Cyberformance refers to live theatrical performances in which remote participants are enabled to work together in real time through the medium of the internet, employing technologies such as chat applications or purpose-built, multiuser, real-time collaborative software (for example,
UpStage
Upstage may refer to:
* UpStage, an open source server-side application that has been purpose built for cyberformance
* ''Upstage'' (film), (also known as The Mask of Comedy) is a 1926 American silent romantic drama film
* The Upstage Gallery, fea ...
, Visitors Studio, the Waterwheel Tap,
MOO
A MOO ("MUD, object-oriented") is a text-based online virtual reality system to which multiple users (players) are connected at the same time.
The term MOO is used in two distinct, but related, senses. One is to refer to those programs descend ...
s, and other platforms). Cyberformance is also known as online performance, networked performance, telematic performance, and
digital theatre
Strictly, digital theatre is a hybrid art form, gaining strength from theatre's ability to facilitate the imagination and create human connections and digital technology's ability to extend the reach of communication and visualization. (However, ...
; there is as yet no consensus on which term should be preferred, but cyberformance has the advantage of compactness. For example, it is commonly employed by users of the
UpStage
Upstage may refer to:
* UpStage, an open source server-side application that has been purpose built for cyberformance
* ''Upstage'' (film), (also known as The Mask of Comedy) is a 1926 American silent romantic drama film
* The Upstage Gallery, fea ...
platform to designate a special type of
Performance art
Performance art is an artwork or art exhibition created through actions executed by the artist or other participants. It may be witnessed live or through documentation, spontaneously developed or written, and is traditionally presented to a pu ...
activity taking place in a
cyber- Internet-related prefixes such as '' e-'', '' i-'', '' cyber-'', ''info-'', '' techno-'' and ''net-'' are added to a wide range of existing words to describe new, Internet- or computer-related flavors of existing concepts, often electronic product ...
artistic environment.
Cyberformance can be created and presented entirely online, for a distributed online audience who participate via internet-connected computers anywhere in the world, or it can be presented to a proximal audience (such as in a physical theatre or gallery venue) with some or all of the performers appearing via the internet; or it can be a hybrid of the two approaches, with both remote and proximal audiences and/or performers.
History and context
The term 'cyberformance' (a
portmanteau word
A portmanteau word, or portmanteau (, ) is a blend of words[Helen Varley Jamieson
Helen Varley Jamieson is a digital media artist, playwright, performer, director and producer from New Zealand. She "is engaged in an ongoing exploration of the collision between theatre and the internet." Since 1997 she has been working on the i ...](_blank)
. She states that the invention of this term in 2000 "came out of the need to find a word that avoided the polarisation of virtual and real, and the need for a new term (rather than 'online performance' or 'virtual theatre') for a new genre". Jamieson traces the history of cyberformance back to the ''Satellite Arts Project'' of 1977, when interactive art pioneers
Kit Galloway and Sherrie Rabinowitz Kit Galloway (born 1948) and Sherrie Rabinowitz (1950–2013) met in 1975 and worked collaboratively under the name Mobile Image. They co-founded the Electronic Café International (ECI), a cafe, networking centre, performance and workshop space a ...
used live video mixing to create what they called "a performance space with no geographic boundaries".
Online performances or virtual theatre has taken place in a number of the virtual environments that have emerged since the 1980s, including the multi-user virtual environments known as
MUD
A MUD (; originally multi-user dungeon, with later variants multi-user dimension and multi-user domain) is a Multiplayer video game, multiplayer Time-keeping systems in games#Real-time, real-time virtual world, usually Text-based game, text-bas ...
s and
MOO
A MOO ("MUD, object-oriented") is a text-based online virtual reality system to which multiple users (players) are connected at the same time.
The term MOO is used in two distinct, but related, senses. One is to refer to those programs descend ...
s in the 1970s, internet chat spaces (e.g.
Internet Relay Chat
Internet Relay Chat (IRC) is a text-based chat system for instant messaging. IRC is designed for group communication in discussion forums, called '' channels'', but also allows one-on-one communication via private messages as well as chat a ...
, or IRC) in the 1980s, the
Palace graphical chatroom in the 1990s, and
UpStage
Upstage may refer to:
* UpStage, an open source server-side application that has been purpose built for cyberformance
* ''Upstage'' (film), (also known as The Mask of Comedy) is a 1926 American silent romantic drama film
* The Upstage Gallery, fea ...
, Visitors Studio,
Second Life
''Second Life'' is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user created content within a multi player online virtual world. Developed and owned by the San Fra ...
, Waterwheel Tap and other platforms in the 2000s. Notable cyberformance groups and projects thus far include:
*
The Hamnet Players. Founded by
Stuart Harris, this group performed in IRC; their earliest performance was "Hamnet" in 1993.
*
The Plaintext Players. Founded by
Antoinette LaFarge
Antoinette LaFarge is a new media artist and writer known for her work with mixed-reality performance and projects exploring the conjunction of visual art and fiction.
Biography
LaFarge received her M.F.A. degree in Computer Art from the School of ...
, this group performs in MOOs and mixed reality spaces; their earliest performance was "Christmas" in 1994.
* "ParkBench." Created by Nina Sobell and Emily Hartzell in 1994, this was a collaborative performance and drawing space using live video and a web browser interface.
*
Desktop Theater. Founded by Adriene Jenik and Lisa Brenneis, this group performed in the Palace; an example of their work is "waitingforgodot.com", 1997.
* Avatar Body ''Collision''. Founded by
Helen Varley Jamieson
Helen Varley Jamieson is a digital media artist, playwright, performer, director and producer from New Zealand. She "is engaged in an ongoing exploration of the collision between theatre and the internet." Since 1997 she has been working on the i ...
, Karla Ptacek, Vicki Smith, and Leena Saarinen in 2002, this online performance collective uses
UpStage
Upstage may refer to:
* UpStage, an open source server-side application that has been purpose built for cyberformance
* ''Upstage'' (film), (also known as The Mask of Comedy) is a 1926 American silent romantic drama film
* The Upstage Gallery, fea ...
, a web-based software purpose-built for cyberformance with a New Zealand government grant
* aether9. A collaborative art project exploring the field of realtime video transmission, initiated in 2007 by artists from Europe, North and South America.
*
Avatar Orchestra Metaverse (AOM). A formation in the virtual online environment Second Life (SL), exploring interactive possibilities with avatars.
* Second Front. A pioneering performance art group in the online, avatar-based Virtual Reality world of Second Life.
* Low Lives. An international festival of live performance-based works transmitted via the internet and projected in real time at multiple venues around the world.
Features of cyberformance
Cyberformance differs from
digital performance
Digital Performance refers to the use of computers as an interface between a creator, and consumer of images, and sounds in a wide range of artistic applications. It is performance that incorporates and integrates computer technologies and techniq ...
, which refers to any kind of digitally mediated performance, including those with no significant networked element. In some cases cyberformance may be considered a subset of
net art; however, many cyberformance artists use what is termed 'mixed reality' or 'mixed space' for their work, linking physical, virtual, and cyber spaces in manifold ingenious ways. The internet is often a subject and inspiration of the work as well as being the central enabling technology.
Cyberformers often work with the dual identities afforded by avatars, exploiting the gap between online persona and offline self. They can also take advantage of the ease of switching between avatars in a way unavailable to 'proximal' actors. However cyberformance has its own unique problems, including unstable technology and "real life" interruptions.
References
Further reading
* Corcoran, Marlena (2003). "An Internet Performance for the Third Millennium", ''Performance Art Journal'' 25(1).
* Danet, Brenda (2001). ''Cyberpl@y: Communicating Online'', Berg Publishers.
* Flintoff, Kim and Sant, Toni (2007)
The Internet as a Dramatic Medium– supplementary article to "Interactive and Improvisational Drama", ed Adam Blatner, 2007
* Jamieson, Helen Varley (2008)
"Adventures in Cyberformance"- thesis, Queensland University of Technology, Australia.
* Jamieson, Helen Varley (2008). "Real Time, Virtual Space, Live Theatre" - chapter i
The ADA Digital Arts Reader published 2008, Clouds Publishing, {{ISBN, 978-0-9582789-9-7.
* LaFarge, Antoinette (1995)
''Leonardo'' 28(5).
* Baranski Sandrine, La musique en réseau, une musique de la complexité ?, Éditions universitaires européennes, mai 2010
* Papagiannouli, Christina (2011). "Cyberformance and the Cyberstage", International Journal of the Arts in Society, vol 6 issue 4, 2011.
* Schrum, Stephen A. ''Theatre in Cyberspace: Issues of Teaching, Acting and Directing''. New York: Peter Lang Publishing, 1999.
Digital Performance ArchiveHorizon Zero issue 13 : PerformJan/Feb 2004
External links
cyberformance.orgPlaintext Players websitenetworked_performance blogUpstage websitePerformance Online- resesarcher Francesco Buonaiuto's site, includes timeline
The CyPosium- an online symposium on cyberformance, held on 12 October 2012
Theatre
Internet art
Digital art
Computer art