HOME

TheInfoList



OR:

''Dragon's Crown'' is a 2013
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and Role-playing video game, role-playing game genres. Definition Action role-playing games empha ...
developed by
Vanillaware is a Japanese video game developer based in Osaka. An independent company, it was founded in 2002 under the name Puraguru by George Kamitani, a game developer who had previously worked at Capcom and Atlus, and directed ''Princess Crown'' (1997 ...
for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
and
PlayStation Vita The PlayStation Vita (PS Vita) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 17, 2011, then in other international territories on February 22, 2012, and was produced ...
. The game was published in Japan and North America by
Atlus is a Japanese video game developer, video game publisher, publisher, Arcade game, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for the ''Megami Tensei'', ''Persona (series), Persona'' ...
and in PAL regions by NIS America. A high-definition port for
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
, ''Dragon's Crown Pro'', was released by Atlus in 2018. Players navigate environments from a
side-scrolling A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling grap ...
perspective, choosing from six
character class In tabletop games and video games, a character class is an occupation, profession, or role assigned to a game character to highlight and differentiate their capabilities and specializations. In role-playing games (RPGs), character classes ag ...
es to fight in the style of a
beat 'em up A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in Side-scrolling video game, scrolling, 2D c ...
and acquiring loot through repeated dungeon exploration. The storyline follows adventurers as they journey across Hydeland and become involved in the search for the magical Dragon's Crown. Director and lead artist George Kamitani originally planned ''Dragon's Crown'' as a
Dreamcast The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
sequel to the 1997
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
title '' Princess Crown''. Following Vanillaware's successes with '' Odin Sphere'' and '' Muramasa: The Demon Blade'', Kamitani restarted the project. Originally set to be published by UTV Ignition Entertainment, that company's withdrawal from the gaming market led to Atlus taking up the project. Upon release, ''Dragon's Crown'' received positive reviews from critics, who praised its gameplay and art style, while the story and repetitive elements drew criticism. The game also generated controversy for its exaggerated character designs and sexualized female characters. It had sold over one million units by September 2017.


Gameplay

''Dragon's Crown'' is a
two-dimensional A two-dimensional space is a mathematical space with two dimensions, meaning points have two degrees of freedom: their locations can be locally described with two coordinates or they can move in two independent directions. Common two-dimension ...
(2D)
side-scrolling A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling grap ...
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and Role-playing video game, role-playing game genres. Definition Action role-playing games empha ...
in which players take on the role of an adventurer exploring dungeons in the kingdom of Hydeland. The adventurer's base is a town at the kingdom's heart. There players interact with different establishments populated by friendly
non-player character A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
s (NPCs); the Adventurers' Guild where
quests A quest is a journey toward a specific mission or a goal. It serves as a Plot (narrative), plot device in mythology and fiction: a difficult Travel, journey towards a goal, often symbolic or Allegory, allegorical. Tales of quests figure promine ...
are accepted and the player can unlock new Skills; Morgan's Magic Shop where equipment can be repaired and upgraded; Canaan Temple, where players can pay to resurrect bone piles found in dungeons and receive boons for dungeon runs; and Lucain's Tower, which documents rune magic unlocked by the player. Outside of town, players can explore nine dungeon environments in the surrounding lands; each dungeon has two paths, one unlocked after the first run, and hidden areas. Dungeons are reached either through a magical portal called the Gate, or after a certain point using the stables for a fee. Players are always accompanied in dungeons by two NPCs; the thief Rannie who unlocks treasure chests and doors, and the fairy Tiki who helps point out hidden treasure. While exploring dungeons, players move constantly from left to right, battling both standard enemies and boss monsters at the end of each stage. All characters have the same basic moveset of attacking, dodging and jumping similar to classic
beat 'em up A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in Side-scrolling video game, scrolling, 2D c ...
games. During
single-player A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in add ...
, players can find bone piles in dungeons and pay to resurrect them in town, recruiting them as AI-controlled fighting companions. During exploration of some dungeons, players can pacify and mount larger animals with their own health and attacks. After the first half of the game, players can continue onto a random dungeon after finishing a run, which triggers a cooking minigame where the player uses ingredients and seasoning to produce meals which increase a character's statistics. After completing each dungeon for the first time, a side quest is unlocked for that region. Some of these are key to reaching the final boss, with later boss battles including time limits players must beat to get the item needed to progress. Loot in the form of equipment and weapons is found in chests within the dungeons, and given a letter grading; gradings range from the highest "S" and then from "A" to the lowest "E". After returning to the town hub, players can spend gold to appraise the item, which gives it an altered selling value compared to its unappraised state. During dungeon runs, players can activate runes, magical abilities triggered using sequences of three symbols, up to two of which can be hidden in the local environment. The adventurer is chosen from one of six
character class In tabletop games and video games, a character class is an occupation, profession, or role assigned to a game character to highlight and differentiate their capabilities and specializations. In role-playing games (RPGs), character classes ag ...
es, separated by the skill level needed from players. The Knight for all players, the
Amazon Amazon most often refers to: * Amazon River, in South America * Amazon rainforest, a rainforest covering most of the Amazon basin * Amazon (company), an American multinational technology company * Amazons, a tribe of female warriors in Greek myth ...
and Dwarf for players of average skill level, and the Elf, Wizard and
Sorceress A sorceress is a female practitioner of sorcery (disambiguation), sorcery. Other uses include: Film * Sorceress (1982 film), ''Sorceress'' (1982 film), a fantasy film directed by Jack Hill * Sorceress (1987 film), ''Sorceress'' (1987 film) releas ...
for players of high skill. The Knight is an armored melee fighter based around sword attacks. The Dwarf is similar, but with greater strength and more unarmed attack options. The Amazon is a complex melee class with low health, but strikes grow stronger and faster as she continues attacking. All melee-based classes can launch a powerful area of effect attack, losing their weapon for a short time. The high-speed Elf uses a mixture of archery and close-range melee attacks, replenishing her arrows by defeating enemies. The Wizard and Sorceress are both classes based around magical attacks powered by Mana, needing to replenish Mana by either using normal attacks or charging their Mana meter while stationary. All female classes (the Amazon, Elf and Sorceress) have a high luck
statistic A statistic (singular) or sample statistic is any quantity computed from values in a sample which is considered for a statistical purpose. Statistical purposes include estimating a population parameter, describing a sample, or evaluating a hypot ...
, giving players the chance of finding more valuable loot. Each character can unlock additional skills, divided into two skill tree types; general improvements, and class-specific skills. ''Dragon's Crown'' supports co-op
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
; all versions have online multiplayer, but local co-op is exclusive to the home console versions. The online multiplayer is unlocked after players have completed the first half of the story campaign when the harder alternate dungeon routes are unlocked in-game. In addition to class-based difficulty modifiers, there are three difficulty settings. The player begins the game on normal difficulty, and after completing the main campaign the difficulty can be raised to "Hard". After a second run, the difficulty can be raised again to "Inferno". Each difficulty has a level cap, with Inferno difficulty maxing out at level 99, and the higher "Ultimate" difficulty maxing at level 255. After completing the game, a tenth procedurally generated dungeon called the Labyrinth of Chaos is unlocked. A player-versus-player battle arena can be unlocked, accommodating up to four players. An eleventh dungeon dubbed the Tower of Mirage is unlocked on the Ultimate difficulty setting, featuring a larger number of randomly generated areas and bosses.


Synopsis

The adventurer arrives in Hydeland and gets involved with fights against surging monster attacks from ancient sites across the land, and a political coup attempted by the Prime Minister against the next heirs, siblings Vivian and Dean, following the disappearance of the king. The king killed himself to thwart a ritual by the malevolent Morneon religion to summon a powerful ancient dragon, sealed in the Illusionary Lands by the world's goddesses. Key to their plot is the Dragon's Crown, an artifact that was imbued with the power to control dragons. Following his ascension to the throne, Dean is sacrificed by Morneon, though the adventurer has already destroyed the existing magic to reach the Illusionary Lands. The adventurer finds nine talismans to enter the Illusionary Lands and slays the ancient dragon before it can break free. Vivian is made queen and inherits the now-powerless Dragon's Crown. The goddesses, one of which was restored by the ancient dragon's defeat, then tasks the Adventurer with defeating two progressively stronger dragons which stole their power. Upon accomplishing these tasks, the restored goddesses declare the adventurer as the "Gate Guardian" for the Illusionary Lands, their name recorded in their mythology. Each character class also has a specific ending; the Sorceress briefly entertains the nobility before returning to an adventuring life, the Knight lives a long life full of adventure, the Elf returns to her homeland and is made Crown Regent for felling the dragon, the Dwarf leads his people into a new golden age, the Amazon is hailed by the people and recognised by a Hydeland noble family as their lost granddaughter, and the Wizard returns to undo a failed magic ritual he performed on his sister.


Development

''Dragon's Crown'' was originally designed by George Kamitani as a
Dreamcast The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
sequel to '' Princess Crown'', a 1997 video game for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
which he directed. Due to its platform and publisher pressure, ''Dragon's Crown'' would have used 3D graphics. This earliest version was inspired by the ''
Wizardry Wizardry may refer to: * ''Wizardry'' (video game series), role-playing video game series, originally published by Sir-Tech ** '' Wizardry: Proving Grounds of the Mad Overlord'', the first game of the series, released in 1981 * ''Wizardry'' (The ...
'' and '' Sorcerian'' series. Kamitani's aim was to recreate the gameplay experience of
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
's '' Dungeons & Dragons: Tower of Doom'', which he worked on. Due to the closure of the studio he was working at following the commercial failure of ''Princess Crown'', the concept was scrapped. Kamitani later reused the female warrior concept art for his work on '' Fantasy Earth: The Ring of Dominion''. Over the next decade, he pitched to several different publishers but was always turned down. In 2009, after finishing '' Muramasa: The Demon Blade'', Kamitani returned to the concept. As the original version had been a hard sell to publishers, he rewrote the pitch. Originally planned for the Wii, Kamitani presented it to Capcom. While initially well-received, Capcom's executives decided to pass on it as it would not sell the same numbers as '' Monster Hunter''. The project was next pitched and eagerly picked up by UTV Ignition Entertainment. The original target platform for the game by this point was the
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
platform, hoping for an international audience. It eventually settled onto PS3 and Vita. The Vita, with its PS3 crossplay functions, was chosen due to the success of the multiplayer-focused ''Monster Hunter'' series as UTV Ignition wanted a multiplayer experience. The original producer was UTV Ignition's Kashow Oda. During 2011, UTV Ignition ran into financial trouble, pulling first from game development and then publishing. This meant funding for ''Dragon's Crown'' dried up, threatening its existence. Not wanting the game to be cancelled, Kamitani went to
Atlus is a Japanese video game developer, video game publisher, publisher, Arcade game, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for the ''Megami Tensei'', ''Persona (series), Persona'' ...
, who had previously published Vanillaware's first title '' Odin Sphere''. As the project was well into development and had promise, Atlus agreed to take it, both becoming its publisher and lending development aid from its ''
Persona A persona (plural personae or personas) is a strategic mask of identity in public, the public image of one's personality, the social role that one adopts, or simply a fictional Character (arts), character. It is also considered "an intermediary ...
'' series team. The game's new producers were Katsura Hashino and Yousuke Uda. This did not end the game's production troubles, as it was further threatened in 2013 with the bankruptcy of Atlus's parent company
Index Corporation , formerly known as , is a Japanese corporate information and communications technology company owned by Sawada Holdings. "Index Corporation" was a corporate name used by three different Japanese companies, between 1997 and 2016, the last one b ...
. ''Dragon's Crown'' had Vanillaware's longest development cycle at the time of four years, and was its most expensive with a budget of over ¥100 million (over US$1,000,000). It was also their first title designed for high-definition consoles. The team put a large amount of effort into development, which left them no resources to aid in the localization of their previous title '' Grand Knights History''. This led to its planned Western release being cancelled. Kamitani described the production as being "full of twists and turns". Kamitani credited programmer Kentaro Ohnishi for steering the game into becoming a beat 'em up, something Vanillaware had never done before. He also asked veterans of those days the games they best remembered for inspiration, and typically they recalled Capcom and
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's arcade titles of the time with fondness. Ohnishi created the skill system design. Kamitani included elements from games that he enjoyed. He drew direct inspiration from ''Dungeons & Dragons: Tower of Doom'', ''
Golden Axe is a series of side-scrolling beat 'em up arcade video games developed by Sega. The series takes place in a medieval fantasy world where several heroes have the task of recovering the legendary Golden Axe, the mainstay element of the series. M ...
'' and '' The King of Dragons''. He also cited '' Dungeon Master'', the ''Wizardry'' and ''Sorcerian'' series. The loot system and its surrounding mechanics were suggested by Ohnishi, based on those in '' Diablo''. Random dungeon generation similar to ''Diablo'' was dropped early in development so players could enjoy memorising and mastering each dungeon. The increased difficulty options were incorporated based on Ignition's request for elements that would appeal to the Western market. Ohnishi described getting the online components to work as his biggest challenge.


Scenario and art design

While the framework of the game survived from its days as a Dreamcast title, almost everything else was changed. Unlike previous Vanillaware titles, emphasis was placed on gameplay rather than story. As opposed to the multiple interwoven narratives of ''Odin Sphere'' and ''Muramasa'', while there were several ancillary story threads, they all served a single narrative. Nevertheless, the total story content was greater than that of ''Muramasa''. Kamitani put in everything he possibly could into the game rather than leaving anything for a potential sequel, as he was averse to sequels on principle. The earliest plan was for only a town and dungeon environments like the ''Wizardry'' series, but the background art team created exterior landscape designs and thus expanded the game's visual scope. This also resulted in the initial design plan being changed to reflect the new environments. Early plans for
expansion pack An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or Miniature wargaming, miniature wargame. An expansion may introduce new rules ...
s themed after
ancient Egypt Ancient Egypt () was a cradle of civilization concentrated along the lower reaches of the Nile River in Northeast Africa. It emerged from prehistoric Egypt around 3150BC (according to conventional Egyptian chronology), when Upper and Lower E ...
and the
Sengoku period The was the period in History of Japan, Japanese history in which civil wars and social upheavals took place almost continuously in the 15th and 16th centuries. The Kyōtoku incident (1454), Ōnin War (1467), or (1493) are generally chosen as th ...
were abandoned due to the extra workload. Kamitani was in charge of character designs, and also drew most of the background art and full-motion illustrations. Additional artwork was created by Emika Kida. During Kamitani's earliest role-playing concept, he drew on Western art for inspiration. His first experiment with this style was a 2010 New Year illustration of the game's goddesses. After positive responses, he went with this style. Kamitani's artwork for ''Dragon's Crown'' drew heavy inspiration from the work of
Frank Frazetta Frank Frazetta (born Frank Frazzetta ; February 9, 1928 – May 10, 2010) was an American artist known for themes of Fantasy art, fantasy and science fiction, noted for comic books, mass market paperback, paperback book covers, paintings, p ...
. While he incorporated standard fantasy visual elements found in ''Dungeons & Dragons'' and ''
The Lord of the Rings ''The Lord of the Rings'' is an Epic (genre), epic high fantasy novel written by English author and scholar J. R. R. Tolkien. Set in Middle-earth, the story began as a sequel to Tolkien's 1937 children's book ''The Hobbit'' but eventually d ...
'', he wanted to give them a unique spin. To do this, he created exaggerated body designs for men, women and monsters; each had their defining characteristics magnified "from different angles", with Kamitani noting that the designs were not intended to be taken seriously. As with Vanillaware's other titles, the game used 2D artwork. Kamitani continued to be influenced in his art design work by Akira Yasuda, a Capcom artist who worked on several of the company's most iconic fighting games. While the art style mimicked classic 2D arcade titles from Capcom, Vanillaware's style of animated illustrations was more difficult to manage, particularly with different movement sets for weapon types and palate swaps for each character class. As he was tied up with illustration work for the Vita remake of ''Muramasa'', Kamitani was often late delivering his artwork. This meant that other staff members at Vanillaware, including fellow artist Shigetake, stepped in to create artworks. While using the basic design of their earlier titles, the team added a pixel shader which Ohnishi compared to a gamma corrector, allowing water effects in the 2D plane.


Music

The music was composed by long-term Vanillaware collaborator Hitoshi Sakimoto and his company Basiscape. It was Sakimoto's first solo soundtrack in many years. Sakimoto wanted to explore how humans confronted the forces of nature and monsters. His chosen overall focus of the music was defined by him as "affection". The musical tracks were divided into three categories accompanying this theme; humans, nature and monsters. Within his score, humans lived life to the full regardless of their morals, nature was impersonal and could provide support, and monsters were supernatural things divorced from everything else. While many of his previous scores had been set in worlds of either dominant hope or despair, with ''Dragon's Crown'' he wanted to balance the two. He also shifted his style to incorporate more ethnic percussion. The score was arranged by Sakimoto and Azusa Chiba. For the game's vocals, Sakimoto chose singer Eumyth to evoke its fantasy elements. A 3CD soundtrack album was released on November 30, 2015 through Basiscape Records. The album, which featured a jacket illustration from Vanillaware staff, included exclusive piano arrangements of the themes "World Map" and "City Street". The arrangements were created by Yu Kanai. The album was later released digitally worldwide through
iTunes iTunes is a media player, media library, and mobile device management (MDM) utility developed by Apple. It is used to purchase, play, download and organize digital multimedia on personal computers running the macOS and Windows operating s ...
on April 1, 2016. The album received positive reviews from music journalists.


Release

''Dragon's Crown'' was announced in June 2011. In an interview, Oda said that overseas responses to the game were strong, pointing out the positive reputation of ''Odin Sphere'' and ''Muramasa'' as reasons for this. The publisher was changed from UTV Ignition to Atlus in April 2012, with statements from both publishers on the matter. The game was released in Japan on July 25, 2013. It was localised for the West by
Atlus USA is a Japanese video game developer, video game publisher, publisher, Arcade game, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for the ''Megami Tensei'', ''Persona (series), Persona'' ...
, who released it close to the Japanese version's release date. This meant localization had to start while the game was in production. The English voice recording was handled by PCB Productions, a frequent collaborator with Atlus USA, and overseen by Valerie Arem. ''Dragon's Crown'' was released in North America on August 6. In Europe and Australia, the game was published by NIS America, with pre-orders from selected European stores coming with a small artbook; it was released in Australia on October 10 and in Europe on October 11. The PAL digital
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
(PSN) version was taken down when NIS America and Atlus ended their publishing partnership in 2016. It was later republished on PSN by Atlus. ''Dragon's Crown'' received
downloadable content content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
(DLC) post-launch, which allowed the narration to be changed to one of the six character class voice actors. Five patches, which fixed issues and added new content, were released between August and December 2013. The patches included cross-platform play not available at launch, additional difficulty settings, and new gameplay elements. A manga adaptation began serialisation in the December 2013 issue of '' Comptiq'', a magazine published by
Kadokawa Shoten , formerly , is a Japanese publisher and division of Kadokawa Future Publishing based in Tokyo, Japan. It became an internal division of Kadokawa Corporation on October 1, 2013. Kadokawa publishes manga, light novels, manga anthology magazines ...
. The manga was written and illustrated by Yuztan, an artist then new to manga who later worked on '' Valkyrie Drive''. To properly interpret the game's story into manga form, Yuztan played the game himself. He incorporated all the classes as characters and crafted their personalities based on his impression of them. The manga ran from 2013 to 2014. It was published in two
tankōbon A is a standard publishing format for books in Japan, alongside other formats such as ''shinsho'' (17x11 cm paperback books) and ''bunkobon''. Used as a loanword in English, the term specifically refers to a printed collection of a manga that w ...
in June and December 2014 by Kadokawa Shoten. In North America, the manga volumes were published by Udon Entertainment. The two volumes were released in the region in November 2017 and October 2018. A novelization was written by Hironori Kato, featuring a cover illustration by Kamitani, was published by
Fujimi Shobo , formerly , was a Japanese publisher that specialized in light novels, manga, Japanese role-playing games, role-playing games and collectible card games. Founded in 1972 and reorganized three times, it was at times an independent company and at ...
. An artbook was published by Atlus in January 2016. The book featured concept and character art, interviews with staff, and guest illustrations. Udon Entertainment published the artbook in September 2019. Figurines based on the Sorceress and Amazon characters have been released in Japan.


''Dragon's Crown Pro''

''Dragon's Crown Pro'' is a remastered port for the PS4. It features enhancements for the PS4's Pro model, replace/redraw hi-res sprites to support
4K resolution 4K resolution refers to a horizontal display resolution of approximately 4,000 pixels. Digital television and digital cinematography commonly use several different 4K resolutions. In television and consumer media, 38402160 (4K UHD) with a 16:9 asp ...
, English and Japanese voicetracks, a rerecorded soundtrack, cross-platform play, and all previous patches and DLC. Originally scheduled for January 15, 2018 in Japan, it was delayed by a couple of weeks to February 8. In the West, ''Pro'' was released on May 15 of the same year. A limited Battle Hardened Edition was released exclusively in the West alongside its standard physical and digital editions. The Battle Hardened Edition includes a steel case for the game, and seven cards themed after the in-game skill trees. ''Dragon's Crown Pro'' was the first time Vanillaware had sought to update an existing title in this way, which proved a challenge as they needed to do bug fixes and balance adjustment based on the latest patch version of the game. Kamitani acted as a producer for the game, running parallel with his work on '' 13 Sentinels: Aegis Rim''. One of the biggest issues faced in development was getting all assets to show in 4K without jagged edges or distracting graphical glitches, a process which took six months. So jagged edges would not be too visible in-game, planner Wataru Nakanishi worked to put in extra graphical fuzzing to smooth the edges of colour transitions in illustrations and art assets. The final patch which enabled crossplay was the most difficult to date, as they needed to adjust for the changes made since the game's release. While they needed to reduce some in-game storage space to make room for some of the patch features, they considered it a fair trade as they included elements originally cut from the base game. The music was re-recorded for a live orchestra. Chiba arranged the music, incorporating folk instruments and extensive percussion into the new versions. Recording took place in
Tokyo Tokyo, officially the Tokyo Metropolis, is the capital of Japan, capital and List of cities in Japan, most populous city in Japan. With a population of over 14 million in the city proper in 2023, it is List of largest cities, one of the most ...
, Hyogo and
Australia Australia, officially the Commonwealth of Australia, is a country comprising mainland Australia, the mainland of the Australia (continent), Australian continent, the island of Tasmania and list of islands of Australia, numerous smaller isl ...
. A 3-disc soundtrack originally released exclusively through the limited edition of ''Pro''. The album included an extra track dubbed "Dragon's Crown Percussion Remix", a new remix of the main theme. A standalone soundtrack album was released on February 27, 2020, exclusively through Atlus's online store. The album features three discs, and has a cover art drawn by Kida. The soundtrack includes the same selection as the limited edition version. The album was also released digitally worldwide through iTunes.


Reception


Critical reception

''Dragon's Crown'' received "generally favorable" reviews from critics, according to the
review aggregator A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where user ...
website
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. At the 2013 National Academy of Video Game Trade Reviewers awards, ''Dragon's Crown'' won in the "Game, Original Role-Playing" category. Japanese gaming magazine ''
Famitsu , formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
'' gave a positive review to both the PS3 and Vita versions, praising the gameplay and nostalgic style. ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017 and sold it to Gamurs Group in 2022. Histor ...
''s Chris Carter was highly positive, praising the game for reviving the beat 'em up genre. Andrew Fitch, writing for ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'', praised the game as "a love letter to the classic side-scrolling arcade brawler". Martin Robinson of ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'' was less positive than other reviewers, praising some elements but disliking the artstyle and finding it overly long and archaic. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
''s Peter Brown found many elements of the visuals either distracting or offensive, but praised the gameplay design and skill system. Justin Speer of ''
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
'' praised the game for breathing life into its genre, saying players who were willing to push through its repetitive aspects would find a lot to enjoy. Writing for ''
Joystiq ''Joystiq'' was a video gaming blog which was part of the Weblogs, Inc. family later owned by AOL. It was active from 2004 to 2015, acting as the primary video game blog for the group, and operating alongside ''Engadget'' and sister blogs such ...
'', Danny Cowan was worried about repeating content in the late game, but praised the game's mechanics and style. ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
''s Colin Moriarty was also highly positive, with his only main criticism being the narrative. Danielle Riendeau of ''
Polygon In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain. The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
'' noted the repetitive nature of level design and disliked much of its art design, but said that it was an enjoyable experience. ''RPGFan''s Robert Steinman, reviewing the PS3 version, praised the game but faulted its UI design and the "obfuscation" of its multiplayer. The narrative was seen by many as either unnecessary or forced at players, though it was also praised for evoking nostalgia. Moriarty called the story "its greatest weakness", while ''Famitsu'' praised the story's nostalgic style and compared it to playing a tabletop RPG. The gameplay was praised or at least noted for evoking the design and experience of classic beat 'em up titles from the 1980s to 1990s. The multiplayer was lauded by reviewers as superior to AI-controlled companions despite its unlocking requirements, although many complained that the number of on-screen effects obscured their characters. The original lack of cross-platform multiplayer was criticized by some journalists. The searching and commanding mechanic was also faulted in the PS3 version as cumbersome. The artwork in general was praised by reviewers, with Cowan calling it "unique and eye-catching". Reviewing ''Dragon's Crown Pro'', Chris Moyse of ''Destructoid'' echoed many of Carter's comments, calling ''Pro'' the game's "definitive edition" while noting that there was little to justify buying it a second time. Mollie L Patterson, writing for ''Electronic Gaming Monthly'', admitted that the only improvements were to the graphics and audio, but felt that the gameplay and art still made it a worthwhile purchase. ''RPGFan''s Alana Hagues praised the existing upgrades and enjoyed the game, but was disappointed by the lack of additional features and content as seen in other Vanillaware re-releases.


Sales

Upon its debut in Japan, ''Dragon's Crown'' sold 175,000 physical units. Due to the strong demand, a stock shortage emerged at its release. ''Dragon's Crown'' had sold more than 300,000 physical retail units in Japan within the first week of release across both PS3 and Vita platforms. The Vita and PS3 versions were respectively the first and second best-selling digital games on PSN in Japan during 2013. By December 2013, the game had shipped 800,000 units worldwide, 100,000 units more than Atlus's '' Persona 4 Golden''. The original ''Dragon's Crown'' sold over one million units worldwide by September 2017. The game's international success took Vanillaware by surprise, with it becoming much bigger than Kamitani expected.


Controversy

''Dragon's Crown'' drew significant controversy in pre-release coverage during April 2013 for its exaggerated character design, particularly the Sorceress' breasts and Amazon's buttocks. Game journalist
Jason Schreier Jason Schreier (born May 10, 1987) is an American journalist and author who primarily covers the video game industry. He worked as a news reporter for ''Kotaku'' from 2011 to 2020 and was recognized for several Investigative journalism, investig ...
of ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
'' strongly criticized the design, calling it symptomatic of the video game industry's treatment of women. While many critics lauded the game's artistic achievements and Kamitani's skill, they also felt uncomfortable with his perceived over-sexualization of women. Kamitani responded with artwork of three bathing dwarfs in loincloths that was interpreted as a homophobic attack on Schreier, escalating the controversy. Kamitani later explained both his design choices in the game and the Dwarf artwork. The latter was described as not being aimed at Schreier, but being a piece of artwork he created on his own as a "cynical" response to Japanese retailers requesting the female characters in swimwear for store artwork. Atlus defended the game's artistic design. Several reviewers commented on the artstyle when the game was released. Brown described the Sorceress and Amazon designs as akin to softcore pornography. Speer compared these elements to the inclusion of
bodybuilding Bodybuilding is the practice of Resistance training, progressive resistance exercise to build, control, and develop one's skeletal muscle, muscles via muscle hypertrophy, hypertrophy. An individual who engages in this activity is referred to a ...
and "dirty" magazines. Riendeau noted that the Amazon and Sorceress, while sexualized, were empowered and had agency compared to other in-game women being shown as damsels in distress. Robinson found the sexualized female artwork one of the elements that put him off the game, also being critical of counterarguments about the male characters being equally sexualized. Fitch, while noting the Amazon and Sorceress designs, felt that the controversy was overblown, as the entire cast was exaggerated and "grotesque".


References


Notes


External links

* {{DEFAULTSORT:Dragon's Crown (Video Game) 2013 video games Action role-playing video games Atlus games Cancelled Dreamcast games Cancelled Wii games Video games about dragons Dark fantasy role-playing video games High fantasy role-playing video games Hack and slash role-playing games Multiplayer and single-player video games NIS America games PlayStation 3 games PlayStation 4 games PlayStation Vita games Side-scrolling beat 'em ups Side-scrolling role-playing video games Video games about legendary creatures Video games based on multiple mythologies Video games based on Greek mythology Video games based on Norse mythology Video games scored by Hitoshi Sakimoto Video games developed in Japan Video games featuring female protagonists Video games with cross-platform play Vanillaware games