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is a 1995 vertical-scrolling
bullet hell , also known as manic shooter, is a subgenre of shoot 'em up video games with large amounts of projectiles the player is required to dodge. Introduced in 1993 with '' Batsugun'' and initially limited to vertically scrolling shooters, bullet ...
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
developed by
Cave Caves or caverns are natural voids under the Earth's Planetary surface, surface. Caves often form by the weathering of rock and often extend deep underground. Exogene caves are smaller openings that extend a relatively short distance undergrou ...
and published by
Atlus is a Japanese video game developer, video game publisher, publisher, Arcade game, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for the ''Megami Tensei'', ''Persona (series), Persona'' ...
in Japan. Players assume the role of a recruit selected to take part in a secret military program by assaulting enemy strongholds in order to become a member of the "DonPachi Squadron". ''DonPachi'' was conceived as a project that evoked the same spirit from shoot 'em ups created by
Toaplan was a Japanese video game developer based in Tokyo. It was best known for its catalogue of scrolling shooters and other arcade video games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and Crux ...
, a request Atlus wanted as publisher though conflict emerged as to how close the game should be to Toaplan shooters while members at Cave pointed out elements uncharacteristic from Toaplan during development. Although first launched for arcades on Cave's first-generation hardware, the title was later ported to
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
and
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
, each featuring several changes and additions compared to the original version. The PlayStation version has since been re-released through the
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
download service. ''DonPachi'' proved to be popular among Japanese arcade players but was later deemed by Cave to be a "creative failure", while the Saturn version was met with mixed reception from critics. It was followed by six
sequels A sequel is a work of literature, film, theatre, television, music, or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same ...
: ''
DoDonPachi is a Vertically scrolling shooter, vertically scrolling bullet hell video game developed by Cave (company), Cave and published by Atlus in 1997. It was the second game developed by Cave, and the sixth on Cave's first-generation arcade hardware. ...
'' in 1997, '' DoDonPachi II'' in 2001, ''
DoDonPachi DaiOuJou is the fourth arcade game in Cave's DonPachi series. The history section of ''DoDonPachi Resurrection'' on iPhone calls it ''DoDonPachi Blissful Death'' in localisation. CAVE later ported the game to iOS under this localised name. Gameplay Dai ...
'' in 2002, '' DoDonPachi Resurrection'' in 2008, as well as ''DoDonPachi Maximum'' and '' DoDonPachi SaiDaiOuJou'' in 2012.


Gameplay

''DonPachi'' features a scoring system known as the "Get Point System" (GPS). By destroying large groups or chains of enemies in a short period of time, the player can build up a number called a ''combo'', similar to the kind found in
fighting game The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
s. They receive an increasing number of points with every enemy they shoot down; the more enemies the player hits in one chain, the more points they receive. They can break the chain by waiting to shoot an enemy; the combo number will turn blue when the player's chain is broken. This system brings a new challenge after the player has cleared the game; plot out the stages to achieve a high score. The player flies their selected fighter over 5 areas of various terrain, encountering a number of land, sea and air enemies. The player's ship has two modes of fire: by tapping the fire button, shots are fired; holding it down produces a concentrated vertical beam, but also reduces the ship's speed. The game has 5 areas, which can be "looped" if the player succeeds in completing them. The second loop has the same areas, enemy patterns, and bosses as the first loop, but enemies fire denser bullet patterns as well as explode into bullets when destroyed (sometimes called 'suicide bullets' or a 'ricochet effect'). However, if enemies are destroyed with the player's ship nearby, such bullets disappear. Destroying the final boss in the second loop unlocks a secret area where the player fights the trademark boss of the series, the giant mechanical bee ''Hachi'' (蜂; 'bee'). After completing the first loop, the storyline reveals that the commander tells the pilot to continue the missions of fighting against the fellow troop members until one side is completely destroyed, with the game's second loop beginning 7 years later. Introduced in this game and subsequently carried over to other CAVE games is the ranking system. Through skillful play (conserving lives and bombs, powering up your ship, obtaining bee medals, obtaining large combos, etc.), bullets fired by enemies will get subtly faster. In the original version rank starts at 0 and increases by 1 per stage in addition to rank collected through skillful play, but in the Hong Kong version rank starts at 10 and increases by 4 per stage in addition to rank collected through play. Depending on the region released the game will have minor differences from the original Japanese version. The USA release has lesser rank and bombs are refilled after every stage, making the experience slightly easier. The Hong Kong version removes all story and is much more difficult, mainly through higher rank by default meaning faster bullets, and the hitbox is enlarged to fill up much more of the ships sprite. The Hong Kong version was considered near-impossible to complete until a 2-ALL playthrough (a completion of the game going through both loops) was uploaded to Youtube on December 29, 2021.


Synopsis

The premise of ''DonPachi'' differs from most of its brethren: the players assume the role of a pilot whose mission is to survive an eight-year-long training mission, where he proves his worth as a fighter and gain entry to the future elite "DonPachi Squadron". The twist lies in the fact that the enemies are, in truth, the players' very own comrades posing as enemies and sacrificing their lives for the sake of allowing only the most skilled pilots to pass the test and survive. After completing the first loop, it is revealed that the commander tells the pilot to continue the missions of fighting against fellow troop members until one side is completely destroyed, with the second loop taking place seven years later. After defeating Hachi, the story reveals the commander's "mission" was to turn the existing army into a race of super soldiers. However, since the missions are aerial attacks, many soldiers have taken battles into air and performed sacrifices, with the many lives lost in the process turning the mission into a success and the "DonPachi Squadron" is formed as a result.


Development

''DonPachi'' was the first project to be developed by Cave, a Japanese video game developer founded by former Toaplan staff who previously worked on multiple projects before the company declared bankruptcy and wanted to keep creating shoot 'em up games, with producer Kenichi Takano helming its development.
Translation
by Shmuplations. ).

Translation
by Shmuplations. ).

Translation
by Gaming.moe. ).

Translation
by Shmuplations. ).
Tsuneki Ikeda, Toshiaki Tomizawa, Hiroyuki Uchida and Ryūichi Yabuki acted as
programmer A programmer, computer programmer or coder is an author of computer source code someone with skill in computer programming. The professional titles Software development, ''software developer'' and Software engineering, ''software engineer' ...
s, while Yabuki also acted as
composer A composer is a person who writes music. The term is especially used to indicate composers of Western classical music, or those who are composers by occupation. Many composers are, or were, also skilled performers of music. Etymology and def ...
.
Artist An artist is a person engaged in an activity related to creating art, practicing the arts, or demonstrating the work of art. The most common usage (in both everyday speech and academic discourse) refers to a practitioner in the visual arts o ...
s Atsunori Aburatani, Kazuhiro Asaba, Jun Fujisaku, Riichiro Nitta and Naoki Ogiwara were responsible for the pixel art. Ikeda and his team recounted ''DonPachi''s development process and history through various publications. The concept for their fledgling project was to create a Toaplan-style shoot 'em up game that evoked the same spirit, which was also a request from publisher Atlus, while introducing a new ship system Ikeda had thought at the time.
Translation
by Gamengai.

by Gaijin Punch. ).
The staff was inexperienced and members pointed several elements that were not similar to Toaplan shooters during development, with Ikeda stating that there was conflict as to "Toaplan-ish" their game should be. However, Ikeda also stated he only worked on '' V・V'' and ''
Batsugun is a 1993 vertically scrolling shooter bullet hell arcade video game developed and published by Toaplan in Japan and Europe by Taito, as well as Korea by Unite Trading. The last shoot 'em up created by Toaplan, the title takes place on a distan ...
'' prior to ''DonPachi'', deeming the two titles as "very un-Toaplan games" and claimed he may not have understood the "soul" of the company well. The voice work was done by a man called "Bob". A programmer claimed the title "DonPachi" was given by Ikeda during a walk from Kagurazaka to
Ichigaya is an area in the eastern portion of Shinjuku, Tokyo, Shinjuku, Tokyo, Japan. Places in Ichigaya *Hosei University Ichigaya Campus *Chuo University Graduate School *Ministry of Defense (Japan), Ministry of Defense headquarters: Formerly Headqua ...
.


Release

''DonPachi'' was first released in Japanese arcades by Atlus in May 1995, using the CAVE 68000 board. On 21 June 1995, an album containing music from the title was co-published exclusively in Japan by Scitron and
Pony Canyon , also known by the shorthand form , is a Japanese company, established on October 1, 1966, which distributes music, films, home video, and video games. It is affiliated with the Japanese media group Fujisankei Communications Group. Pony Canyo ...
. On 26 April 1996, a
conversion Conversion or convert may refer to: Arts, entertainment, and media * ''The Convert'', a 2023 film produced by Jump Film & Television and Brouhaha Entertainment * "Conversion" (''Doctor Who'' audio), an episode of the audio drama ''Cyberman'' * ...
for the Sega Saturn was published by Atlus in Japan. On 18 October of the same year, the game was later ported and published by SPS for the PlayStation. The PlayStation version was re-released for the PlayStation Network by Hamster Corporation in Japan on 9 June 2010. The Saturn version introduces features and extras not seen on PlayStation such as the "Score Attack" mode that acts as a training mode, the addition of the "Little Easy" difficulty level that plays a critical role during gameplay, among other gameplay and display options. The Saturn conversion suffers from loading times between stages and modes, slowdown during gameplay as well as certain special effects being altered due to hardware issues with transparency. The PlayStation port is a more faithful recreation of the arcade original, featuring the same display options as the Saturn release, the ability to adjust the default number of lives and faster loading times. However, both releases have audio quality issues.


Reception

In Japan, ''Game Machine'' listed ''DonPachi'' on their 15 July 1995 issue as being the twelfth most-popular arcade game at the time. However, Tsuneki Ikeda deemed the title to be a "creative failure" in a 2011 interview with website ''SPOnG'', stating that Cave was criticized "from all sides that our game was nothing like Toaplan!" as well as claiming he and his team did not accomplish what they were going for. The Sega Saturn version was met with mixed reception from critics. However, fan reception of the Saturn port was positive; readers of the Japanese ''Sega Saturn Magazine'' voted to give the Saturn port a 7.1047 out of 10 score, ranking at the number 625 spot. ''MAN!AC''s Christian Blendl gave the Saturn release a mixed outlook. '' Mega Fun''s Björn Souleiman noted its varied but confusing display of colors, stating that the game could have been made on 16-bit hardware, recommending it solely for shoot 'em up fans. ''neXt Level''s K. Koch compared it with '' Gunbird'', another shooter for the Saturn. ''Video Games''s Ralph Karels felt mixed in regards to the audiovisual presentation and criticized its short length. However, Karels noted the number of bullets on-screen without slowdown, recommending it to fans of the shoot 'em up genre. ''Time Extension'' noted the game as historically significant to the evolution of the
bullet hell , also known as manic shooter, is a subgenre of shoot 'em up video games with large amounts of projectiles the player is required to dodge. Introduced in 1993 with '' Batsugun'' and initially limited to vertically scrolling shooters, bullet ...
format.


Notes


References


External links

* (archived)
''DonPachi''
at Killer List of Videogames
''DonPachi''
at
MobyGames MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controlle ...
{{DEFAULTSORT:DonPachi 1995 video games Arcade video games Atlus games Bullet hell video games Cave (company) games PlayStation (console) games PlayStation Network games Sega Saturn games Shoot 'em ups Vertically scrolling shooters Video games developed in Japan Hamster Corporation games Multiplayer and single-player video games Cooperative video games