Crystal Crazy
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''Crystal Crazy'' is an action game, published by
Casady & Greene Casady & Greene (sometimes abbreviated to C&G) was a software publisher and developer active from 1988 to 2003. The company primarily released software for Macintosh, but also released software for Windows and Newton. Casady & Greene was formed ...
for the
Classic Mac OS Mac OS (originally System Software; retronym: Classic Mac OS) is the series of operating systems developed for the Mac (computer), Macintosh family of personal computers by Apple Computer, Inc. from 1984 to 2001, starting with System 1 and end ...
in 1993. It is the sequel to ''
Crystal Quest ''Crystal Quest'' is an action game written by Patrick Buckland for the Macintosh and published by Casady & Greene in 1987. It was ported to the Apple IIGS in 1989 by Rebecca Heineman. Ports were also made to the Amiga, Game Boy, iOS, and Palm ...
''. The aim of the game is to collect
crystal A crystal or crystalline solid is a solid material whose constituents (such as atoms, molecules, or ions) are arranged in a highly ordered microscopic structure, forming a crystal lattice that extends in all directions. In addition, macros ...
s. Unlike ''Crystal Quest'', which included a "Critter Editor," ''Crystal Crazy'' has no functionality for easily editing aspects of the game such as the enemy graphics. Versions of ''Crystal Crazy'' before 1.05 do not have sound on PowerPC-based Macintoshes. The last version is 1.06. It is not possible to play this game on Intel-based Macs without an
emulator In computing, an emulator is Computer hardware, hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run sof ...
.


Gameplay

The player commands a spaceship piloted by a cow. When all in-game lives are expended, a cutscene depicts a cow in a spaceship, flying across the screen, towing a banner that says, " In space, no one can hear you moo." The general objective of Crystal Crazy is to collect all the crystals on a given stage, and often to complete other quests, then escape through an opening at the bottom of the screen. At higher levels, the opening will change size at a fixed rate. Quests include erasing or revealing paintings by navigating the spaceship over the canvas; knocking pool balls into the exit opening; breaking wine glasses and other fragile objects against the edge of the screen; or simply defeating all the enemies on a given level. Bonuses, which add to the player's numeric score, are often scattered across the levels and can be collected. Occasionally, a bonus round tasks the player with collecting as many items as possible, before escaping through the exit opening, while avoiding being crushed by two walls converging from either side of the screen. The player's performance during bonus rounds adds to their score. Moving the mouse directs the spaceship in the appropriate direction. Clicking the mouse fires the spaceship's weapon. By default, the weapon releases one fixed-direction projectile per click. Power-ups enable the player to shoot multiple or homing projectiles, or add to the player's defensive capabilities, bestowing upon them various types of shields. Hitting enemies with projectiles weakens them, and enemy-launched projectiles can destroy the player's spaceship. The player can use a limited number of bombs, denoted by a cherry bomb icon, to destroy all on-screen enemies. Advanced levels include mines that will destroy the player's spaceship upon contact. As the player progresses, the enemies, portrayed as simple, pixelated sprites, become faster and develop the ability to shoot various projectiles. At higher stages, asteroids will float across the screen to impede the player, and can be destroyed piece-by-piece by shooting them with projectiles.


Reception

''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' in March 1994 stated that ''Crystal Crazy'' "shows how to do a sequel right" and "just as fun" as "its hallowed predecessor".{{Cite magazine , last=Winship , first=Douglas A. , author= , date=March 1994 , title=The New Age Of Crystal Power , department= , url= , magazine=
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
, pages=106, 108


References


External links


Crystal Crazy
at
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1993 video games Casady & Greene games Classic Mac OS games Classic Mac OS-only games Shooter games Video game sequels Video games developed in the United States