Dragonlance (board Game)
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''Dragonlance'' is a fantasy board game published by TSR in 1988 that is based upon the fantasy role-playing campaign setting ''
Dragonlance ''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving i ...
'', also published by TSR.


Contents

''Dragonlance'' is a game for 2-6 players, in which each player uses their team of dragons to get into the forbidden tower and be the first to get the Dragonlance and return it to their home base.


Components

The board comes with a mounted
hex grid A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tili ...
map board. In the center is a plastic tower surrounded by six gates, each a different color. There are six dragon teams in six colors, as well as a large quantity of white plastic bases, used to indicate a dragon's altitude. There are also a deck of cards and several ten-sided dice.


Basic game

The active player rolls a ten-sided die for movement points, which can then be used to move forward, as well as to gain or lose altitude. As a dragon rises in altitude, a white plastic disk is placed under it for every movement point used to climb. These disks are removed as a dragon loses altitude. If a player rolls only a 1 or 2 for movement points, the player gains a magic card in compensation, which can be used when needed.


Combat

If a dragon ends its movement beside another dragon and at the same altitude, it can attack. Both players roll a die; the attacker adds +1 to their die roll for each movement point used that turn. The highest total wins, and the losing dragon is forced to reduce altitude, losing one white disk for each point of difference in the die rolls. If a dragon reaches the ground (loses all its white disks), it is out of the game.


Victory condition

Each player must fly one of their dragons through their gate (the gate that matches the color of their team), then gain altitude to fly to the top of the central tower (requiring ten altitude disks), where the dragon can grasp the Dragonlance. If the dragon is able to return the Dragonlance to its home base, the owning player wins the game.


Advanced game

The advanced games adds rules for leaders, who can give the dragon they are riding unique abilities; flying citadels which can hide powerful artifacts; aerial stunts; and optional rules for advanced movement and combat.


Publication history

In the first ten years of ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'', the de facto campaign universe was
Gary Gygax Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering tabletop role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax creat ...
's ''
World of Greyhawk Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson' ...
''. In 1984, TSR published its second campaign setting, ''Dragonlance'', created by Laura and
Tracy Hickman Tracy Raye Hickman (born November 26, 1955) is an American fantasy author and designer of games and virtual reality (VR) experiences. He co-authored the original ''Dragonlance'' novels with Margaret Weis as well as numerous other books. He also ...
, which proved to be very popular. In addition to a series of ''D&D'' modules, Tracy Hickman and
Margaret Weis Margaret Edith Weis (; born March 16, 1948) is an American fantasy and science fiction author of dozens of novels and short stories. At TSR, Inc., she teamed with Tracy Hickman to create the ''Dragonlance'' role-playing game (RPG) world. She is f ...
also created a series of novels. Other licensed products soon followed, including the ''Dragonlance'' board game. The game was designed by Michael Dobson,
Scott Haring Scott D. Haring is an American game designer who has worked primarily on role-playing games. Career Scott Haring began working in the adventure gaming industry in 1982. Haring had a long career with Steve Jackson Games, having worked at the compa ...
, and
Warren Spector Warren Evan Spector (born October 2, 1955) is an American role-playing and video game designer, director, writer, producer and production designer. He is known for creating immersive sim games, which give players a wide variety of choices in how ...
, and was released in 1988. In 2022,
Wizards of the Coast Wizards of the Coast LLC (WotC or Wizards) is an American game Publishing, publisher, most of which are based on fantasy and List of science fiction themes, science-fiction themes, and formerly an operator of retail game stores. In 1999, toy ...
, who had taken over TSR 25 years before, released a new board game, ''Dragonlance: Warriors of Krynn'', which was completely unrelated to the original board game.


Reception

In Issue #2 of ''
Games International ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'', Richard Ashley was pleased by the low price, but not by much else. He had trouble constructing the central tower and the six gates, noting the pieces didn't fit properly. He also found that "two of the six dragon teams (bronze and gold) were virtually impossible to tell apart. I eventually marked one with a felt tip". In the Basic game, Ashley felt that it was all based on die rolls, saying that "in practice, the opening moves tend to be a bloodbath on the crowded board with those throwing high decimating those who throw low, giving little chance to catch up". He didn't find much improvement in the advanced rules, finding, for instance, that "the aerial stunts are a feeble attempt to give the illusion of 'dog-fights' but are dependent on throwing in powerful magic cards". He also found that high die rolls were necessary to win in the Advanced game. Ashley concluded by giving the game a poor rating of only 2 stars out of 5: "All in all, the game didn't live up to its potential. I feel the makers lost their way a bit and haven't produced a good fantasy ''or'' aerial combat game. ..Only the relatively low price stopped me giving it one star".
Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for ''Advanced Dungeons & Dragons'', appeared from 1989 to 1995. Swan also wrote '' The Complete Guide to Role-Playing Games'' (1990), published by St. Martin' ...
pointed out that ''Dragonlance'' is simply a wargame "substituting magic wands and dragons for machine guns and Marines", but Swan didn't think the wargame-as-fantasy worked, saying "TSR's ''Dragonlance'' board game boiled down to a tactical air game, using flying dragons instead of Messerschmitts. Though well-designed war games of any type can be fun, fantasy board games invariably lack the sophisticated mechanics and historical resonance of military simulations, which makes me lose interest fast". In a retrospective review, Matt Sall tried the game 34 years after its publication and was pleasantly surprised that he enjoyed it, concluding: "The ''Dragonlance'' board game is so much better than I expected! Most ''Dungeons & Dragons'' based board games are your typical dungeon crawlers. Not that there's anything wrong with that, but this is such a departure from that. ..if you're into games like ''
X-Wing The X-wing starfighter is a name applied to a family of fictional spacecraft manufactured by the Incom Corporation and later the Incom-FreiTek Corporation from the ''Star Wars'' franchise. Named for the distinctive shape made when its s-foils (w ...
'' and looking for something with a little different flavor, see if you can dig up a copy of ''Dragonlance''".


References

{{reflist Board games introduced in 1988 Dragonlance Dungeons & Dragons board games TSR, Inc. games