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geometry Geometry (; ) is, with arithmetic, one of the oldest branches of mathematics. It is concerned with properties of space such as the distance, shape, size, and relative position of figures. A mathematician who works in the field of geometry is c ...
, a domino tiling of a region in the Euclidean plane is a
tessellation A tessellation or tiling is the covering of a surface, often a plane, using one or more geometric shapes, called ''tiles'', with no overlaps and no gaps. In mathematics, tessellation can be generalized to higher dimensions and a variety of ge ...
of the region by
domino Dominoes is a family of tile-based games played with gaming pieces, commonly known as dominoes. Each domino is a rectangular tile, usually with a line dividing its face into two square ''ends''. Each end is marked with a number of spots (also ca ...
es, shapes formed by the union of two
unit square In mathematics, a unit square is a square whose sides have length . Often, ''the'' unit square refers specifically to the square in the Cartesian plane with corners at the four points ), , , and . Cartesian coordinates In a Cartesian coordina ...
s meeting edge-to-edge. Equivalently, it is a perfect matching in the grid graph formed by placing a vertex at the center of each square of the region and connecting two vertices when they correspond to adjacent squares.


Height functions

For some classes of tilings on a regular grid in two dimensions, it is possible to define a height function associating an integer to the vertices of the grid. For instance, draw a chessboard, fix a node A_0 with height 0, then for any node there is a path from A_0 to it. On this path define the height of each node A_ (i.e. corners of the squares) to be the height of the previous node A_n plus one if the square on the right of the path from A_n to A_ is black, and minus one otherwise. More details can be found in .


Thurston's height condition

describes a test for determining whether a simply-connected region, formed as the union of unit squares in the plane, has a domino tiling. He forms an undirected graph that has as its vertices the points (''x'',''y'',''z'') in the three-dimensional integer lattice, where each such point is connected to four neighbors: if ''x'' + ''y'' is even, then (''x'',''y'',''z'') is connected to (''x'' + 1,''y'',''z'' + 1), (''x'' − 1,''y'',''z'' + 1), (''x'',''y'' + 1,''z'' − 1), and (''x'',''y'' − 1,''z'' − 1), while if ''x'' + ''y'' is odd, then (''x'',''y'',''z'') is connected to (''x'' + 1,''y'',''z'' − 1), (''x'' − 1,''y'',''z'' − 1), (''x'',''y'' + 1,''z'' + 1), and (''x'',''y'' − 1,''z'' + 1). The boundary of the region, viewed as a sequence of integer points in the (''x'',''y'') plane, lifts uniquely (once a starting height is chosen) to a path in this three-dimensional graph. A necessary condition for this region to be tileable is that this path must close up to form a simple closed curve in three dimensions, however, this condition is not sufficient. Using more careful analysis of the boundary path, Thurston gave a criterion for tileability of a region that was sufficient as well as necessary.


Counting tilings of regions

The number of ways to cover an m \times n rectangle with \frac dominoes, calculated independently by and , is given by \prod_^ \prod_^ \left ( 4\cos^2 \frac + 4\cos^2 \frac \right ). When both ''m'' and ''n'' are odd, the formula correctly reduces to zero possible domino tilings. A special case occurs when tiling the 2\times n rectangle with ''n'' dominoes: the sequence reduces to the
Fibonacci sequence In mathematics, the Fibonacci numbers, commonly denoted , form a sequence, the Fibonacci sequence, in which each number is the sum of the two preceding ones. The sequence commonly starts from 0 and 1, although some authors start the sequence from ...
. Another special case happens for squares with ''m'' = ''n'' = 0, 2, 4, 6, 8, 10, 12, ... is These numbers can be found by writing them as the Pfaffian of an mn \times mn skew-symmetric matrix whose
eigenvalue In linear algebra, an eigenvector () or characteristic vector of a linear transformation is a nonzero vector that changes at most by a scalar factor when that linear transformation is applied to it. The corresponding eigenvalue, often denot ...
s can be found explicitly. This technique may be applied in many mathematics-related subjects, for example, in the classical, 2-dimensional computation of the dimer-dimer correlator function in statistical mechanics. The number of tilings of a region is very sensitive to boundary conditions, and can change dramatically with apparently insignificant changes in the shape of the region. This is illustrated by the number of tilings of an Aztec diamond of order ''n'', where the number of tilings is 2(''n'' + 1)''n''/2. If this is replaced by the "augmented Aztec diamond" of order ''n'' with 3 long rows in the middle rather than 2, the number of tilings drops to the much smaller number D(''n'',''n''), a Delannoy number, which has only exponential rather than
super-exponential growth In mathematics, tetration (or hyper-4) is an operation based on iterated, or repeated, exponentiation. There is no standard notation for tetration, though \uparrow \uparrow and the left-exponent ''xb'' are common. Under the definition as rep ...
in ''n''. For the "reduced Aztec diamond" of order ''n'' with only one long middle row, there is only one tiling. File:Diamant azteque.svg, An Aztec diamond of order 4, which has 1024 domino tilings File:Diamant azteque plein.svg, One possible tiling


Tatami

Tatami A is a type of mat used as a flooring material in traditional Japanese-style rooms. Tatamis are made in standard sizes, twice as long as wide, about 0.9 m by 1.8 m depending on the region. In martial arts, tatami are the floor used for train ...
are Japanese floor mats in the shape of a domino (1x2 rectangle). They are used to tile rooms, but with additional rules about how they may be placed. In particular, typically, junctions where three tatami meet are considered auspicious, while junctions where four meet are inauspicious, so a proper tatami tiling is one where only three tatami meet at any corner. The problem of tiling an irregular room by tatami that meet three to a corner is
NP-complete In computational complexity theory, a problem is NP-complete when: # it is a problem for which the correctness of each solution can be verified quickly (namely, in polynomial time) and a brute-force search algorithm can find a solution by tryin ...
.


Applications in statistical physics

There is a
one-to-one correspondence In mathematics, a bijection, also known as a bijective function, one-to-one correspondence, or invertible function, is a function between the elements of two sets, where each element of one set is paired with exactly one element of the other ...
between a periodic domino tiling and a ground state configuration of the fully-frustrated
Ising model The Ising model () (or Lenz-Ising model or Ising-Lenz model), named after the physicists Ernst Ising and Wilhelm Lenz, is a mathematical model of ferromagnetism in statistical mechanics. The model consists of discrete variables that represent ...
on a two-dimensional periodic lattice. To see that, we note that at the ground state, each plaquette of the spin model must contain exactly one frustrated interaction. Therefore, viewing from the dual lattice, each frustrated edge must be "covered" by a ''1x2'' rectangle, such that the rectangles span the entire lattice and do not overlap, or a domino tiling of the dual lattice.


See also

* Gaussian free field, the scaling limit of the height function in the generic situation (e.g., inside the inscribed disk of a large aztec diamond) * Mutilated chessboard problem, a puzzle concerning domino tiling of a 62-square area of a standard 8×8 chessboard (or checkerboard) * Statistical mechanics


Notes


References

* * * * * * * *


Further reading

* * * * * * * * {{Tessellation Combinatorics Exactly solvable models Lattice models Matching (graph theory) Recreational mathematics Statistical mechanics Tiling puzzles