Dragonriders Of Pern (video Game)
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''Dragonriders of Pern'' is a
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
published by
Epyx Epyx, Inc. was a video game developer and video game publisher active in the late 1970s and 1980s. The company was founded in 1978 as Automated Simulations by Jim Connelley and Jon Freeman, publishing a series of tactical combat games. The Epyx ...
in 1983 based on
Anne McCaffrey Anne Inez McCaffrey (1 April 1926 – 21 November 2011) was an American writer known for the ''Dragonriders of Pern'' science fiction series. She was the first woman to win a Hugo Award for fiction (Best Novella, ''Weyr Search'', 1968) an ...
's book series of the same name. The game was released for the
Atari 8-bit computers The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 650 ...
and
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
. The player acts as the ruler of a "weyr", a mountaintop redoubt where the people of the planet Pern raise
dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
s in order to protect against periodic invasions of deadly "thread" that falls from a nearby planet. The game is primarily a strategic one, in which the user attempts to form alliances, but it also includes an action portion where the player controls a dragon in an attempt to destroy falling thread. The game was considered a forerunner of similar games based on novels. A sequel for the Commodore 64, ''Moreta: Dragonlady of Pern'', was cancelled.


Plot

In the novels, the world of Pern is in a semi-feudal state of development. The majority of the population belongs to one of many ''Holds'', which are similar to
principalities A principality (or sometimes princedom) is a type of monarchical state or feudal territory ruled by a prince or princess. It can be either a sovereign state or a constituent part of a larger political entity. The term "principality" is often ...
or
duchies A duchy, also called a dukedom, is a country, territory, fief, or domain ruled by a duke or duchess, a ruler hierarchically second to the king or queen in Western European tradition. There once existed an important difference between "sovereign ...
. Pern is at the mercy of the ''Thread'', a deadly microorganism native to another planet in the Pern
solar system The Solar SystemCapitalization of the name varies. The International Astronomical Union, the authoritative body regarding astronomical nomenclature, specifies capitalizing the names of all individual astronomical objects but uses mixed "Sola ...
. When the two planets periodically approach each other in orbit every few hundred years, the organisms form into long strings of thread that cross the gap through space. The ''Weyrs'' are dedicated to the raising and training of dragons, whose fiery breath is the only effective weapon against the Thread. Only the combined forces of many Weyrs could hope to deal with the Thread on a global basis, but internecine political battles between the Holds, Weyrs, and powerful
Guild A guild ( ) is an association of artisans and merchants who oversee the practice of their craft/trade in a particular territory. The earliest types of guild formed as organizations of tradespeople belonging to a professional association. They so ...
s prevent any sort of global response. The first book, '' Dragonflight'', is primarily focused on the efforts of Benden Weyr's new dragon master to form an alliance to fight the soon-to-arrive Thread. It has been hundreds of years since the last approach of the two planets, and the planet is ill-prepared for its return.


Gameplay

Like the books, ''Dragonriders'' focuses on the strategic need to form alliances between the Holds, Weyrs, and Guilds. It also had the option of periodic action sequences in which the player has to fight the Thread directly. The game is divided into turns, each representing one 240-day year. The player can select any game length from 1 to 99 turns when the game is being set up. Game setup also allows the player to select the speed of the game which affects how long messages are displayed. Gameplay can stretch into hours, depending on the number of turns selected. The player is offered a chance to save the game to disk at the end of every turn. The game could also be played by between one and four players on the Atari, and one or two players on the C64, each using separate
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control devic ...
s. The Commodore 64 could have up to 4 players if the
paddle (game controller) A paddle is a game controller with a round ''wheel'' and one or more ''fire buttons'', where the wheel is typically used to control movement of the player object along one axis of the video screen. A paddle controller rotates through a fixed arc ...
and keyboard were used. During each turn, the user is initially presented with a screen showing ongoing negotiations between the various factions in the game, as the date continues to increase in real time. At any time, the player can decide to start negotiations of his own, which may be the formation of an alliance, or a more mundane attempt to influence future negotiations through invitations to a wedding or hatching. Watching the ongoing negotiations between the computer-controlled Holds is important, as it often provides clues to the next Holds to contact. While negotiations are taking place, a map of Pern periodically appears, highlighting a Hold where Thread is falling. Any of the Weyrs can choose to send dragons to fight the Thread, and how many to send. The outcome of these battles has a major influence on the Weyr's perception among the Holds, so sending dragons to allies, or potential allies, has a major outcome during the next turn. When the turn ends, thread is fought. If the player has chosen to send dragons to a Hold, this launches an action sequence, with the player controlling one of the Dragonriders, maneuvering the dragon and firing its breath to destroy the Thread falling from the top of the screen. Thread that touches the dragon injures and eventually kills it, and the player attempts to survive to the end of the sequence with the number of dragons he decided to send. One twist to the action sequence was the inclusion of a 3-D capability known as "depths". Each "depth" was a separate 2-D side-view play field on which the Thread was falling, stacked onscreen, and indicated by scaling the size of the Thread and dragon. Selecting one depth produced a simple 2-D playfield, but this could be increased up to three, allowing the user to move "into" the screen among the layers. Adding layers made the gameplay more complex, but spread the Thread across the layers, and thereby provided more room to maneuver. The game is score-based, with points being awarded for successful negotiations and alliances. Games end when the pre-selected number of turns expire, a certain number of points are reached, or a certain number of Holds become Thread-infested.


Development

''Dragonriders'' was developed during a key period of the development of Epyx, what amounted to a "battle for the creative vision of Epyx". Originally formed as Automated Simulations in 1978 as a partnership between Jim Connelley and
Jon Freeman Jon Freeman may refer to: *Jon Freeman (game designer) Jon Freeman is a game designer and co-founder of software developer Automated Simulations, which was later renamed to Epyx and became a major company during the 8-bit era of home computing. He ...
, the company had initially concentrated on
wargame A normal wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for Recreational wargaming, recreation, to train military officers in the art of milit ...
titles like '' Starfleet Orion''. The release of the famed ''
Temple of Apshai ''Temple of Apshai'' is a dungeon crawl role-playing video game developed and published by Automated Simulations (later renamed to Epyx) in 1979. Originating on the TRS-80 and Commodore PET, it was followed by several updated versions for othe ...
'' in 1979 took the company away from its hardcore market into a more action-oriented space. Concerned about brand dilution, the company introduced the Epyx brand to cover these titles. As these were very successful, the Epyx brand became more widely used than its parent company's name. By 1982 the company had grown very large and Freeman left to work on his own (forming
Free Fall Associates Free Fall Associates was a video game developer of the 1980s and early 1990s founded in 1981 in Palo Alto, California by game designer Jon Freeman, game programmer Anne Westfall, and game designer Paul Reiche III. Westfall and Freeman are marri ...
). Although Connelley was ostensibly in control of the company, in effect he had removed himself from the day-to-day operations to focus on development. This led to the formation of an internal development team under his direction, known as "The Connelley Group". During this period, the company continued moving its focus from simulations and wargames to action titles. By 1983 the company's management was focusing on the Epyx brand, and changed the name of the company to match. ''Dragonriders'' was one of the last games designed to the original vision of the thinking man's game company. Although ''Dragonriders'' garnered critical praise, its release was overshadowed by the pure-action game '' Jumpman'', a huge success. Connelley left with his team soon after, and this was his last game at Epyx. A board game based on the same basic premise was also released in 1983 by
Mayfair Games Mayfair Games was an American publisher of board game, board, card game, card, and roleplaying games that also licensed German-style board game, Euro-style board games to publish them in English. The company licensed worldwide English-language pub ...
. Like the Epyx game, the board game concentrated on the diplomatic efforts of one to seven players, with the same basic victory conditions. Unlike the Epyx version, there was no action sequence."Dragonriders of Pern"
Board Game Geek
The parallels between the gameplay dynamics of the two games are striking, but existing sources do not record whether or not this was due to a collaborative effort.


Reception

''Pern'' received mixed reviews when it arrived. ''
Compute! ''Compute!'' (), often stylized as ''COMPUTE!'', is an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET. ...
'' granted it a lengthy review, calling it "offbeat" and suggesting it to players looking for something different than "shooting up the same retreaded space ships" or typing "look under rock". ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' was even more hesitant, suggesting that those looking for action would be better off elsewhere, while those looking for complex strategy would find the game would "appeal to you". In a 1992 survey of science fiction games the magazine gave the title two stars out of five, stating that "it offers some interesting features, but it is dated and primitive" and mentioning '' DragonStrike'' as a superior clone. ''
Creative Computing ''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format t ...
'' in 1984 said ''Pern'' "cleverly mixes elements of ''
Diplomacy Diplomacy is the communication by representatives of State (polity), state, International organization, intergovernmental, or Non-governmental organization, non-governmental institutions intended to influence events in the international syste ...
''-style wargaming, arcade skills, and fantasy roleplaying". While noting the need for time to learn the gameplay, the magazine concluded that "it will be worth the trouble to escape to Anne McCaffrey's fantasy world".


References


Bibliography

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External links

* * {{Pern stories, state=collapsed 1983 video games Atari 8-bit computer games Commodore 64 games Dragonriders of Pern Epyx games Turn-based strategy video games Video games about dragons Video games about microbes Video games based on novels Video games developed in the United States Video games set on fictional planets Multiplayer and single-player video games