Digital Painting
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Digital painting is either a physical painting made with the use of digital electronics and spray paint
robotics Robotics is the interdisciplinary study and practice of the design, construction, operation, and use of robots. Within mechanical engineering, robotics is the design and construction of the physical structures of robots, while in computer s ...
within the digital art
fine art In European academic traditions, fine art (or, fine arts) is made primarily for aesthetics or creative expression, distinguishing it from popular art, decorative art or applied art, which also either serve some practical function (such as ...
context or pictorial art imagery made with
pixel In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a Raster graphics, raster image, or the smallest addressable element in a dot matrix display device. In most digital display devices, p ...
s on a computer screen that mimics artworks from the traditional histories of
painting Painting is a Visual arts, visual art, which is characterized by the practice of applying paint, pigment, color or other medium to a solid surface (called "matrix" or "Support (art), support"). The medium is commonly applied to the base with ...
and illustration.


Technological origins


Sketchpad

The earliest graphical manipulation program was called Sketchpad. Created in 1963 by Ivan Sutherland, a grad student at MIT, Sketchpad allowed the user to manipulate objects on a
cathode-ray tube A cathode-ray tube (CRT) is a vacuum tube containing one or more electron guns, which emit electron beams that are manipulated to display images on a phosphorescent screen. The images may represent electrical waveforms on an oscilloscope, a ...
(CRT). Sketchpad eventually led to the creation of the Rand Tablet for work on the GRAIL project in 1968, and the very first tablet was created. Other early tablets, or digitizers, like the ID (intelligent digitizer) and the BitPad were commercially successful and used in CAD (Computer Aided Design) programs. Modern-day graphics tablets are the tools of choice by digital painters.


Tablets

The idea of using a tablet to communicate directions to a computer has been an idea since 1968 when the RAND (Research and Development) company out of Santa Monica, developed the RAND tablet that was used to program. Digitizers were popularized in the mid-1970s and early 1980s by the commercial success of the ID (Intelligent Digitizer) and BitPad manufactured by the Summagraphics Corp. These digitizers were used as the input device for many high-end CAD (computer aided design) systems as well as bundled with PCs and PC-based CAD software like AutoCAD.


MacPaint

An early commercial program that allowed users to design, draw, and manipulate objects was the program MacPaint. This program's first version was introduced on January 22, 1984, on the Apple Lisa. The ability to freehand draw and create graphics with this program made it the top program of its kind during 1984. The earlier versions of the program were called MacSketch and LisaSketch, and the last version of MacPaint was MacPaint 2.0 released in 1998. Much of MacPaint's universal success was attributed to the release of the first Macintosh computer equipped with another program called MacWrite. It was the first personal computer with a graphical user interface and lost much of the bulky size of its predecessor, the Lisa. The Macintosh was available at about $2500 and the combination of a smaller design made the computer a hit, exposing the average computer user to the graphical possibilities of the included MacPaint.


Adobe

Another early image manipulation program was Adobe Photoshop. It was first called Display and was created in 1987 by Thomas Knoll at the
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as a monochrome picture display program. With help from his brother John, the program was turned into an image editing program called Imagepro but later changed to Photoshop. The Knolls agreed on a deal with
Adobe Systems Adobe Inc. ( ), formerly Adobe Systems Incorporated, is an American software, computer software company based in San Jose, California. It offers a wide range of programs from web design tools, photo manipulation and vector creation, through to ...
and
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, and Photoshop 1.0 was released in 1991 for Macintosh.
Adobe Systems Adobe Inc. ( ), formerly Adobe Systems Incorporated, is an American software, computer software company based in San Jose, California. It offers a wide range of programs from web design tools, photo manipulation and vector creation, through to ...
had previously released Adobe Illustrator 1.0 in 1986 on the Apple Macintosh. These two programs, Adobe Photoshop and Adobe Illustrator are currently two of the top programs used to produce digital paintings. Illustrator introduced the uses of Bezier curves, which allowed the user to be incredibly detailed in their vector drawings.


Kid Pix

In 1988, Craig Hickman created a paint program called Kid Pix, which made it easier for children to create digital art. The program was created in black in white and after several revisions, was released in color in 1991. Kid Pix was one of the first commercial programs to integrate color and sound in a creative format. While the Kid Pix was intentionally created for children, it became a useful tool for introducing adults to the computer as well.


Corel Painter

Corel Painter was created in 1991 by Mark Zimmer and Tom Hedges of Fractal Design.


Krita

Krita is a free and open-source raster graphics editor designed primarily for digital art and 2D animation. Early development of the project can be tracked back to 1998. In 2009, the software increased its focus on digital painting, for a target audience of cartoonists, illustrators and concept artists.


Web-based painting programs

In recent years there has been a growth in the websites supporting online painting. The user is still drawing digitally with the use of software: often the software is on the server of the website which is being used. However, with the emergence of HTML5, some programs now partly use the client's web browser to handle some processing. The range of tools and brushes can be more limited than free-standing software. Speed of response, quality of color, and the ability to save to a file or print are similar in either media.


Applications


Entertainment and film

In film production, digital painting is used for concept art, matte paintings and visual effects. Artists use these digital tools to design environments, characters and scenes that guide the visual development of the film. Matte painting, for example, allows the creation of realistic backgrounds and settings which are impossible to film in real life. Clip Studio Paint, Krita and Blender are top tools in this industry.


Video game industry

In video game development, concept artists use digital tools and techniques to visualize characters, environments and assets, providing a visual blueprint for the game’s aesthetic and design. Tools commonly used are ZBrush and PaintTool SAI.


Advertising and marketing

In advertising, digital painting has become an important tool for creating visuals for campaigns. Brands use digital illustrations to create advertisements which grabs attention and resonate with the target audience. For example, Coca Cola have used digital art in their marketing to engage with consumers through innovative and interactive content.


Publishing

Publishing uses digital painting (with tools like Corel Painter and Adobe Photoshop) for book covers, illustrations and graphic novels. With the help of the digital tools, artists can now produce high quality and detailed artwork faster. Rick Berry is one of the renowned artists in the publishing industry who created the first digitally painted book cover for the novel, Neuromancer.


List of digital art software


See also

* Art software * Brain painting * Computer art *
Computer graphics Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. ...
* Computer painting * Digital Art by Microsoft * Digital illustration * Digital photography * Electronic art * New Media * Software art


References


Further reading

* Donald Kuspitbr>''The Matrix of Sensations''
''VI: Digital Artists and the New Creative Renaissance'' * Joline Blais and Jon Ippolito,
At the Edge of Art
', Thames & Hudson Ltd, 2006 * Christiane Paul ''Digital Art'', Fourth Edition Thames & Hudson Ltd, pp. 177-181 * Donald Kuspit "Del Atre Analogico al Arte Digital" in Arte Digital Y Videoarte, Kuspit, D. ed., Consorcio del Circulo de Bellas Artes, Madrid * Robert C. Morgan ''Digital Hybrids'', ''Art Press'' volume #255, pp. 75–76 * Frank Popper ''From Technological to Virtual Art'', MIT Press * Bruce Wands ''Art of the Digital Age'', London: Thames & Hudson * Christine Buci-Glucksmann, "L'art à l'époque virtuel", in Frontières esthétiques de l'art, Arts 8, Paris: L'Harmattan, 2004 * Margot Lovejoy ''Digital Currents: Art in the Electronic Age'' Routledge 2004 * Brandon Taylor Collage Thames & Hudson Ltd, 2006, p. 221 * Wayne Enstice & Melody Peters, ''Drawing: Space, Form, & Expression'', New Jersey: Prentice Hall * Frank Popper ''Ecrire sur l'art : De l'art optique a l'art virtuel'', L'Harmattan 2007 * Fred Forest ''Art et Internet'', Editions Cercle D'Art / Imaginaire Mode d'Emploi * Lieser, Wolf. ''Digital Art''. Langenscheidt: h.f. ullmann. 2009 {{DEFAULTSORT:Digital Painting Graphics Painting Digital art Contemporary art New media New media art Conceptual art Visual arts genres Visual arts media Computer art Postmodern art