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'' Doom'' is one of the most widely ported video games. Since the original
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
version, it has been released officially for a number of
operating system An operating system (OS) is system software that manages computer hardware and software resources, and provides common daemon (computing), services for computer programs. Time-sharing operating systems scheduler (computing), schedule tasks for ...
s,
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
s,
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the con ...
s, and other devices. Some of the ports are replications of the DOS version, while others differ considerably, including modifications to the level designs, monsters and game engine, with some ports offering content not included in the original DOS version. Since the ''Doom'' engine's
source code In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only ...
was released to the public in 1997, hundreds of fan-made ports to various hardware have been developed.


Official ports


Personal computers


NeXTSTEP

This was the version that the MS-DOS product emerged from, since, at the time,
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
was using a
NeXTcube The NeXTcube is a high-end workstation computer developed, manufactured, and sold by NeXT from 1990 to 1993. It superseded the original NeXT Computer workstation and is housed in a similar cube-shaped magnesium enclosure, designed by frog design ...
for its graphic-engine development. This version is sluggish on anything below an 040 NeXTstation/cube (though it runs smoother with a higher amount of memory), and is missing sound, which was added on the PC side. With NeXT-Step based on i486 architecture, it ran smoothly under all conditions up to screen sizes of 400% with newer hardware. The version running on NeXT is programmed by John Carmack, John Romero, and Dave Taylor.


OS/2

''Doom'' was ported to
OS/2 OS/2 is a Proprietary software, proprietary computer operating system for x86 and PowerPC based personal computers. It was created and initially developed jointly by IBM and Microsoft, under the leadership of IBM software designer Ed Iacobucci, ...
by an independent contractor, Jim Thomas, who was hired by
IBM International Business Machines Corporation (using the trademark IBM), nicknamed Big Blue, is an American Multinational corporation, multinational technology company headquartered in Armonk, New York, and present in over 175 countries. It is ...
to port it and ''SimCity''. A successful version was demoed in 1994 running in an OS/2 PM window.


IRIX

''Doom'' was ported to
IRIX IRIX (, ) is a discontinued operating system developed by Silicon Graphics (SGI) to run on the company's proprietary MIPS architecture, MIPS workstations and servers. It is based on UNIX System V with Berkeley Software Distribution, BSD extensio ...
during the summer of 1994 by Dave D. Taylor. IRIX ''Doom'' was originally based on the unreleased MS-DOS version 1.5, though later updates were based on versions 1.6 and 1.8. No effort was made to take advantage of SGI's advanced graphics hardware, and like many other ports the game was rendered entirely in
software rendering Software consists of computer programs that instruct the execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital computers in the mid-20th cen ...
mode.


Solaris

''Doom'' was ported to
Solaris Solaris is the Latin word for sun. It may refer to: Arts and entertainment Literature, television and film * ''Solaris'' (novel), a 1961 science fiction novel by Stanisław Lem ** ''Solaris'' (1968 film), directed by Boris Nirenburg ** ''Sol ...
in late 1994, and was designed to run with game files from ''Doom'' 1.8. In the readme, the port is credited to "Dave Taylor and the rest of the folks at id Software". It runs on Solaris 2.4 and later. The distribution contained two versions: one for regular X11, and another for Sun DGA.


Classic Mac OS/Mac OS X Classic

''Doom'' for Mac was released on November 4, 1994. ''The Ultimate Doom'', ''Doom II'', and ''Final Doom'' were ported by Lion Entertainment and released by GT Interactive using a Mac OS launcher application to run original PC WADs. The Mac version runs on System 7 through
Mac OS 9 Mac OS 9 is the ninth and final major release of the classic Mac OS operating system for Macintosh computers, made by Apple Computer. Introduced on October 23, 1999, it was promoted by Apple as "The Best Internet Operating System Ever", highlight ...
and requires a
68040 The Motorola 68040 ("''sixty-eight-oh-forty''") is a 32-bit microprocessor in the Motorola 68000 series, released in 1990. It is the successor to the 68030 and is followed by the 68060, skipping the 68050. In keeping with general Motorola ...
or
PowerPC PowerPC (with the backronym Performance Optimization With Enhanced RISC – Performance Computing, sometimes abbreviated as PPC) is a reduced instruction set computer (RISC) instruction set architecture (ISA) created by the 1991 Apple Inc., App ...
processor. Although it can run in
Classic A classic is an outstanding example of a particular style; something of Masterpiece, lasting worth or with a timeless quality; of the first or Literary merit, highest quality, class, or rank – something that Exemplification, exemplifies its ...
under
Mac OS X macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
on Power Macs, Panther and
Tiger The tiger (''Panthera tigris'') is a large Felidae, cat and a member of the genus ''Panthera'' native to Asia. It has a powerful, muscular body with a large head and paws, a long tail and orange fur with black, mostly vertical stripes. It is ...
cause graphic artifacts due to the later version of Classic having a double-buffered screen. It can also be played under emulation on
Intel Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California, and Delaware General Corporation Law, incorporated in Delaware. Intel designs, manufactures, and sells computer compo ...
and
Apple silicon Apple silicon is a series of system on a chip (SoC) and system in a package (SiP) processors designed by Apple Inc., mainly using the ARM architecture family, ARM architecture. They are used in nearly all of the company's devices including Mac ...
Macs with
SheepShaver SheepShaver is an open-source PowerPC Apple Macintosh emulator originally designed for BeOS and Linux. The name is a play on ShapeShifter, a Macintosh II emulator for AmigaOS (made obsolete by Basilisk II). The ShapeShifter and SheepShaver proj ...
and
QEMU The Quick Emulator (QEMU) is a free and open-source emulator that uses dynamic binary translation to emulate a computer's processor; that is, it translates the emulated binary codes to an equivalent binary format which is executed by the mach ...
. In addition to an adjustable viewport, it supports rendering at low or high resolutions, and allows network play over
AppleTalk AppleTalk is a discontinued proprietary suite of networking protocols developed by Apple Computer for their Macintosh computers. AppleTalk includes a number of features that allow local area networks to be connected with no prior setup or the ...
as well as IPX.


Linux

''Doom'' was ported to
Linux Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
by
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
programmer Dave Taylor in 1994. The last Linux ''Doom'' binaries were provided by id Software on October 13, 1996, through the company's FTP server. The source code to the Linux version of ''Doom'' was released by
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
on December 23, 1997, under a non-profit
End user license agreement An end-user license agreement or EULA () is a legal contract between a software supplier and a customer or end-user. The practice of selling licenses to rather than copies of software predates the recognition of software copyright, which has b ...
; it was re-released on October 3, 1999, under the terms of the GPL-2.0-or-later license. However, the source code to the DOS and
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
versions of the game were not released, due to copyright issues concerning the sound library used by original DOS version and id Software having no access to the source code of the Windows port.


Microsoft Windows

The first version of ''Doom'' for Windows was released under the name ''Doom 95'', on August 20, 1996. It was compatible with
Windows 95 Windows 95 is a consumer-oriented operating system developed by Microsoft and the first of its Windows 9x family of operating systems, released to manufacturing on July 14, 1995, and generally to retail on August 24, 1995. Windows 95 merged ...
and up, and was able to use WADs from the DOS versions. It also allowed users to set up multiplayer games much easier than in DOS. It was included with '' Final Doom''. The port was project-led by
Gabe Newell Gabe Logan Newell (born November 3, 1962), also known by his nickname Gaben, is an American video game developer and businessman. He is the president and co-founder of the video game company Valve Corporation. Newell was born in Colorado and ...
and other later founders of
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or Slurry, slurries) by opening, closing, or partially obstructing various passageways. Valves are technically Pip ...
. On September 26, 2001, '' Doom Collector's Edition'' was released, containing ''The Ultimate Doom'', ''
Doom II ''Doom II'', also known as ''Doom II: Hell on Earth'', is a 1994 first-person shooter game developed and published by id Software for MS-DOS. It was also released on Mac OS the following year. Unlike the original '' Doom'', which was initi ...
'', and '' Final Doom''. It was re-released on January 1, 2004 with added preview content for ''
Doom 3 ''Doom 3'' is a 2004 first-person shooter, first-person shooter game developed by id Software and published by Activision. ''Doom 3'' was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and Vide ...
''. Some early versions of ''Doom 3'' included the Collector's Edition and a small demon figurine as a bonus. The '' BFG Edition'' of ''Doom 3'', released on October 15, 2012, includes ''The Ultimate Doom'' as well as ''Doom II''. On August 3, 2007, ''The Ultimate Doom'', ''Doom II'', and ''Final Doom'' were released on
Steam Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
. This release runs the original DOS versions of the game using
DOSBox DOSBox is a free and open-source MS-DOS emulator. It supports running programs primarily video games that are otherwise inaccessible since hardware for running a compatible disk operating system (DOS) is obsolete and generally unavailab ...
, a DOS emulator.


Acorn RISC OS

''AcornDoom'' was released for both the 26 and 32 bit ARM incarnations of
RISC OS RISC OS () is an operating system designed to run on ARM architecture, ARM computers. Originally designed in 1987 by Acorn Computers of England, it was made for use in its new line of ARM-based Acorn Archimedes, Archimedes personal computers an ...
, by R-Comp Interactive, on February 7, 1998. It was made available in a bundle of three ''Doom'' games: ''The Ultimate Doom'', ''Doom II'', and ''Master Levels for Doom II'', as well as the ''Maximum Doom'' add-on pack, which contains over 3,000 user levels.


Consoles


Sega 32X

The
32X The 32X is an video game accessory, add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the History of video game consoles (fifth ...
version of ''Doom'' was developed and published by
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
and was released on November 21, 1994. It features 17 of the 18 levels from the first two episodes, but none from episode three. This version lacks multiplayer support, does not play in a full screen, and only has the front sprites for the monsters. 10 levels are missing from the original version (twice as many missing levels as any other version of the game). A DOS prompt shows up after the credits roll if the player finishes the game either using cheats or starting from any level other than the first level, locking up the game. Similarly, the secret level cannot be accessed in these scenarios. Due to the lack of the third episode, the BFG 9000 can only be obtained through the use of cheats. Due to poor use of the YM2612 sound chip, this version's soundtrack is considered inferior to that of other versions, and many of the sound effects are missing. As with most mid-90s console ports, the levels come from the Atari Jaguar version. This version does not feature the Cyberdemon, the Spider Mastermind, or the Spectre. There is a level select option that allows the player to start on any of the first fifteen levels, although there is no way to save the game or settings. In 1995, the 32X version of the game was given a score of 30 out of 40 by '' Famicom Tsūshin''.


Atari Jaguar

The
Jaguar The jaguar (''Panthera onca'') is a large felidae, cat species and the only extant taxon, living member of the genus ''Panthera'' that is native to the Americas. With a body length of up to and a weight of up to , it is the biggest cat spe ...
version was published by
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
and was released on November 28, 1994. This version has more levels than the
SNES The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania an ...
and
32X The 32X is an video game accessory, add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the History of video game consoles (fifth ...
versions, and as many levels as the 3DO and GBA versions. id Software had to strip down the port to allow the game to fit on a 2 megabyte cartridge. It features 22 of the PC version's 27 levels, though many of them are simplified, plus two new levels (the levels titled "Tower of Babel" and "Hell Keep" are not the same as the PC levels of the same names). Unlike the 32X, SNES, and 3DO versions, this version of the game display occupies the full screen, albeit with an opaque status bar at the bottom. The game runs at a fairly constant and fluid frame-rate. The levels use more complex lighting effects, but have less variation in floor depth and ceiling height. It lacks the Cyberdemon, the Spider Mastermind, and the Spectre. It is compatible with the JagLink 2-console networking device for two players to play deathmatch. The Jaguar version does not have any music during gameplay, but plays the title theme and intermission music with new instruments. Game settings and progress through the levels are saved automatically, and the player can start a new game anywhere up to the last level reached. Instead of having to cycle through the selection of weapons, the player can select a weapon by pressing its corresponding button on the controller's number pad. '' Next Generation'' gave it four out of five stars and called it "Definitely the best Jaguar title we've seen so far." James "Quasar" Haley, one of the developers of the remastered version, confirmed the PC version of the game '' Killing Time'' was based on the
Atari Jaguar The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. It is in the fifth generation of video game consoles, and it competed with Fourth generation of video game consoles, fo ...
version of '' Doom'' that had previously been worked on by developer Rebecca Heineman.


Super Nintendo

The SNES version of ''Doom'' was developed by Sculptured Software, published by Williams Entertainment, and released on September 1, 1995. The head programmer of the port, Randy Linden, created a new game engine called the Reality engine for the port. The game makes use of the
Super FX The Super FX is a coprocessor on the Graphics Support Unit (GSU) added to select Super Nintendo Entertainment System (SNES) video game ROM cartridge, cartridges, primarily to facilitate advanced 2D and 3D graphics. The Super FX chip was design ...
powered GSU-2 chip (often referred to as the Super FX 2 chip), and was one of the few SNES games to feature a colored cartridge; the game was a red cartridge in the United States. The game was released as a standard gray cartridge in Europe, Australia, and Japan. The SNES version of ''Doom'' features all five of the PC version levels that were missing from the Atari Jaguar version, but is missing a different set of five levels instead. Like the Sega 32X version, this version does not include exclusive levels. The levels included resemble the PC levels more so than other ports. This was also the only home console port of ''Doom'' released in the 1990s to feature all three of the original secret levels and boss levels from the PC version. Like the Sega 32X version, the player's
heads-up display A head-up display, or heads-up display, also known as a HUD () or head-up guidance system (HGS), is any see-through display, transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of t ...
does not utilize the whole screen, and enemies are only animated from the front, which means that they always face the player. This renders monster infighting impossible, although it is possible for monsters of the same type to damage each other with projectiles. This version of the game lacks both battery back-up saves and a password system, meaning that each episode must be finished from the beginning. Multiplayer was only available if an XBAND modem was used, which included support for two player deathmatch. This version lacks the Spectre enemy (replaced with regular Demon monsters), though it does feature the Cyberdemon and Spider Mastermind boss monsters that the Atari Jaguar, Sega 32X, and 3DO versions lack. In the North American and PAL versions, episode two cannot be played on the "I'm Too Young to Die" and "Hey, Not Too Rough" difficulties, and episode three can only be played on "Ultra-Violence" and "Nightmare" difficulties if one is selected from the game's episode select menu, though it is possible to play episode three on the "Hurt Me Plenty" difficulty if the player beats episode two on that difficulty setting. In the Japanese version, however, all three episodes can be played on any difficulty level. The automap display takes advantage of the rotating and scaling abilities of the Super FX 2 chip, with the entire map spinning around the player's position rather than the player being portrayed with an arrow. In the Japanese version, the player is able to see enemies on the automap, a feature not present in the PC and many other ports of ''Doom''. Due to hardware limitations, particles such as blood impacts, smoke, or bullet sparks are not present, and floors and ceilings are not textured. The chaingun is capable of firing a single bullet (although firing once still plays two firing sounds). Moreover, the shotgun does not fire seven individual shots as it does in the PC version, but rather functions like a hunting rifle. This allows the player to shoot (and be shot) from a distance using the shotgun with no decrease in power. This version of ''Doom'' features support for the
SNES Mouse The Super NES Mouse, sold as the in Japan, is a peripheral created by Nintendo for the Super Nintendo Entertainment System. It was released in 1992, on July 14 in Japan, in August in North America, and on December 10 in Europe. Originally design ...
peripheral. Reviews for the SNES version were largely positive. ''
Super Play ''Super Play'' was a British Super Nintendo Entertainment System (SNES) magazine which ran from 1 October 1992 to September 1996. Overview ''Super Play'' covered in great detail the role-playing video game genre. Many of these games were nev ...
'' awarded the game a 92% score, calling it "rather excellent" and describing it as a "game they said could never be done” on the SNES. It further described the game as being the "most technically accomplished SNES title yet seen" and described it as "one of the best reasons to own" a SNES. It stated that the game had fine joypad controls, albeit with a touch of "
treacle Treacle () is any uncrystallised syrup made during the refining of sugar.Oxford Dictionary The most common forms of treacle are golden syrup, a pale variety, and black treacle, a darker variety similar to molasses. Black treacle has a distinctiv ...
y responsiveness" during the most action heavy moments. Nintendo Magazine System awarded it 95% describing the game as "fantastic".
Total! ''Total!'' was a video game magazine published in the United Kingdom by Future plc. It was published monthly for 58 issues, beginning in December 1991 (cover-dated January 1992), with the last issue bearing the cover-date October 1996. A "1993 ...
described it as “one of the finest SNES games ever created” awarding it 93%. ''
GamesMaster (magazine) ''GamesMaster'' was a monthly multi-format computer and video game magazine published by Future plc in the United Kingdom. it was the biggest selling multi-format video games magazine in the United Kingdom, outselling its partner publication ' ...
'' described the game as "fabulous" in spite of it moving slower than the other versions, and awarded it 93%, saying that it surpassed the 32X version. ''Console +'' reviewers described the game as 'excellent' and awarded it 92%. AHL described it as the best console port of Doom thus far, surpassing the 32X and Jaguar versions. Marc stated that making negative comparisons with the PC version was 'ridiculous' as a PC costs over 10,000 francs, and in spite of a few small flaws, he would still buy the SNES version with no regrets. Olivier of ''Joypad'' magazine described it as a ‘gem’ on the SNES and awarded it 94% saying that the developers pushed the limitations of the machine to the extreme. ''Super Power'' described it as a 'super cool, fun, thrilling trip' and awarded it 94%, calling it a faithful adaptation of the PC version with the exact same level design, unlike the 32X version. ''Super Console'' described it as an amazing conversion for the SNES. ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' gave this version a score of 5.375 out of 10. Two of their reviewers said that it was "decent" but clearly inferior to other versions of ''Doom'', while the other two felt it to be a poor game even without comparing it to other versions. They particularly criticized that enemies at a distance are too pixelated to be seen, making it "seem like you are getting hit for no reason at all". They cited the "outstanding" music as the one strong point. '' Next Generation'' similarly complained that enemies are so pixelated at mid-distance or farther that they blend in with the backgrounds. They also criticized the graphics in general as requiring "constant squinting" to discern what is going on and called the controls "poor and sluggish." While acknowledging that creating a port of Doom for a last generation console at all was an impressive technical accomplishment, they concluded the port to be not worthwhile and gave it two out of five stars. ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' instead stated that distant objects appear sharp and clear, and that it is objects which are close up which appear extremely pixelated. They gave the SNES version a generally negative assessment, saying that the game is almost unplayable due to the unresponsive controls. Linden would later develop a cancelled port of '' Quake'' for the
Game Boy Advance The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
as well as the PlayStation emulator Bleem!. On July 14, 2020, Linden released the source code for the port under the GPL-3.0-only license. At
QuakeCon QuakeCon is a yearly convention held by ZeniMax Media to celebrate and promote the major franchises of id Software and other studios owned by ZeniMax. It includes a large, paid, bring-your-own-computer ( BYOC) LAN party event with a competiti ...
2024, Limited Run Games announced a "new and improved" version of the SNES port of ''Doom'' developed with the involvement of Linden which boasts performance improvements, the inclusion of the Thy Flesh Consumed episode from ''The Ultimate Doom'' and circle strafing as well as other additions. The larger 4 MB cartridge will feature a new custom chip that exceeds the performance of the previous Super FX chips and the game will support rumble with a new compatible controller that will also be released alongside the game in 2025.


PlayStation

The
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
version of ''Doom'' was published by Williams Entertainment and developed by its San Diego development division,
Leland Interactive Media The Leland Corporation was an American video game company formed on June 5, 1987, from the assets of Cinematronics. It was a subsidiary of arcade and home game producer Tradewest, which acquired those assets out of the former company’s bankrup ...
, and released on November 16, 1995. This version spent six months in development. It is one of the best selling versions of the game after the original PC version. It was re-released several times, first on the "
Greatest Hits A greatest hits album or best-of album is a type of compilation album that collects popular and commercially successful songs by a particular artist or band. While greatest hits albums are typically supported by the artist, they can also be creat ...
" range in the U.S., which requires that games have sold at least 150,000 copies there, and on the " Platinum Range" in PAL regions, which indicates that it sold over 600,000 copies in those territories. Changes from the PC original include the removal of the "Nightmare" difficulty level, and the fact that progress is saved via passwords (given at the end of each level). The passwords also save ammo and health stats, but the numbers for them are rounded. This version features 59 levels in total; 23 levels from the PC version of ''Doom'' (edited much like the Jaguar and 32X versions), both of the levels designed for the Jaguar version, six new levels designed by the Midway team, five levels from ''The Ultimate Doom''s fourth episode, and 23 levels from ''Doom II''. Unlike the other 1990s ''Doom'' ports, all of the enemies from the PC version of ''Doom'' are included. However, the Arch-vile monster from ''Doom II'' is not present; according to one of the game's designers, Harry Teasley, this was because he had twice as many frames as any other monster, and the team felt that they "just couldn't do him justice" on the PlayStation. There is, however, one new monster, the Nightmare Spectre. According to Teasley, this was included to add variety, and to take advantage of the PlayStation's capabilities. Two player deathmatch and co-operative multiplayer modes are available on the PlayStation if two consoles are linked using the original Serial I/O port, and each console has its own controller and ''Doom'' disc inserted. Many textures were reduced in size due to technical limitations. As a result, the mug shot appears to be different from the one in the PC version; in fact, it is the same animated sprite, but squashed in from the sides. A small selection of new graphics and visual effects were introduced. These include sector-based coloured lighting, an animated, flame-filled sky, and a new animation for the player's mug shot, which shows the Doomguy's head exploding if the player character is gibbed. For the first time, translucent Spectres are drawn without the cascade effect (including the darker-shaded Nightmare Spectres). The original music by Bobby Prince was replaced by a new score by Aubrey Hodges. The sound effects and voice-overs were also completely redone by Hodges, and, in parts of certain levels, echo effects were added. All of the story text is cut, save for the ending and second intermission from ''Doom II'', the latter of which appears at the end of ''Ultimate Doom'' instead. On October 1, 1996, a port containing levels from '' Master Levels for Doom II'' and '' Final Doom'' was released for the PlayStation under the name ''Final Doom''. The PlayStation version of ''Final Doom'' has thirteen levels from ''Master Levels for Doom II'', eleven levels from ''TNT: Evilution'', and six levels from ''The Plutonia Experiment''. Like the PlayStation version of ''Doom'', ''Final Doom'' uses passwords. Unlike the PlayStation version of ''Doom'', support for the PlayStation Mouse peripheral is available for ''Final Doom''. The PlayStation version was met with critical acclaim, with critics concurring it to be by far the best console version of the game to date. Major Mike of ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' gave it a perfect score in all four categories (graphics, sound, control, and FunFactor), noting that it was not just a straight conversion but a drastically reworked and comprehensive edition with "enough new twists and turns to surprise even the most battle-weary ''Doom'' player". He applauded the inclusion of ''Doom II'', the added levels, the much smoother graphics when compared to previous console ports, the clear sound effects, the "chilling" music, and the precise controls. A reviewer for ''Maximum'' found the port's most worthwhile aspects to be the huge number of levels, the use of the shoulder buttons for strafing, and the "vastly improved" audio. He scored it 5 out of 5 stars. A reviewer for '' Next Generation'' said the PlayStation version succeeded in "putting previous efforts for 32X, Jaguar, and especially Super Nintendo, to shame" with its high frame rate, impressive lighting effects, responsive control, deathmatch capability, and inclusion of ''Doom II'' and levels from ''Ultimate Doom''. He complained that the walls are "sticky" and that he was feeling burnt out on reviewing ports of ''Doom'', and gave it four out of five stars. ''Next Generation''s 1996 overview of PlayStation games raised the score to a perfect five stars.
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
gave it a 7 out of 10, citing the high frame rate, impressive lighting effects, use of the PlayStation Link Cable, and inclusion of ''Doom II'' content. However, they criticized that the game was becoming old (the review was published a full year after the PlayStation version was released). ''GamePro'' awarded it Best PlayStation Game of 1995.


3DO Interactive Multiplayer

The 3DO version was published by 3DO and developed by Art Data Interactive, with assistance from Logicware, and was released in 1996. It features the same level set as the Atari Jaguar version, as well as the same auto-save feature, but lacks multiplayer modes. This version runs in a small screen at a low frame rate, though it includes the option to shrink the screen size further, which allows the game to run faster and smoother. It lacks some effects found in other versions but has an updated soundtrack that features remixed and original music. The Cyberdemon and Spider Mastermind are missing, though the Spectre (which is absent from the Jaguar, SNES, and 32X versions) is included. The 3DO version was originally a more ambitious project, intended to surpass the PC version, but after it was mired in
development hell Development hell, also known as development purgatory or development limbo, is media and software industry jargon for a project, concept, or idea that remains in a stage of early development for a long time because of legal, technical, or artistic ...
for two years, programmer Rebecca Heineman was contracted to create a basic port in ten weeks. According to Heineman, the CEO of Art Data Interactive had no idea of how game development worked and assured her that the project was already well underway and just needed some fine tuning. Heineman then found that the CEO of Art Data had grossly underestimated how much work it would actually take to develop the game, boasting about brand new levels, enemies and weapons in the press when all he had were mock-up art assets. Heineman acquired the PC and Jaguar source code for ''Doom ''straight from id Software and created a quick-and-dirty conversion. Due to this tight time constraint, porting over the soundtrack was not practical, so the score was re-recorded for the port by the CEO of Art Data Interactive and his band. Full-motion video cutscenes were also planned to take advantage of the 3DO's media streaming capabilities and increased CD-ROM storage medium, but these never came to pass. Heineman released some screenshots of the planned FMV cutscenes, but claims they were only stills made to lure investors. In December 2014, the source code for the 3DO version was released to the public under the
MIT The Massachusetts Institute of Technology (MIT) is a private research university in Cambridge, Massachusetts, United States. Established in 1861, MIT has played a significant role in the development of many areas of modern technology and sc ...
license. ''Maximum'' thoroughly panned this version for its lack of
PAL Phase Alternating Line (PAL) is a color encoding system for analog television. It was one of three major analogue colour television standards, the others being NTSC and SECAM. In most countries it was broadcast at 625 lines, 50 fields (25 ...
optimization, large borders, choppy frame rate even on the smallest possible screen size, bland color palette, music which is lacking in atmosphere, and load times. They added that the frame rate and slowdown make the game too easy: "When large amounts of monsters arrive to beat the crap out of you, the game slows down to such an extent that you have ages to line up your shots and fire." With their only praise being for the intuitive and effective control configuration, they gave it one out of five stars. ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' called it "the worst console version of ''Doom'' so far", chiefly due to the choppy frame rate.


Sega Saturn

Based on the PlayStation version, ''Doom'' was ported to the Sega Saturn by
Rage Software Rage Software plc (formerly Rage Games Limited) was a British video game developer founded in Liverpool in 1992. Games developed See also * Network 23 (company) References External links

* ''Football in the New Media Age'', Ra ...
and published by
GT Interactive Atari, Inc. is an American video gaming company based in New York City, and a subsidiary of the Atari SA holding company. It is the main entity serving the commercial Atari brand globally since 2003. The company currently publishes games based o ...
in 1997. Though containing the same levels, enemies, structures, and most of the sounds effects and music from the PlayStation version, this port suffers a number of differences and setbacks; the frame rate is significantly lower, the animation is slower, the echoed sound effects and sector-based lighting are missing, the Spectre and Nightmare Spectre monsters do not have the translucent textures and instead are drawn in see-through sprites of regular Demon enemies, and the animated fiery skyline in certain levels is gone, usually replaced with ''Doom II''s city skyline. The lead programmer on this port, Jim Bagley, later said that he originally programmed a hardware-accelerated engine that would have performed on par with high-end PCs of the time, but
John Carmack John D. Carmack II (born August 21, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Do ...
of id Software disallowed usage of the engine due to texture warping caused by its rendering process, resulting in the final version using an entirely software-based renderer. Carmack later expressed regret for this decision, saying that in hindsight he should have allowed for more experimentation. This version is compatible with the Saturn analog controller and the Saturn
mouse A mouse (: mice) is a small rodent. Characteristically, mice are known to have a pointed snout, small rounded ears, a body-length scaly tail, and a high breeding rate. The best known mouse species is the common house mouse (''Mus musculus'' ...
. However, the mouse cannot be used to strafe, access the automap, or manually change weapons (though as in all versions of ''Doom'', the player character automatically equips a weapon when it is first acquired and switches to a different weapon if the current one is depleted of ammunition). The packaging for the U.S. release contains a few errors, such as the game screen shots on the back actually being from the PC version of ''Final Doom'', and it claims to be "deathmatch ready", when it is in fact only one player (the deathmatch and cooperative multiplayer modes are only in the Japanese and PAL releases, despite the fact that the Saturn link cable needed to play these modes had not been released in PAL regions). The Saturn port was met with a generally negative reception, with most reviewers considering it far below the quality of the PlayStation version. The most common criticisms were the low frame rate and lack of certain graphical elements seen in the PlayStation version. Reviewer fatigue with ''Doom'' ports also continued to play a role;
Jeff Gerstmann Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder of the gaming website '' Giant Bomb'', Gerstmann began working at ''GameSpot'' in the fal ...
, rating it a 3.1 out of 10 in ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'', commented that "If I see one more Doom game released on any platform, I'm going to hunt down the people responsible and kill them slowly." ''
Sega Saturn Magazine ''Sega Saturn Magazine'' (originally known as ''Sega Magazine'') was a monthly magazine from the United Kingdom covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and some issues incl ...
'' awarded the port a score of 56%, with the reviewer describing it as a "breath-takingly bad conversion of a classic game", judging the game's poor performance to be inexcusable considering the Saturn's 2D rendering capabilities, and feeling that even the earlier 32X and Jaguar versions played much better, despite being released on less powerful systems. ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' was less outraged, judging that while the Saturn port is clearly inferior to the PC and PlayStation versions, it is enjoyable in absolute terms and "successfully mimics the PlayStation version in most categories - with the crucial exception of speed."


Game Boy Advance

The
Game Boy Advance The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
version of ''Doom'' was developed by David A. Palmer Productions and was released on November 5, 2001, and featured a level set identical to the Jaguar version, as the engine is actually a port of it. Both GBA ports feature the same multiplayer functionality as the PC version. These were the first ports of ''Doom'' on a
handheld device A mobile device or handheld device is a computer small enough to hold and operate in hand. Mobile devices are typically battery-powered and possess a flat-panel display and one or more built-in input devices, such as a touchscreen or keypad. ...
. Both ''Doom'' and ''Doom II'' received a much larger amount of censoring than other ports (monsters bleed green instead of red, and many more disturbing sprites such as corpses impaled on spikes are removed), resulting in a Teen rating from the ESRB.


Xbox

Co-developed by id Software and
Vicarious Visions Blizzard Albany (formerly Vicarious Visions, Inc.) is an American video game development division of Blizzard Entertainment based in Albany, New York. Founded in 1991, the company was acquired by Activision in January 2005. In January 2021, Vica ...
and launched on April 4, 2005, the ''Doom 3 Limited Collector's Edition'' features ports of ''The Ultimate Doom'' and ''Doom II'', including a two- to four-player split-screen multiplayer mode. The expansion pack ''Resurrection of Evil'' also contains ''The Ultimate Doom'' and ''Doom II'', as well as ''Master Levels for Doom II''.


Xbox 360

On September 27, 2006, ''Doom'' was released for download on the
Xbox Live Arcade Xbox Live Arcade (or XBLA) was a video game Digital distribution in video games, digital distribution service that was available for the Xbox (console), Xbox and Xbox 360 consoles. It focused on smaller downloadable games from both major publisher ...
for the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
. The game has all 4 episodes from ''The Ultimate Doom'' plus online cooperative and deathmatch modes through
Xbox Live The Xbox network, formerly known and commonly referred to as Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Gaming for the Xbox brand. It was first made available to the origina ...
. Like the Xbox version, it does not include any of the console-only levels which appeared in earlier ports. Supports 11 screen sizes, and has higher graphics resolution than any earlier console port. Due to a bug, the music plays at a slower speed. This port, programmed by
Nerve Software Nerve Software, LLC was an American video game developer that was co-founded by ex-id Software employee Brandon James. Many of the original employees at Nerve were previously employed by Rogue Entertainment, another U.S.-based software company ...
, also credits
Vicarious Visions Blizzard Albany (formerly Vicarious Visions, Inc.) is an American video game development division of Blizzard Entertainment based in Albany, New York. Founded in 1991, the company was acquired by Activision in January 2005. In January 2021, Vica ...
and likely shares code with the Xbox version. There are no cheats in this version of the game. In 2010, the game was pulled from the
Xbox Live Marketplace Xbox Games Store (formerly Xbox Live Marketplace) was a digital distribution platform previously used by Microsoft's Xbox 360 and formerly by the Xbox One. The service allowed users to download or purchase video games (including both Xbox Live Ar ...
because
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
, the game's publisher, no longer had the rights to maintain the game on the Marketplace, but as of January 20, 2012, it has been republished by
Bethesda Softworks Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a Division (business), division of Media Technology Limited. In 1999, it became a subsidiary of Z ...
, the same company that published the Xbox Live Arcade version of '' Doom II: Hell on Earth''. Both games are backwards-compatible with the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
and can be purchased from the Xbox Store. They are also downloaded if the disc for '' Doom 3: BFG Edition'' is inserted into the console in lieu of the pack-in versions of the games included with that title, though the disc is required to play. They were also offered as a preorder incentive for the 2016 reboot.


PlayStation 3

''Doom 3: BFG Edition'' contains ''The Ultimate Doom'' and ''Doom II: Hell on Earth''. Later, ''Doom Classic Complete'' was released on the
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
which includes ''The Ultimate Doom'', ''Doom II: Hell on Earth'', ''Master Levels for Doom II'', and ''Final Doom'', the last two appearing for the first time in their entirety on a console.


25th anniversary release

''Doom'' and ''Doom II'' were released for
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
,
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
,
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
, Android and
iOS Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
on July 26, 2019, during
QuakeCon QuakeCon is a yearly convention held by ZeniMax Media to celebrate and promote the major franchises of id Software and other studios owned by ZeniMax. It includes a large, paid, bring-your-own-computer ( BYOC) LAN party event with a competiti ...
, in honor of the franchise's 25th anniversary. Bethesda received criticism for allegations that it included additional
digital rights management Digital rights management (DRM) is the management of legal access to digital content. Various tools or technological protection measures, such as access control technologies, can restrict the use of proprietary hardware and copyrighted works. DRM ...
in this version, as the initial releases required that users sign into a Bethesda.net account in order to play. Bethesda later stated that this was not intended to be mandatory, but an optional link to receive rewards on the service's "Slayers' Club" program for ''Doom'', and that the mandatory login would be removed in a patch. This initial release for Doom 1 and 2 in the 25th anniversary release was also plagued with uneven pixels, incorrect aspect ratios (no option for 4:3), incorrect lighting position, and the music not matching the original DOS release version. On January 9, 2020, Bethesda released an announcement that Doom 1 and 2 will have a patch and update fixing the problems that plagued Doom 1 and 2's initial release. Updates including quick saves, support for 60 frames per seconds, 4:3 aspect ratio support, and support for add-ons (such as ''Final Doom'' and "No rest for the Living"). On March 6, additional updates and patches came out for Doom and 1 and 2 featuring audio improvements, quality of life features and minor performance optimization.


Other devices


iOS

An official port of ''Doom'', under the title ''Doom Classic'' was released in 2009 for iOS devices. ''Doom Classic'' iOS is one of the few official ports handled by former
Id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
developer
John Carmack John D. Carmack II (born August 21, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Do ...
himself, and is based on the PrBoom source port. This version of ''Doom'' has since been replaced by the 25th Anniversary version on the iOS App Store, due to ''Doom Classic'' not being updated with support for versions of iOS past iOS 11, due to Apple dropping support for 32 bit apps in iOS 10


Raspberry Pi Pico (RP2040)

''Doom'' has been ported to the
Raspberry Pi Raspberry Pi ( ) is a series of small single-board computers (SBCs) developed in the United Kingdom by the Raspberry Pi Foundation in collaboration with Broadcom Inc., Broadcom. To commercialize the product and support its growing demand, the ...
Pico by Graham Sanderson. The gameplay has every single detail found in the original game, and the video output is the authentic 320 × 200 pixels. The PIO (Programmable Input/Output) of the Pico was used to emulate VGA. The sound effects are in stereo. Multiplayer mode is also supported. (Up to 4 players over an i2c network)


WebTV/MSN TV

Official plans to port ''Doom'' to the WebTV Plus and EchoStar DishPlayer
internet appliance An Internet appliance is a consumer device whose main function is easy access to Internet services such as World Wide Web, WWW or e-mail. The term was popularized in the 1990s, when it somewhat overlapped in meaning with an information appliance, ...
s, both utilizing a custom-made enhancement chip called the SOLO that would allow for more advanced graphics capabilities, were made known as early as late 1998 and 1999 respectively. While it only got an official release for DishPlayer units in 1999 alongside a port of the Netshow version of '' You Don't Know Jack'' and Solitaire, all made to demo the technological capabilities of the WebTV hardware, a port made for original WebTV Plus units that wasn't publicly released was discovered by its dedicated hacking scene around August 1998, which could only be downloaded from connecting to an internal WebTV service. The WebTV and DishPlayer ports were likely developed by Prolific Publishing, Inc. Ports for both devices were stripped-down versions of the full game, only containing 4 episodes, most likely due to the fact they were made solely as demos. The ports also made use of the WebTV keyboard for control input. Because there was no concern to know how the boxes stored information on the hard disks when either port was made known, and in the case of the WebTV Plus port, copies were supposedly subject to being wiped from the hard disks on command from the WebTV service, both the WebTV Plus and DishPlayer ports remained unpreserved for some time. Since then though, there have been a couple attempts to preserve the game and allow it to be playable after the service's discontinuation. Recently, unmodified versions of WebTV Plus and DishPlayer Doom, alongside other WebTV games, have since been publicly archived online. From 2014 to 2021, though, both the DishPlayer and WebTV Plus versions of the game were only available to play through a custom WebTV firmware image named "HackTV", which was done by WebTV hackers MattMan69 and eMac. These efforts did not intend to preserve the ports in their original forms, however, as the WebTV Plus version in particular is known to have modifications to carry the "HackTV" branding on the splash screen.


Husqvarna Robotic Lawnmower

''Doom'' was officially ported to the Husqvarna Automower NERA in April 2024, playable with the control wheel thanks to the LCD screen. This port was originally developed during the 2023 Winter Dreamhack.


In ''Doom Eternal''

In '' Doom Eternal'', the original ''Doom'' and ''Doom II'' games are available to play in the Doom Slayer's PC in the Fortress of Doom. Both need to be unlocked, the first by collecting all of the in-game cheat codes, and the second one via the password FLYNNTAGGART.


Third-party source ports

This is a list of unofficial ports of the engine used to run ''Doom'', referred to as
source port A source port is a software project based on the source code of a game engine that allows the game to be played on operating systems or computing platforms with which the game was not originally compatible. Description Source ports are often ...
s, that expand upon the engine's capabilities, alter how the game being run is played, or make it compatible with other operating systems. They have received substantial notable coverage. There are hundreds of source ports known to have existed. The ''Doom'' engine's
source code In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only ...
was released to the public on December 23, 1997. Although ''Doom'' was originally created for DOS, the original source release was for the subsequent
Linux Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
version, due to the use of a proprietary sound library in the DOS version. The original purpose of source ports was cross-platform compatibility, but shortly after the release of the ''Doom'' source code, programmers were correcting old, unaddressed ''Doom'' bugs and deficiencies in their own source ports, and later on introducing their own modifications to enhance game features and alter gameplay. The source code was originally released under a proprietary license that prohibited commercial use and did not require programmers to provide the source code for the modifications they released in
executable In computer science, executable code, an executable file, or an executable program, sometimes simply referred to as an executable or binary, causes a computer "to perform indicated tasks according to encoded instruction (computer science), in ...
form, but it was later re-released on October 3, 1999, under the GPL-2.0-or-later license after requests from the community. The following diagram depicts a simplified family tree of ''Doom'' source ports (Information may be outdated).


Personal computers


DOSDoom and derivatives

DOSDoom is the first ''Doom'' source port for DOS, launched within a day after the release of the Linux game's source code in 1997. It was created by Chi Hoang, who took the original Linux release of the ''Doom'' source code and ported it back to DOS. It evolved to include several new features, which were previously unseen at the time shortly after the release of the original ''Doom'' source code, including translucency, high resolution and color rendering, and vertical aiming.


Doom Legacy

Doom Legacy is a source port originally written as a fork of DOSDoom, introducing mouse-look, jumping, a console, 32-player deathmatch, skins, and, later, native Windows, Linux, and
Mac OS X macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
ports. It has also evolved to support many Boom features and
3D acceleration 3D, 3-D, 3d, or Three D may refer to: Science, technology, and mathematics * A three-dimensional space in mathematics Relating to three-dimensionality * 3D computer graphics, computer graphics that use a three-dimensional representation of geo ...
. Later releases include additional features, notably the ability for levels to contain floors directly over floors in December 2000, meaning levels are not required to be strictly 2D from a top-down perspective as they were in the original ''Doom'' engine games. It has its own scripting language, called Fragglescript.


GLDoom

One of the first source ports, glDoom was an attempt to bring
OpenGL OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
accelerated graphics support to the ''Doom'' engine, developed by Bruce Lewis. The project was canceled in 1999 after an accident in Lewis's home, in which the hard drives storing the project's source code crashed, destroying it. Concurrently, backup tapes storing the code were also destroyed. This has been cited by id Software as one of the reasons why it republished the source code under a free license, as it believed that incidents like that could be prevented by requiring developers to share their changes. In April 2010, however, Lewis rediscovered the glDoom sources in one of his deceased friend's hard drives.


Boom and derivatives

Boom was a
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Hamburg, Manch ...
for DOS of the ''Doom'' source code by TeamTNT. Boom fixed numerous software glitches and added numerous other software enhancements into the engine to such a degree that its additions have been incorporated into most modern versions of ''Doom'' source ports (such as PrBoom+, ZDoom and Doom Legacy). The last update of Boom was released on October 22, 1998. In October 1999, Boom's source code was released. Further development of Boom as a source port was continued for DOS as MBF, for Windows as PrBoom, and for Linux as LxDoom. The latter two later merged as PrBoom and also took on many of the MBF features, so PrBoom's own successor, PrBoom+, is effectively the modern equivalent of Boom. Modifications of ''Doom'' that use Boom are referred to as "Boom-compatible", however that usually means "PrBoom+" due to further limits being removed in PrBoom+.


= Eternity Engine

= The Eternity Engine is a cross-platform source port licensed under the
GNU General Public License The GNU General Public Licenses (GNU GPL or simply GPL) are a series of widely used free software licenses, or ''copyleft'' licenses, that guarantee end users the freedom to run, study, share, or modify the software. The GPL was the first ...
. It was first released on January 8, 2001, as version 3.29 beta 1. It was originally meant to power a ''Doom'' total conversion, but after that project went on hiatus (eventually being cancelled in 2006), the engine became the prime focus. The engine is based on Smack My Marine Up (SMMU). It includes such features as scripting, portals, polyobjects, and ''
Heretic Heresy is any belief or theory that is strongly at variance with established beliefs or customs, particularly the accepted beliefs or religious law of a religious organization. A heretic is a proponent of heresy. Heresy in Christianity, Judai ...
'' support.


= Marine's Best Friend

= Marine's Best Friend (MBF) is a DOS-based source port. It is based on Boom, and adds several new features including high resolution graphics, enhanced monster AI, emulation of the pre-release beta versions of ''Doom'', and "helpers" that follow and help the player (specifically dogs, to which the name of the engine refers). It was developed by Lee Killough and is no longer updated. Its code was later used as the base of the source port Smack My Marine Up, which in turn was used to construct the Eternity Engine. Some of its code was also adopted in PrBoom. In August 2004, James Haley and Steven McGranahan ported Marine's Best Friend to Windows as WinMBF. WinMBF was last updated in January 2005.


= MBF21

= Modder's Best Friend (MBF21) is a specification based on Boom and MBF made in 2021, created to address bugs introduced in MBF and expand the engines capabilities while retaining the conservative vanilla feel of Boom/MBF. The name is not only a reference to the year in which it was developed, but also its compatibility level (complevel) for certain source ports that support it.


= PrBoom

= PrBoom is a ''Doom'' source port derived from
Linux Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
and
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
ports of Boom and MBF that includes an optional
OpenGL OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
renderer, as well as options allowing it to restore the behavior of earlier executables (such as ''Doom'' version 1.9, Boom, and MBF) in essential ways. A variation named PrBoom+ provides enhanced demo recording and viewing capabilities. PrBoom was used as the engine for id Software's official port for the iPhone, ''Doom Classic''. The source port was packaged in the Ubuntu Software Center as well as Fedora's
RPM Revolutions per minute (abbreviated rpm, RPM, rev/min, r/min, or r⋅min−1) is a unit of rotational speed (or rotational frequency) for rotating machines. One revolution per minute is equivalent to hertz. Standards ISO 80000-3:2019 def ...
software repository alongside Freedoom. PrBoom was last updated on November 9, 2008. Although PrBoom and PrBoom+ are simpler than some other ''Doom'' source ports, they are often preferred as staying relatively close to the behavior of the original games, and have good demo support. However, some of the bug fixes and behavior changes of other ports may unbalance how levels made for the original games play, giving players certain advantages or disadvantages.


Doom Ray Traced

On April 1, 2022, ''Doom Ray Traced'' was released; a PrBoom+ mod with ray-tracing and DLSS functionality.


Doomsday Engine and derivatives

The Doomsday Engine is a GPLv2-licensed source port (incorporating the former jDoom, jHexen, and jHeretic) that runs on
Linux Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
,
Mac OS X macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
, and
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
. The source port also supports ''
Heretic Heresy is any belief or theory that is strongly at variance with established beliefs or customs, particularly the accepted beliefs or religious law of a religious organization. A heretic is a proponent of heresy. Heresy in Christianity, Judai ...
'', '' Hexen: Beyond Heretic'' and ''
Doom II ''Doom II'', also known as ''Doom II: Hell on Earth'', is a 1994 first-person shooter game developed and published by id Software for MS-DOS. It was also released on Mac OS the following year. Unlike the original '' Doom'', which was initi ...
''. Its hardware-accelerated engine supports 3D models, dynamic lighting, object and movement smoothing, shadows, and other features. It also includes XG line and sector types for editing extensions, as well as a built-in master server games browser (launcher).


= Vavoom

= Vavoom is a source port created by merging the ''Doom'', ''Heretic'', and '' Hexen: Beyond Heretic'' source trees to create a unified executable. It also features portions of the ''Quake'' source code (used predominantly for networking and rendering), and was the first source port to support '' Strife: Quest for the Sigil''. It has been in development since September 1999, and was first released on June 14, 2000. Among its features are a true 3D polygonal engine with colored lighting and software, Direct3D and OpenGL renderers, freelook support, 3D floors, and support for Boom's extended attributes. The source port is packaged in the
Fedora A fedora () is a hat with a soft brim and indented crown.Kilgour, Ruth Edwards (1958). ''A Pageant of Hats Ancient and Modern''. R. M. McBride Company. It is typically creased lengthwise down the crown and "pinched" near the front on both sides ...
RPM Revolutions per minute (abbreviated rpm, RPM, rev/min, r/min, or r⋅min−1) is a unit of rotational speed (or rotational frequency) for rotating machines. One revolution per minute is equivalent to hertz. Standards ISO 80000-3:2019 def ...
software repository alongside free installers that grab the
shareware Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer. ...
levels for all the games used by the engine by default.


ZDoom and derivatives

ZDoom is a source port launched for
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
on March 6, 1998, and later
Linux Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
and
macOS macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
. It supports Boom editing extensions plus all of the extensions made in the version of the ''Doom'' engine used in ''Hexen: Beyond Heretic'', as well as several other new features. It also supports other games that share the ''Doom'' engine. Unlike many other source ports, ZDoom cannot play demos recorded with
Vanilla Vanilla is a spice derived from orchids of the genus ''Vanilla (genus), Vanilla'', primarily obtained from pods of the flat-leaved vanilla (''Vanilla planifolia, V. planifolia''). ''Vanilla'' is not Autogamy, autogamous, so pollination ...
''Doom'', including the intro demos found in the IWAD. The last version of ZDoom, was released in February 2016, and was officially discontinued on January 7, 2017. In the announcement, ZDoom's creator, Randi Heit, recommended using QZDoom or GZDoom instead.


= GZDoom

= GZDoom is a source port based on ZDoom that extends its feature set to include an
OpenGL OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
3 renderer. It was released on August 30, 2005. GZDoom also boasts 3D floor support compatible with Doom Legacy and Vavoom, 3D model support, 360 degree skyboxes, and other features. Version 2.4.0 was the first version to be officially released on ZDoom.org alongside the release of QZDoom 1.3.0 on March 19, 2017.


= Skulltag and Zandronum

= Skulltag was one of the multiplayer-centric ''Doom'' ports based on (G)ZDoom. It added 32-player multiplayer and different game modes: standard types such as deathmatch and capture the flag, and other modes such as co-operative waves and invasion maps. Skulltag had support for 3D models and high-resolution textures. Skulltag received a final update on November 7, 2010, and was shut down on June 7, 2012. Skulltag 98e was succeeded by Zandronum, which is made by the same developers after the original creator moved to another project. Zandronum was first released as version 1.0 on August 24, 2012. Zandronum improved support up to 64 players online per server and introduced Last Man Standing and other, more original game modes.


= ZDaemon

= ZDaemon is an online multiplayer source port for ''Doom''. It is a fork of another source port, ''Client/Server Doom'' or ''csDoom'', the first stable source port to allow playing on the Internet by using client/server network code (from QuakeWorld). With ZDaemon, players create an account and can then easily connect to multiplayer servers with the included server browser (ZDaemon Launcher). The ZDaemon Launcher also features access to the ZDaemon
IRC IRC (Internet Relay Chat) is a text-based chat system for instant messaging. IRC is designed for group communication in discussion forums, called '' channels'', but also allows one-on-one communication via private messages as well as chat ...
channel through their own client called "ZRC" (ZDaemon Relay Chat). To cut down on impersonation and spoofing, version 1.09 introduced in-game nick authentication, which allows players to use aliases (such as for clan tags), but only when they actually own the nick. ZDaemon also collects statistics from servers that have it enabled, as well as experience points, allowing players to level up as they play, though leveling up does not provide any in-game benefits.


Chocolate Doom

Chocolate Doom is a source port for
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
,
Linux Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
,
macOS macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
,
AmigaOS 4 AmigaOS 4 (abbreviated as OS4 or AOS4) is a line of Amiga operating systems which runs on PowerPC microprocessors. It is mainly based on AmigaOS 3.1 source code developed by Commodore International, Commodore, and partially on version 3.9 develop ...
,
MorphOS MorphOS is an AmigaOS-like operating system designed for Power and PowerPC based computers. The core, based on the Quark microkernel, is proprietary, although several libraries and other parts are open source, such as the Ambient desktop. The p ...
, and other modern operating systems that is designed to behave as closely as possible to the original DOS executables ("
Vanilla Vanilla is a spice derived from orchids of the genus ''Vanilla (genus), Vanilla'', primarily obtained from pods of the flat-leaved vanilla (''Vanilla planifolia, V. planifolia''). ''Vanilla'' is not Autogamy, autogamous, so pollination ...
Doom"), going so far as to duplicate bugs found in the DOS executables, including bugs that cause the game to crash. This involves more than just leaving existing bugs in the source code. Several bugs present in the DOS version (for example, the sky bug in ''
Doom II ''Doom II'', also known as ''Doom II: Hell on Earth'', is a 1994 first-person shooter game developed and published by id Software for MS-DOS. It was also released on Mac OS the following year. Unlike the original '' Doom'', which was initi ...
'') were fixed by the time the ''Doom'' source code was released in 1997, so these bugs were recreated for Chocolate Doom. Other bugs present in Vanilla Doom were dependent on, for example, details of how DOS handles memory, or hardware drivers, which modern operating systems handle much more gracefully; bugs of this sort were carefully replicated where it was safe and useful to do so. In general, saved game files, configuration files, and demo files created by Chocolate should work identically with Vanilla, and vice versa. The first version of Chocolate Doom was released on September 7, 2005. As Chocolate Doom is designed to behave as closely as possible to the DOS executables, it has no new core features, is not limit removing, does not support any higher screen resolutions, and caps its
frame rate Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and moti ...
to match the 35fps of Vanilla Doom. However, some peripheral features are introduced to help recreate aspects of the original gameplay experience which are not directly part of the Vanilla Doom executables themselves, or simply to make antiquated original features more usable today. For instance, it supports music playback using the standard
MIDI Musical Instrument Digital Interface (; MIDI) is an American-Japanese technical standard that describes a communication protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, ...
interface of the host operating system, but also offers OPL2 and OPL3 emulation, which recreates how the MIDI tracks sounded on the most popular
Sound Blaster Sound Blaster is a family of sound cards and audio peripherals designed by Creative Technology, Creative Technology/Creative Labs of Singapore. The first Sound Blaster card was introduced in 1989. Sound Blaster sound cards were the de facto stan ...
audio cards available when Doom was released. It also supports sound effect playback via the
PC speaker A PC speaker is a loudspeaker built into some IBM PC compatible computers. The first IBM Personal Computer, model 5150, employed a standard 2.25 inch magnetic driven (dynamic) speaker. More recent computers use a tiny moving-iron or pie ...
, if one is present, and can emulate the sound of one if not. It provides an emulation mode for NOVERT.EXE, a DOS mouse TSR that was commonly used with shooters such as ''Doom'' and ''
Wolfenstein 3D ''Wolfenstein 3D'' is a 1992 first-person shooter game developed by id Software and published by Apogee Software and FormGen for DOS. It was inspired by the 1981 Muse Software video game '' Castle Wolfenstein'', and is the third installment ...
'', but was not part of the games themselves. Where Vanilla Doom allows users to take screenshots using the long-obsolete PCX image file format, Chocolate Doom optionally allows screenshots to be saved in the modern PNG format instead. Chocolate Doom is popular among players who prefer a strictly traditional ''Doom'' experience, but also as a test engine for
level Level or levels may refer to: Engineering *Level (optical instrument), a device used to measure true horizontal or relative heights * Spirit level or bubble level, an instrument designed to indicate whether a surface is horizontal or vertical *C ...
designers, as Chocolate Doom crashes where Vanilla would crash and presents bugs in the same way as would Vanilla, allowing mapmakers and modders to test their designs for strict backward compatibility; for both gameplay and testing purposes Chocolate Doom obviates the need to run Vanilla Doom under DOS, or a DOS emulator. By default, it simulates the behavior of DOOM.EXE and DOOM2.EXE version 1.9 running under
Windows 98 Windows 98 is a consumer-oriented operating system developed by Microsoft as part of its Windows 9x family of Microsoft Windows operating systems. It was the second operating system in the 9x line, as the successor to Windows 95. It was Software ...
(DOS version 7.1), although it will simulate the executables from ''The Ultimate Doom'' or '' Final Doom'', as well as versions as early as version 1.666 (the engine version number at which ''Doom II'' was released) if it detects their respective IWADs, and can also be made to simulate the behaviour of the executables under both DOS 6.22 and
DOSBox DOSBox is a free and open-source MS-DOS emulator. It supports running programs primarily video games that are otherwise inaccessible since hardware for running a compatible disk operating system (DOS) is obsolete and generally unavailab ...
, for cases where execution on those platforms yields different bug behaviour.


= Crispy Doom

= Crispy Doom is a fork of Chocolate Doom, which features limit removal and numerous quality-of-life enhancements, such as increased display resolution and an unlocked framerate. It uses the same game engine as Chocolate Doom, but allows enhancements to be easily toggled on or off in a separate options sub-menu in a manner that preserves core Vanilla gameplay as much as possible. It is popular among players who want a fundamentally traditional "Vanilla-like" ''Doom'' experience but who may want a few modern niceties like a higher screen resolution and/or some major bug fixes, while also appealing to players who, for example, engage in
speedrunning Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches ...
or otherwise want to compete fairly against those playing Vanilla by making it trivial to disable any salient differences.


Other ports

Various versions of ''Doom'' exist for the
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
computers, one well-known example of which is ADoom.


Portable devices


Nintendo DS

A port of PrBoom was written for the Nintendo DS. PWADs and DEH patches are supported, but only by creating a separate file with arguments to load them on startup. Wi-Fi network play is supported when using a PrBoom server set up on a PC.


Digita OS

DOOMD was a port released for FlashPoint Technology's DigitaOS for digital cameras. The port is based directly on the 1997 source code release. Both ''Doom'' and ''Doom II'' IWADs are supported. Custom WADs are supported, but no selection interface has been implemented.


iPod

A hack allowed 5th generation iPods to run a port of ''Doom''. It is also possible to run ''Doom'' on iPods running
Rockbox Rockbox is a free and open-source software replacement for the OEM firmware in various forms of digital audio players (DAPs) with an original kernel. It offers an alternative to the player's operating system, in many cases without removing the o ...
's Rockdoom plugin.


Zune and Zune HD

Two ports have been released to run on Zune devices using OpenZDK. One for the Zune HD, and the other for third generation Zunes and lower.


TI-Nspire Series

A source port to the
TI-Nspire The TI-Nspire is a graphing calculator line made by Texas Instruments, with the first version released on 25 September 2007. The calculators feature a non-QWERTY keyboard and a different key-by-key layout than Texas Instruments's previous ...
graphing calculators (specifically the NDless jailbreak software) was created, titled nDoom. It is a direct port of the original ''Doom'' engine, and as a result supports all IWADs and PWADs that were designed for the original executable. Support for ''Heretic: Shadow of the Serpent Riders'' and ''Hexen'' was added.


Gmini 400/402/402cc/AV400

aoDOOM was a source port made for some of Archos Gmini devices that runs an embedded version of ArchOpen. It supports all WADs and PWADs, including Doom 1 and Doom 2.


Symbian

Another port from original CDoom made for DOS machines and c2Doom exclusively ported for Nokia Series 60 version 2 and 3 editions smartphones. Possibly this mod originated from Korea based upon the trailer that had been released on YouTube.


Apple Lightning to HDMI adapter

In 2025, ''Doom'' was ported to the Apple
Lightning Lightning is a natural phenomenon consisting of electrostatic discharges occurring through the atmosphere between two electrically charged regions. One or both regions are within the atmosphere, with the second region sometimes occurring on ...
to
HDMI High-Definition Multimedia Interface (HDMI) is a proprietary digital interface used to transmit high-quality video and audio signals between devices. It is commonly used to connect devices such as televisions, computer monitors, projectors, gam ...
adapter, which was running a firmware vulnerable to the checkm8 exploit.


Other ports

These ''Doom'' source ports have the characteristic of running on
virtual machine In computing, a virtual machine (VM) is the virtualization or emulator, emulation of a computer system. Virtual machines are based on computer architectures and provide the functionality of a physical computer. Their implementations may involve ...
s such as the
Java Virtual Machine A Java virtual machine (JVM) is a virtual machine that enables a computer to run Java programs as well as programs written in other languages that are also compiled to Java bytecode. The JVM is detailed by a specification that formally descr ...
or
Adobe Flash Adobe Flash (formerly Macromedia Flash and FutureSplash) is a mostly discontinuedAlthough it is discontinued by Adobe Inc., for the Chinese market it is developed by Zhongcheng and for the international enterprise market it is developed by Ha ...
while still being based on the ''Doom'' engine's source code. Due to the nature of the latter, some of these ports have opted for using automatic parsing of C code (such as Adobe Alchemy), while others have adopted a major rewrite.


HTML5

Freedoom has been ported to the
World Wide Web The World Wide Web (WWW or simply the Web) is an information system that enables Content (media), content sharing over the Internet through user-friendly ways meant to appeal to users beyond Information technology, IT specialists and hobbyis ...
via
Emscripten Emscripten is an LLVM/Clang-based compiler that compiles C and C++ source code to WebAssembly, primarily for execution in web browsers. Emscripten allows applications and libraries written in C or C++ to be compiled ahead of time and run effi ...
and asm.js under the name "boon".


WebAssembly

The original ''Doom'' sources have been ported to
WebAssembly WebAssembly (Wasm) defines a portable binary-code format and a corresponding text format for executable programs as well as software interfaces for facilitating communication between such programs and their host environment. The main goal of ...
.


Java

In the past, there have been several unsuccessful attempts to produce a ''Doom'' source port in Java such as DoomCott or the Stark Engine, which were either abandoned or never gained enough functionality to be properly called source ports. The only active Java ''Doom'' project as of 2010 is Mocha Doom, a pure Java implementation of ''Doom'' with features similar to modern ''Doom'' source ports and direct compatibility with the original game data.


C#

''Doom'' has been re-implemented in C# by the Managed Doom project.


''Doom 3'' mod

A mod was made for ''
Doom 3 ''Doom 3'' is a 2004 first-person shooter, first-person shooter game developed by id Software and published by Activision. ''Doom 3'' was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and Vide ...
'' that allows the player to run the original ''Doom'' using an in-game terminal. The mod, called "Terminal Doom", is based on the 1997 source code release, and constitutes an experiment on ''Doom 3''s interactive surfaces. All retail and shareware releases of ''Doom'' are supported by this port.


Hewlett-Packard 16700 series Logic Analyzers

''Doom'' was ported to
HP-UX HP-UX (from "Hewlett Packard Unix") is a proprietary software, proprietary implementation of the Unix operating system developed by Hewlett Packard Enterprise; current versions support HPE Integrity Servers, based on Intel's Itanium architect ...
10.20 on the
PA-RISC Precision Architecture reduced instruction set computer, RISC (PA-RISC) or Hewlett Packard Precision Architecture (HP/PA or simply HPPA), is a computer, general purpose computer instruction set architecture (ISA) developed by Hewlett-Packard f ...
platform, and included as an easter egg on HP (later Agilent and now
Keysight Keysight Technologies, Inc. is an American company that manufactures electronics test and measurement equipment and software. The name is a blend of ''key'' and ''insight''. The company was formed as a spin-off of Agilent Technologies, which inhe ...
)'s' 16700 family of PA-RISC based
logic analyzer A logic analyzer is an electronic instrument that captures and displays multiple logic signals from a digital system or digital circuit. A logic analyzer may convert the capture into timing diagrams, protocol decodes, state machine traces, op ...
s.


Nintendo Wii

WiiDoom is a Wii port of ''Doom'' using the open source PrBoom engine.


Honeywell thermostat

''Doom'' was ported to the
Honeywell Honeywell International Inc. is an American publicly traded, multinational conglomerate corporation headquartered in Charlotte, North Carolina. It primarily operates in four areas of business: aerospace, building automation, industrial automa ...
Prestige
thermostat A thermostat is a regulating device component which senses the temperature of a physical system and performs actions so that the system's temperature is maintained near a desired setpoint. Thermostats are used in any device or system tha ...
. It is controlled with a controller connected to the USB port on the bottom, which was originally intended for software updates.


HolyC

''Toom'' is a HolyC source port of ''Doom'' made for TempleOS systems. It features support for the original ''Doom'' as well as multiple mods and add-ons including its sequel ''Doom II''.


See also

*
Source port A source port is a software project based on the source code of a game engine that allows the game to be played on operating systems or computing platforms with which the game was not originally compatible. Description Source ports are often ...


References


External links


Interview with Harry Teasley (1998)
by Doomworld

* {{DEFAULTSORT:Doom ports Doom (franchise) Lists of video games by franchise