Curve Of Pursuit
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In
geometry Geometry (; ) is a branch of mathematics concerned with properties of space such as the distance, shape, size, and relative position of figures. Geometry is, along with arithmetic, one of the oldest branches of mathematics. A mathematician w ...
, a curve of pursuit is a
curve In mathematics, a curve (also called a curved line in older texts) is an object similar to a line, but that does not have to be straight. Intuitively, a curve may be thought of as the trace left by a moving point. This is the definition that ...
constructed by analogy to having a point or points representing pursuers and pursuees; the curve of pursuit is the curve traced by the pursuers.


Definition

With the paths of the pursuer and pursuee parameterized in time, the pursuee is always on the pursuer's
tangent In geometry, the tangent line (or simply tangent) to a plane curve at a given point is, intuitively, the straight line that "just touches" the curve at that point. Leibniz defined it as the line through a pair of infinitely close points o ...
. That is, given , the pursuer (follower), and , the pursued (leader), for every with there is an such that :L(t) = F(t) + xF'\!(t).


History

The pursuit curve was first studied by
Pierre Bouguer Pierre Bouguer () (16 February 1698, Le Croisic – 15 August 1758, Paris) was a French mathematician, geophysicist, geodesist, and astronomer. He is also known as "the father of naval architecture". Career Bouguer's father, Jean Bouguer, ...
in 1732. In an article on
navigation Navigation is a field of study that focuses on the process of monitoring and controlling the motion, movement of a craft or vehicle from one place to another.Bowditch, 2003:799. The field of navigation includes four general categories: land navig ...
, Bouguer defined a curve of pursuit to explore the way in which one ship might maneuver while pursuing another.
Leonardo da Vinci Leonardo di ser Piero da Vinci (15 April 1452 - 2 May 1519) was an Italian polymath of the High Renaissance who was active as a painter, draughtsman, engineer, scientist, theorist, sculptor, and architect. While his fame initially rested o ...
has occasionally been credited with first exploring curves of pursuit. However Paul J. Nahin, having traced such accounts as far back as the late 19th century, indicates that these anecdotes are unfounded.


Single pursuer

The path followed by a single pursuer, following a pursuee that moves at constant speed on a line, is a
radiodrome In geometry, a radiodrome is a specific type of pursuit curve: the path traced by a point that continuously moves toward a target traveling in a straight line at constant speed. The term comes from the Latin ''radius'' (ray or spoke) and the Greek ' ...
. It is a solution of the differential equation .


Multiple pursuers

Typical drawings of curves of pursuit have each point acting as both pursuer and pursuee, inside a
polygon In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain. The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
, and having each pursuer pursue the adjacent point on the polygon. An example of this is the
mice problem In mathematics, the mice problem is a continuous pursuit–evasion problem in which a number of mice (or insects, dogs, missiles, etc.) are considered to be placed at the corners of a regular polygon. In the classic setup, each then begins to mo ...
.


See also

*
Logarithmic spiral A logarithmic spiral, equiangular spiral, or growth spiral is a self-similarity, self-similar spiral curve that often appears in nature. The first to describe a logarithmic spiral was Albrecht Dürer (1525) who called it an "eternal line" ("ewi ...
*
Tractrix In geometry, a tractrix (; plural: tractrices) is the curve along which an object moves, under the influence of friction, when pulled on a horizontal plane by a line segment attached to a pulling point (the ''tractor'') that moves at a right angl ...
* Circles of Apollonius#Apollonius pursuit problem *
Pursuit–evasion Pursuit–evasion (variants of which are referred to as cops and robbers and graph searching) is a family of problems in mathematics and computer science in which one group attempts to track down members of another group in an environment. Early ...


References


External links


Mathworld
with a slightly narrower definition that , ''L''′(''t''), and , ''F''′(''t''), are constant

{{Differential transforms of plane curves Curves Pursuit–evasion