founded in early 2013 by Eli Galindo, the company focuses on physical re-releases of games from older video game consoles and digitally released ports to newer ...
's Classics Digital brand. It was also released for
Evercade The Evercade is a handheld game console developed and manufactured by British company Blaze Entertainment. It focuses on retrogaming with ROM cartridges that each contain a number of emulated games. The Evercade was released on 22 May 2020, and ...
, included in ''Piko Interactive Collection 1'' cartridge.


Reception

''Drakkhen'' was a commercial success, with sales of more than 350,000 units. In the May 1990 edition of ''
Games International ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'', Mike Siggins noted the open sandbox design, where players could wander in any direction, seeking adventure. However, Siggins was peeved by "the regular use of problems and puzzles to impede progress." He liked the "well-done" documentation, and admired the graphics. He concluded by giving the game an average score of 7 out of 10, although he gave the graphics an excellent rating of 9 out of 10, saying, "These games are really fantasy wargames rather than true role-playing exercises but ''Drakkhen'' at least pushes the standard out a little further and makes for a tough game with plenty of scope, graced with those remarkable Infogrames graphics." In the August 1990 edition of ''
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' (Issue #160), Hartley, Patricia, and Kirk Lesser admired the Amiga versions's "amazing graphics, enthralling music, and incredible game environment", but admitted that it was "one of the toughest fantasy adventure games for a novice to survive that we've yet encountered." They gave the game an excellent rating of 4½ out of 5, saying, "If you are easily put off by frustration, avoid this adventure. But if a challenge is your desire, and if superb animation and plot are what you want, ''Drakkhen'' is for you ..''Drakkhen'' offers a high dollar-to-entertainment ratio and provides gamers with a chance to experience gaming originality, new programming techniques, and superb sound and music enhancements." Editor Paul Rand of ''Computer and Video Game Magazine'' gave the original versions 83 out of 100, praising the music and graphics, but finding the value of the game to be lukewarm. He was also impressed by the imaginative creatures and the sense of terror some enemies caused him. ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'' gave the SNES version a mixed, aggregate score of 3.1 out of 5 stars. Super Gamer reviewed the SNES Version and gave an overall score of 84% writing: "The perspective is unusual for an RPG; a fast-scrolling 3-D landscape heavily populated with well-drawn monsters. Imaginative and unusual this is a decent introduction to RPGs." Retrospective reception of the SNES version has been very mixed, with many
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s and bloggers calling it confusing and "unplayable" by modern standards, while others find it appealing for its experimental nature; openness-to-interpretation, unintentionally-cryptic story; and intense absurdities. Jim Trunzo reviewed ''Drakkhen'' in ''
White Wolf The Arctic wolf (''Canis lupus arctos''), also known as the white wolf, polar wolf, and the Arctic grey wolf, is a subspecies of grey wolf native to the High Arctic tundra of Canada's Queen Elizabeth Islands, from Melville Island to Ellesme ...
'' #24 (Dec./Jan., 1990), rating it a 4 out of 5 and stated that "Data East has given much thought and preparation to ''Drakkhen'' and it shows. In spite of the game's difficulty and the frustration that can result from it, ''Drakkhen'' boasts such excellent graphics and arresting game play that one is willing to invest the time learning the nuances that lead to success."


Reviews

*'' Jeux & Stratégie'' nouvelle formule #4


Notes


References


External links

* {{Authority control 1989 video games Amiga games Atari ST games DOS games FM Towns games Infogrames games Kemco games Linux games MacOS games NEC PC-9801 games Piko Interactive games Role-playing video games Single-player video games Super Nintendo Entertainment System games Video games about dragons Video games developed in France Video games developed in Japan Windows games X68000 games