Digital storytelling is a short form of
digital media
In mass communication, digital media is any media (communication), communication media that operates in conjunction with various encoded machine-readable data formats. Digital content can be created, viewed, distributed, modified, listened to, an ...
production that allows everyday people to create and share their stories online. The method is frequently used in schools, museums, libraries, social work and health settings,
and communities. They are thought to have educational, democratizing and therapeutic effects.
Digital storytelling is a community-based activity and should be distinguished from
electronic literature
Electronic literature or digital literature is a genre of literature where digital capabilities such as interactivity, multimodality or Generative literature, algorithmic text generation are used aesthetically. Works of electronic literature ar ...
, which is a literary movement where genres include
hypertext fiction
Hypertext fiction is a genre of electronic literature characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text to ...
,
digital poetry
Digital poetry is a form of electronic literature, displaying a wide range of approaches to poetry, with a prominent and crucial use of computers. Digital poetry can be available in form of CD-ROM, DVD, as installations in art galleries, in certain ...
,
interactive fiction
Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
, generative literature, and from other forms of digital narrative, for instance in
video games
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
or
fan fiction
Fan fiction or fanfiction, also known as fan fic, fanfic, fic or FF, is fiction typically written in an amateur capacity by fans as a form of fan labor, unauthorized by, but based on, an existing work of fiction. The author uses copyrighted ...
.
Introduction
"Digital stories" are "short vignettes that combine storytelling with still pictures, video clips, music, and text using a variety of video software".
Digital stories often present in compelling and emotionally engaging formats, and can be interactive. The media used may include the digital equivalent of
film technique
This article contains a list of cinematic techniques that are divided into categories and briefly described.
Basic definitions of terms
;180-degree rule
:A continuity editorial technique in which sequential shots of two or more actors within ...
s, stills, audio only, or any of the other forms of non-physical media (material that exists only as
electronic files as opposed to actual paintings or photographs on paper, sounds stored on tape or disc, movies stored on film) which individuals can use to tell a story or present an idea.
The term "digital storytelling" is sometimes also used more broadly to cover a range of digital narratives (web-based stories, interactive stories, hypertexts, and narrative computer games); It is sometimes used to refer to film-making in general, and as of late, it has been used to describe advertising and promotion efforts by commercial and non-profit enterprises.
One can define digital storytelling as the process by which diverse peoples share their life stories and creative imaginings with others. This newer form of storytelling emerged with the advent of accessible media production techniques, hardware and software, including but not limited to digital cameras, digital voice recorders,
iMovie
iMovie is a free video editing software, video editing application made by Apple Inc., Apple for the Mac (computer), Mac, the iPhone, and the iPad. It includes a range of video effects and tools like color correction and image stabilization, b ...
,
Microsoft Photos
Microsoft Photos is an image viewer and image organizer developed by Microsoft
Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded ...
,
Final Cut Express
Final Cut Express was a video editing software suite created by Apple Inc. It was the consumer version of Final Cut Pro and was designed for advanced editing of digital video as well as high-definition video, which was used by many amateur and pr ...
and
WeVideo. These new technologies allow individuals to share their stories over the Internet on
YouTube
YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim who were three former employees of PayPal. Headquartered in ...
,
Vimeo
Vimeo ( ) is an American Online video platform, video hosting, sharing, and services provider founded in 2004 and headquartered in New York City. Vimeo focuses on the delivery of high-definition video across a range of devices and operates on a ...
, compact discs,
podcast
A podcast is a Radio program, program made available in digital format for download over the Internet. Typically, a podcast is an Episode, episodic series of digital audio Computer file, files that users can download to a personal device or str ...
s, and other electronic distribution systems.
One can think of digital storytelling as the modern extension of the ancient art of storytelling, now interwoven with digitized still and moving images and sound. Thanks to new media and digital technologies, individuals can approach storytelling from unique perspectives. Many people use elaborate non-traditional story forms, such as non-linear and interactive narratives.
Simply put, digital stories are multimedia presentations that combine a variety of communicative elements within a narrative structure. Media may include any combination of the following: text, images, video, audio, social media elements (like tweets), or interactive elements (like maps).
Digital stories may be used as an expressive medium within the classroom to integrate subject matter with extant knowledge and skills from across the curriculum. Students can work individually or collaboratively to produce their own digital stories. These stories can be published on the internet, if desired.
Development and pioneers
The broad definition has been used by many artists and producers to link what they do with traditions of oral storytelling and often to distinguish their work from slick or commercial projects by focusing on authorship and humanistic or emotionally provocative content. Digital Storytelling has been used by
Ken Burns
Kenneth Lauren Burns (born July 29, 1953) is an American filmmaker known for his documentary films and television series, many of which chronicle American history and culture. His work is often produced in association with WETA-TV or the Nati ...
, in the documentary ''
The Civil War,'' cited as one of the first models of this genre. In his documentary, Burns used first-person accounts that served to reveal the heart and emotions of this tragic event in American history, as well as narration, archival images, modern cinematography, and music (Sylvester & Greenidge, 2009). Some of the other artists who have described themselves as digital storytellers are the late
Dana Atchley, his collaborator
Joe Lambert
''Die Hard with a Vengeance'' is a 1995 American action film directed and produced by John McTiernan, from a screenplay written by Jonathan Hensleigh, and starring Bruce Willis as John McClane. It is the third installment in the ''Die Hard'' f ...
,
Abbe Don Abbe may refer to:
People
* Abbe (name)
Places
* Abbe (crater), a lunar impact crater that is located in the southern hemisphere on the far side of the Moon
* Lake Abbe, African lake
* Abbe Falls, waterfalls in India
Other uses
* Abbé, the Fren ...
,
Brenda Laurel
Brenda Laurel (born 1950) is an American interaction designer, video game designer, and researcher. She is an advocate for diversity and inclusiveness in video games, a "pioneer in developing virtual reality", a public speaker, and an academic. ...
, and
Pedro Meyer
Pedro Meyer (born October 6, 1935, in Madrid, Spain) is a Spanish photographer based in Mexico. He is one of the pioneers of the digital revolution in contemporary photography. He was the founder and president of the ''Consejo Mexicano de Fotogr ...
.
The "short narrated films" definition of digital storytelling comes from a production workshop by Dana Atchley at the
American Film Institute
The American Film Institute (AFI) is an American nonprofit film organization that educates filmmakers and honors the heritage of the History of cinema in the United States, motion picture arts in the United States. AFI is supported by private fu ...
in 1993 that was adapted and refined by Joe Lambert in the mid-1990s into a method of training promoted by the San Francisco Bay Area-based StoryCenter (formerly the Center for Digital Storytelling).
At StoryCenter (formerly the Center for Digital Storytelling), digital stories are produced in intensive workshops. The product is a short film that combines a narrated piece of personal writing, photographic and other still images, and a musical soundtrack. Technology enables those without a technical background to produce works that tell a story using "moving" images and sound. The lower processing and memory requirements for using stills as compared with video, and the ease with which the so-called "Ken Burns" pan effect can be produced with online or regular video editing software, have made it easy to create aesthetic but short films.
Digital storytelling was integrated into
public broadcasting
Public broadcasting (or public service broadcasting) is radio, television, and other electronic media outlets whose primary mission is public service with a commitment to avoiding political and commercial influence. Public broadcasters receive f ...
by the
BBC
The British Broadcasting Corporation (BBC) is a British public service broadcaster headquartered at Broadcasting House in London, England. Originally established in 1922 as the British Broadcasting Company, it evolved into its current sta ...
's ''Capture Wales'' project working with organisations such as Breaking Barriers. The following year a similar project was launched by the BBC in England titled ''Telling Lives''.
Sveriges Utbildningsradio
Swedish Educational Broadcasting Company ( or simply ; UR) is a public-service corporation providing educational programming on radio and television.
The company is a member of the European Broadcasting Union and Nordvision.
History
The com ...
created ''Rum för Berättande'' (''Room for Storytelling''). Netherlands Educational TV Teleac/NOT created a program with young people in different parts of the country. KQED, Rocky Mountain PBS, WETA and other public television stations in the US have developed projects. Digital storytelling is evolving from the simple narrated video to forms that are interactive and look better. These include websites and online videos created to promote causes, entertain, educate, and inform audiences.
Components
The most important characteristics of a digital story are that it no longer conforms to the traditional conventions of storytelling because it is capable of combining still imagery, moving imagery, sound, and text, as well as being nonlinear and contain interactive features. The expressive capabilities of technology offers a broad base from which to integrate. It enhances the experience for both the author and audience and allows for greater interactivity.
With the arrival of new media devices like computers, digital cameras, recorders, smart phones, and software, individuals may share their digital stories via the Internet, on discs,
podcasts
A podcast is a program made available in digital format for download over the Internet. Typically, a podcast is an episodic series of digital audio files that users can download to a personal device or stream to listen to at a time of their ...
, or other electronic media. Digital storytelling combines the art of storytelling with multimedia features such as photography, text, audio, voiceover,
hypertext
Hypertext is E-text, text displayed on a computer display or other electronic devices with references (hyperlinks) to other text that the reader can immediately access. Hypertext documents are interconnected by hyperlinks, which are typic ...
and video. Digital tools and software make it easy and convenient to create a digital story. Common software includes iMovie and Microsoft Photos for user-friendly options. There are other online options and free applications as well such as WeVideo.
Educators often identify the benefit of digital storytelling as the array of technical tools from which students may select for their creative expression. Learners set out to use these tools in new ways to make meaningful content. Students learn new software, choose images, edit video, make voice-over narration, add music, create title screens, and control flow and transitions. Additionally, there is opportunity to insert interactive features for "reader" participation. It is possible to click on imagery or text in order to choose what will happen next, cause an event to occur, or navigate to online content.
Additionally, distinctions may be drawn between
Web 2.0
Web 2.0 (also known as participative (or participatory) web and social web) refers to websites that emphasize user-generated content, ease of use, participatory culture, and interoperability (i.e., compatibility with other products, systems, a ...
storytelling and that of digital storytelling. Web 2.0 storytelling is said to produce a network of connections via social networking, blogging, and
YouTube
YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim who were three former employees of PayPal. Headquartered in ...
that transcends beyond the traditional, singular flow of digital storytelling. It tends to "aggregate large amounts of microcontent and creatively select patterns out of an almost unfathomable volume of information," therefore the bounds of Web 2.0 storytelling are not necessarily clear.
Another form of digital storytelling is the
micromovie, which is "a very short exposition lasting from a few seconds to no more than 5 minutes in length. It allows the teller to combine personal writing, photographic images or video footage, narrative, sound effects, and music. Many people, regardless of skill level, are able to tell their stories through image and sound and share those stories with others."
Telling a digital story combines a narrative, whether it be fiction or non fiction, personal or general, and digital media. Digital media includes imaging, video, sound and all other forms of media then can be portrayed visually, the most simple of digital stories can even be a power point. The point is to convey a message through imagery, which a lot of times can be more effective than if just conveyed through sound. Another outlet for digital storytelling can be articulated through some social media sites such as Facebook and Instagram, where one might be constantly posting images accompanied by captions in order to portray the story of one's life. "A story can be as short as explaining how one misplaced one's keys in the morning or as long as a multivolume autobiography." The wonderful thing about telling a digital story is that there really are no rules. However, there are certain guidelines that are tried and true over time that make up better stories. The most important rule is don't be boring, tell a good story and the "truth" of a "story" lies in a process not the content. Joe Lambert and others who work at Storycenter and other places around the world train people in how to improve their stories during digital storytelling workshops by writing out the story and discussing many options of connecting with the material before recording it in a digital format and editing it into video. When one wants to capture the attention of one's audience, it is important to be passionate about the themes and or characters when telling any story. In order to sell the story, regardless of the medium, the artist may need to ask oneself about what stories could be more compelling before relating the story to others. Some of the best stories begin with one's own personal insights in order to find an interesting and profound dramatic story. It also has more personal stories to tell.
Uses in education
The StoryCenter (formerly the Center for Digital Storytelling) model has also been adopted in education, especially in the US, sometimes as a method of building engagement and multimedia literacy. For example, the Bay Area Video Coalition and Youthworx Media Melbourne, the UK social enterprise Noise Solution and the Belgian non-profit Maks vzw employ digital storytelling to engage and empower young people at risk.
Uses in primary and secondary education
"The idea of merging traditional storytelling with today's digital tools is spreading worldwide." Anybody today with a computer can create a digital story simply by answering such questions as "What do you think? What do you feel? What is important? How do we find meaning in our lives?"
Most digital stories focus on a specific topic and contain a particular point of view. "These topics can range from personal tales to the recounting of historical events, from exploring life in one's own community to the search for life in other corners of the universe and every story in between."
For primary grades the focus is related to what is being taught, a story that will relate to the students. For primary grades the story is kept under five minutes to retain attention. Vibrant pictures, age-appropriate music and narration are needed. Narration accompanied by subtitles can also help build vocabulary. Content-related digital stories can help upper-elementary and middle-school students understand abstract or layered concepts. For example, in one 5th grade class a teacher used digital storytelling to depict the anatomy of the eye and describe its relationship to a camera. A fifth grader said, "This year I have learned that places are not just physical matter but emotional places in peoples' hearts. iMovie has made all my thoughts and feelings come alive in an awesome movie."
These aspects of digital storytelling, pictures, music, and narration reinforce ideas and appeal to different learning types. Teachers can use it to introduce projects, themes, or any content area, and can also let their students make their own digital stories and then share them. Teachers can create digital stories to help facilitate class discussions, as an anticipatory set for a new topic, or to help students gain a better understanding of more abstract concepts. These stories can become an integral part of any lesson in many subject areas. Students can also create their own digital stories and the benefits that they can receive from it can be quite plentiful. Through the creation of these stories students are required to take ownership of the material they are presenting. They have to analyze and synthesize information as well. All of this supports higher-level thinking. Students are able to give themselves a voice through expressing their own thoughts and ideas.
''Digital Storytelling, can be used by a class to explore local community institutions as well. Government school students from Bengaluru district of Karnataka, India used digital storytelling to design narratives of their interactions with local institutions such as banks, primary health centres, libraries, shops, police stations, post offices etc. Through these interactions, students attempted to deepen their understanding of the work of these institutions, their vision and challenges and how the institution members responded to these challenges
The digital storiescreated by these students became curricular resources, specially in social sciences, for these schools as well.
When students are able to participate in the multiple steps of designing, creating and presenting their own digital stories, they can build several literacy skills. These include the following: Research skills by finding and analyzing information when documenting the story, writing skills when developing a script, and organization skills by managing the scope of the project within a time constraint. Learning about the use of technology is a skill that can be gained through learning to use a variety of tools, such as digital cameras and multimedia authoring software and presentation skills through the presentation of the story to an audience. Students also gain interview, interpersonal, problem-solving and assessment skills through completing their digital story and learning to receive and give constructive criticism.
Software such as
iMovie
iMovie is a free video editing software, video editing application made by Apple Inc., Apple for the Mac (computer), Mac, the iPhone, and the iPad. It includes a range of video effects and tools like color correction and image stabilization, b ...
or
Microsoft Photos
Microsoft Photos is an image viewer and image organizer developed by Microsoft
Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded ...
do all that is required.
Faculty and graduate students at the
University of Houston
The University of Houston (; ) is a Public university, public research university in Houston, Texas, United States. It was established in 1927 as Houston Junior College, a coeducational institution and one of multiple junior colleges formed in ...
have created a website, The Educational Uses of Digital Storytelling, which focuses on the use of digital storytelling by teachers and their students across multiple content areas and grade levels.
The
National Writing Project has a collaboration with the
Pearson Foundation examining the literacy practices, the values, attitudes, beliefs and feelings, associated with their digital storytelling work with students.
Use by teachers in curriculum
Teachers can incorporate digital storytelling into their instruction for several reasons. Two reasons include 1) to incorporate multimedia into their curriculum and 2) teachers can also introduce storytelling in combination with social networking in order to increase global participation, collaboration, and communication skills. Moreover, digital storytelling is a way to incorporate and teach the twenty-first century student the twenty-first century technology skills such as information literacy, visual literacy, global awareness, communication and technology literacy.
The educational goals for teachers using digital storytelling are to generate interest, attention and motivation for students of the "digital generation" in classrooms. The use of digital storytelling as a presentation tool also appeals to the diverse
learning styles
Learning styles refer to a range of theories that aim to account for differences in individuals' learning. Although there is ample evidence that individuals express personal preferences on how they prefer to receive information, few studies have fo ...
of students. Digital storytelling also capitalizes on students' creative talents and allows their work to be published on the
Internet
The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks ...
for others to view and critique.
A handful of teachers around the world have embraced digital storytelling from a mobile platform. The use of small handheld devices allows teachers and students to create short digital stories without the need for expensive editing software. iOS devices are the norm nowadays and mobile digital storytelling applications like The Fold Game have introduced an entirely new set of tools for the classroom.
With an emphasis on collaborative learning and hands on teaching, this website offers an in-depth look at how to integrate 21st-century skills with the objectives of a rigorous academic program:
https://web.archive.org/web/20141105023109/http://nafcollaborationnetwork.org/curriculum-instruction/ci-pbl-ds.html
Uses in higher education
Digital storytelling spread in higher education in the late nineties with StoryCenter (formerly the Center for Digital Storytelling) through collaborating with a number of universities while based at
UC Berkeley
The University of California, Berkeley (UC Berkeley, Berkeley, Cal, or California), is a public land-grant research university in Berkeley, California, United States. Founded in 1868 and named after the Anglo-Irish philosopher George Berkele ...
. StoryCenter programs with the
New Media Consortium
The New Media Consortium (NMC) was an international 501(c)(3) not-for-profit consortium of learning-focused organizations dedicated to the exploration and use of new media and new technologies.
History
The New Media Consortium (NMC) was founded ...
led to partnerships with many campuses where programs in digital storytelling have grown; these include University of Maryland, Baltimore County; Cal State Monterey, Ohio State University, Williams College, MIT, and the University of Wisconsin, Madison. The University of Colorado, Denver, Kean University, Virginia Tech, Simmons College, Swarthmore College, the University of Calgary, University of Massachusetts (Amherst), the Maricopa County Community Colleges (AZ), and others have developed programs.. The University of Utah offered its first class on digital storytelling (Writing 3040) in the Fall of 2010. The program has grown from 10 students the first semester to over 30 in 2011, including 5 graduate students.
Chicago journalist Mark Tatge started a Digital Storytelling program at
DePauw University
DePauw University ( ) is a private liberal arts college in Greencastle, Indiana, United States. It was founded in 1837 as Indiana Asbury College and changed its name to DePauw University in 1884. The college has a Methodist heritage and was ...
in 2011. Students learned journalistic-style storytelling techniques and published the resulting stories on a class website.
The distribution of digital storytelling among humanities faculty connected with the
American Studies Crossroads Project was a further evolution through a combination of both personal and academic storytelling. Starting in 2001, Rina Benmayor (from California State University-Monterey Bay) hosted a StoryCenter (formerly the Center for Digital Storytelling) seminar and began using digital storytelling in her Latino/a life stories classes. Benmayor began sharing that work with faculty across the country involved in the Visible Knowledge Project including Georgetown University; LaGuardia Community College, CUNY; Millersville University; Vanderbilt University, and University of Wisconsin–Stout. Out of this work emerged publications in several key academic journals as well as the Digital Storytelling Multimedia Archive.
Ball State University
Ball State University (Ball State or BSU) is a public research university in Muncie, Indiana, United States. The university has three off-campus centers in Indianapolis, Fort Wayne, and Fishers, Indiana. The university is composed of seven aca ...
has a masters program in digital storytelling based in the Telecommunications Department, as does the University of Oslo.
In 2011, the
University of Mary Washington
University of Mary Washington (UMW) is a public liberal arts university in Fredericksburg, Virginia. Established in 1908 as the State Normal and Industrial School for Women at Fredericksburg, the institution later became known as Fredericksbu ...
launched an open online course in digital storytelling titled DS106. The course includes credit-seeking students at the University as well as many open, online participants from around the world.
Digital storytelling is also used as an instructional strategy to not only build relationships and establish people's social presence online but also as an alternative format to present content.
Digital storytelling in higher education can also be used for scholarly communication. Digital storytelling in scholarly education provides a non-traditional tool that fosters a more experiential learning experience that encourages students to think critically about various academic topics. For example, higher education students at the graduate and undergraduate level create scholarly digital stories based on their academic research across disciplines, including American studies, anthropology, history, industrial design, and international studies.
Uses in public health, healthcare, social services, and international development
The development of the
Silence Speaks project in 1999 under the direction of Amy Hill (who joined the StoryCenter (formerly the Center for Digital Storytelling) in 2005) led to the expansion of digital storytelling in public health. Projects developed with the
Centers for Disease Control
The Centers for Disease Control and Prevention (CDC) is the national public health agency of the United States. It is a United States federal agency under the Department of Health and Human Services (HHS), and is headquartered in Atlanta, ...
, the
Open Society Foundations
Open Society Foundations (OSF), formerly the Open Society Institute, is an American grantmaking network founded by business magnate George Soros. Open Society Foundations financially supports civil society groups around the world, with the s ...
, work in gender-based violence prevention with groups in California, Texas, New York, Minnesota, and with the organization Sonke Gender Justice in South Africa, the broad use of digital storytelling with
Foster Youth, and finally the connection to digital storytelling to public campaigns in substance abuse prevention and community mental health programs.
Digital storytelling is being used to raise awareness of the "human" factors in healthcare.
Th
Patient Voices programmeis the product of Pip Hardy and Tony Sumner. Established in 2003, their project provides a means for people (patients, families or healthcare workers) to tell their stories which might affect clinicians, managers and decision-makers in the healthcare arena. The Programme has worked closely with The Royal College of Nursing, The National Clinical Governance Support Team, The National Audit Office, NHS England, NHS Improving Quality, Imperial College Healthcare Trust, King's College London, University College London and many other NHS organisations and universities. Patient Voices projects have also taken place in Canada, Australia, Norway, Hong Kong and Tanzania and the stories are used in schools of medicine and healthcare throughout the world to prompt reflection and stimulate discussion and debate.
The Patient Voices programme also provides a freely accessible resource to anyone who desires to improve the quality of health and social care. All stories, once released, are available at The Patient Voices. The stories have contributed to an understanding of patients' experiences and their role in their illness as well as to a greater understanding of the experience of people who work in healthcare.
In addition, the process of creating a Patient Voices digital story has been used to enhance the reflective skills of newly qualified nurses and medical students.
Use In therapy
Digital Storytelling is also being used as therapy. Kim Anderson, who has a Ph.D. in licensed clinical social work has worked with Digital Storytelling with clients suffering from domestic violence, abuse, incest, and other traumatic psychological situations. Her work was used at the University of South California, the Zur Institute, and in numerous other publications including one in a chapter in a book on film/video-based therapy while teaching at the University of Central Florida.
Uses in museums
Digital storytelling is being used by many different museums.
The largest project, ''Culture Shock!'', is currently taking place in the North East of England.
This project is using museum and gallery collections to inspire people to create their own digital stories, which are also being added to the relevant museum collections.
Another large-scale project is the work of the
Australian Centre for the Moving Image
ACMI, formerly the Australian Centre for the Moving Image, is Australia's national museum of screen culture including film, television, videogames, digital culture and art. ACMI was established in 2002 and is based at Federation Square in Melbo ...
.
The
National Gallery of Art
The National Gallery of Art is an art museum in Washington, D.C., United States, located on the National Mall, between 3rd and 9th Streets, at Constitution Avenue NW. Open to the public and free of charge, the museum was privately established in ...
in Washington D.C. also held a series of classes to integrate arts education curriculum with digital storytelling from 2003 to 2005.
Some museums help interpret and make community history accessible. In 2007, the
Colorado Historical Society collaborated with StoryCenter (formerly the Center for Digital Storytelling) to create a program, ''The Italians,'' about Italian American History. In 2008, a group of eleven museums in Yorkshire launched ''My Yorkshire,'' a digital storytelling project. The museums work with communities to use contemporary collected oral histories alongside those from archives to interpret local history from a personal point of view, through the use of historical oral recordings and archival photos. The group has also produced help guides to creating digital stories in a museum setting.
Finished digital stories can have many uses: advertising an upcoming exhibition, preserving a short-term project, building relations with communities. They provide skills to volunteers and can be permanently displayed in galleries.
Uses for religious training
In 2005, the Church of Norway initiated a project wherein young people raised questions of faith and life in short biographical mini-films called 'Digital Faith Stories'. A study of this project in a congregation near Oslo found that the method of 'Digital Storytelling' could contribute to a more systematic educational method for including the lifeworld of the young in religious training.
Uses in libraries
A digital story station is a public space for people to create a digital story that serves to archive oral histories from the public perspective. These oral stories may focus on a personal experience, incident, describing a place or witnessing an event. Based on the StoryCenter (formerly the Center for Digital Storytelling) model, over 30 public libraries ranging from Northern down the coast to Southern California have a place for people to tell their own story.
Bilingual library staff work with participants to create a recording using the digital station, which can be integrated with a variety of media, including audio, video, pictures, and images. The digital storytelling station project called ''California of the Past'' is funded by a grant from the California State Library, U.S. Institute of Museum and Library Services and Technology Act, and administered in California by librarians. The Media Arts Center in San Diego facilitates this project.
Since 2006, San Diego has housed a story station in its downtown library. The Media Arts Center of San Diego partnered with the downtown public library to set up a story station where the public can create a three-minute video. The topics of the archived videos range from personal to historical documentaries.
Uses in business
With the development of marketing in the digital world is digital storytelling implemented in business.
Digital storytelling is used as a tool of
user-generated content
User-generated content (UGC), alternatively known as user-created content (UCC), emerged from the rise of web services which allow a system's User (computing), users to create Content (media), content, such as images, videos, audio, text, testi ...
, when consumers contribute their opinion based on their own experiences about a product to promote a firm's product in the digital world.
Digital storytelling is being used by innovative startups to pitch their ideas to the potential investors and to communicate with potential customers to get feedback about the market potential of their product or service.
The Enterprise Center with Salem State University organized a Big Idea Video Pitch Contest competition for students to submit a 60-second video pitch of a unique idea for a business, non-profit or social cause. People could vote once per day using the "vote now" button that is displayed in the voting section. The Digital Story that receives the most votes was awarded. Videos were judged on originality, creativity, and the clarity of message.
Project
SomePitching is a crowdsourced online competition for new business ideas and early stage startups to provide feedback on their product and business ideas. The freeform explanation could be a website, a short pitching video or an animation (max. 90 seconds), a slide set (max. 5 pages with font size 20+), or any other material (or combination of materials) that was short and clear for anyone to evaluate.
SomePitching used the Innopinion platform to manage the idea rating process and the selection of winners based on the ratings from both the public and professional jury.
The intent of this competition wasn't to present the best Big Idea of the product, service, or solution only, but also to find the way, how to interpret it by Digital Story the best way from visual and narrative point of view. Because in the public jury phase, the evaluations was based on the following categories (with percent of the final score):
*Interest to buy or use the solution (20%)
*The importance of the problem the solution solves (20%)
*The value the solution brings (20%)
*The clarity and quality of the material (20%)
Place-based digital storytelling
The
Canadian Film Centre
The Canadian Film Centre (CFC) is a charitable organization founded in 1988 by filmmaker Norman Jewison in Toronto, Ontario, Canada. Originally launched as a film school, today it provides training, development and advancement opportunities for ...
's New Media Lab (formerly MediaLinx Habitat) launched a project, Murmur, out of the 2002–2003 studio. The project integrates audio interviews into cellphone-based tours. StoryCenter (formerly the Center for Digital Storytelling) created Storymapping.org in 2006 with projects in
Mendocino (California),
Houston
Houston ( ) is the List of cities in Texas by population, most populous city in the U.S. state of Texas and in the Southern United States. Located in Southeast Texas near Galveston Bay and the Gulf of Mexico, it is the county seat, seat of ...
,
New Orleans
New Orleans (commonly known as NOLA or The Big Easy among other nicknames) is a Consolidated city-county, consolidated city-parish located along the Mississippi River in the U.S. state of Louisiana. With a population of 383,997 at the 2020 ...
, and
Tuscaloosa
Tuscaloosa ( ) is a city in and the county seat of Tuscaloosa County, Alabama, Tuscaloosa County in west-central Alabama, United States, on the Black Warrior River where the Gulf Coastal Plain, Gulf Coastal and Piedmont (United States), Piedm ...
(Alabama) to promote the connection between storytelling and issues of local memory and civic planning.
The Voice Library (TVL) launched two, ongoing, social-giving projects in 2014. ''The Military Families Story Project'', based out of Portsmouth, NH, maintains and strengthens families' ties, builds morale through a brother-/sisterhood network, enables service men and women and their families to record history as they make it, and memorializes veterans' experiences. TVL's national ''Let Me Be Your Memory'' project, in collaboration with Cognitive Dynamics,
offers a unique, six-week audio-based archiving Language Arts curriculum for students and educational institutions that builds multiple, Common Core-adaptable competencies by raising awareness of those living with memory disorders and their caregivers. It stimulates students to learn, investigate, and connect with family and community. The Voice Library changes the digital storytelling paradigm by providing users passcode-protected access through any telephone technology. It also provides online access.
Both combine audio and still-image capability. For 24/7, global access, unlike social media, subscribers' private accounts are secured on the company's server.
See also
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Interactive web stories
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Visual novel
A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustratio ...
Notes and references
{{DEFAULTSORT:Digital Storytelling
Educational technology
Performing arts
Storytelling
Documentary film genres
Filmmaking