or is a board game native to
Japan
Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
. It derived from
Heian era
The is the last division of classical Japanese history, running from 794 to 1185. It followed the Nara period, beginning when the 50th emperor, Emperor Kammu, moved the capital of Japan to Heian-kyō (modern Kyoto). means in Japanese. It is a ...
shogi, and is similar to standard
shogi
, also known as Japanese chess, is a Strategy game, strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as chess, Western chess, chaturanga, xiangqi, Indian chess, and janggi. ...
(sometimes called Japanese chess) in its rules and game play. Dai shogi is only one of several large board
shogi variant
A shogi variant is a game related to or derived from shogi (Japanese chess). Many shogi variants have been developed over the centuries, ranging from some of the largest chess-type games ever played to some of the smallest. A few of these variant ...
s. Its name means ''large shogi'', from a time when there were three sizes of shogi games. Early versions of dai shogi can be traced back to the
Kamakura period
The is a period of History of Japan, Japanese history that marks the governance by the Kamakura shogunate, officially established in 1192 in Kamakura, Kanagawa, Kamakura by the first ''shōgun'' Minamoto no Yoritomo after the conclusion of the G ...
, from about AD 1230. It was the historical basis for the later, much more popular variant
chu shogi
Chu shogi ( or Middle Shogi) is a strategy board game native to Japan. It is similar to modern shogi (sometimes called Japanese chess) in its rules and gameplay. Its name means "mid-sized shogi", from a time when there were three sizes of shogi ...
, which shrinks the board and removes the weakest pieces.
History
Fujiwara no Yorinaga
was a Japanese statesman and a member of the Fujiwara clan who was highly significant in determining the course of 12th century Japanese political history.
Early life
Born in 1120, Yorinaga had a turbulent youth. He later wrote that he did not l ...
, tutor to the crown prince, recorded playing dai shogi, in his diary, the ''Taiki'', written between 1135 and 1155 AD. The , an encyclopedia compiled in the 12th century by , described the rules for both dai shogi and
Heian dai shogi
Heian dai shogi ( 'Heian (Era) large chess') is an early large board variant of shogi (Japanese chess) as it was played in the Heian period
The is the last division of classical Japanese history, running from 794 to 1185. It followed the Nara ...
, an ancestor of standard shogi played on a 13 × 13 board.
Rules of the game
Other than the additional pieces (the iron and stone generals, knights, angry boars, cat swords, evil wolves, violent oxen, and flying dragons, which all promote to gold generals), the rules of dai shogi are thought to have corresponded very closely to those of its descendant
chu shogi
Chu shogi ( or Middle Shogi) is a strategy board game native to Japan. It is similar to modern shogi (sometimes called Japanese chess) in its rules and gameplay. Its name means "mid-sized shogi", from a time when there were three sizes of shogi ...
.
Objective
The objective of the game is to capture the opponent's king and, if present, the prince, which counts as a second king. Unlike standard shogi, pieces may not be
dropped back into play after capture.
Game play
Two players alternate, making a move with Black moving first. (The pieces are not differentiated by color; the traditional chess terms "Black" and "White" are only used to indicate who plays first, and to differentiate the sides during discussions of the game.) A ''move'' consists of moving a piece either to an empty square on the board or to a square occupied by an opposing piece, thus capturing that piece; and optionally of promoting the moving piece, if the move enters the ''promotion zone'', or if it is a capture and any part of it is in the promotion zone.
Game equipment
Two players, Black and White (or 先手 ''sente'' and 後手 ''gote''), play on a board ruled into a grid of 15 ''ranks'' (rows) and 15 ''files'' (columns) with a total of 225 squares.
The squares are undifferentiated by marking or color, unlike a Western
chess
Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arran ...
board.
Each player has a set of 65 pieces of 29 different types. In all, a player must remember 36 different moves. Each piece has its name written on it in Japanese
kanji
are logographic Chinese characters, adapted from Chinese family of scripts, Chinese script, used in the writing of Japanese language, Japanese. They were made a major part of the Japanese writing system during the time of Old Japanese and are ...
. The writing is typically in black. On the reverse side of most pieces there are characters to indicate the piece's promoted rank, typically written in red. The pieces are wedge-shaped and their orientation indicates which player they belong to, as they point toward the opposing side. The pieces are of slightly different sizes, from largest to smallest (most to least powerful) they are:
* 1 King
* 1 Queen
* 1 Lion
* 2 Dragon kings
* 2 Dragon horses
* 2 Rooks
* 2 Bishops
* 1 Kirin
* 1 Phoenix
* 2 Violent oxen
* 2 Flying dragons
* 1 Drunk elephant
* 2 Blind tigers
* 2 Ferocious leopards
* 2 Gold generals
* 2 Silver generals
* 2 Copper generals
* 2 Angry boars
* 2 Cat swords
* 2 Vertical movers
* 2 Side movers
* 2 Reverse Chariots
* 2 Lances
* 2 Knights
* 2 Evil wolves
* 2 Iron generals
* 2 Stone generals
* 2 Go-betweens
* 15 Pawns
Listed below are the pieces of the game and, if they promote, the pieces they promote to. Names are rough translations that have become somewhat standardized in English. Pieces are listed alphabetically by their English name. (Sometimes the queen is called the "free king", a direct translation of its Japanese name. The kirin's name is sometimes anglicised as ''kylin''.)
The promotions apply only to pieces which start out with the ranks in the left-most column, that is, pieces with these ranks written in black; promoted pieces with those same ranks written in red may not promote further. Pieces which only appear upon promotion, that is, names which only occur written in red, are marked with an asterisk. The king, queen, and lion do not promote.
:
1 The pronunciations of 龍馬, 奔王, 反車, and 白駒 are irregular. The regular forms ''ryūme, hon'ō, hansha,'' and ''hakuku'' are also seen.
Setup
Below is a diagram showing the initial setup of the board.
The queen could also be abbreviated FK (for free king) and the kirin as Ky (for kylin).
Movement and capture
An opposing piece is captured by ''displacement'': That is, if a piece moves to a square occupied by an opposing piece, the opposing piece is displaced and removed from the board. A piece cannot move to a square occupied by a friendly piece, that is, by another piece controlled by the moving player.
Each piece on the game moves in a characteristic pattern. Pieces move either ''orthogonally'' (that is, forward, backward, left, or right, in the direction of one of the arms of a plus sign, +), or ''diagonally'' (in the direction of one of the arms of a multiplication sign, ×). The lion and knight are exceptions in that they do not move, or are not required to move, in a straight line.
Many pieces are capable of several kinds of movement, with the type of movement most often depending on the direction in which they move. The movement categories are:
Step movers
Some pieces move only one square at a time. If a friendly piece occupies an adjacent square, the moving piece may not move in that direction; if an opposing piece is there, it may be displaced and captured.
The step movers are the king, drunk elephant, blind tiger, ferocious leopard, generals, angry boar, cat sword, evil wolf, go between and the 15 pawns on each side.
Limited ranging pieces
The violent ox and flying dragon can move along a limited number (2) of free (empty) squares along a straight line in certain directions. Other than the limited distance, they move like ranging pieces. See below.
Jumping pieces
Several pieces can ''jump'', that is, they can pass over any intervening piece, whether friend or foe, with no effect on either. These are the lion, kirin, phoenix and knight.
Ranging pieces
Many pieces can move any number of empty squares along a straight orthogonal or diagonal line, limited only by the edge of the board. If an opposing piece intervenes, it may be captured by moving to that square and removing it from the board. A ranging piece must stop where it captures, and cannot bypass a piece that is in its way. If a friendly piece intervenes, the moving piece is limited to a distance that stops short of the intervening piece; if the friendly piece is adjacent, it cannot move in that direction at all.
The ranging pieces are the queen, dragon king, dragon horse, rook, bishop, vertical mover, side mover, reverse chariot and lance. Only the queen can range along all eight directions.
Lion moves (multiple captures)
The lion has sequential multiple-capture ability, called a 'lion move', as do the soaring eagle and horned falcon (promoted dragon king and dragon horse) to a lesser extent. The details of these powerful moves are described for the lion below.
Promotion
The promotion zone is the 'enemy camp', the farthest five ranks of the board, which are mostly occupied by the opposing player's pieces when the board is first set up. When a promotable piece makes a move entering the promotion zone, or makes a capture within the promotion zone—including moves entering, leaving, or moving entirely within the zone—it has the option of "promoting" to a more powerful rank. Promotion is effected by turning the piece over after it moves, revealing the name of its promoted rank. Promotion is not mandatory, and in some cases it may be beneficial to leave the piece unpromoted. Promotion is permanent and promoted pieces may not revert to their original rank.
If a piece is not promoted upon entering the promotion zone, then it may only promote if it makes a capture. This is reset by leaving the zone and reentering: promotion is possible on such a reentry even without a capture.
Promoting a piece has the effect of changing how that piece moves. See below.
If a piece that cannot retreat or move aside advances across the board until it reaches the other side, it is trapped. This applies to the pawn, stone general, iron general, knight, and lance. This would hardly occur in practice, because all of these but the knight promote to pieces that keep their old moves, and stalemate is a loss for the stalemated player. The situation of the knight is unclear, as it promotes to a piece that does not keep its old moves, and thus there could be a reason to defer its promotion. In chu shogi, which is descended from dai shogi, this situation applies to the pawn (because of the lion-trading rules in chu shogi), which therefore gets a second chance to promote at the last rank on a non-capture: this second chance can likewise be declined, leaving the pawn as an immobile "dead piece" (死に駒). Whether this rule applies to the knight in dai shogi is uncertain, both because this rule might be a later refinement to chu shogi, and because the Edo-era sources have numerous lacunae when describing the rules of the variants other than sho shogi and chu shogi.
The promotion rules of dai shogi may have changed significantly over time. The promotion rules in the earlier
Heian shogi and
Heian dai shogi
Heian dai shogi ( 'Heian (Era) large chess') is an early large board variant of shogi (Japanese chess) as it was played in the Heian period
The is the last division of classical Japanese history, running from 794 to 1185. It followed the Nara ...
provide for all weak stepping pieces to promote to the gold general, which is true for
sho shogi and modern shogi. However, in chu shogi many of these pieces have changed promotions to ranging pieces in the initial setup. Dai shogi has a mixture of these rules: the weak steppers or limited rangers unique to dai shogi all promote to the gold general, but those present in chu shogi keep their promotion from the latter game.
''The Chess Variant Pages'' suggest that these differing promotions in chu shogi are a later historical innovation, and that originally the weak pieces in chu shogi all promoted to gold (like in standard shogi). After removing the weakest pieces, the copper general, silver general, gold general, and ferocious leopard may have been considered to be still too insignificant, and were reassigned promotions to pieces in the initial setup that could not yet be obtained by promotion. This innovation would then have been copied back into dai shogi later, when chu shogi became more popular than dai shogi.
Individual pieces
Following are diagrams that indicate the movement of each piece. Pieces are listed roughly in order, from front to back rows, with pieces making similar moves paired. Pieces with a gray heading start out in the game; those with a blue heading only appear on the board as a promoted piece.
Betza's funny notation has been included in brackets for easier reference, with the extension that the notation ''xxx''a''yyy''K stands for an ''xxx''K move possibly followed by an ''yyy''K move, not necessarily in the same direction. Larger numbers of 'legs' can be indicated by repeated application of 'a'. By default continuation legs can go into all directions, but can be restricted to a single line by a modifier 'v' ("vertical", interpreted relative to the piece's current position on its path). The default modality of all legs is the ability to move and capture: other possibilities are specified explicitly. Square brackets are used to make it clear what operators the a modifier chains together: thus DaK would denote a
dabbaba move followed by a king move, but D
K'' would denote a piece that can move as a dabbaba, or twice as a king.
Repetition
A player may not make a move if the resulting position is one that has previously occurred in the game ''with the same player to move''. This is called repetition (千日手 ''sennichite''). Note that certain pieces have the ability to pass in certain situations – a lion, when at least one square immediately adjacent to it is unoccupied; a horned falcon, when the square immediately in front of it is unoccupied; and a soaring eagle, when one or both of the two squares immediately diagonally in front of it are unoccupied. (The horned falcon and soaring eagle also cannot skip a turn if they are on the last rank, and those squares would fall off the edge of the board; at least, that is the modern rule in chu shogi, and dai shogi should be similar.) Such a pass move leaves the position unchanged, but it does not violate the repetition rule, as it will now be the turn of the other player to move. Of course, two consecutive passes are not possible, as the first player will see the same position as before.
However, evidence from chu shogi problems suggests that this at least does not apply to a player who is in check or whose pieces are attacked, as otherwise one could win via
perpetual check
In the game of chess, perpetual check is a situation in which one player can play an unending series of checks from which the defending player cannot escape. This typically arises when the player who is checking feels their position in the game i ...
or perpetual pursuit. The modern chu shogi rule as applied by the Japanese Chu Shogi Association (JCSA) is as follows, and presumably dai shogi should be similar. If one side is making attacks on other pieces (however futile) with his moves in the repeat cycle, and the other is not, the attacking side must deviate, while in case of checking the checker must deviate regardless of whether the checked side attacks other pieces. In the case of consecutive passes, the side passing first must deviate, making turn passing to avoid zugzwang pointless if the opponent is in a position where he can pass his turn too. Only the fourth repetition is forbidden by these rules. If none of these are applicable, repetition is a draw.
Check and mate
When a player makes a move such that the opponent's only remaining royal (king or prince) could be captured on the following move, the move is said to ''give check''; the king or prince is said to be ''in check''. If a player's king or prince is in check and no legal move by that player will get it out of check, the checking move is also ''
mate
Mate may refer to:
Science
* Mate, one of a pair of animals involved in:
** Mate choice, intersexual selection
*** Mate choice in humans
** Mating
* Multi-antimicrobial extrusion protein, or MATE, an efflux transporter family of proteins
Pers ...
'', and effectively wins the game.
Unlike Western chess, a player need not move out of check in dai shogi, and indeed may even move into check. Although obviously not often a good idea, a player with more than one royal may occasionally sacrifice one of these pieces as part of a
gambit
A gambit (from Italian , the act of tripping someone with the leg to make them fall) is a chess opening in which a player sacrifices with the aim of achieving a subsequent advantage.
The word '' gambit'' is also sometimes used to describe si ...
.
Game end
A player who captures the opponent's sole remaining king or prince wins the game. Thus a player who is
checkmate
Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with ) and there is no possible escape. Checkmating the opponent wins the game.
In chess, the king is ...
d or
stalemate
Stalemate is a situation in chess where the player whose turn it is to move is not in check and has no legal move. Stalemate results in a draw. During the endgame, stalemate is a resource that can enable the player with the inferior position ...
d will lose. The very artificial situation of a smothered stalemate, where no moves are possible (even those that would expose the king), is not covered in the historical sources. ''The Chess Variant Pages'' rule this as a loss for the stalemated player, for definiteness.
In practice this rarely happens, as a player will resign when checkmated, as otherwise when loss is inevitable.
A player who makes an illegal move loses immediately. (This rule may be relaxed in casual games.)
Game notation
The method used in English-language texts to express shogi moves was established by George Hodges in 1976. It is derived from the
algebraic notation used for chess, but modifications have been made for dai shogi.
A typical example is P-8f. The first letter represents the piece moved (see setup above). Promoted pieces have a + added in front of the letter. e.g., +P for a gold general (promoted pawn). The designation of the piece is followed by a symbol indicating the type of move: - for an ordinary move or x for a capture.
Next is the designation for the square on which the piece lands. This consists of a number representing the file and a lowercase letter representing the rank, with 1a being the top right corner (as seen from Black's point of view) and 15o being the bottom left corner. (This method of designating squares is based on Japanese convention, which, however, uses
Japanese numerals The are numerals that are used in Japanese. In writing, they are the same as the Chinese numerals, and large numbers follow the Chinese style of grouping by 10,000. Two pronunciations are used: the Sino-Japanese () readings of the Chinese char ...
instead of letters. For example, the square 2c is denoted by 2三 in Japanese.)
If a move entitles the player to promote the piece, then a + is added to the end to signify that the promotion was taken, or an = to indicate that it was declined. For example, Nx7d= indicates a knight capturing on 7d without promoting.
In cases where the above notation would be ambiguous, the designation of the start square is added after the designation for the piece in order to make clear which piece is meant.
When a 'Lion', 'Horned Falcon' or 'Soaring Eagle' captures by 'igui' (that is, without moving), the square of the piece being captured is used instead of the destination square, and this is preceded by the symbol '!'. For example, a Lion on 8c capturing a piece on 9d would be shown as Lnx!9d.
When a piece makes a double capture with 'Lion' powers, both captures are shown in the order that they were made. For example, a Lion on 3g, capturing a piece on 3h and then capturing another on 2i, would be represented by Lnx3hx2i.
Moves are commonly numbered as in chess.
See also
*
Chu shogi
Chu shogi ( or Middle Shogi) is a strategy board game native to Japan. It is similar to modern shogi (sometimes called Japanese chess) in its rules and gameplay. Its name means "mid-sized shogi", from a time when there were three sizes of shogi ...
*
Dai dai shogi
Dai dai shōgi (大大将棋 'huge chess') is a large board variant of shogi (Japanese chess). The game dates back to the 15th century and is based on the earlier dai shogi. Apart from its size, the major difference is in the range of the pieces ...
*
Heian dai shogi
Heian dai shogi ( 'Heian (Era) large chess') is an early large board variant of shogi (Japanese chess) as it was played in the Heian period
The is the last division of classical Japanese history, running from 794 to 1185. It followed the Nara ...
*
History of shogi
*
Maka dai dai shogi
Maka dai dai shōgi (摩訶大大将棋 or 摩𩹄大大象戯 'ultra-huge chess') is a large board Shogi variant, variant of shogi (Japanese chess). The game dates back to the 15th century and is based on dai dai shogi and the earlier dai shogi. ...
*
Shogi variant
A shogi variant is a game related to or derived from shogi (Japanese chess). Many shogi variants have been developed over the centuries, ranging from some of the largest chess-type games ever played to some of the smallest. A few of these variant ...
*
Tai shogi
*
Taikyoku shogi
*
Tenjiku shogi
Tenjiku shogi (天竺将棋 ''tenjiku shōgi,'' "Indian chess" or 天竺大将棋 ''tenjiku dai shōgi'' "great Indian chess") is a large-board Shogi variant, variant of shogi (Japanese chess). The game dates back to the 15th or 16th century and w ...
*
Wa shogi
Wa shogi (和将棋, ''wa shōgi'', harmony chess) is a large board Shogi variant, variant of shogi (Japanese chess) in which all of the pieces are named for animals. It is played either with or without drops.
Because of the terse and often incom ...
References
External links
Dai Shogiat ''
The Chess Variant Pages
''The Chess Variant Pages'' is a non-commercial website devoted to chess variants. It was created by Hans Bodlaender in 1995. The site is "run by hobbyists for hobbyists" and is "the most wide-ranging and authoritative web site on chess variants". ...
''
Shogi.net/Dai ShogiRichard's Play-by-eMail Server- Play Dai Shogi via web page or email your commands to the server, with email notifications when moves have been made in the game you're playing.
SDIN Dai Shogi- Play dai shogi in real time vs human players or AI
by H. G. Muller - Play dai shogi (or a few other variants) against your own computer
{{Shogi variants
Shogi variants