Cursed Mountain
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''Cursed Mountain'' is a 2009
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
co-developed for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
by Sproing Interactive and Deep Silver Vienna, and published by
Deep Silver Deep Silver is an Austrian video game publisher and a division of Plaion. History Deep Silver was announced in November 2002, with their first release to be '' Anarchy Online: The Notum Wars''. According to Craig McNichol, who ran Koch Medi ...
. A Europe-exclusive port for
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
was developed and released by Deep Silver in 2010. The story follows mountaineer Eric Simmons's trek up Chomolonzo to rescue his brother Frank, who unleashed hostile ghosts and monsters onto the surrounding lands. The gameplay, combining elements of
survival horror Survival horror is a Video game genre, subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and visio ...
and
action-adventure An action-adventure game is a video game genre, video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements f ...
, follows Eric as he ascends Chomolonzo, collecting items and fighting hostile ghosts. Including pre-production, development lasted over two years and was shared between multiple external studios; the team included industry veteran
Bob Bates Robert Bates (born December 11, 1953) is an American video game designer. One of the early designers of interactive fiction games, he was co-founder of Challenge, Inc., which created games in the 1980s for the pioneering company Infocom. After ...
as script writer, and former Rockstar Vienna staff. The team wanted to create a game experience unlike others on the market, focusing on open environments and real-world folklore. Pre-production focused on researching
Tibetan Buddhist Tibetan Buddhism is a form of Buddhism practiced in Tibet, Bhutan and Mongolia. It also has a sizable number of adherents in the areas surrounding the Himalayas, including the Indian regions of Ladakh, Darjeeling, Sikkim, and Arunachal Prades ...
folklore and survival stories from the Himalayas. While motion control-based mechanics were always present, action-based elements were added based on tester feedback. Announced in 2008, ''Cursed Mountain'' saw little marketing support from Deep Silver leading up to release. The game saw a mixed reception. Praise was given to its narrative and atmosphere, but many criticised its use of motion controls. It was the only game created by Deep Silver Vienna before closing down in February 2010.


Gameplay

''Cursed Mountain'' is a
survival horror Survival horror is a Video game genre, subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and visio ...
action-adventure An action-adventure game is a video game genre, video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements f ...
video game where players take on the role of mountaineer Eric Simmons. The game is split into thirteen levels, with the player controlling Eric as he explores a number of environments, solving puzzles and fighting hostile ghosts. All actions are controlled using the
Wii Remote The Wii Remote, colloquially known as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with an ...
and
Nunchuk is a traditional East-Asian martial arts weapon consisting of two sticks (traditionally made of wood), connected to each other at their ends by a short metal chain or a rope. It is approximately (sticks) and (rope). A person who has pract ...
. While basic movement and interactive actions use the
d-pad The D-pad (short for directional pad) is a compact input method developed for video games, designed to translate thumb movement into directional control through a flat, cross-shaped surface that rests on four internal switches. Each switch corres ...
and buttons, several combat and environmental triggers rely on the console's
motion control Motion control is a sub-field of automation, encompassing the systems or sub-systems involved in moving parts of machines in a controlled manner. Motion control systems are extensively used in a variety of fields for automation purposes, includi ...
s. If Eric dies, the game ends and the player must reload from an earlier save point. During level exploration, some doors and pathways must be unlocked by completing puzzles in other areas of a level. Some puzzles require Eric to activate his
third eye The third eye (also called the mind's eye or inner eye) is an invisible eye, usually depicted as located on the forehead, supposed to provide perception beyond ordinary sight. In Hinduism, the third eye refers to the ajna (or brow) chakra. In bot ...
, which reveals hidden symbols in the environment. During some sections, Eric must climb sheer walls, with his movements mapped to the motion controls. During exploration, Eric can find items such as health-restoring incense sticks, and journal entries which flesh out the game's lore. Items and weapons found by the player are stored in a backpack. During exploration, Eric is attacked by hostile ghosts, being drawn into a shadow realm during combat. To see clearly and attack ghosts, Eric must activate his
third eye The third eye (also called the mind's eye or inner eye) is an invisible eye, usually depicted as located on the forehead, supposed to provide perception beyond ordinary sight. In Hinduism, the third eye refers to the ajna (or brow) chakra. In bot ...
, and use a pickaxe augmented with a ritual object to fire projectiles at attacking ghosts. Once weakened, a glowing symbol appears on a ghost. The player must hit the symbol, then complete a
quick time event In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the ...
by matching motion gestures with the Remote and Nunchuck to permanently banish the ghosts. In addition to ranged attacks, Eric can also swing the pickaxe to damage ghosts directly. During the game, the pickaxe can be upgraded with new enchantments which change the power and type of ammunition. For the
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
port, the motion control mechanics were redesigned; instead, players used the mouse to draw specific patterns on screen.


Synopsis

Set during the late 1980s in the
Tibet Tibet (; ''Böd''; ), or Greater Tibet, is a region in the western part of East Asia, covering much of the Tibetan Plateau and spanning about . It is the homeland of the Tibetan people. Also resident on the plateau are other ethnic groups s ...
an
Himalayas The Himalayas, or Himalaya ( ), is a mountain range in Asia, separating the plains of the Indian subcontinent from the Tibetan Plateau. The range has some of the Earth's highest peaks, including the highest, Mount Everest. More than list of h ...
, the story opens with a log from climber Eric Simmons; his younger brother Frank was hired by wealthy expedition organiser Edward Bennet to retrieve a Terma artefact from the mountain Chomolonzo that is believed to bring eternal life. The local practitioners of
Chöd Chöd ( lit. 'to sever') is a spiritual practice found primarily in the Yundrung Bön tradition as well as in the Nyingma and Kagyu schools of Tibetan Buddhism (where it is classed as Anuttarayoga Tantra in Kagyu and Anuyoga in Nyingma). Also ...
Buddhism Buddhism, also known as Buddhadharma and Dharmavinaya, is an Indian religion and List of philosophies, philosophical tradition based on Pre-sectarian Buddhism, teachings attributed to the Buddha, a wandering teacher who lived in the 6th or ...
believe that Chomolonzo is the embodiment of the goddess Palden Lhamo. Frank has disappeared, going up the mountain alone after an argument with his climbing partner Paul Ward. Eric goes himself to try and rescue Frank. He finds the city of Lhando completely deserted. Attacked by a ghost, he is narrowly rescued by the monk Thod-pa, who teaches Eric to awaken his third eye and fight the ghosts before vanishing. Reaching Bennet, he learns that Frank did something wrong with the ritual preparations for climbing Chomolonzo, but may still be alive and that Thod-pa can help. During his ascent, Eric learns that Bennet's own attempt to get the Terma failed and cost him his leg, so he hired Frank to get it. He is directed by a survivor in Cherku Village to the
yogini A yogini (Sanskrit: योगिनी, IAST: ) is a female master practitioner of tantra and yoga, as well as a formal term of respect for female Hindu or Buddhist spiritual teachers in the Indian subcontinent, Southeast Asia and Greater Tibe ...
Jomo Menmo, who reveals that Frank is still alive and was working with her apprentice Mingma to climb the mountain. Menmo speaks with Palden Lhamo, then turns hostile and accuses Frank of angering Palden Lhamo, demanding Eric's blood as recompense. Back in Cherku, Eric fights a monstrous bird spirit, then a calmed Menmo performs a final ritual that warns of a hard journey and reveals Palden Lhamo is undecided about Frank's fate, giving Eric hope he can save him. Reaching the monastery and Thod-pa, Eric learns that Frank was summoned by Bennet as he fit a translated prophecy about the Terma's retrieval. The llama of Derge Gonchen Monastery reveals that Frank used the Terma to attempt physical entry of the
Bardo In some schools of Buddhism, ''bardo'' ( Wylie: ''bar do'') or ''antarābhava'' (Sanskrit, Chinese and Japanese: 中有, romanized in Chinese as ''zhōng yǒu'' and in Japanese as ''chū'u'') is an intermediate, transitional, or liminal state b ...
, a transitional realm between life, reincarnation and
nirvana Nirvana, in the Indian religions (Jainism, Hinduism, Buddhism, and Sikhism), is the concept of an individual's passions being extinguished as the ultimate state of salvation, release, or liberation from suffering ('' duḥkha'') and from the ...
. Frank's spirit is trapped in the Bardo, but can return to his body. As Eric reaches the base camp, he pieces together what happened. Frank had not completed the necessary twelve ritual walks before the ascent, so went through a series of rituals with Mingma as a shortcut. Mingma and Paul fell in love, invalidating Mingma's sacred status. Frank climbed the mountain rather than repeat the process, an act that cursed the expedition and unleashed ghosts from the Bardo. Upon reaching the base camp, Eric learns that Bennet killed Mingma in a rage after she attempted to flee. Confronting Bennet and Paul with the evidence, Bennet kills Paul, changing into a demonic monster for his sacrilege that Eric destroys. Eric summits Chomolonzo and faces the physical incarnation of his inner demons. Eric then purges the curse with the Terma, pacifying Palden Lhamo and reviving Frank. Frank, having seen his own demons, decides to die and reincarnate. Eric returns down the mountain leaving Frank's body and the Terma on its summit.


Development

''Cursed Mountain'' was primarily co-developed by Sproing Interactive and the Vienna branch of
Deep Silver Deep Silver is an Austrian video game publisher and a division of Plaion. History Deep Silver was announced in November 2002, with their first release to be '' Anarchy Online: The Notum Wars''. According to Craig McNichol, who ran Koch Medi ...
, who also acted as publisher. The team of Deep Silver Vienna included multiple staff members from its precursor studio Rockstar Vienna. The first concept was a game set within the religion and scenery of Asia. Using this as a base, they decided upon the Tibetan Himalayas as the setting, leading into its mountain-climbing elements. From there, the basic combat mechanic of exorcising ghosts using control gestures was settled upon, leading to the team developing the title on
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
. Pre-production planning lasted ten months, followed by 19 months of active production. In addition to the main studios, the team employed 16 external companies across fourteen different countries. To ensure continuity between these developers, the team laid out the game design in a simple document and stuck to it, while communicating frequently with the other studios via web calls. Deep Silver staff member Martin Fillip described ''Cursed Mountain'' as the company's first title to rely so much on outsourcing to other studios. There were some issues with communication and delays in creating a
vertical slice A vertical slice (VS) is a type of milestone, benchmark, or deadline, with emphasis on demonstrating progress across all components of a project. It may have originated in the video game industry. Overview The term ''vertical slice'' refers to ...
of gameplay, and a few of the production partners closed down during the game's development. Narrative and location research took place during the pre-production period. The 1980s setting was chosen to reinforce the isolated atmosphere, depriving players of modern technology that could help in emergencies. It was also a time when there was superstition about Western climbers coming to the region and violating local customs, which in-game was taken to a literal conclusion. While there are fantastic elements, the team wanted to maintain ambivalence as to whether the ghosts were real, or whether the characters were suffering from altitude-based hallucinations. The scenario was written by industry veteran
Bob Bates Robert Bates (born December 11, 1953) is an American video game designer. One of the early designers of interactive fiction games, he was co-founder of Challenge, Inc., which created games in the 1980s for the pioneering company Infocom. After ...
, who was creating the scenario before some of the settings had been finalised. He described working without this reference as the most difficult part of his work. The team's research included multiple documentaries about Buddhism, the
Dalai Lama The Dalai Lama (, ; ) is the head of the Gelug school of Tibetan Buddhism. The term is part of the full title "Holiness Knowing Everything Vajradhara Dalai Lama" (圣 识一切 瓦齐尔达喇 达赖 喇嘛) given by Altan Khan, the first Shu ...
, and specifically the survival story of '' Touching the Void''. The focus on one brother searching for another was inspired directly by
Reinhold Messner Reinhold Andreas Messner (; born 17 September 1944) is an Italian climber, explorer, and author from the German-speaking province of South Tyrol. He made the first solo ascent of Mount Everest and, along with Peter Habeler, the first ascent o ...
losing his brother on an expedition. Eric's Scottish origin drew from the high number of Scottish mountaineers during the period. The team also wanted a character voice that had not been heard in many games, which would have been near-impossible with an American protagonist. They also incorporated real-world rituals into the narrative, such the tradition of the kora (circling a sacred site before entering). The music was composed by Darren Lambourne, who also acted as sound director. His music reflected the harsh environment, religious elements and darker themes. To present these themes, Lambourne deliberately mingled the music with the in-game sound effects. He acquired several musical instruments native to the region and incorporated them both into the score and the environmental sound. He also incorporated Tibetan chanting. To create the right environmental feel, Lambourne blended musical instruments and ghost vocals with the sound effects in several areas, aiming to avoid "Hollywood cliches" and use the environment to evoke tension. The voice recording was done in London, with all the actors being either English or Scottish to fit in with the team's narrative wishes. The game was designed using "Athena", a proprietary game engine created by Sproing to display complex and higher-quality graphic and environment effects on the Wii. The team aimed to make all elements, from the environment to the ghosts, as realistic as possible to promote player immersion. Each level had to be unique, showing changes in scenery and architecture as Eric climbed higher up the mountain. The team also wanted the entire trek up the mountain to be visible from either end of the path, something difficult to achieve on Wii. A production challenge was the scale of levels; their original designs were larger, but due to hardware limitations were reduced in size. An early wish was to make sure the various gameplay elements (exploration, survival, combat) were balanced with each other so it would not become dominated by any single element. Originally, the shooting mechanics were non-existent, with the motion-based prayer gestures being the only combat mechanic. Due to tester feedback, the team implemented the pickaxe-based combat. The gestures used to banish ghosts were based on the real-world concept of
mantra A mantra ( ; Pali: ''mantra'') or mantram (Devanagari: मन्त्रम्) is a sacred utterance, a numinous sound, a syllable, word or phonemes, or group of words (most often in an Indo-Iranian language like Sanskrit or Avestan) belie ...
s. Using mantras as a base, the team incorporated both familiar and "innovative" gameplay elements. The gesture system was intended to open up a player's body language and make them face their fears while defeating ghosts. The team also incorporated level-specific elements that would use the Wii control features.


Release

''Cursed Mountain'' was announced in July 2008 at the Leipzig Games Convention. The title was shown off at E3 2009. The game was notable due to its platform choice and mature content, as the Wii was better known for family-oriented titles. The beta version was completed by March the following year. While the game was now complete, balance and lighting adjustments continued until release. In the run-up to release, it had relatively little marketing support. It released in North America on 25 August 2009. It went on to release in Europe on 4 September, and in Australia on 15 October. A limited edition was released at launch, including a double-sided disc featuring a documentary on the game and the complete soundtrack. A release for Windows was indicated in mid-2009 by a leaked
ESRB The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in Canada, the United States, and Mexico. The ESRB was established in 1994 by the Entertainment Softw ...
rating for the platform. The port was released by Deep Silver on 5 February 2010 as a European retail exclusive. It received a digital release on GamersGate. ''Cursed Mountain'' was the only title developed by Deep Silver Vienna before its closure by parent company Koch Media in February 2010 due to what they described as "the current overall economic situation". The studio's second in-development title '' Ride to Hell'' was transferred to another studio.


Reception

Review aggregate site ''
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
'' gave ''Cursed Mountain'' a normalised score of 67 out of 100, indicating "mixed or average" reception based on 51 reviews. Upon release, the game saw a mixed reaction from journalists, with many praising its atmosphere and faulting its controls. ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
''s Keza MacDonald and ''
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', '' Edge'' and ''Computer ...
''s Shaun Curnow praised the setting as the game's best feature. Kevin VanOrd, writing for ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'', lauded its authentic use of local folklore and cited the narrative as one of the strong points of the game. ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
''s Matt Casamassina cited the narrative as "unique" due to its setting and tone. James Newton of ''Nintendo Life'' lauded the narrative and setting. Similarly, Randy Nelson of ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'' called the story "interesting", while ''Nintendo World Report''s Lukasz Balicki enjoyed the Himalayan setting and folklore while noting uneven pacing. ''PALGN''s Jeremy Jastrzab called the setting and narrative "superbly put together". By contrast, ''
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
'' found the narrative lacking, citing its weakness as a detrimental factor in completing the game. Fred Dutton of ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British Video game journalism, video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally p ...
'' praised the setting as innovative compared to other horror titles but likewise found the story confusing without additional texts found through levels. The general aesthetic was enjoyed by MacDonald, but she faulted the character animations as outdated and overuse of fog effects. VanOrd echoed the criticism of the fog effect during combat, while ''GameTrailers'' felt that the level design and aesthetics were a minor advantage compared to other elements such as the cutscene design. Echoing this, Casamassina generally liked the art and environment design, citing a few set pieces that impressed him. Newton praised the voice acting and cited the game as one of the best-looking titles on the platform. By contrast, Nelson faulted the voice acting, while Balicki rated the sound design as one of the game's strong points. Dutton praised the "excellent" sound design, and Jastrzab noted its strong art direction and aesthetics. Curnow noted the attention to detail, but found the dedication to Buddhist aesthetics undermined the game as a whole. MacDonald enjoyed some of the gameplay ideas, but faulted the lack of innovation or challenge. VanOrd enjoyed the combat when it functioned properly, but cited frustrating repetition in the gameplay structure. Similarly ''GameTrailers'' noted the gameplay as enjoyable in places, but found its style broke the game's atmosphere. Casamassina found the gameplay interesting, but faulted the level design as archaic. Newton was disappointed with the traditional button-based combat mechanics following the pre-release emphasis on motion controls. Furthermore Nelson noted a lack of variety and growing fatigue as the game progressed, while Balicki noted its unique approach to the survival horror genre despite difficult movement controls. Jastrzab faulted the lack of innovation in gameplay and lack of collectables, but otherwise praised the experience. A common complaint from all reviewers was a lack of responsiveness from the motion controls, with a few saying they were unusable at some points. Reviewing the Windows port, John Coxsey of website ''Adventure Classic Gaming'' was generally positive and gave it a score of three out of five stars. In addition to echoing praise of the narrative and atmosphere, he noted the slight graphical upgrade and wider colour palette compared to the Wii original. His main complaints were a lack of content and the game's short length, and he also noted that its deeper spiritual elements would be lost on most players.


References


External links

* {{moby game, id=/cursed-mountain 2009 video games Action-adventure games Video games about ghosts Himalayas in fiction 2000s horror video games Wii games Windows games Video games set in Tibet Video games developed in Austria Video games set in the 1980s Video games set in mountains Deep Silver games Single-player video games Sproing Interactive games