HOME

TheInfoList



OR:

''Digimon Rumble Arena'' is a 2001 fighting video game developed and published by
Bandai is a Japanese multinational corporation, multinational toy manufacturer and distributor headquartered in Taitō, Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered ...
. It is part of a video game series connected to the ''
Digimon , short for "Digital Monsters" ( ''Dejitaru Monsutā''), is a Japanese media franchise, which encompasses virtual pet toys, anime, manga, video games, films, and a trading card game. The franchise focuses on the eponymous creatures who inhabit a ...
'' franchise and showcases the titular creatures within the context of a fighting video game. The player controls one of several Digimon and engages in combat with other Digimon within a variety of settings. Apart from the central fighting gameplay, a trio of mini-games are available upon the single-player campaign's completion. Bandai produced the game under the oversight of
Hudson Soft was a Japanese video game company known for releasing numerous titles across video game consoles, home computers, and mobile phones. Headquartered in the Midtown Tower in Tokyo, it also maintained an office in the Hudson Building in Sapporo. F ...
, and it was released for the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
in Japan in 2001, with a North American and European release following in 2002; its late release in the console's life cycle resulted in minimal press coverage. ''Digimon Rumble Arena'' received mixed reviews from critics, who noted the game's similarity to ''
Super Smash Bros. is a series of platform fighting video games published by Nintendo. Created by Masahiro Sakurai, the ''Super Smash Bros.'' series is a crossover featuring many characters from other video game series created by Nintendo and other develope ...
'', and believed that the gameplay, while simple and accessible, lacked polish. A sequel, ''
Digimon Rumble Arena 2 ''Digimon Rumble Arena 2'', known as in Japan, is a 2004 ''Digimon'' fighting game, fighting video game, released by Bandai for the PlayStation 2, GameCube, and the Xbox (console), Xbox. It is the sequel to 2001's ''Digimon Rumble Arena'' and h ...
'', was released in 2004, while a
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous product or work, but (unlike a traditional prequel or sequel) does not explicitly continue th ...
to the first two installments, '' Digimon All-Star Rumble'', was released in 2014.


Gameplay

''Digimon Rumble Arena'' is a
fighting game The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
that is set within the universe of the ''
Digimon , short for "Digital Monsters" ( ''Dejitaru Monsutā''), is a Japanese media franchise, which encompasses virtual pet toys, anime, manga, video games, films, and a trading card game. The franchise focuses on the eponymous creatures who inhabit a ...
'' media franchise and features a gameplay style closely resembling that of ''
Super Smash Bros. is a series of platform fighting video games published by Nintendo. Created by Masahiro Sakurai, the ''Super Smash Bros.'' series is a crossover featuring many characters from other video game series created by Nintendo and other develope ...
'', particularly in its single-button attacks. In the game's single-player mode, the player controls a Digimon and fights a series of computer-controlled opponents, unlocking new characters in the process. Clearing the single-player campaign unlocks three mini-games that can be played against a computer-controlled or human opponent. The mini-games consist of "Target Games", in which characters toss a ball to collect gems; "Digivolve Race", in which characters punch a
speed bag A punching bag (or British English punchbag) is a sturdy bag designed to be repeatedly punched. A punching bag is usually cylindrical and filled with various materials of suitable hardness. History Punching bags have been used in martial arts ...
to fill a gauge; and "Basketball Game", in which characters shoot baskets into a moving hoop. The two-player mode allows two human players to compete against each other, and the "Vs. Computer" mode allows the player to face the computer-controlled opponent of their choice. ''Digimon Rumble Arena'' initially includes nine playable characters out of a total of 24. The roster is composed of characters featured in the
anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
series '' Digimon Adventure'', ''
Digimon Adventure 02 , originally released as ''Digimon: Digital Monsters Season 2'' in English-speaking territories, is a Japanese anime television series produced by Toei Animation. It is the sequel to ''Digimon Adventure (1999 TV series), Digimon Adventure'', ...
'', and ''
Digimon Tamers is a Japanese anime television series and the third television series in the ''Digimon'' franchise, produced by Toei Animation. The series takes place in a new setting separate from the preceding series, '' Digimon Adventure'' and ''Digimon ...
''. Each character is associated with one of three "specialties"—fire, nature, or water—which makes them stronger against or more vulnerable to certain fighters. The gameplay primarily consists of two Digimon fighting one-on-one in one of seven themed arenas. Characters can jump, guard, and have a series of basic attacks as well as two special techniques. Landing successful hits against the opponent or guarding against attacks will gradually increase a gauge that allows the player character to undergo "Digivolution"—a transformation into a more powerful character—when it is filled. In this state, the character can execute a special technique that empties the gauge and returns the character to their previous form. The game's arenas feature interactive elements and traps (such as falling rocks or lava flows) that players can avoid or use to their advantage. Matches may be timed, with the winner being determined by which character has more
health Health has a variety of definitions, which have been used for different purposes over time. In general, it refers to physical and emotional well-being, especially that associated with normal functioning of the human body, absent of disease, p ...
remaining, though the time limit can be deactivated in the options menu. During a match, items and
cards {{Redirect, CARDS, other uses, Cards (disambiguation){{!Cards The CARDS programme, of Community Assistance for Reconstruction, Development and Stabilisation, is the EU's main instrument of financial assistance to the Western Balkans, covering spec ...
will randomly appear that are either beneficial or detrimental to the player, such as increasing or decreasing the player's Digivolution gauge or attack strength.


Development and release

''Digimon Rumble Arena'' was produced by
Bandai is a Japanese multinational corporation, multinational toy manufacturer and distributor headquartered in Taitō, Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered ...
under the direction of Ayano Fujiwara and Yukio Umematsu of
Hudson Soft was a Japanese video game company known for releasing numerous titles across video game consoles, home computers, and mobile phones. Headquartered in the Midtown Tower in Tokyo, it also maintained an office in the Hudson Building in Sapporo. F ...
. The game was designed by Hiroyuki Seki, Yasuaki Takahashi, and Yutaka Sato, and was programmed by Masahiro Tobita and Takayuki Hanamasu. The animated opening sequence was created by
Toei Animation is a Japanese animation studio primarily controlled by its namesake Toei Company. It has produced numerous series, including '' Sally the Witch'', '' GeGeGe no Kitarō'', '' Mazinger Z'', '' Galaxy Express 999'', '' Cutie Honey'', '' Dr. Slu ...
's digital contents department. The English voice acting was recorded in the studio Oracle Post and directed by
Mary Elizabeth McGlynn Mary Elizabeth McGlynn (born October 16, 1966)Birthday references: * * is an American voice actress, ADR director, and singer, best known for her role as Motoko Kusanagi in the Ghost in the Shell series. She is also known for her involvement ...
. The game was released as ''Digimon Tamers Battle Evolution'' in Japan on December 6, 2001. It was released as ''Digimon Rumble Arena'' in North America in late February 2002, and in Europe on July 5 of the same year.


Reception

Because ''Digimon Rumble Arena'' was released late in the PlayStation's life cycle, it received little coverage from critics. It garnered a 64/100 aggregate score (indicating "mixed to average reviews") from five reviewers on
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
, with most of them pointing out the gameplay's resemblance to ''Super Smash Bros.''. Jeanne Kim, Chris Johnston, and James Mielke of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' faulted the game's lack of originality, but opined that it fulfilled a single purpose of allowing fans to fight Digimon in real time. Kim, along with Fennec Fox of ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'', regarded the game as a solid fighter, with the latter concluding that the game was one of the better budget titles for the PlayStation, though he lamented the lack of four-player gameplay and substantial features compared to ''Super Smash Bros.'' Though Johnston determined the game to be the best ''Digimon'' title he had played, he and Sam Kennedy of ''
Official U.S. PlayStation Magazine ''Official U.S. PlayStation Magazine'' (often abbreviated to ''OPM'') was a monthly video game magazine published by Ziff Davis Media. It was a sister publication of ''Electronic Gaming Monthly''. The magazine focused exclusively on PlayStation ...
'' criticized the awkward controls, stiff combat, and uneven character balance. Additionally, Johnston complained of the overly difficult final boss and inability for two human players to select the same character in two-player gameplay. However, Kennedy and Kim commended the game's accessibility, which Kim attributed to the simplified combat mechanics, though Mielke identified the same trait as a weakness. Kennedy also found enjoyment in the multiplayer experience and unlockable content. While Romendil of '' Jeuxvideo.com'' observed that the game "daringly draws on the classics of the fighting game", she felt that the result's success was hampered by major handicaps; namely, she castigated the gameplay for its imprecision and limited move sets, remarking that evading a string of combos from an opponent was "often impossible". Akira Fujita, in a preview for ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'', deemed the controls responsive, but felt that the execution of the Digivolution mechanic was imperfect, explaining that the attacks by non-evolved Digimon were sometimes faster and more effective than the slower special techniques of the evolved Digimon. Fujita considered the graphics to be satisfactory for a PlayStation game. Fennec Fox appreciated the presentation's recreation of the anime's atmosphere, and was surprised by the smooth character animation. Kennedy and Mielke were impressed by the ambitiousness of the arenas, though Mielke felt that they affected the game's graphics by rendering them "grainy and unkempt". Romendil respected the wide range of colors and effects as well as the lack of slowdown, but wished for more arena variety. Fennec Fox dismissed the music as "typical generic anime stuff", and Romendil was disappointed by the "unremarkable" score and low variety of sound effects, adding that the voices were barely intelligible.


Successors

A sequel, ''
Digimon Rumble Arena 2 ''Digimon Rumble Arena 2'', known as in Japan, is a 2004 ''Digimon'' fighting game, fighting video game, released by Bandai for the PlayStation 2, GameCube, and the Xbox (console), Xbox. It is the sequel to 2001's ''Digimon Rumble Arena'' and h ...
'', was released for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
,
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
, and
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
consoles in 2004. The game features a roster of 45 playable characters representing the first four seasons of the anime series, fully destructible environments, and four-player gameplay. It was unveiled at the 2004
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo) was an annual Trade fair, trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, wit ...
, and received mixed reviews from critics upon release. '' Digimon All-Star Rumble'', a
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous product or work, but (unlike a traditional prequel or sequel) does not explicitly continue th ...
to the ''Digimon Rumble Arena'' games, was released for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
consoles in 2014. The game, which features a roster of 32 playable characters representing the first six seasons of the anime series, was poorly received by reviewers.


Notes


References


Citations


Bibliography

* {{Digimon 2001 video games Bandai games Rumble Arena Multiplayer and single-player video games Platform fighters PlayStation (console) games PlayStation (console)-only games Toei Animation video game projects Video games developed in Japan