''Dead State'' is a turn-based
survival horror
Survival horror is a Video game genre, subgenre of Survival game, survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel l ...
role-playing video game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
developed by
DoubleBear Productions and Iron Tower Studio set in a
zombie apocalypse
Zombie apocalypse is a genre of fiction in which society collapses due to overwhelming swarms of zombies. Typically only a few individuals or small bands of survivors are left living. In some versions, the reason the dead rise and attack hum ...
scenario. Players are tasked with leading a group of survivors living in a shelter in the fictional town of Splendid,
Texas
Texas (, ; Spanish language, Spanish: ''Texas'', ''Tejas'') is a state in the South Central United States, South Central region of the United States. At 268,596 square miles (695,662 km2), and with more than 29.1 million residents in 2 ...
. ''Dead State'' was released in December 2014 after having been in
Early Access
Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alph ...
since spring of that year.
DoubleBear Productions continued to work on the title and in May 2015 released an "enhanced edition" which changed the name to ''Dead State: Reanimated''.
Gameplay
''Dead State'' splits its time between scavenging - where the player explores the environment for food, fuel, luxury items, medical supplies, and antibiotics - and base management back at the Shelter - assigning jobs, building upgrades, creating items, and interacting with fellow survivors. Standard action in ''Dead State'' is in real-time, switching into turn-based mode when combat initiates.
Character creation
Character Creation consists of two stages. Initially, the player chooses their character's gender, 3D appearance, portrait (either from a pre-generated list, uploading an image, or using the custom portrait generator), and name. After this, the player has a choice of either selecting an archetype that fits a certain play style, or distributing character points manually.
Character advancement
Players are able to advance their skills and stats not by killing creatures, but by completing various goals, such as investigating areas, collecting a certain amount of food, resolving a conflict, and so on. Ally characters gain 1 skill point for each day they're at the Shelter, which are automatically distributed based on their preset character personalities. While the player is unable to distribute their points, for some allies, they are able to influence the development of some ally characters based upon their actions.
The maximum level for character development is capped at 20 - by this point, the character will also have reached 170 attribute points. Players may also choose to do certain quests to gain another 30 attribute points, making the maximum points available 200. Experience can still be gained and is used to learn more skills or buy consumable items throughout the game.
Combat
Combat in ''Dead State'' is fully turn-based, utilizing an Action Point system that draws from a character's Agility stat, and relies on character initiative to determine turn order. It also employs a "Line of Sight" scenario - if no allies or enemies can see each other, they do not appear on the map. Once one is sighted, they appear - but combat does not initiate until the enemy either detects the player or an ally, or the player manually initiates combat.
The player character can select up to three other characters to accompany in the field: early builds of the game experimented with AI-controlled allies, but the end product had fully controllable ally characters. The game also features perma-death, meaning that if one of your allies is killed, they stay dead, and there is no way to revive them. However, if the player character is killed, the game is over.
''Dead State'' features combat against both the undead and other factions of human enemies. While undead only come in two forms - walkers and crawlers - they move at a uniform rate, and are not very dangerous in small numbers. Both allies and enemies can be infected if they are pulled down by the undead and attacked while their health is low, and when killed, infected characters will reanimated as zombies themselves. (Players cannot be infected unless they choose the "Player Infection" mode in the ''Reanimated'' update.) Human enemies are far more dangerous, falling into a variety of factions from frightened looters to biker gangs to rogue military - each with their own varying stat and skill levels, weapons, and items.
There are both melee and ranged weapons: any character can use any weapon, but their skill with it will depend on the applicable stats and skills for each (Melee - Strength stat and Melee skill; Ranged - Perception stat and Ranged skill). Melee weapons often have multiple different attacks, which can do variant damage based on a character's angle of attack, and whether or not the target is human or undead. Ranged weapons often lack the multiple different attacks of melee, but some can get modifications that improve their utility in combat.
A key factor within the combat in ''Dead State'' is the Noise Meter, which sits on the upper left of the screen and measures how much of a racket is being made. Undead and humans alike are attracted to noise, and raising the Noise Meter too high will result in undead spawning on the edges of the map, and moving towards the source of the sound. Players eventually discover items to allow them to manipulate noise, such as firecrackers and noisemakers, and can utilize them to lure enemies towards one another or away from a lootable area.
''Reanimated'' changes
Released on May 13, 2015, the free ''Reanimated'' update included a significant amount of updates and improvements, including a full combat rebalance, improved animations, better AI, new areas, new gameplay modes, and stability and pathfinding improvements. The free demo of the game was later updated with the ''Reanimated'' content as well.
Plot
''Dead State'' is centered in the fictional town of Splendid, and the gameplay area covers a significant amount of the center of the state - this ranges from Abilene (north), San Angelo (west), and Austin (southeast). The game begins sometime in the modern day, in the spring, and lasts over a period of about four months.
Set at the beginning of the undead apocalypse, the player is involved in a plane crash over central Texas near the fictional town of Splendid, and are saved by a small group of survivors that have taken refuge at the local public school and made it their Shelter. As society is beginning to fall apart, the player must organize a handful of allies, work on fortifying the school into a livable long-term shelter, scouting for food and supplies, making uncertain alliances with others, and attempting to hold together a group as humanity teeters on the brink of extinction. And although the undead lurk as an ever present environmental threat, the biggest obstacle to the player are other humans with the same goal: survival at any cost.
Development
''Dead State'' began development in Summer 2009 as a collaboration between the newly formed
DoubleBear Productions and Iron Tower Studio, with writer/designer
Brian Mitsoda as the project lead. The game utilized ''
The Age of Decadence''
's
game engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term " software engine" used in the softwar ...
, although it was later upgraded to Torque 3D. The game initially carried the working title of "ZRPG", but was updated with the formal title of ''Dead State'' when it was formally announced a year later.
Designer
Brian Mitsoda stated that the game was intended to be very dynamic, with each playthrough forming a unique experience. Mitsoda's own experiences living in
Miami, Florida
Miami ( ), officially the City of Miami, known as "the 305", "The Magic City", and "Gateway to the Americas", is a coastal metropolis and the county seat of Miami-Dade County in South Florida, United States. With a population of 442,241 at th ...
during
Hurricane Andrew
Hurricane Andrew was a very powerful and destructive Category 5 Atlantic hurricane that struck the Bahamas, Florida, and Louisiana in August 1992. It is the most destructive hurricane to ever hit Florida in terms of structures damaged ...
were an influence on the game design, as he intended to "work it into a broader examination of how humans deal with a crisis beyond their control."
On June 5, 2012, DoubleBear started a campaign on the
crowdfunding
Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and Alternative Finance, alternative finance. In 2015, over was rais ...
site,
Kickstarter
Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, K ...
, seeking $150,000 to fund the development of the game. The campaign ended one month later on July 5, having collected $332,635; 221% of the original goal. The game was first shown at the Indie Megabooth for
PAX Prime 2013 with a playable demo showing, and showed there again the following year. On February 14, 2014, DoubleBear Productions launched an early access demo of ''Dead State'' on Steam. ''Dead State: The First Seven Days'' was an early preview of the first week of ''Dead State''’s gameplay as an opportunity for the player to prepare their strategy and allow the early access players to test and polish the game.
''Dead State'' entered active beta on Steam on August 27, 2014, and has had consistent patches and updates since the Early Access release in February.
''Dead State'' was released on
Steam
Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporizat ...
and
GOG.com
GOG.com (formerly Good Old Games) is a digital distribution platform for video games and films. It is operated by GOG sp. z o.o., a wholly owned subsidiary of CD Projekt based in Warsaw, Poland. GOG.com delivers DRM-free video games through its ...
on December 4, 2014, and was picked as
PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
writer Evan Lahti's 2014 Personal Pick. The game has had multiple updates since its release, the largest of those being the ''Reanimated'' release. As with that and all other patches and updates, they have been released for free to the owners of the game.
Although the ''Reanimated'' patch was the final update for ''Dead State'', Iron Tower Studios assisted with creating a Russian language translation of the game.
Brian Mitsoda also penned a postmortem of the game on Gamasutra, and the team spoke about it on a panel at PAX Dev 2015.
References
External links
*
''Dead State''at
Kickstarter
Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, K ...
{{Torque Game Engine games
2014 video games
Indie video games
Kickstarter-funded video games
Crowdfunded video games
Post-apocalyptic video games
Role-playing video games
Single-player video games
Steam Greenlight games
Tactical role-playing video games
Torque (game engine) games
Video games developed in the United States
Video games featuring protagonists of selectable gender
Video games scored by Lena Raine
Video games set in Texas
Windows games
Windows-only games
Video games about zombies
Early access video games