''Cultist Simulator'' is a card-based
simulation video game
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such ...
developed by indie studio Weather Factory and published by
Humble Bundle
Humble Bundle, Inc. is a digital storefront for video games, which grew out of its original offering of Humble Bundles, collections of games sold at a price determined by the purchaser and with a portion of the price going towards charity and ...
. It was released for
Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
,
macOS
macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
and
Linux
Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
computer systems in May 2018, with mobile versions published by Playdigious and released in April 2019. A port for
Nintendo Switch
The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
was released in February 2021.
In a 1920s
Lovecraftian horror
Lovecraftian horror, also called cosmic horror or eldritch horror, is a subgenre of horror, fantasy fiction and weird fiction that emphasizes the horror of the unknowable and incomprehensible more than gore or other elements of shock. It is na ...
setting, the player amasses and expends human and nonhuman followers alongside occult texts and tools, in discovering and then pursuing any of a number of wildly differing paths to immortality, while carefully avoiding deaths arising from starvation, despair, madness, or the attention of powerful adversaries. The game is experienced through an array of playing cards moved about on a tabletop, with cards occasionally pulled from a map representing a transcendent reality accessible in dreams.
Success requires partial familiarization with an intricate "Secret Histories" mythology invented for this game and for connected Weather Factory projects "Book of Hours" and tabletop
RPG
RPG may refer to:
Military
* Rocket-propelled grenade, a shoulder-launched anti-tank weapon
**''Ruchnoi Protivotankoviy Granatomyot'' (Russian: ''Ручной Противотанковый Гранатомёт''), hand-held anti-tank grenade laun ...
"The Lady Afterwards." Reviewers praised the game's writing, while others criticized its pacing.
Gameplay

''Cultist Simulator'' is a narrative-driven simulation game that has the player take on the role of a citizen in one of several 1920s European capitals, chiefly one resembling London. The player's actions may lead to their creating an illegal cult in pursuit of semi-divinity for themselves or others. The game's mechanics are presented as a combination of playing cards and timed "verb" boxes/action buttons in which the cards are placed. Cards can represent human and nonhuman NPCs, attributes such as health, passion or reason, language proficiencies, occult books and scraps of lore, rituals, day jobs, influences obtained from dream, obsessions, cities, excavation sites, magical tools and ingredients, currencies, etc. Player choices involve combining these cards within different "verb" boxes with varying, complex outputs. The player drops cards into verbs which may respond by demanding more cards if not directly pulling them from the table, both before and after the player commits the inserted cards starting a timer for when output cards can be collected. The initial, default "Aspirant" character begins with only a "Work" verb and two cards: a menial job and the health needed to work one shift of it. After the timer the player collects a temporarily exhausted Health card, the job, and cards representing some funds.
As the game progresses, new action buttons can appear. Some of these are beneficial, adding more options that players can do, such as Study, Talk, Explore, or Dream. Other action buttons are a detriment to the player's progress. For example, players will eventually get an action button that reflects the passage of their character's time in the game, which will automatically consume wealth cards; should the player have no wealth cards when this action's timer completes, they will gain Hunger cards, which leads to a chain of cards and action buttons that can lead to the death of the character. Some cards, often generated by action buttons, also have timers attached, either which they will burn out, or may revert to a different card type. The game takes place in real-time, but the player has the option of pausing the game to review cards and actions, and to place or collect cards from the board. The game ultimately has many different parallel victory and failure conditions, both based on "sane" and "insane" routes that the player's character may uncover.
Plot
The game lacks a central plot structure that the player follows. Instead the lore of the game is revealed through a variety of explorations to different ruins, reading of found books, and other methods. In order to accomplish this the player can learn to speak a variety of languages such as Latin or Sanskrit to help decode knowledge found.
Moreover, as the story progresses the player will attract attention in the form of "Hunters", agents of the suppression bureau sent to find you, and "Rivals", other cult leaders looking to attain the same secrets and power as you. Part of your role in the game is to mitigate these two factions. If a player dies during a run, the game will reset often with the new player character investigating the mysterious death of the previous player character.
Development
Weather Factory is an independent game studio created by
Alexis Kennedy, who previously had founded
Failbetter Games
Failbetter Games Ltd is a British video game developer and interactive fiction studio based in London.
History
Founded in 2009 by Alexis Kennedy and Paul Arendt, Failbetter is chiefly known for its '' Fallen London'' Victorian Gothic franchi ...
. Failbetter had developed several
gothic and
Lovecraftian horror
Lovecraftian horror, also called cosmic horror or eldritch horror, is a subgenre of horror, fantasy fiction and weird fiction that emphasizes the horror of the unknowable and incomprehensible more than gore or other elements of shock. It is na ...
story-driven games, including ''
Fallen London''. Kennedy split from Failbetter and founded Weather Factory in 2016, looking for a more hands-on role in designing and writing than his management-focused role at Failbetter. ''Cultist Simulator'' represented the studio's first game and an experimental title that they could produce quickly with minimal costs.
Humble Bundle
Humble Bundle, Inc. is a digital storefront for video games, which grew out of its original offering of Humble Bundles, collections of games sold at a price determined by the purchaser and with a portion of the price going towards charity and ...
published the game.
The use of card-driven narrative systems was already something Kennedy was familiar with through ''Fallen London''. Kennedy said that a card-based approach helped to make concepts tangible and allowed players to organize the cards as they saw best fit.
''Cultist Simulator'' represented the most minimalist take Kennedy could take with the card-based concept, since cards represented a vast vocabulary of terms within the game.
While Kennedy provided
user interface
In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine fro ...
elements to help the player understand where to place cards, much of the strategy and reasoning was something he wanted players to discover for themselves. Kennedy did this to both mimic crafting systems in other role-playing games, and to create the Lovecraftian feel to the game. Kennedy said the player "will be able to mesh together an understanding of this very deep, very complicated lore in the same way that the scholars of Lovecraft are actually doing in fiction."
Kennedy announced the project in September 2016, providing a free simplified web-driven version of how the game would play, and with plans to use
Kickstarter
Kickstarter, PBC is an American Benefit corporation, public benefit corporation based in Brooklyn, New York City, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative project ...
to raise funds for an anticipated October 2017 release date. Kennedy launched the Kickstarter in September 2017 and pushed the release date into May 2018; the Kickstarted succeeded in obtaining of its target fundraising goal. The game was released on 31 May 2018 for
Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
,
macOS
macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
, and
Linux
Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
systems.
Kennedy extended ''Cultist Simulator'' through
downloadable content
content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
following the
Paradox Interactive
Paradox Interactive AB is a video game publisher based in Stockholm, Sweden. The company started out as the video game division of Target Games and then Paradox Entertainment (now Cabinet Entertainment) before being spun out into an independ ...
model.
The first such content, "The Dancer", was released on 16 October 2018. A free update released on 22 January 2019 includes an extended end-game, where the player is challenged to take their successful cult leader and elevate them into a godlike state. Two additional DLC packs, "Priest" and "Ghoul" were released in May 2019, alongside the ''Cultist Simulator: Anthology Edition'' which includes the game and all DLC content in a single package. In May 2020, a DLC named "Exile" was released, which traded the base game's lore-researching and cult-building mechanics for flight across a map of 1920s Eurasia and North Africa from close pursuit by occult gangsters.
Published by Playdigious, ports for
iOS
Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
and
Android and were released on 2 April 2019. A port for
Nintendo Switch
The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
titled ''Cultist Simulator: Initiate Edition'' was released on 2 February 2021.
Reception
''Cultist Simulator'' received mixed reviews on
Metacritic
Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
.
''
TouchArcade
''TouchArcade'' (stylized as toucharcade) is a mobile games journalism website. It was launched in 2008 as a sister site of ''MacRumors'' by its founder Arnold Kim and Blake Patterson. ''TouchArcade'' also hosts a forum and a weekly podcast. ...
'' enjoyed the visual style of the game, saying it beautifully evoked "the early 20th century aesthetic of the game’s narrative". ''Nintendo World Report'' felt it could take too long to make meaningful progress, and it was easy to make a mistake that would reset it. ''
PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' liked how the trial and error gameplay could lead to experimentation, "each failure comes with a bit more knowledge of how the game works and how to avoid whichever disaster befell you the last time". ''
Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network.
In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'' praised the writing, saying it evoked a feeling of "a protean clutch of riddles, scholarly marginalia, back-alley rumours and pointed epithets".
According to Alexis Kennedy, ''Cultist Simulator''s sales surpassed 35,000 units within six days of release, which caused the game to
break even
Break-even (or break even), often abbreviated as B/E in finance (sometimes called point of equilibrium), is the point of balance making neither a profit nor a loss. It involves a situation when a business makes just enough revenue to cover its tot ...
and generate a profit in its first week. Its sales were similar in volume to those of ''
Sunless Sea'' over the same period.
''Cultist Simulator'' won the award for "Best Emotional Game Design" at the Emotional Game Awards 2018. It was nominated in the "Debut Game" and "Game Innovation" categories for the
15th British Academy Games Awards
The 15th British Academy Video Game Awards was hosted by the British Academy of Film and Television Arts on 4 April 2019 at the Queen Elizabeth Hall in London to honour the best 2018 in video gaming, video games of 2018.
Category changes
For ...
, and won the awards for "Best Game Design" and "Best Innovation" at the
Develop:Star Awards, whereas its other nomination was for "Best Narrative".
Notes
References
External links
* {{official website, http://weatherfactory.biz/cultist-simulator/
Initial web-based prototype released in 2016
2018 video games
Android (operating system) games
Dark fantasy video games
Early access video games
Indie games
IOS games
Kickstarter-funded video games
Linux games
MacOS games
Nintendo Switch games
Simulation video games
Single-player video games
Video games developed in the United Kingdom
Windows games
Video games about cults
Lovecraftian horror
Humble Games games
Playdigious games
Video games set in the 1920s
Digital card games
Fiction about immortality