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''Danmaku'' or ''danmu'' (figuratively translated as " barrage") is a
subtitle Subtitles are texts representing the contents of the audio in a film, television show, opera or other audiovisual media. Subtitles might provide a transcription or translation of spoken dialogue. Although naming conventions can vary, caption ...
system in online video platforms that originates from
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
and popularised in
mainland China "Mainland China", also referred to as "the Chinese mainland", is a Geopolitics, geopolitical term defined as the territory under direct administration of the People's Republic of China (PRC) in the aftermath of the Chinese Civil War. In addit ...
. Such system allows user to post moving comments onto a playing video that are synchronized to the video timeline. The comments are typically presented as "shooting" across the screen, resembling a barrage.


History

The term ''danmaku'' () originates from the
shoot 'em up Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
arcade game ''
Batsugun is a 1993 vertically scrolling shooter bullet hell arcade video game developed and published by Toaplan in Japan and Europe by Taito, as well as Korea by Unite Trading. The last shoot 'em up created by Toaplan, the title takes place on a distan ...
'' created by now-defunct Japanese developer
Toaplan was a Japanese video game developer based in Tokyo. It was best known for its catalogue of scrolling shooters and other arcade video games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and Crux ...
. It is a conventional vertically scrolling shooter game, with a "level up" system for the player's weapons that shoot a lot of bullets across the screen, hence the term ''danmaku''. ''Batsugun'' is the first recorded example of what would become the genre of
bullet hell , also known as manic shooter, is a subgenre of shoot 'em up video games with large amounts of projectiles the player is required to dodge. Introduced in 1993 with '' Batsugun'' and initially limited to vertically scrolling shooters, bullet ...
(danmaku in Japanese) and subgenres stemming from it. While ''Batsugun'' is not credited with actually creating the danmaku subgenres, it sets a lot of the modern templates in place.


Japan

''Danmaku'' originated in Japan's video-sharing website
Niconico , known before 2012 as , is a Japanese video sharing service based in Tokyo, Japan. "Niconico" or "nikoniko" is the Japanese sound symbolism, Japanese ideophone for smiling. As of 2021, Niconico is the 34th most-visited website in Japan, accordi ...
in 2006. The videos on the website are mostly generated and uploaded by online users. Niconico provides a comment function which enables viewers to write comments on the screen for the video. The comments will be "shot" onto the screen in a "bullet curtain" likeness, and will be reproduced and displayed in accordance with the time axis thereafter. The comments go beyond real-time, with previous and later comments being shown together.


China

With the rise of Niconico in mainland China, Chinese video-sharing platforms also began to adopt ''danmaku'' functions, or ''danmu'' in Chinese language. Around 2008–2009, Chinese ACG websites AcFun and
Bilibili Bilibili (stylized in all lowercase), nicknamed B Site, is a Chinese online video sharing website based in Shanghai where users can submit, view, and add overlaid commentary on videos. Bilibili hosts videos on various themes, including ...
introduced the ''danmu'' system to their video streaming services. ''Danmu'' rapidly gained popularity among ACG users in China. Soon, other major Chinese platforms, such as
iQiyi iQIYI (, pronounced in English as ), formerly Qiyi (), is a Chinese subscription video on-demand over-the-top streaming service owned by Baidu. Headquartered in Beijing, iQIYI primarily produces and distributes films and television series. i ...
,
Youku Youku Tudou Inc. (formerly Youku Inc.), doing business as Youku (), is a video streaming service and former video sharing website based in Beijing, China. It operates as a subsidiary of Alibaba Group Holding Limited. Youku has its headquart ...
and
Tencent Video Tencent Video ( zh, s=腾讯视频, p=Téngxùn Shìpín, also called WeTV outside of China) is a Chinese video streaming website owned by Tencent, launched in April 2011. As of October 2022, Tencent Video has 120 million paid subscribers, maki ...
, followed suit to deploy ''danmu''. The combination of video and synchronous messaging creates a sense of community for the viewer. The messages take multiple forms including spoiler or jump scare warnings, comments, parody, translations including explanatory notes, expert opinion, and special effects created using text, including visual cues. The format also makes use of
memes A meme (; ) is an idea, behavior, or style that spreads by means of imitation from person to person within a culture and often carries symbolic meaning representing a particular phenomenon or theme. A meme acts as a unit for carrying cultural ...
(233333 means "laughter", 666666 means "awesome"), and its own vernacular. Object recognition technology has also been used to prevent the text occluding key parts of a scene, such as actors or singers. Posting ''danmu'' typically requires the user to sign in first. Due to its popularity and impact, ''danmu'' has become a topic of scholarly research, including linguistic, sociological, and cultural study as well as potential applications in online learning use.


Characteristics


Interface


Video player with superimposed ''danmaku''

''Danmaku'' comments left by viewers are overlaid directly on the videos and are scrolled across the screen, synchronized specifically to the playback time point where the users input the comments. At certain moments of the videos, user comments fill up the screen giving the appearance of a bullet curtain, or ''danmaku'' in Japanese and ''danmu'' in Chinese. This movement and synchronization of text creates a co-viewing experience for users who watch the same videos, but at different locations and times. The format also allows more "multi-modal" text than traditional video comment systems - e.g. different font color or screen position.


Editing ''danmaku''

The ''danmaku'' editor shows the number of connected viewers and ''danmaku'' in real time, but there is a limit for the viewable ''danmaku'' for each video depending on the duration. The ''danmaku'' editor also provides an option that allows the user to deactivate the ''danmaku'' function, and also a function to customize the visual effects of ''danmaku''. This includes changing of font, amount, transparency and speed of texts viewable on screen, activating the anti-block function and filtering comments based on specific characteristics like movement, colour and type of ''danmaku''.


Others

In a ''danmaku'' website, users may choose to leave comments in a traditional comment section below the video, but the content of these comments differ greatly from those that are scrolled simultaneously with the video. The former usually involves users commenting after watching the video, writing the comment from an overall perspective. On the other hand, the synchronic feature ''danmaku'' commenting makes it easy for users to leave comments at multiple timestamps in the video, and include other information related to the content in the specific time point of the video.


Computer-mediated communication (CMC) in ''danmaku''

''Danmaku'' utilises a type of asynchronous text-based
computer-mediated communication Computer-mediated communication (CMC) is defined as any human communication that occurs through the use of two or more electronic devices. While the term has traditionally referred to those communications that occur via computer-mediated forma ...
(CMC) that is experienced synchronously. Comments and annotations appear and disappear from the viewable screen at set times for users unless playback is interrupted. This interactivity differentiates ''danmaku'' from traditional comment sections, which are typically located below or beside the video and remain as static posts and replies (resembling the structure of an online forum).


Synchronization

Communication between users through the ''danmaku'' system is not marked by dates of insertion nor any form of authorship, but ''danmaku'' does not provide users the option to structure their comments, such as the option to 'reply to comment' unlike many other social media platforms. Instead, ''danmaku'' messages appear in the order of the moment of insertion in the video's timeline. This distinctive feature promotes user participation at any moment due to the anonymous, spontaneous and democratic nature of the platform. However, participants will be unaware of the possible replies from future viewers as there are no notifications of such responses. Instead, the video would have to be periodically reviewed intentionally after leaving the comments. This lack of knowledge creates responses that are delayed and sometimes redundant, leaving less room for productive conversations between ''danmaku'' users. Some have likened ''danmaku'' to the scrolling, real-time comments in livestream videos, although the latter does not feature such a high level of interference of comments on the video. These live-streaming sites that host more concurrent viewers tend to produce massive chats that prioritize crowd-based reactions and interactions over interpersonal conversation. The temporal incoherence between real time and virtual time is further heightened by the rate of appearance and disappearance of the comment text onscreen. Since there are limits to the number of comments being displayed at one time, older comments are often replaced by new comments. This incites a sense of urgency among the viewers, where the fear of missing a piece of information propels users to search, access and download old ''danmaku'' comments that were flushed out due to the limitations of the platform.


Knowledge-sharing


Subtitling

As ''danmaku'' comments are automatically synced to video, the technology provides opportunity for viewers to spontaneously create translation subtitles for foreign language videos, leading to a sort of "grassroot practice" in which amateur subtitlers are respectfully regarded by others as "caption-kun" (字幕君).


Usage

''Danmaku'' is widely popular in
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
and
mainland China "Mainland China", also referred to as "the Chinese mainland", is a Geopolitics, geopolitical term defined as the territory under direct administration of the People's Republic of China (PRC) in the aftermath of the Chinese Civil War. In addit ...
. Although originated in subcultural areas of
anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
and gaming, the use of ''danmaku'' has been successfully popularised in China and extended to more mainstream media, appearing in well-known TV dramas or films on
streaming media Streaming media refers to multimedia delivered through a Computer network, network for playback using a Media player (disambiguation), media player. Media is transferred in a ''stream'' of Network packet, packets from a Server (computing), ...
websites. The popularity of ''danmaku'' has also attracted advertisers who wish to target younger consumers, leading to an increased commercialisation of the medium. There is currently little to no usage of ''danmaku'' or similar systems on Western media platforms. Some have attributed this absence to the fact that the English language has lower entropy than Chinese and Japanese; in other words, Chinese and Japanese may convey more information within the same length of a comment, making it easier to write and read ''danmaku''. Others have suggested that ''danmaku'' is enjoyed by the more
collectivist In sociology, a social organization is a pattern of relationships between and among individuals and groups. Characteristics of social organization can include qualities such as sexual composition, spatiotemporal cohesion, leadership, struct ...
cultures of East Asia, whereas
individualistic Individualism is the moral stance, political philosophy, ideology, and social outlook that emphasizes the intrinsic worth of the individual. Individualists promote realizing one's goals and desires, valuing independence and self-reliance, and a ...
viewers (such as Americans) would prefer their viewing experience to not be interfered.


Critique


Distraction

''Danmaku'' is capable of creating huge blocks of comments that overlay and even obscure the video completely and is therefore highly criticised for its visual clutter that can be extremely distracting, obstructing and annoying, especially for viewers outside China and Japan (which are the only two countries that danmaku had been popularised in) where the ''danmaku'' culture is largely absent. Irrelevant, revealing or unpleasant comments can also ruin one's viewing experience. Most video platforms like
Bilibili Bilibili (stylized in all lowercase), nicknamed B Site, is a Chinese online video sharing website based in Shanghai where users can submit, view, and add overlaid commentary on videos. Bilibili hosts videos on various themes, including ...
allow users to customise ''danmaku'' displays, such as toggling the function off entirely, adjusting the speed of comments, showing selective comments (for example, only showing comments located at the top of the screen), controlling the number of comments displayed, and filtering out comments containing certain keywords. Some videos use AI technology to prevent ''danmaku'' from obstructing faces or figures of people. If a video reaches a maximum number of ''danmaku'', some of the comments will also be deleted.


Interactivity

''Danmaku'' facilitates interaction both between the viewer and the video content, and among viewers themselves. Commenters get to share their opinions and feelings immediately as a video plays. In especially notable parts of a video, a large volume of (often highly repetitive) ''danmaku'' comments might occupy the screen, expressing similar emotions. Although the comments are anonymous, they can refer to one another by font colour ("the yellow letters"), location ("the person below") or content ("the one who said"). This makes it possible for users to interact, such as answer questions or display disagreement. Some unique slang and conventions have also arisen as a result. For example, moments before a shocking, exciting or funny scene happens in a video, many ''danmaku'' comments would appear, alerting the viewer, "Attention!!" ("!") preparing the viewer for an upcoming surprise. Hence, ''danmaku'' produces a social experience of co-viewership; the sense of togetherness and belonging is often cited as a major appeal of ''danmaku'' videos.


Censorship

Since its popularisation by AcFun and Bilibili, ''danmaku'' has been adopted by more and more video streaming platforms in China, such as iQiyi, Youku and Tencent Videos. To manage the comments, government regulations and censorship have tightened; in 2019, the ''Online Short Video Platform Management Regulations'' were enforced, requiring ''danmaku'' comments to be reviewed before being published.


References


Further reading

* * * * Nakajima, Seio. 2019.
The Sociability of Millennials in Cyberspace: A Comparative Analysis of Barrage Subtitling in Nico Nico Douga and Bilibili
. Pp. 98–115 in China's Youth Cultures and Collective Spaces: Creativity, Sociality, Identity and Resistance, edited by Vanessa Frangville and Gwennaël Gaffric. London: Routledge. * * {{cite journal , last = Cao , first = X. , year = 2019 , title=Bullet screens (Danmu): texting, online streaming, and the spectacle of social inequality on Chinese social networks , journal = Theory, Culture & Society , pages = 0263276419877675 Japanese words and phrases Subtitling Online chat Video game terminology