Dr. Brain
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''Dr. Brain'' is a series of
educational Education is the transmission of knowledge and skills and the development of character traits. Formal education occurs within a structured institutional framework, such as public schools, following a curriculum. Non-formal education also fol ...
games A game is a Structure, structured type of play (activity), play usually undertaken for entertainment or fun, and sometimes used as an Educational game, educational tool. Many games are also considered to be Work (human activity), work (such as p ...
introduced by
Sierra On-Line Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game ge ...
in 1992. The objective of each game is to solve a series of
puzzle A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are differe ...
s to aid characters named Dr. Brain who changed from title to title. After Sierra was acquired by
CUC International CUC (Comp-U-Card) International Inc. was a membership-based consumer services conglomerate with travel, shopping, auto, dining, home improvement and financial services offered to more than 60 million customers worldwide based in Stamford, Connect ...
in 1996, the series would be continued by their
Knowledge Adventure JumpStart Games, Inc., formerly Knowledge Adventure, Inc., was an American edutainment video game company based in Torrance, California. Founded in 1991, it was acquired by Chinese holding company NetDragon Websoft in 2017. History From 1991 ...
division who turned it into a more action-oriented game.


Games


Sierra

Sierra produced four titles in the series from 1992 to 1996. The first two games, '' Castle of Dr. Brain'' (1991) and '' The Island of Dr. Brain'' (1992), are hybrid puzzle adventure games created by an in-house team at Sierra. After the second game was released, Sierra acquired another company,
Bright Star Technology Bright Star Technology, Inc. was founded by Elon Gasper and Nedra Goedert during the early 1980s and was a key player in multimedia technology. Well-known titles from Bright Star include ''HyperAnimation'', ''Alphabet Blocks'', and the ''Talkin ...
, known for its educational games. The series was turned over to a Bright Star team, explaining the change in direction from the second game to the third. The third and fourth are '' The Lost Mind of Dr. Brain'' (1995) and '' The Time Warp of Dr. Brain'' (1996). The first two Sierra games follow Dr. Thaddeus Egghead Brain, an elderly
absentminded professor The absent-minded professor is a stock character of popular fiction, usually portrayed as a talented academic whose academic brilliance is accompanied by below-par functioning in other areas, leading to forgetfulness and mistakes. One explanati ...
, while the last two follow Dr. Thaddeaus Puzzle Brain the Third (the brother of Egghead and uncle of Dr. Elaina Brain). Dr. Brain was 'reincarnated' as Dr. Cranium in ''Quest for Glory IV'' (both ''Dr. Brain'' and ''
Quest for Glory ''Quest for Glory'' is a series of hybrid adventure game, adventure/role-playing video game, role-playing video games, which were designed by The Coles#Corey Cole, Corey and The Coles#Lori Ann Cole, Lori Ann Cole. The series was created in the ...
'' series are designed by
Corey Cole The Coles is a colloquial term referring to Corey Cole and Lori Ann Cole, a husband and wife team (married 1982) who are both video game designers. Working together they designed the ''Quest for Glory'' series. They have also each designed games ...
, though Dr. Cranium mentions once that one of his descendants would get "his very own game"). The background information for Dr. Cranium in the ''Shadows of Darkness Hintbook'' written by Lori and Corey Cole states that Dr. T. Egghead Brain is Dr. Cranium's great-great grandson.


Knowledge Adventure

Knowledge Adventure later released four games based on the original series: * ''Dr. Brain Thinking Games: Puzzle Madness'' (1998) or ''Puzzleopolis'' - the first game turns Dr. Brain into a brain sitting in a jar, and casts the player as Dr. Brain's clone, Pro, fighting against the evil Conn. The player plays mini-games which are logic orientated to gain devices to duel Con and his flunkies with. * ''Dr. Brain Thinking Games: IQ Adventure'' (1999) or ''Mind Venture'' - the second game is a third-person adventure where the player (Dr. Brain's test subject) has to find and use objects to restore a trans-dimensional device that has trapped him in a strange dimension filled with plant people, mole-men, and hostile robots. * '' Dr. Brain: Action Reaction'' - the third game is played in a first-person perspective, and the player and Dr. Brain have been kidnapped by S.P.O.R.E, an evil organization bent on world domination. Using the three laws of physics, switch flipping, rocket turrets, and the "helping hand" to knock out guards, the player battles through 45 levels to capture the evil Dr. Craven. * ''The Adventures of Dr. Brain'' - Dr. Brain travels through time and space to go on mission to defeat The Hench and his Henchmen. The Hench has dispersed Goopods and Goo Gords all throughout different time eras. The new series is set in 2326 following a new Dr. Brain, a twenty-something genius instead of an old mad scientist (though this may be explained by identifying the young man with Pro). In the newer games, there are generally less education-oriented and more problem-solving puzzles, although most are third or first person games involving throwing switches and stunning guards (''IQ Adventure'' and ''Action Reaction'').


Reception

According to Sierra, combined sales of the ''Dr. Brain'' series surpassed 350,000 units by the end of March 1996.


References

{{Sierra Adventure Games, Discovery Sierra Entertainment games Sierra Discovery games Video game franchises