Diamond (game)
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Diamond is a two-player
abstract strategy Abstract may refer to: *"Abstract", a 2017 episode of the animated television series ''Adventure Time'' * ''Abstract'' (album), 1962 album by Joe Harriott * Abstract algebra, sets with specific operations acting on their elements * Abstract of ti ...
board game A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
invented by Larry Back. The invention was inspired by the game
Kensington Kensington is an area of London in the Royal Borough of Kensington and Chelsea, around west of Central London. The district's commercial heart is Kensington High Street, running on an east–west axis. The north-east is taken up by Kensingt ...
, which uses a similar board pattern and game objective. Rules for Diamond were conceived in 1985 and finalized in 1994. Diamond introduces a new board geometry and neutral pieces, with the aim of enhancing the game dynamic and lowering the potential for draws. Diamond was featured in the February 2013 issue of ''
Games A game is a Structure, structured type of play (activity), play usually undertaken for entertainment or fun, and sometimes used as an Educational game, educational tool. Many games are also considered to be Work (human activity), work (such as p ...
'' magazine.


Overview

The Diamond gameboard consists of interlocking squares and triangles. and Black each control 12 game pieces of their own color. pieces (red-colored in the diagrams) enter the game via captures. The pieces are played on the line intersections (called , as in Go). White and black (but not red) pieces can move along straight lines to adjacent unoccupied points. A player wins by being the first to occupy all four corners (points) of a board square with their pieces.


Game rules

The game begins with an empty Diamond board. Black moves first, then turns alternate. (To offset any advantage Black has in moving first, the
pie rule The pie rule, sometimes referred to as the swap rule, is a rule used to balance abstract strategy games where a first-move advantage has been demonstrated. After the first move is made in a game that uses the pie rule, the second player must sel ...
is used: White can choose to switch sides after Black's first move, playing from then on as Black. White has this option only after Black's first move.) a turn is not permitted. The game is executed in two phases: # . Players take turns placing one of their pieces on any open point on the board. No placements result in a capture in this phase. A player can win the game in this phase if they are able to occupy all four corners of a board square; otherwise, play proceeds to the Movement phase once all 24 pieces have been placed. # . For their turn, a player may either: #* move one of their pieces along a straight line to an adjacent empty point; or, #* remove a neutral piece from the board—but only if .


Captures and neutral pieces

Capturing moves are possible in the Movement phase. If the points of a triangle contain exactly one white and one black piece, either player can capture the opponent piece by occupying the remaining open point ("cornering" the enemy piece on the triangle). The captured piece can be cornered on one triangle (see Example 1), or simultaneously cornered on two different triangles (Example 4). The captured piece is immediately removed from the game and replaced on its point by a neutral piece. If a move simultaneously corners opponent pieces on two different triangles, then neither enemy piece is captured (Examples 2 and 3). A piece can move safely to a triangle point even if the other two points of the triangle are occupied by enemy pieces (Example 5). File:Diamond, Example 1.PNG , Example 1: Cornering one (capture) File:Diamond, Example 2.PNG , Example 2: Cornering two (no capture) File:Diamond, Example 3.PNG , Example 3: Cornering two (no capture) File:Diamond, Example 4.PNG , Example 4: Cornering one (capture) File:Diamond, Example 5.PNG , Example 5: Safe move


Draws

The game is drawn if any of the following occurs: * The players agree to a draw. * The player whose turn it is to move cannot move a piece. * The position repeats three times with the same player to move each time. * In the last 50 moves (25 moves per player) no capture has been made, nor neutral piece removed.


Notation conventions

Examples of recorded moves:


See also

*
Kensington Kensington is an area of London in the Royal Borough of Kensington and Chelsea, around west of Central London. The district's commercial heart is Kensington High Street, running on an east–west axis. The north-east is taken up by Kensingt ...
*
Onyx Onyx is a typically black-and-white banded variety of agate, a silicate mineral. The bands can also be monochromatic with alternating light and dark bands. ''Sardonyx'' is a variety with red to brown bands alternated with black or white bands. ...
– also by Larry Back, a
connection game A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces. This could involve forming a path between two or more endpoints, completing a closed loop, or connecting all ...
using a modified Diamond board tessellation


References

Bibliography *{{cite magazine , last=Back , first=Larry , title=Diamond: A Strategy Game for Two Players , magazine=
Games A game is a Structure, structured type of play (activity), play usually undertaken for entertainment or fun, and sometimes used as an Educational game, educational tool. Many games are also considered to be Work (human activity), work (such as p ...
, publisher=Games Publications , editor1-last=Schmittberger , editor1-first=R. Wayne , editor2-last=Orehowsky , editor2-first=Jennifer , date=February 2013 , issue=287 , issn=0199-9788 Board games introduced in 1985 Abstract strategy games