Defiant Development
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Defiant Development Pty Ltd is an Australian
video game publisher A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer ...
and former developer based in
Brisbane Brisbane ( ; ) is the List of Australian capital cities, capital and largest city of the States and territories of Australia, state of Queensland and the list of cities in Australia by population, third-most populous city in Australia, with a ...
. It was formed in May 2010 by Morgan Jaffit and Dan Treble, formerly of
Pandemic Studios Pandemic Studios, LLC was an American video game developer based in Westwood, Los Angeles. Andrew Goldman and Josh Resnick founded the studio in 1998 after leaving Activision. Pandemic Studios, alongside BioWare, was acquired in 2005 by Elevation ...
, in the aftermath of the closures of several larger video game studios in the country. Defiant primarily developed
mobile game A mobile game is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any Mobile device, portable device, including from mobile phone (feature phone or smartphone), tablet computer, table ...
s until 2013, when it moved to larger projects with '' Hand of Fate''. The game was released in 2015 following a successful
Kickstarter Kickstarter, PBC is an American Benefit corporation, public benefit corporation based in Brooklyn, New York City, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative project ...
campaign and an
early access Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release Software release life cycle, developm ...
phase, and it was followed by a sequel, '' Hand of Fate 2'', in 2017. Defiant avoided " crunch" and Jaffit was outspoken about his opposition to the practice, as well as his support for a
trade union A trade union (British English) or labor union (American English), often simply referred to as a union, is an organization of workers whose purpose is to maintain or improve the conditions of their employment, such as attaining better wages ...
. In July 2019, the studio ceased game development due to what Jaffit called a "risky" business model and failure to adapt to changing market conditions. It thereby cancelled ''The World in My Attic'' but planned to further support its existing games.


History


Background and early years (2009–2012)

Defiant Development was founded by Morgan Jaffit and Dan Treble following the closures of several larger
video game developer A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with em ...
s in Australia. Jaffit had been the lead
designer A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or exper ...
at the
Brisbane Brisbane ( ; ) is the List of Australian capital cities, capital and largest city of the States and territories of Australia, state of Queensland and the list of cities in Australia by population, third-most populous city in Australia, with a ...
office of
Pandemic Studios Pandemic Studios, LLC was an American video game developer based in Westwood, Los Angeles. Andrew Goldman and Josh Resnick founded the studio in 1998 after leaving Activision. Pandemic Studios, alongside BioWare, was acquired in 2005 by Elevation ...
, while Treble, after leaving Pandemic Studios, had worked for
Krome Studios Krome Studios Pty Ltd. is an Australian video game developer. Its headquarters were in Brisbane and it previously had offices in Adelaide and Melbourne ( Krome Studios Melbourne). Krome Studios is best known for their ''Ty the Tasmanian Tiger'' ...
. By the late 2000s, operating such studios had become comparatively expensive in the country, given a historically high value of the
Australian dollar The Australian dollar (currency sign, sign: $; ISO 4217, code: AUD; also abbreviated A$ or sometimes AU$ to distinguish it from other dollar, dollar-denominated currencies; and also referred to as the dollar or Aussie dollar) is the official ...
and
tax break Tax break also known as tax preferences, tax concession, and tax relief, are a method of reduction to the tax liability of taxpayers. Government usually applies them to stimulate the economy and increase the solvency of the population. By this f ...
s for video game studios in other countries. Pandemic Studios, previously acquired by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
, was shut down in 2009, and Krome Studios closed in 2010, as did several other developers around the same time. These closures coincided with a rise of
indie Indie is a short form of "independence" or "independent"; it may refer to: Arts, entertainment, and media *Independent media, media free of influence by government or corporate interests *Indie art, fine arts made by artists independent of commer ...
and
mobile game A mobile game is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any Mobile device, portable device, including from mobile phone (feature phone or smartphone), tablet computer, table ...
development in Australia, which Jaffit saw as an opportunity for a new studio. He joined with Treble and they established Defiant on 21 May 2010. The studio's first game was ''Rocket Bunnies'', a mobile game released later in 2010. Throughout 2011, the company developed three
augmented reality game Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted display. This experie ...
s: The first, ''Inch High Stunt Guy'', was created for
Qualcomm Qualcomm Incorporated () is an American multinational corporation headquartered in San Diego, California, and Delaware General Corporation Law, incorporated in Delaware. It creates semiconductors, software and services related to wireless techn ...
's "Augmented Reality Developer Challenge", finishing second and winning . The company also created ''Floodlines'' and ''Hoops AR'' (previously known as ''Bankshot''). In April 2012, Defiant published ''Ski Safari'', an " endless skier" game developed by Brendan Watts and Shawn Eustace. The company then released ''Heroes Call'' (previously called ''Quick Quest''), a free-to-play
dungeon crawl A dungeon crawl is a type of scenario in fantasy role-playing games (RPGs) in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video g ...
game for
iOS Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
, in May that year. According to Jaffit, Defiant self-published its games to avoid becoming dependent on a
publisher Publishing is the activities of making information, literature, music, software, and other content, physical or digital, available to the public for sale or free of charge. Traditionally, the term publishing refers to the creation and distribu ...
for funds, with the added pressure of repaying the publisher's investment after a game's release. However, for the release of ''Heroes Call'', the studio invested its entire budget into polishing the game, forcing the studio to shift to
work-for-hire In copyright law, a work made for hire (work for hire or WFH) is a work whose copyright is initially owned by an entity other than the actual creator as a result of an employment relationship or, in some cases, a commission. It is an exception to t ...
jobs shortly thereafter.


Expansion and cessation of development (2013–2025)

In June 2013, Defiant was assured of a governmental grant from
Screen Australia Screen Australia is the Australian Federal Government's key funding body for the Australian screen production industry, created under the ''Screen Australia Act 2008''. From 1 July 2008 Screen Australia took over the functions of its predecess ...
for independent Australian game developers, which was to be paid out over the following three years. The investment allowed the studio to continuously grow, going from 7 to 18
full-time equivalent Full-time equivalent (FTE), or whole time equivalent (WTE), is a unit of measurement that indicates the workload of an employed person (or student) in a way that makes workloads or class loads comparable across various contexts. FTE is often use ...
s between 2013 and 2015. However, Jaffit later stated that the grant was as much as the company had to pay in taxes in 2016 alone. Later in 2013, Defiant developed ''Ben 10 Slammers'', a
digital collectible card game A digital collectible card game (DCCG) or online collectible card game (OCCG) is a computer or video game that emulates collectible card games (CCG) and is typically played online or occasionally as a standalone video game. Many DCCGs are types of ...
based on the ''
Ben 10 ''Ben 10'' is an American media franchise conceived by Man of Action and owned by The Cartoon Network, Inc. The franchise, mainly consisting of animated series produced by Cartoon Network Studios, revolves around a young boy named Ben Tennys ...
'' TV series, in conjunction with
Cartoon Network Cartoon Network (CN) is an American cable television television channel, channel and the flagship property of the Cartoon Network, Inc., a sub-division of the Warner Bros. Discovery Networks division of Warner Bros. Discovery. It launched on ...
. The studio continued to collaborate with Cartoon Network and released ''Ski Safari: Adventure Time'', a rework of ''Ski Safari'' based on the ''
Adventure Time ''Adventure Time'' is an American fantasy animated television series created by Pendleton Ward and co-produced by Frederator Studios for Cartoon Network. The series follows the adventures of a boy named Finn the Human, Finn (Jeremy Shada) and ...
'' TV series, at the end of the year. Defiant created the mobile
virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
game ''Atop the Wizard's Tower'' as part of the 2015 "Mobile VR Jam" competition held for the
Oculus Rift Oculus Rift is a discontinued line of virtual reality headsets, virtual reality headsets developed and manufactured by Oculus VR, a virtual reality company founded by Palmer Luckey that is widely credited with reviving the virtual reality indust ...
, where it was ranked third. In late 2013, Defiant launched a
crowdfunding Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and Alternative Finance, alternative finance, to fund projects "withou ...
campaign via
Kickstarter Kickstarter, PBC is an American Benefit corporation, public benefit corporation based in Brooklyn, New York City, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative project ...
for '' Hand of Fate'', a game that combines elements of
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and Role-playing video game, role-playing game genres. Definition Action role-playing games empha ...
s with a
deck-building game A deck-building game is a card game or board game where construction of a deck of cards is a main element of gameplay. Deck-building games are similar to collectible card games (CCGs) in that each player has their own deck. However, unlike CCGs, t ...
. After reaching its funding goal, the game became available through
Steam Early Access Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alph ...
before being released in February 2015. Defiant continued its tradition of self-publishing and raised its headcount to 15 people, of which 40% were veteran developers, 40% intermediates, and 20% juniors. It was the studio's first non-mobile game and Jaffit considered it a "big, original Australian game". He believed that this transition made Defiant "a real studio making real games". The company subsequently released a sequel, '' Hand of Fate 2'', in November 2017. In its first six months, ''Hand of Fate 2'' outperformed its predecessor by 40% in revenue, the highest-ever revenue in such a timeframe for Defiant. The studio employed 25 people by October 2018. Following ''Hand of Fate 2'', Defiant had begun developing a game under the
working title A working title is a preliminary name for a product or project. The usage is especially common in film and TV, gaming, music and publishing. It is often styled in trade publications as (wt) and is synonymous with production title and tentative ...
''The World in My Attic'' with a release planned for 2021. The game would have featured a family that discovers a board game, ''Hexes & Heroes'', that provides a gateway to a fantasy world based on that game. Players, controlling the family members, would place hexagonal tiles on a changing game board and then become involved in an action-adventure game within that tile, similar to the progression in ''Hand of Fate''. However, Jaffit announced on 23 July 2019 that Defiant would cease game development and enter "caretaker mode" to further support its existing titles. He cited the studio's "risky" business model and failure to adapt quickly enough to a games market that had "changed in ways both big and small". In March 2025, Defiant was announced as the publisher for ''Hordes of Fate'', which was developed by former Defiant employees at Spitfire Interactive.


Culture

Jaffit was opposed to the practice of overtime " crunch" labour, stating "I think most people running companies are scumbags. We try to be less scum-baggy." He partially attributed this to the on-average older age of Defiant's employees: He had two children of his own and therefore found it unreasonable not to let employees go home to see their children. He further claimed that Defiant's management avoided crunch because it believed that it did not own its employees and considered crunch to be counter-productive. In 2018, Jaffit said that he would support
trade union A trade union (British English) or labor union (American English), often simply referred to as a union, is an organization of workers whose purpose is to maintain or improve the conditions of their employment, such as attaining better wages ...
s in the
video game industry The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, ...
, including one for the company. Starting with Defiant's fifth anniversary in May 2015, Jaffit gifted a sword to every studio member employed for at least two years.


Accolades

Defiant won the "Studio of the Year" award at the 2014
Australian Game Developer Awards __NOTOC__ The Australian Game Developers Conference (AGDC) was an annual conference from 1999 to 2005 that brought together Australian and overseas game developers, publishers, programmers, artists, production staff, computer graphics companie ...
and was a finalist in the same category in 2016.


Games

* ''Rocket Bunnies'' (2010) * ''Inch High Stunt Guy'' (2011) * ''Floodlines'' (2011) * ''Hoops AR'' (2011) * ''Ski Safari'' (2012) * ''Heroes Call'' (2012) * ''Ben 10 Slammers'' (2013) * ''Ski Safari: Adventure Time'' (2013) * '' Hand of Fate'' (2015) * ''Atop the Wizard's Tower'' (2015) * '' Hand of Fate 2'' (2017) * ''Hordes of Fate'' (2025; developed by Spitfire Interactive)


Unreleased

* '' Warco'' (developed in conjunction with ManiatyMedia and Arenamedia) * ''The World in My Attic'' (formerly scheduled for 2021)


References


External links

* {{Official website, http://defiantdev.com/ Australian companies established in 2010 Companies based in Brisbane Video game companies established in 2010 Video game companies of Australia