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''Endorfun'' is a single-player
puzzle A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are differe ...
computer game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, mo ...
developed by Onesong Partners and released by
Time Warner Interactive Time Warner Interactive (TWI) was a video game developing and publishing division within WarnerMedia, Time Warner. It was formed in 1993 after Time Warner acquired a controlling interest in Atari Games, which was already partly held by Time Warne ...
in 1995 for
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and
Macintosh Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup inclu ...
. It was later released in Japan under the title ''Cu-On-Pa'', appearing on the consoles
Super Famicom The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
and
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. A
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
version was announced (again under the title ''Cu-On-Pa'') but never released. The game achieved notoriety for the extensive use of spoken "positive affirmations" on its soundtrack.


Gameplay

The player controls a small cube, referred to as a light body, by using the
keyboard Keyboard may refer to: Text input * Keyboard, part of a typewriter * Computer keyboard ** Keyboard layout, the software control of computer keyboards and their mapping ** Keyboard technology, computer keyboard hardware and firmware Music * Mus ...
or mouse. The light body rolls along a grid (the unified field) collecting life force tiles (coloured tiles with a texture matching that of the cube) by rolling the cube over them such that the top face of the cube matches the colour of the tile. Coloured tiles of varying types appear randomly on the playing surface, but can be eliminated in the same manner as life force tiles. Games are divided into multiple levels, each of which has a set time limit and a life force target. If a player collects the target amount of life force play proceeds to the next level. If the timer expires or the light body is unable to move (all adjacent grid spaces are blocked by coloured tiles) then the game is over. There are three different modes of play in Endorfun, each with different goals: #Longevity: play for the longest possible time #Abundance: pass through a set number of levels before time runs out #Quickening: as Abundance, but levels become progressively faster and more difficult


Soundtrack

Endorfun's soundtrack is composed of a large number of short, looped song segments. Each segment is approximately 5 seconds long, with different segments strung together to provide longer, varied soundtracks for each level. Each level's soundtrack contains messages oriented towards peace, well-being, love, and happiness.


Subliminal messages

Endorfun features phrases described by the press at the time of its release as "
subliminal messages Subliminal stimuli (; ' literally "below" or "less than") are any sensory stimuli below an individual's threshold or limit for conscious perception, in contrast to stimuli (above threshold). Visual stimuli may be quickly flashed before an individ ...
", which are audibly spoken through speakers or headphones to the player during gameplay. These messages, dubbed "positive affirmations" by the game's publisher, take the form of phrases intended to convey positive feelings and moods such as
body positivity Body positivity is a social movement that promotes a positive view of all bodies, regardless of size, shape, skin tone, gender, and physical abilities. Proponents focus on the appreciation of the functionality and health of the human body instea ...
and
optimism Optimism is the Attitude (psychology), attitude or mindset of expecting events to lead to particularly positive, favorable, desirable, and hopeful outcomes. A common idiom used to illustrate optimism versus pessimism is Is the glass half empty ...
, such as "I am joyful", "I am powerful" and "I am at peace". They became immediately controversial due to their nature and were criticized by the press and a professor at the
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, who raised concerns that these messages, though ostensibly positive, could have certain unintended consequences. Time Warner stated that all of the messages included in the game were only intended "to uplift the heart and mind of its users" and that an exhaustive list of all such phrases was printed on the game's retail box, so that consumers buying knew exactly what they would be exposed to. The "subliminal" phrases were also optional and can be disabled by the player through the game's sound menu, though doing so disables music (but not other sounds) as well. Instructions for doing so were included in the game's main help file.


Reception

Reviewing the Macintosh version, a ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' critic lauded the gameplay, saying it "soon becomes a
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sort of experience in the same way that ''
Tetris ''Tetris'' () is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. In ''Tetris'', falling tetromino shapes must be neatly sorted into a pile; once a horizontal line of the game board is filled in, it disa ...
'' sometimes does". He added that the "abstract symphony of mesmerising graphics, colorful motion, and swelling, jazzy background tunes soon puts the player in that autopilot gaming state where complex movement sequences and on-the-fly strategies becomes second nature and all is forgotten but the rhythm." Despite this, he gave it only three out of five stars. ''
Computer Game Review ''Computer Game Review'' was a print monthly magazine covering both computer gaming and video gaming. The magazine was started in 1991. Also known as ''Computer Game Review and 16-Bit Entertainment'', and then later as ''Computer Game Review and ...
'' praised ''Endorfun'' for "addictive game play, cool visual effects and some good music." Game review site
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
described it as a "challenging, if repetitive game", though adding that the game's graphics and subliminal messages made it into a "far more interesting fare", summing it up as a "challenging, unique puzzle game that is pleasant to look at and listen to". The author opined that the phrases included within the game ranged from ones he found "harmonious" (such as "I love the world and the world loves me") to ones he found "scary" (such as "It's OK for me to have everything I want").


References


External links

* {{moby game, id=/endorfun, name=''Endorfun'' 1995 video games Cancelled Nintendo 64 games Classic Mac OS games PlayStation (console) games Puzzle video games Super Nintendo Entertainment System games Time Warner Interactive games Video games developed in the United States Video games with isometric graphics Windows games