Deathlord
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''Deathlord'' is a
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
created by
Al Escudero Al Escudero (born )(December 18, 1997). "ICE didn't crack", ''The Province'', p. A50. is a computer game designer. Career Escudero is mostly self-taught in computers and gaming. He ran a bulletin board system, Castle Amber, beginning in 1986. In ...
and David Wong. It was published by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
for the
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
and Commodore 64 in 1987. ''Deathlord'' is set in a fantasy world resembling Japan. The game has a world of 16 continents, 128 unique monsters, and 20 dungeons, yet fits on two double-density Floppy disk#The 5.C2.BC-inch minifloppy, 5¼" floppy disks.


Plot

The world of Lorn is under attack from the Deathlord's forces. The Emperor of Kodan has sent word asking for a Party (role-playing games), party to defeat the Deathlord. The party must search the world to find seven words, six items, venture into Hell, defeat the Deathlord, and return. There is no linear path to the goals, and much of the story lies in subtext as the developer chose to keep dialog options to a minimum within the game.


Gameplay

The game plays as a
turn based Timekeeping is relevant to many types of games, including video games, tabletop role-playing games, board games, and sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is done u ...
, top down, tile mapped CRPG. The
player Player may refer to: Role or adjective * Player (game), a participant in a game or sport ** Gamer, a player in video and tabletop games ** Athlete, a player in sports ** Player character, a character in a video game or role playing game who i ...
creates a party of up to 6 characters to move about the world, searching for secrets and fighting monsters. It uses most of the keys on the keyboard, mapping them to specific actions. There is only one save-game slot, and the game autosaves if the party moves to another location or a party member dies. A party, once killed, needs a new party to resurrect them. Before a player can begin the game proper, they are asked to go to the utility menu and make a copy of the scenario disk. They may also import characters from other games here if they desire. Once scenario disks are created, the player then creates their party of 6 characters from the 8 races and 16 classes available. Parties aren't limited to just 6 characters, and players can keep a roster of other characters to switch out in the future, but if they do so, the existing party will be returned to the starting point of the game.


Development

Originally, the game was intended to have a Norse/Teutonic theme, But the marketing department at Electronic Arts gave Al Escudero 5 weeks to change the assets (art, story, spell names, equipment names, location names, etc.). Deathlord came in an album style box and included two double sided disks, the first containing a side for booting the game and a side containing utilities, while the other disk was the scenario disk containing the unaltered version of the game world. The box also included a paper manual and quick reference card. The utility disk would let players import characters from ''The Bard's Tale'', ''Wizardry'' and ''Ultima III'', as well as rename characters.
Richard Garriott Richard Allen Garriott de Cayeux (''né'' Garriott; born 4 July 1961) is a British-born American video game developer, entrepreneur and private astronaut. Garriott, who is the son of NASA astronaut Owen Garriott, was originally a game designer ...
of
Origin Systems Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert. Origin is best known for their groundbreaking work in multiple genres of video games ...
believed that ''Deathlord'' unduly resembled Origin's ''
Ultima Ultima may refer to: Places * Ultima, Victoria, a town in Australia * Pangaea Ultima, a supercontinent to occur in the future * ''Ultima'', the larger lobe of the trans-Neptunian object 486958 Arrokoth, nicknamed ''Ultima Thule'' Companies and ...
'' games. He ended Origin's affiliation with EA after the company published it, and later ''Ultima'' games included a pirate character named Pirt Snikwah.


Reception

''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
''s Scorpia in 1988 described ''Deathlord'' as "A mediocre effort at best" and "a compendium of standard CRPG features glossed over with a tinge of pseudo-Orientalism by pasting Japanese names on as much as they could". Criticisms included poor documentation, poor class balance, and meaningless character alignment. The game hid the townspeople with important pieces of information, making mapping necessary, and frequently the player had to search many squares in an area for an important item. She described a dungeon as "one of the most idiotic dungeons ever", with a two-level maze of locked and fake doors, with a diagonal passage full of teleports and fake walls above. Without a lack of mapping aids, this was very difficult, especially in sixteen-level dungeons that did not contribute to the story. In 1993, Scorpia called the game "poorly designed and implemented mishmash with a quasi-''Ultima'' look", "extremely pointless", and "definitely one to avoid". ''
Compute! ''Compute!'' (), often stylized as ''COMPUTE!'', is an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET. ...
'' discussed the game's high difficulty and poor quality of the manual. The magazine stated that ''Deathlord'' was not the most impressive game, but was a good one.
Home of the Underdogs Home of the Underdogs (often called HotU) is an abandonware archive founded by Sarinee Achavanuntakul, in October 1998. Before shutting down the original version in 2009, the site provided reviews for over 5,300 games and offered downloads of so ...
s Sarinee Achavanuntakul calls ''Deathlord'' "One of the best, largest, and most underrated RPGs ever made" and goes on to say it, "offers a unique gameworld inspired by Japanese myths, plenty of traditional exploration-based fun, and the largest map ever made for an Apple II and Commodore 64 game."


References


External links

*{{lemon64 game, id=3035, name=Deathlord
Images of ''Deathlord'' package, manual and screenshots
from C64Sets.com
Archived GeoCities fan site with maps and walkthroughDeathlord RelordedThe source code for the custom emulation layer of Deathlord Relorded
1987 video games Apple II games Commodore 64 games Electronic Arts games Fantasy video games Japan in non-Japanese culture Role-playing video games Single-player video games Video games developed in Canada