Design With Memory
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Design with Memory (記憶のデザイン, Kioku no dezain) is a value adding approach to sustainable product design and
architecture Architecture is the art and technique of designing and building, as distinguished from the skills associated with construction. It is both the process and the product of sketching, conceiving, planning, designing, and construction, constructi ...
that was developed by Japanese
industrial design Industrial design is a process of design applied to physical Product (business), products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in adva ...
professional Fumikazu Masuda], professor at
Tokyo Zokei University is a private university in Hachioji, Tokyo, Japan, founded in 1966 by Japanese art educator, fashion designer and design journalist, Yoko Kuwasawa (1910-1977). It is a four-year art college offering both bachelor's and master's degrees in studi ...
, and American architect Tom Johnson as a design criteria for use in the fifth and sixth rounds of the International Design Resource Awards Competition (IDRA) between 1999-2003. Introduced at the time of rising global
sustainability Sustainability is a social goal for people to co-exist on Earth over a long period of time. Definitions of this term are disputed and have varied with literature, context, and time. Sustainability usually has three dimensions (or pillars): env ...
movement in the 1990s, the term proposes a new way of looking at design with recycled, re-used and sustainable materials and identifies four pathways to approach design to achieve this result of added value. The first mention of the term "Design with Memory" in the U.S. was in the ''
ARCADE Arcade most often refers to: * Arcade game, a coin-operated video, pinball, electro-mechanical, redemption, etc., game ** Arcade video game, a coin-operated video game ** Arcade cabinet, housing which holds an arcade video game's hardware ** Arcad ...
'' magazine (1997). In an article discussing winning entries to the first three rounds of the Competition Architect Johnson said, “We have come to call it 'Designing with Memory' because
sustainable design Environmentally sustainable design (also called environmentally conscious design, eco-design, etc.) is the philosophy of designing physical objects, the built environment, and services to comply with the principles of ecological sustainability ...
is based on the recognition of our interdependent relationship with the natural world around us – something we forgot when we had designed products and architecture with the idea that their materials could be wasted and landfilled. It is also 'Designing with Memory' because it means thinking about where the materials come from, how they are used, and where they will go next.” The first mention of the term “Design with Memory“ in Japan was at the Japanese Design Research Center exhibit in
Niigata, Japan is a prefecture in the Chūbu region of Honshu of Japan. Niigata Prefecture has a population of 2,131,009 (1 July 2023) and is the fifth-largest prefecture of Japan by geographic area at . Niigata Prefecture borders Toyama Prefecture and Naga ...
(1999). With heightening global interest in
sustainable development Sustainable development is an approach to growth and Human development (economics), human development that aims to meet the needs of the present without compromising the ability of future generations to meet their own needs.United Nations General ...
during this time, the DRA competitions organized under the theme of ''Design with Memory'' were funded in part by the Japanese Ministry of International Trade and Industry (MITI), and the exhibits in Japan were part of a national program of design education with associated seminars. It is said to be the first international design competition under the theme of sustainability to be sponsored by the Japanese government.


History

Origin of the term Th
Design Resource Awards Competition (1994-2003)
was begun by Johnson Design Studio with a grant from th
State of Washington’s Clean Washington Center
with the goal of encouraging the development of commercially viable products made from recycled and sustainably harvested materials. The State of Washington’s pioneering recycling programs were gathering much mixed waste paper, construction debris, plastics, metals and glass, but there were very few products being made with these materials. One of the main challenges to using the materials was their cost - successful new products would need to be of relatively high value. The Competition challenged designers with the problem of making high value products with what were viewed as relatively low quality, low value materials. While the Competition began as a local effort, within the first year over half the entries came from outside the United States and the name was revised to the International Design Resource Awards (IDRA) Competition. The Competition highlighted that such challenge was not unique to Washington State, but was a global issue which many governmental and environmental institutions around the world were looking to solve (see major donor list below). It is believed to be the first international design competition focused on encouraging the development of sustainable product design and architecture. The core criteria for designer's submissions for IDRA competitions were: * Contain a high degree of post-consumer recycled content or sustainably harvested material * Demonstrate the ability to add value to the recycled or sustainable material and to increase its usage * Be designed for future re-use or recyclability * Be suitable for commercial production The Competition was open to student and professional entrants. The award was given out in three categories of student, professional, and honorable mention. Typically the Competition had five jurors from various backgrounds –
education Education is the transmission of knowledge and skills and the development of character traits. Formal education occurs within a structured institutional framework, such as public schools, following a curriculum. Non-formal education als ...
,
marketing Marketing is the act of acquiring, satisfying and retaining customers. It is one of the primary components of Business administration, business management and commerce. Marketing is usually conducted by the seller, typically a retailer or ma ...
,
material sciences Materials science is an interdisciplinary field of researching and discovering materials. Materials engineering is an engineering field of finding uses for materials in other fields and industries. The intellectual origins of materials scien ...
,
architecture Architecture is the art and technique of designing and building, as distinguished from the skills associated with construction. It is both the process and the product of sketching, conceiving, planning, designing, and construction, constructi ...
, and
product design Product design is the process of creating new Product (business), products for businesses to sell to their customers. It involves the generation and development of ideas through a systematic process that leads to the creation of innovative products ...
. Early advocates and supporters of
sustainable design Environmentally sustainable design (also called environmentally conscious design, eco-design, etc.) is the philosophy of designing physical objects, the built environment, and services to comply with the principles of ecological sustainability ...
from across these disciplines became jurors for the competition. Particularly well known Jurors included Wendy Brawer, Pliny Fisk III
Arunas Oslapas
an
Fumikazu Masuda
The term "Design with Memory" came about after 4th year of the Competition in 1999, when a Japanese journalist Hiroyuki Kushida working on th
Whole Earth Project
in Tokyo, saw some of the award winners from the first three rounds of the Competition during a trip to U.S., and arranged for an exhibit to travel to Japan. While visiting the first exhibit in Japan, Architect Johnson met Professor Masuda for the first time and discovered that the phrase “sustainable design” translates in Japanese to “design with memory” (記憶のデザイン), and that this phrase also translated well back to English in the ways we thought about sustainable design - "Where do materials come from and where do they go next?” (Johnson interview, Sotokoto 2003) This collaboration subsequently led to a year long series of seminars for professional industrial designers and support for the 5th and 6th rounds of the Competition was provided by the Japanese Ministry of International Trade and Industry (MITI) together with other industry supporters such a
Living Design Center OZONE
in Tokyo. From 1994 to 2003 the Competition received over 1200 entries from over 20 countries with the 5th and 6th rounds of the Competition attracting more than 450 entries. The winning entries were published in various design books and magazines around the world. This story of "Spinning garbage into gold" was featured in various fashion and lifestyle magazines such as
House Beautiful ''House Beautiful'' is an interior decorating magazine that focuses on decorating and the domestic arts. First published in 1896, it is currently published by the Hearst Corporation, who began publishing it in 1934. It is the oldest still-publi ...
,
Elle Decor ''Elle'' (stylized in all caps) is a worldwide magazine of French origin that offers a mix of fashion and beauty content, and society and lifestyle. The title ''Elle'' means ''She'' in French. ''Elle'' is considered "one of the world's largest ...
, and An-An. It was one of the pioneering initiatives that aimed to position products made from recycled material in an elevated way by exhibiting them in high-end design shops, galleries, and museums. Origin of the concept An iconic example used by Professor Masuda and Architect Johnson to illustrate the historical precedent for “Design with Memory” is the ancient Japanese tea cup which has been broken and visibly repaired (also see
kintsugi Kintsugi (/kɪnˈtsuːɡi/, Japanese: 金継ぎ, ʲint͡sɯɡʲi lit. "golden joinery"), also known as , is the Japanese art of repairing broken pottery by mending the areas of breakage with ''urushi'' lacquer dusted or mixed with powdered ...
,
wabi-sabi In traditional Japanese aesthetics, centers on the acceptance of transience and imperfection. It is often described as the appreciation of beauty that is "imperfect, impermanent, and incomplete". It is prevalent in many forms of Japanese ...
). "An 'old' value in eco design can be seen in an ancient Japanese tea ceremony cup that was broken and carefully repaired. This care and attention gives the cup added value as it becomes a
cultural icon A cultural icon is a person or an cultural artifact, artifact that is identified by members of a culture as representative of that culture. The process of identification is subjective, and "icons" are judged by the extent to which they can be seen ...
.” During the 5th and 6th rounds of the Competition the phrase came to represent a new
design methodology Design methods are procedures, techniques, aids, or tools for designing. They offer a number of different kinds of activities that a designer might use within an overall design process. Conventional procedures of design, such as drawing, can be reg ...
for designing with recycled, re-used and sustainably harvested materials. It is based on making elements of the product’s materials and use self-evident, and thereby raising the value of the product for the user. “Through interaction with the entrants and jurors this phrase has grown to include complementary levels of meaning. For example, 'Design with Memory' could mean adding value to a design by employing the memory of the material’s previous use in the new work. It could also mean adding value to the project by actively employing the memory of the user, or, perhaps, the memory of the material or product itself in the new work.”


Application

The Japanese industrial design professor and American architect duo identified 4 pathways to accomplish Designing with Memory and introduced them as focus categories in the 5th and 6th rounds of IDRA Competition. Each pathway was illustrated through examples of award winning entries from the Competition: # Design with Memory of the User - The goal is to reduce the amount of consumption by making products useful and desirable for a longer period of time. The method employed is to develop a strong relationship between the user and the product. A winning entry example of this strategy was the
GreenPeace Greenpeace is an independent global campaigning network, founded in Canada in 1971 by a group of Environmental movement, environmental activists. Greenpeace states its goal is to "ensure the ability of the Earth to nurture life in all its biod ...
Activist Bag. It used a smoked natural rubber material coated on used sugar sacks made by members of an indigenous community in the Amazon delta as part of a carrier bag. Users knew every day that this product was made to make the native
rubber trees ''Hevea brasiliensis'', the Pará rubber tree, ''sharinga'' tree, seringueira, or most commonly, rubber tree or rubber plant, is a flowering plant belonging to the spurge family, Euphorbiaceae, originally native to the Amazon basin, but is now ...
more valuable standing than cut down for grazing and thus helping support their local community. All parts of the bag were
compostable Compost is a mixture of ingredients used as plant fertilizer and to improve soil's physical, chemical, and biological properties. It is commonly prepared by decomposing plant and food waste, recycling organic materials, and manure. The resul ...
, so when it did wear out, it could go back into the earth. # # Design with Memory of the Material –This strategy is for finding successful paths to re-use materials. Materials that are discarded can be a rich resource for new product development. Adding value to the material through artistic design is the key to using them successfully. A winning entry example of this strategy is the elegant baskets woven from discarded industrial metal strapping. # # Design with Memory of the Product –The goal is to create a cycle of product, and product re-use, into the future. A winning example of this approach is by a porcelain product company that developed a way to regrind discarded and their broken porcelain products and form it into a new product. To illustrate to the purchaser the nature of the product they incorporated their traditional design motifs blended into the new forms. # # Design with Memory of Nature - The goal with this strategy is to make the product self-evidently integrating with natural cycles. A winning entry example of this strategy is the
compostable Compost is a mixture of ingredients used as plant fertilizer and to improve soil's physical, chemical, and biological properties. It is commonly prepared by decomposing plant and food waste, recycling organic materials, and manure. The resul ...
computer keyboard. Technological advances are rapid and cause plastic products to be “out of date” quickly - leading to increased pressure on recycling programs and landfills. To address this problem, the keyboard keys and body are instead made from carrot and celery fibers bound with a starch based binder – 100% compostable after the electronic sheet and chord are removed.


Major exhibitions

# Miami Center for Fine Arts, Re(f)use Exhibit including winners from the first International Design Resource Awards Program, 3-22 to 5-26, 1996 # Washington State Convention Center, Exhibit of winners from the Second International Design Resource Awards Program, July 1996 # IDEE, Tokyo, Whole Earth Exhibit, First exhibit of commercially available, sustainably designed products in Japan, Feb. 1999 # Design Resource Core, Design with Memory Exhibit, October, 1999 Niigata, Japan # Ozone Living Design Center, Design with Memory Exhibit, Jan.-Feb. 2000, Tokyo, Japan # Nopporo Community Center, Design with Memory Exhibit, March 2000, Sapporo, Japan # Belfast Waterfront Hall, Design with Memory Exhibit, February 2001, Belfast, Northern Ireland # Seattle Art Museum, Design with Memory Exhibition, June, 2001, Seattle, WA, USA # Washington Convention Center, National Recycling Convention, Jan., 2002, Seattle, WA, USA # First China International Design Festival, November 15–17, Qingdao, China # Design Resource Core, Design with Memory Exhibit, Sept, 2003, Niigata, Japan # Jacob Javits Center, International Contemporary Furniture Fair, May, 2003 New York, NY, USA


Major Donors

# State of Washington, Clean Washington Center, USA # UK Design Directorate, UK # Craiganon Industrial Development Organization, Northern Ireland # ENFO, Dublin, Republic of Ireland # Japanese Ministry of Trade and Economic Development, Japan # Phoebe Haas Charitable Trust, USA # Arango Design Foundation, USA # Eco-Design Institute, Tokyo, Japan


References


External links


Homepage

Inhabitat's interview with Fumi Masuda

IDSA member profile Arunas Oslapas

Whole Earth Project Inc.

Green Map
{{Webarchive, url=https://web.archive.org/web/20161030132744/http://www.greenmap.org/greenhouse/en/about , date=2016-10-30

Product design